{"id":162058,"date":"2026-06-09T18:49:34","date_gmt":"2026-06-09T15:49:34","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/undeadriders\/"},"modified":"2026-06-09T18:49:34","modified_gmt":"2026-06-09T15:49:34","slug":"undeadriders","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/undeadriders\/","title":{"rendered":"Undead Riders"},"content":{"rendered":"<p>![Undead Riders](https:\/\/cdn.modrinth.com\/data\/cached_images\/7ad1b235ea22ca8919b8ad0d87908d0e086f40ec.png)<br \/>\n# \ud83e\udddf\u200d\u2642\ufe0f Undead Riders<\/p>\n<p>**Undead Riders** is a Fabric mod for Minecraft that adds naturally spawning undead horsemen to the overworld surface. Six types in total, each tied to a fitting biome. Fully configurable and difficulty-scaled.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2728 Features<\/p>\n<p>&#8211; \ud83d\udc34 **Zombie Horseman** \u2014 Zombie on a Zombie Horse. All biomes except Desert. Night only.<br \/>\n&#8211; \ud83c\udfdc\ufe0f **Husk Horseman** \u2014 Husk on a Zombie Horse. Desert only. Night only.<br \/>\n&#8211; \ud83d\udc80 **Skeleton Horseman** \u2014 Skeleton on a Skeleton Horse. All biomes except Desert\/Swamp\/Frozen. Night only.<br \/>\n&#8211; \u2600\ufe0f **Parched Horseman** \u2014 Parched on a Skeleton Horse. Desert only. Day and night.<br \/>\n&#8211; \ud83c\udf3f **Bogged Horseman** \u2014 Bogged on a Skeleton Horse. Swamp and Mangrove Swamp only. Night only.<br \/>\n&#8211; \u2744\ufe0f **Stray Horseman** \u2014 Stray on a Skeleton Horse. All frozen biomes. Night only.<br \/>\n&#8211; \ud83d\udc17 **Zombified Piglin Rider** \u2014 Zombified Piglin on a Zoglin. Crimson Forest, Nether Wastes, and Bastion Remnants.<br \/>\n&#8211; \ud83d\udc80 **Nether Skeleton Horseman** \u2014 Skeleton on a Skeleton Horse. Soul Sand Valley only.<br \/>\n&#8211; \ud83c\udf81 **Saddle drop** \u2014 Horses only spawn with a saddle at a low configurable rate (default 15% zombie, 10% skeleton). Saddles are looting-aware: Looting III gives ~20% drop chance. Players must hunt at night for saddled horses!<br \/>\n&#8211; \ud83d\udd25 **Optional Skeleton Horse sunlight burn** \u2014 Skeleton Horses can be configured to burn in sunlight. A separate option can make saddled Skeleton Horses protected from that sunlight burn. Vanilla Skeleton Horse traps and their triggered horsemen are always excluded.<br \/>\n&#8211; \ud83d\udee1\ufe0f **Horse armor** \u2014 ZombieHorses have a configurable chance to wear armor (default 60%). 40% spawn without.<br \/>\n&#8211; \ud83d\udd11 **Tameable Skeleton Horses** \u2014 After killing the rider, Skeleton Horses can immediately be saddled and ridden.<br \/>\n&#8211; \ud83d\udee1\ufe0f **Shield on Hard** \u2014 Zombie and Husk riders have a 40% chance to carry a shield.<br \/>\n&#8211; \ud83d\udc76 **Rare baby variants** \u2014 Supported riders can rarely spawn as baby variants, using the same biome rules as their adult versions.<br \/>\n&#8211; \ud83c\udff9 **Enchanted bow on Hard** \u2014 Skeleton, Parched and Stray riders have a 30% chance for a Power I\u2013III bow.<br \/>\n&#8211; \u26a0\ufe0f **Unarmed on Easy** \u2014 Zombie and Husk riders have a 25% chance to spawn without a weapon.<br \/>\n&#8211; \u2694\ufe0f **Difficulty-scaled weapons** \u2014 Zombie\/Husk riders carry tier-appropriate weapons including 1.21.11 Spears.<br \/>\n&#8211; \ud83d\udd00 **Independent toggles** \u2014 Each type can be enabled\/disabled separately.<br \/>\n&#8211; \u2699\ufe0f **Fully configurable** \u2014 Spawn rates, saddle\/armor chances, distances, timing, and more.<br \/>\n&#8211; \ud83e\udded **Optional Open Parties and Claims support** \u2014 When OPAC is installed, Undead Riders respects claimed chunks where hostile natural spawning is disabled.<br \/>\n&#8211; \ud83d\udda5\ufe0f **Optional Mod Menu support** \u2014 On clients with Mod Menu and Cloth Config installed, the config can also be edited through an in-game screen.<br \/>\n&#8211; \ud83d\udd04 **Live reload** \u2014 `\/undeadriders reload` applies config changes without a restart.<br \/>\n&#8211; \ud83d\udccb **Info command** \u2014 `\/undeadriders info` shows the current status of all types in-game.<br \/>\n&#8211; \ud83d\udeab **Non-interfering** \u2014 Never touches vanilla&#8217;s spawn system.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcca Difficulty Scaling<\/p>\n<p>### Zombie \/ Husk Horseman \u2014 horse armor<\/p>\n<p>| Difficulty | Option A            | Option B           | Option C            |<br \/>\n|&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|<br \/>\n| Easy       | Leather Horse Armor | Copper Horse Armor | Iron Horse Armor    |<br \/>\n| Normal     | Copper Horse Armor  | Iron Horse Armor   | Gold Horse Armor    |<br \/>\n| Hard       | Iron Horse Armor    | Gold Horse Armor   | Diamond Horse Armor |<\/p>\n<p>Armor only spawns at the configured probability (`zombieHorseArmorChance`, default 60%).<\/p>\n<p>### Zombie \/ Husk Horseman \u2014 rider weapon<\/p>\n<p>| Difficulty | Options (1 chosen at random) |<br \/>\n|&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| Easy       | **25% chance: no weapon.** Otherwise: Stone Sword, Stone Axe, Stone Spear, Wooden Sword, Wooden Axe, Wooden Spear, Wooden Shovel, Stone Shovel |<br \/>\n| Normal     | Copper Sword, Copper Axe, Copper Spear, Iron Sword, Iron Axe, Iron Spear, Golden Sword, Golden Axe, Golden Spear, Iron\/Copper\/Golden Shovel |<br \/>\n| Hard       | Iron Sword, Iron Axe, Iron Spear, Diamond Sword, Diamond Axe, Diamond Spear, Diamond Shovel |<\/p>\n<p>Drop chance: 5%. On **Hard**: 40% chance of a shield in offhand (no drop).<\/p>\n<p>### Skeleton \/ Parched \/ Stray Horseman<\/p>\n<p>Rider equipment handled by vanilla&#8217;s `finalizeSpawn()`. On **Hard**: 30% chance for a **Power I\u2013III enchanted bow** (drop chance 10%).<\/p>\n<p>&#8212;<\/p>\n<p>### Biome restrictions<\/p>\n<p>| Type | Biomes |<br \/>\n|&#8212;&#8212;|&#8212;&#8212;&#8211;|<br \/>\n| Zombie Horseman | All overworld biomes **except** Desert, Frozen Ocean, Deep Frozen Ocean, Snowy Beach |<br \/>\n| Husk Horseman | Desert |<br \/>\n| Skeleton Horseman | All overworld biomes **except** Desert, Swamp, Mangrove Swamp, and all frozen biomes |<br \/>\n| Parched Horseman | Desert |<br \/>\n| Bogged Horseman | Swamp, Mangrove Swamp |<br \/>\n| Stray Horseman | Ice Spikes, Snowy Plains, Jagged Peaks, Frozen Peaks, Snowy Slopes, Frozen Ocean, Deep Frozen Ocean, Snowy Beach |<\/p>\n<p>&#8212;<\/p>\n<p>## \u2699\ufe0f Configuration<\/p>\n<p>Generated automatically on first launch at:<br \/>\n&#8220;`<br \/>\n<game>\/config\/undeadriders.json<br \/>\n&#8220;`<br \/>\nWith `Mod Menu` + `Cloth Config API` installed, you get a full in-game config screen.<\/p>\n<p>| Option                        | Default | Description |<br \/>\n|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| `zombieHorsemanEnabled`       | `true`  | Enable Zombie Horseman |<br \/>\n| `huskHorsemanEnabled`         | `true`  | Enable Husk Horseman (desert) |<br \/>\n| `skeletonHorsemanEnabled`     | `true`  | Enable Skeleton Horseman |<br \/>\n| `parchedHorsemanEnabled`      | `true`  | Enable Parched Horseman (desert) |<br \/>\n| `boggedHorsemanEnabled`       | `true`  | Enable Bogged Horseman (swamp) |<br \/>\n| `strayHorsemanEnabled`        | `true`  | Enable Stray Horseman (frozen biomes) |<br \/>\n| `skeletonHorseSunlightBurnEnabled` | `false` | If enabled, Skeleton Horses burn when exposed to sunlight |<br \/>\n| `saddledSkeletonHorsesAvoidSunlightBurn` | `false` | If enabled, saddled Skeleton Horses are protected from the sunlight burn option until the saddle is removed |<br \/>\n| `zombifiedPiglinRiderEnabled` | `true`  | Enable Zombified Piglin Rider in Crimson Forest, Nether Wastes, and Bastion Remnants |<br \/>\n| `netherSkeletonHorsemanEnabled` | `true` | Enable Nether Skeleton Horseman in Soul Sand Valley |<br \/>\n| `zombieHorsemanSpawnRate`     | `0.15`  | Spawn chance per attempt, `0.0`\u2013`1.0` |<br \/>\n| `huskHorsemanSpawnRate`       | `0.15`  | Spawn chance per attempt, `0.0`\u2013`1.0` |<br \/>\n| `skeletonHorsemanSpawnRate`   | `0.10`  | Spawn chance per attempt, `0.0`\u2013`1.0` |<br \/>\n| `parchedHorsemanSpawnRate`    | `0.10`  | Spawn chance per attempt, `0.0`\u2013`1.0` |<br \/>\n| `boggedHorsemanSpawnRate`     | `0.15`  | Spawn chance per attempt, `0.0`\u2013`1.0` |<br \/>\n| `strayHorsemanSpawnRate`      | `0.10`  | Spawn chance per attempt, `0.0`\u2013`1.0` |<br \/>\n| `zombifiedPiglinRiderSpawnRate` | `0.30` | Spawn chance per attempt, `0.0`\u2013`1.0` |<br \/>\n| `netherSkeletonHorsemanSpawnRate` | `0.15` | Spawn chance per attempt, `0.0`\u2013`1.0` |<br \/>\n| `babyUndeadRiderChance`       | `0.05`  | Chance supported undead riders spawn as baby variants. `0.0` = never |<br \/>\n| `zombieHorseSaddleChance`     | `0.15`  | Chance a ZombieHorse spawns with a saddle. `0.0` = never |<br \/>\n| `skeletonHorseSaddleChance`   | `0.30`  | Chance a SkeletonHorse spawns with a saddle. `0.0` = never |<br \/>\n| `zombieHorseArmorChance`      | `0.30`  | Chance a ZombieHorse spawns wearing armor. `0.0` = never |<br \/>\n| `spawnCheckIntervalTicks`     | `400`   | Ticks between spawn rounds (20 = 1 s) |<br \/>\n| `spawnAttemptsPerPlayer`      | `6`     | Spawn attempts per player per round |<br \/>\n| `minSpawnDistance`            | `24`    | Minimum spawn distance from player (blocks) |<br \/>\n| `maxSpawnDistance`            | `64`    | Maximum spawn distance from player (blocks) |<br \/>\n| `nightOnly`                   | `true`  | Night\/thunderstorm only (ignored for Parched) |<br \/>\n| `maxHorsemenPerPlayer`        | `5`     | Max per type per online player |<br \/>\n| `openPartiesAndClaimsSupport` | `true`  | Respect Open Parties and Claims hostile natural spawn protection when OPAC is installed |<\/p>\n<p>> \u26a0\ufe0f **After updating the mod**, delete `config\/undeadriders.json` once to regenerate it with any new fields.<\/p>\n<p>### Open Parties and Claims compatibility<\/p>\n<p>If Open Parties and Claims is installed and `openPartiesAndClaimsSupport` is enabled, Undead Riders checks OPAC claim settings before spawning a horseman.<\/p>\n<p>Claims that have hostile natural spawning disabled, for example through OPAC&#8217;s &#8220;Allow Hostile Spawn&#8221; setting, will block Undead Riders natural spawns in that claimed area.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udd04 Commands<\/p>\n<p>Both commands require **gamemaster** permission (op level 2).<\/p>\n<p>| Command | Description |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| `\/undeadriders reload` | Reloads the config from disk without a server restart |<br \/>\n| `\/undeadriders info` | Shows enabled\/disabled status, spawn rates, and current caps in chat |<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udce6 Installation<\/p>\n<p>1. Download the latest JAR.<br \/>\n2. Place the JAR in the `mods\/` folder.<br \/>\n3. Make sure Fabric API is also installed.<br \/>\n4. Optional for claim protection support: install Open Parties and Claims on the server.<br \/>\n5. Optional for in-game config editing on the client: install Mod Menu and Cloth Config.<br \/>\n6. Start Minecraft \u2014 the config file will be created automatically.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83c\udfdc\ufe0f Test Server<br \/>\nFeel free to join my Minecraft server to test my mods: `play.swordfishbe.eu`<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adds naturally spawning undead horsemen to the overworld surface. Six types in total, each tied to a fitting biome.<\/p>\n","protected":false},"featured_media":162059,"template":"","meta":{"_minecraft_slug":"undeadriders","_minecraft_project_id":"JVLPDceE","_minecraft_author":"SwordfishBE","_minecraft_license":"AGPL-3.0-or-later","_minecraft_downloads":399,"_minecraft_follows":7,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"undeadriders.zip","_minecraft_size_bytes":1074122,"_minecraft_version_count":14,"_minecraft_updated_at":"2026-05-16T17:18:18.583148Z","_minecraft_date_created":"2026-03-28T22:46:21.038916Z","_minecraft_date_modified":"2026-05-13T15:31:46.547133Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/undeadriders","_minecraft_icon_attachment_id":162059,"_minecraft_imported_at":"2026-06-09T15:49:34+00:00","_minecraft_import_hash":"684f9aa9ff5a34f16743bba85fd88814","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,97,137],"mod_loader":[99],"minecraft_version":[41,83,167,163],"class_list":["post-162058","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-fabric","mod_category-mobs","mod_loader-fabric","minecraft_version-1-21-11","minecraft_version-26-1","minecraft_version-26-1-1","minecraft_version-26-1-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Undead Riders - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/undeadriders\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Undead Riders - Minecraft\" \/>\n<meta property=\"og:description\" content=\"Adds naturally spawning undead horsemen to the overworld surface. 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