{"id":162052,"date":"2026-06-09T18:49:22","date_gmt":"2026-06-09T15:49:22","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/undead-variants\/"},"modified":"2026-06-09T18:49:22","modified_gmt":"2026-06-09T15:49:22","slug":"undead-variants","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/undead-variants\/","title":{"rendered":"Undead Variants"},"content":{"rendered":"<p>## Undead Variants<\/p>\n<p>**Undead Variants** is a small, content-focused mod that fills in missing undead variants found in vanilla Minecraft.<\/p>\n<p>Rather than introducing new systems or mechanics, this mod focuses on extending existing vanilla logic in ways that feel consistent and lore-friendly.<br \/>\nAll behaviors are built on top of vanilla rules, code paths, and conventions.<\/p>\n<p>The goal is to expand the world in a natural way, without altering how Minecraft fundamentally works.<\/p>\n<p>***<\/p>\n<p>## Dependency<\/p>\n<p>*   Requires **MobCivics**<\/p>\n<p>***<\/p>\n<p>## Current Features<\/p>\n<p>### Drowned Villager<\/p>\n<p>*   Adds a **Drowned Villager** entity that integrates with vanilla undead behavior<br \/>\n*   Villagers killed by a Drowned will convert directly into a Drowned Villager<br \/>\n*   Supports vanilla-style drowning conversion:<br \/>\n    *   Conversion only begins after the entity has been fully submerged for a continuous period of time<br \/>\n    *   Once conversion starts, the process is irreversible and will complete even if the entity leaves the water<br \/>\n*   Drowned Villagers are capable of using tridents, matching vanilla Drowned combat behavior<br \/>\n*   Correctly participates in vanilla monster hunter advancement<br \/>\n*   Conversion respects Forge living conversion events<br \/>\n*   Properly triggers vanilla combat advancements<br \/>\n*   Includes proper attributes, rendering, synchronization, localization, and spawn egg support<br \/>\n*   Under certain conditions, Drowned Villagers can replace vanilla Drowned during natural spawning<\/p>\n<p>### Drowned Piglin<\/p>\n<p>*   Adds a **Drowned Piglin** variant extending Piglins into a drowned undead form<br \/>\n*   Piglins can convert into Drowned Piglins through prolonged submersion, following vanilla-style drowning rules<br \/>\n*   Drowned Piglins retain Piglin identity while adopting Drowned-like movement and combat behavior<br \/>\n*   Fully capable of using tridents, including ranged attacks consistent with vanilla Drowned AI<br \/>\n*   Properly triggers vanilla combat advancements<br \/>\n*   Uses vanilla navigation, targeting logic, and equipment handling where applicable<\/p>\n<p>### Husk Villager<\/p>\n<p>*   Adds a **Husk Villager** variant extending desert-based undead logic to villagers<br \/>\n*   Villagers killed by a Husk will convert directly into a Husk Villager<br \/>\n*   Inherits vanilla Husk traits, including:<br \/>\n    *   Immunity to burning in sunlight<br \/>\n    *   Application of the **Hunger** effect on successful attacks<br \/>\n*   Uses vanilla Zombie-based AI and attribute scaling<br \/>\n*   Affected by undead-targeting enchantments such as **Smite**<br \/>\n*   Fully integrated with vanilla combat logic and advancements<br \/>\n*   Includes proper rendering, attributes, localization, and spawn egg support<\/p>\n<p>***<\/p>\n<p>## Development Status<\/p>\n<p>**Status: Release**<\/p>\n<p>All currently implemented undead variants are stable and suitable for regular gameplay and modpack use.<\/p>\n<p>***<\/p>\n<p>## Design Philosophy<\/p>\n<p>*   **Vanilla-first**<br \/>\n    Behaviors are derived directly from vanilla code paths and conventions.<\/p>\n<p>*   **Content-focused**<br \/>\n    Adds new variants by extending existing entities instead of introducing parallel systems.<\/p>\n<p>***<\/p>\n<p>## For Modpack Authors<\/p>\n<p>*   Safe to add to existing saves<br \/>\n*   Designed to integrate cleanly with vanilla-aligned modpacks<br \/>\n*   No gameplay-affecting configuration required<\/p>\n<p>***<\/p>\n<p>## Planned Features<\/p>\n<p>*   Additional undead variants inspired by vanilla behavior<br \/>\n*   Optional data-driven configuration for spawn and conversion rules<\/p>\n<p>***<\/p>\n<p>## Compatibility<\/p>\n<p>*   Minecraft 1.20.1<br \/>\n*   Forge or NeoForge (depending on release)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Vanilla-style undead mob variants<\/p>\n","protected":false},"featured_media":162053,"template":"","meta":{"_minecraft_slug":"undead-variants","_minecraft_project_id":"v1Fbe8Lk","_minecraft_author":"vomiter","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":314,"_minecraft_follows":6,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"undead-variants.zip","_minecraft_size_bytes":866533,"_minecraft_version_count":11,"_minecraft_updated_at":"2026-05-15T17:26:56.745208Z","_minecraft_date_created":"2026-01-13T20:09:19.017976Z","_minecraft_date_modified":"2026-02-21T04:00:21.865933Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/undead-variants","_minecraft_icon_attachment_id":162053,"_minecraft_imported_at":"2026-06-09T15:49:22+00:00","_minecraft_import_hash":"6e712668a0fc5a6d79b974eddf5f36ce","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[104,137],"mod_loader":[106],"minecraft_version":[36,60,93,94,101,102],"class_list":["post-162052","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-forge","mod_category-mobs","mod_loader-forge","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-3","minecraft_version-1-20-4","minecraft_version-1-20-5","minecraft_version-1-20-6"],"yoast_head":"<!-- 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