{"id":162341,"date":"2026-06-09T19:01:36","date_gmt":"2026-06-09T16:01:36","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/unified-api\/"},"modified":"2026-06-09T19:01:36","modified_gmt":"2026-06-09T16:01:36","slug":"unified-api","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/unified-api\/","title":{"rendered":"Unified API"},"content":{"rendered":"<p>### Unified API<\/p>\n<p>Unified API is a cross-loader API for both Fabric &#038; NeoForge that enables you to create multiloader mods at no additional effort.<\/p>\n<p>This is accomplished through Unified API&#8217;s custom registries, events and helpers which replace the need for platform-specific code in favour of using Unified API&#8217;s common-friendly, well-documented alternatives.<\/p>\n<p>Unified API has no dependencies &#8211; simply Fabric API for Fabric, or base NeoForge for NeoForge.<\/p>\n<p>**For comprehensive documentation alongside a setup guide, check out unified-api.dev**<\/p>\n<p>Why use the Unified API over another API?<br \/>\n&#8211; Deferred Registries allow you to register content for any vanilla or modded registry<br \/>\n&#8211; a ton of easy-to-use, documented events &#8211; including some extremely powerful ones such as the Loot Table, Default Data Component or Biome Modification events<br \/>\n&#8211; helper methods to handle any common loader-specific code, often in ways that further expand functionality (such as BLOCK_CONVERSIONS, STRUCTURE_MUSIC or CREATIVE_ENTRIES)<br \/>\n&#8211; data-component-driven functionality such as furnace fuel or compost components<br \/>\n&#8211; no breaking changes to the API in the same Minecraft version, and changes made between full MC releases of the API are thoroughly documented in the migration guide<br \/>\n&#8211; consistent ports to the latest versions, with features designed with them in mind<\/p>\n<p>Registries include:<br \/>\n&#8211; Deferred Registry<br \/>\n&#8211; Items<br \/>\n&#8211; Blocks<br \/>\n&#8211; Entity Types<br \/>\n&#8211; Block Entity Types<br \/>\n&#8211; Creative Tabs<br \/>\n&#8211; Data Component Types<br \/>\n&#8211; Sound Events<br \/>\n&#8211; Key Mappings<\/p>\n<p>Helpers include:<br \/>\n&#8211; Platform (check for mods \/ modloader \/ other instance information)<br \/>\n&#8211; Packs (register internal data \/ resource packs)<br \/>\n&#8211; Creative Entries (insert items to creative tabs)<br \/>\n&#8211; Networking (register, send &#038; handle packets)<br \/>\n&#8211; Biome Modifications (akin to the fabric biome api, easily modify the features, carvers, effects, attributes or climate of any biome)<br \/>\n&#8211; Block Conversions (custom block swapping behaviour such as strippable logs)<br \/>\n&#8211; Particle Providers (create custom particles for the client)<br \/>\n&#8211; Entity Renderers (setup rendering for custom entity \/ block entity models &#038; textures)<br \/>\n&#8211; Tooltips (bind custom client tooltip information to a tooltip, similarly to bundles)<br \/>\n&#8211; Data Components (append custom components to blocks \/ items such as furnace fuel or compost behaviour, or any other component)<br \/>\n&#8211; Structure Music (register unique music pools to any structure)<br \/>\n&#8211; Legacy Baby Armor (automatically resize, and optionally rescale, adult armor to match baby mobs without requiring dedicated textures)<\/p>\n<p>Events include:<br \/>\n&#8211; Default Data Components (filter for &#038; modify the default components on any item)<br \/>\n&#8211; Loot Tables (append any loot table with new pools, or directly edit existing loot entries)<br \/>\n&#8211; Commands (create custom commands)<br \/>\n&#8211; Players (run code on player events such as join\/leave\/respawn)<br \/>\n&#8211; Ticks (run code at the start \/ end of client ticks, such as custom keybind code)<br \/>\n&#8211; Guis (append hud rendering such as crosshair and hotbar rendering)<br \/>\n&#8211; Screens (access AbstractContainerScreen in order to create custom mouse behaviour)<br \/>\n&#8211; Servers (run code on server start \/ stop \/ datapack load \/ server ticks \/ level ticks)<\/p>\n<p>Components include:<br \/>\n&#8211; Furnace Fuel (easily specify custom furnace fuel durations for any item)<br \/>\n&#8211; Compost (make any item compostable with a given float chance)<\/p>\n<p>Tags include:<br \/>\n&#8211; Persistent Cooldowns (enforce item cooldowns on tagged items per-player between world loads)<\/p>\n<p>*Once again, be sure to check out unified-api.dev for documentation and the full feature set.*<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A multiloader API built to enable easy cross-loader mod 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