{"id":162675,"date":"2026-06-09T19:15:09","date_gmt":"2026-06-09T16:15:09","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/unloaded-activity\/"},"modified":"2026-06-09T19:15:09","modified_gmt":"2026-06-09T16:15:09","slug":"unloaded-activity","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/unloaded-activity\/","title":{"rendered":"Unloaded Activity"},"content":{"rendered":"<p># Unloaded Activity<br \/>\nWhen things such as crops get out of simulation distance, normally they wouldn&#8217;t grow. This mod changes that by doing a calculation once they get within simulation distance and update them so it&#8217;s like they never left the simulation distance.<br \/>\nSo now you can explore while waiting for crops to grow or furnaces to cook.<\/p>\n<p>This also works similarly when skipping the night, crops will have grown and furnaces will have cooked as if you were awake the entire time waiting for the day.<\/p>\n<p>## Here is a video showcasing the mod.<br \/>\n<iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/c1hAEfe_zVY\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>## Currently supported blocks\/entities (if you use the latest version):<br \/>\n&#8211; All crops<br \/>\n&#8211; Furnaces<br \/>\n&#8211; Saplings<br \/>\n&#8211; Bushes<br \/>\n&#8211; Cocoa beans<br \/>\n&#8211; Sugar canes<br \/>\n&#8211; Baby animals<br \/>\n&#8211; Copper blocks<br \/>\n&#8211; Cactus<br \/>\n&#8211; Leaves<br \/>\n&#8211; Amethyst<br \/>\n&#8211; Kelp<br \/>\n&#8211; Glow berries<br \/>\n&#8211; Bamboo<br \/>\n&#8211; Turtle eggs<br \/>\n&#8211; Snow<br \/>\n&#8211; Water freezing<br \/>\n&#8211; Cauldrons<br \/>\n&#8211; Dripstone<\/p>\n<p>## Currently planned:<br \/>\n&#8211; Updating blocks in account of each other<br \/>\n&#8211; Support for other mods (probably once this mod is out of beta)<\/p>\n<p># Inspiration<br \/>\nI got this idea from a video by DigiDigger where he talks about how Terraria can handle all of its tiles.<br \/>\nEven though the video isn&#8217;t really accurate to how Terraria actually works, he did bring up an optimisation which I feel like could also be implemented to Minecraft.<br \/>\nThe timestamp where he talks about this optimisation is at 5:11.<\/p>\n<p># Simulation accuracy:<br \/>\nInstead of using bruteforce and repeatedly ticking blocks\/entities for the amount it was unloaded,<br \/>\nthe mod instead has a simulation function for every supported block\/entity which will calculate the state of a block\/entity after a certain amount of time.<br \/>\nThe most complicated things to simulate are blocks which use randomness in their ticks.<br \/>\nTo be able to simulate these we randomly sample from a binomial distribution<br \/>\nand sometimes also a negative binomial distribution<br \/>\nto get what state the blocks should be in after a certain amount of time.<br \/>\nBy doing this, you will get pretty accurate results without bruteforce.<\/p>\n<p>However, some blocks do stuff that I am not able to find a good way to simulate.<br \/>\nBecause of this, certain blocks will not be accurately simulated.<br \/>\nHere&#8217;s a list of those blocks:<br \/>\n&#8211; **Copper blocks**<br \/>\n  The copper oxidation speed and max oxidation depends on how many blocks of copper are nearby and the state of those copper blocks.<br \/>\n  Right now my mod simulates one block at a time which means that I won&#8217;t be able to accurately simulate blocks that are dependent on other blocks.<br \/>\n  This results in copper blocks being very inaccurate. However, when spaced optimally the simulation will be pretty accurate.<br \/>\n  Except that the first oxidation step has a lower chance of happening compared to the rest.<br \/>\n  To not have to deal with that as well I just made all steps have that lower chance.<\/p>\n<p>&#8211; **Water freezing**<br \/>\n  This has pretty much the same problem as copper blocks. Normally ice only generates if one of the surrounding blocks also is not water.<br \/>\n  The way my mod handles it is that it doesn&#8217;t. I was too lazy to come up with any decent alternative, so I just used the original logic if a position is valid for ice to generate.<br \/>\n  This will definitely be fixed in the future once I come up with a good way to simulate multiple blocks together.<\/p>\n<p>&#8211; **Turtle eggs**<br \/>\n  The turtle eggs doesn&#8217;t really have any issues regarding accuracy. The biggest issue I had was what age the turtles should have once hatched, but I managed to solve it.<br \/>\n  I just wanted to mention that the accurate simulation can be a slight bit more expensive. So there&#8217;s an option to turn it off.<\/p>\n<p>Anything that didn&#8217;t get mentioned here most likely has a pretty accurate simulation function with no issues at all.<\/p>\n<p># Feedback \/ Suggestions<br \/>\nIf you got any feedback or suggestions for this mod, feel free to join my discord server!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Achieves &#8220;infinite simulation distance&#8221; by keeping track of how long things have not simulated for, and then updating them like they&#8217;ve always been simulating.<\/p>\n","protected":false},"featured_media":162676,"template":"","meta":{"_minecraft_slug":"unloaded-activity","_minecraft_project_id":"Oo4rJCDP","_minecraft_author":"InZan17","_minecraft_license":"LGPL-3.0-only","_minecraft_downloads":272862,"_minecraft_follows":395,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"unloaded-activity.zip","_minecraft_size_bytes":18630718,"_minecraft_version_count":65,"_minecraft_updated_at":"2026-05-16T19:23:34.465472Z","_minecraft_date_created":"2023-01-13T19:27:47.991754Z","_minecraft_date_modified":"2025-12-11T16:33:46.101094Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/unloaded-activity","_minecraft_icon_attachment_id":162676,"_minecraft_imported_at":"2026-06-09T16:15:09+00:00","_minecraft_import_hash":"2fe01d99b729dc8f1bd948fc0bcbff65","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97,104,158,98,92],"mod_loader":[99,106,160,100],"minecraft_version":[56,57,58,59,36,60,93,94,101,102,62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-162675","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-fabric","mod_category-forge","mod_category-neoforge","mod_category-quilt","mod_category-utility","mod_loader-fabric","mod_loader-forge","mod_loader-neoforge","mod_loader-quilt","minecraft_version-1-19-2","minecraft_version-1-19-3","minecraft_version-1-19-4","minecraft_version-1-20","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-3","minecraft_version-1-20-4","minecraft_version-1-20-5","minecraft_version-1-20-6","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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