{"id":161601,"date":"2026-06-09T18:33:20","date_gmt":"2026-06-09T15:33:20","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/ultimatestrengthsmp\/"},"modified":"2026-06-09T18:33:20","modified_gmt":"2026-06-09T15:33:20","slug":"ultimatestrengthsmp","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/ultimatestrengthsmp\/","title":{"rendered":"UltimateStrengthSMP"},"content":{"rendered":"<p>** UltimateStrengthSMP &#8211; Complete Plugin Overview<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\udccb Quick Summary<\/p>\n<p>| Property | Details |<br \/>\n|&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;|<br \/>\n| **Plugin Name** | UltimateStrengthSMP |<br \/>\n| **Version** | 1.0.0 |<br \/>\n| **Platform** | PaperMC 1.21.1 &#8211; 1.21.11 |<br \/>\n| **Java Version** | Java 21+ |<br \/>\n| **Plugin Type**  | PvP \/ Competitive |<br \/>\n| **Dependencies** | None (Optional: PlaceholderAPI, Vault) |<\/p>\n<p>&#8212;<\/p>\n<p> \ud83c\udfae What Is UltimateStrengthSMP?<\/p>\n<p>**UltimateStrengthSMP** is a **Hardcore Competitive SMP plugin** that revolutionizes PvP gameplay. Unlike traditional Lifesteal servers where players steal hearts, this plugin makes players steal **Attack Damage Attributes**.<\/p>\n<p> The Core Concept<\/p>\n<p>&#8220;`<br \/>\n\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br \/>\n\u2502                    THE STRENGTH CYCLE                        \u2502<br \/>\n\u251c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2524<br \/>\n\u2502                                                              \u2502<br \/>\n\u2502   \ud83d\udde1\ufe0f KILL A PLAYER                                          \u2502<br \/>\n\u2502      \u2514\u2500\u2500 You gain +1 Attack Damage                          \u2502<br \/>\n\u2502      \u2514\u2500\u2500 They lose -1 Attack Damage                         \u2502<br \/>\n\u2502                                                              \u2502<br \/>\n\u2502   \ud83d\udc80 DIE TO A PLAYER                                         \u2502<br \/>\n\u2502      \u2514\u2500\u2500 You lose -1 Attack Damage                          \u2502<br \/>\n\u2502      \u2514\u2500\u2500 Killer gains +1 Attack Damage                      \u2502<br \/>\n\u2502                                                              \u2502<br \/>\n\u2502   \ud83d\udcc9 DROP BELOW THRESHOLD (-10 default)                      \u2502<br \/>\n\u2502      \u2514\u2500\u2500 You are ELIMINATED                                 \u2502<br \/>\n\u2502      \u2514\u2500\u2500 Banned or put in Spectator Mode                    \u2502<br \/>\n\u2502                                                              \u2502<br \/>\n\u2502   \u2728 GET REVIVED                                             \u2502<br \/>\n\u2502      \u2514\u2500\u2500 Another player uses Revive Beacon                  \u2502<br \/>\n\u2502      \u2514\u2500\u2500 You return with starting strength                  \u2502<br \/>\n\u2502                                                              \u2502<br \/>\n\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> \u2728 Complete Feature List<\/p>\n<p> \ud83d\udd34 Core Systems<\/p>\n<p>| Feature | Description | Configurable |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8211;|<br \/>\n| **Strength Stealing** | Gain\/lose attack damage on kills\/deaths | \u2705 Amount, cap, threshold |<br \/>\n| **Elimination System** | Remove players who drop too low | \u2705 BAN or SPECTATOR mode |<br \/>\n| **Withdraw System** | Convert strength to tradeable items | \u2705 Cooldown, limits |<br \/>\n| **Revive System** | Bring back eliminated players | \u2705 Item requirement, immunity |<br \/>\n| **Attribute Modifiers** | Real Minecraft damage attributes | \u2705 Base damage values |<br \/>\n| **PDC Storage** | Data persists across restarts | \u2705 Auto-save |<\/p>\n<p> \ud83d\udfe1 Weapon Class System<\/p>\n<p>| Feature | Description | Configurable |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8211;|<br \/>\n| **6 Unique Classes** | Sword, Axe, Bow, Trident, Crossbow, Shield | \u2705 Enable\/disable each |<br \/>\n| **Passive Abilities** | Automatic bonuses based on playstyle | \u2705 Requirements, effects |<br \/>\n| **Ultimate Abilities** | Powerful activated skills | \u2705 Cooldowns, damage |<br \/>\n| **Class Assignment** | Random or player-choice on first join | \u2705 Mode selection |<br \/>\n| **Class Selector GUI** | Visual interface to pick class | \u2705 Icons, descriptions |<br \/>\n| **Class Change** | Set class for a player (ADMIN COMMAND ONLY) | \u2705 Toggle enable or disable  |<\/p>\n<p> \ud83d\udfe2 Combat System<\/p>\n<p>| Feature | Description | Configurable |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8211;|<br \/>\n| **Combo Detection** | Track consecutive valid hits | \u2705 Timeout, requirements |<br \/>\n| **Critical Hit Validation** | Verify true critical hits | \u2705 All conditions |<br \/>\n| **Damage Multipliers** | Bonus damage for abilities | \u2705 Multiplier values |<br \/>\n| **Stun Effects** | Freeze or slow enemies | \u2705 Duration, type |<br \/>\n| **Combat Logging Prevention** | Track PvP engagement | \u2705 Tag duration |<\/p>\n<p> \ud83d\udd35 Item System<\/p>\n<p>| Feature | Description | Configurable |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8211;|<br \/>\n| **Strength Dust** | Physical strength item for trading | \u2705 Appearance, lore |<br \/>\n| **Revive Beacon** | Required item to revive players | \u2705 Recipe, consumption |<br \/>\n| **Tiered Weapons** | 3 tiers with increasing power | \u2705 Damage, recipes |<br \/>\n| **Legendary Weapons** | Unique items with active abilities | \u2705 Cooldowns, effects |<br \/>\n| **Custom Recipes** | Craftable special items | \u2705 Shapes, ingredients |<\/p>\n<p> \ud83d\udfe3 Visual &#038; Audio<\/p>\n<p>| Feature | Description | Configurable |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8211;|<br \/>\n| **Particle Effects** | Visual feedback for all actions | \u2705 Types, enable\/disable |<br \/>\n| **Sound Effects** | Audio cues for events | \u2705 Sounds, volume |<br \/>\n| **Action Bar Display** | Live strength\/class info | \u2705 Format, interval |<br \/>\n| **Scoreboard** | Persistent stats display | \u2705 All lines, title |<br \/>\n| **Broadcasts** | Server-wide announcements | \u2705 Messages, toggle |<\/p>\n<p>&#8212;<\/p>\n<p> \u2694\ufe0f Weapon Classes Detailed<\/p>\n<p> Class Comparison Table<\/p>\n<p>| Class | Playstyle | Passive | Ultimate | Difficulty |<br \/>\n|&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;|<br \/>\n| \u2694\ufe0f **Sword** | Aggressive Melee | Forced Crits | Attack Speed Boost | \u2b50\u2b50 Medium |<br \/>\n| \ud83e\ude93 **Axe** | Burst Damage | Stun on Crits | 300% Damage Strike | \u2b50\u2b50\u2b50 Hard |<br \/>\n| \ud83c\udff9 **Bow** | Ranged DPS | 2x Every 3rd | 3x Every 10th | \u2b50 Easy |<br \/>\n| \ud83d\udd31 **Trident** | Elemental | Lightning Strikes | Wave Push | \u2b50\u2b50 Medium |<br \/>\n| \ud83c\udfaf **Crossbow** | Control | Pull Enemies | 4x Every 10th | \u2b50\u2b50 Medium |<br \/>\n| \ud83d\udee1\ufe0f **Shield** | Tank\/Defense | Damage Resist | Invincibility | \u2b50 Easy |<\/p>\n<p> Detailed Class Breakdowns<\/p>\n<p> \u2694\ufe0f Sword Master<\/p>\n<p>&#8220;`<br \/>\nTHEME: Rapid combo attacks and sustained damage<\/p>\n<p>PASSIVE &#8211; Combo Crits<br \/>\n\u251c\u2500\u2500 Requirement: Land 3 valid combo hits<br \/>\n\u251c\u2500\u2500 Effect: All attacks become critical hits<br \/>\n\u251c\u2500\u2500 Duration: Until miss or take damage<br \/>\n\u2514\u2500\u2500 Combo Rules:<br \/>\n    \u251c\u2500\u2500 Must be sprinting<br \/>\n    \u251c\u2500\u2500 Attack cooldown > 90%<br \/>\n    \u2514\u2500\u2500 Target is living entity<\/p>\n<p>ULTIMATE &#8211; Dual Wield<br \/>\n\u251c\u2500\u2500 Activation: 5-hit combo + Right-click<br \/>\n\u251c\u2500\u2500 Effect: 50% reduced attack cooldown<br \/>\n\u251c\u2500\u2500 Duration: 15 seconds<br \/>\n\u2514\u2500\u2500 Cooldown: 2 minutes<br \/>\n&#8220;`<\/p>\n<p> \ud83e\ude93 Axe Berserker<\/p>\n<p>&#8220;`<br \/>\nTHEME: Devastating critical strikes<\/p>\n<p>PASSIVE &#8211; Crushing Blows<br \/>\n\u251c\u2500\u2500 Requirement: Land 5 verified critical hits<br \/>\n\u251c\u2500\u2500 Effect: Stun target for 1 second<br \/>\n\u251c\u2500\u2500 Stun Type: Freeze ticks or Slowness 255<br \/>\n\u2514\u2500\u2500 Critical Rules:<br \/>\n    \u251c\u2500\u2500 Must be falling (fallDistance > 0)<br \/>\n    \u251c\u2500\u2500 Not on ground\/climbing\/swimming<br \/>\n    \u251c\u2500\u2500 No water\/lava\/elytra<br \/>\n    \u251c\u2500\u2500 No Blindness or Slow Falling<br \/>\n    \u2514\u2500\u2500 Attack cooldown > 90%<\/p>\n<p>ULTIMATE &#8211; Charged Strike<br \/>\n\u251c\u2500\u2500 Activation: Right-click with axe<br \/>\n\u251c\u2500\u2500 Phase 1: Deal 0 damage for 5 seconds<br \/>\n\u251c\u2500\u2500 Phase 2: Next hit deals 400% damage<br \/>\n\u2514\u2500\u2500 Cooldown: 2 minutes<br \/>\n&#8220;`<\/p>\n<p> \ud83c\udff9 Bow Ranger<\/p>\n<p>&#8220;`<br \/>\nTHEME: Ranged precision with scaling damage<\/p>\n<p>PASSIVE &#8211; Focused Shot<br \/>\n\u251c\u2500\u2500 Trigger: Every 3rd arrow hit<br \/>\n\u251c\u2500\u2500 Effect: 2x damage multiplier<br \/>\n\u2514\u2500\u2500 Notes: Counter persists, resets on death<\/p>\n<p>ULTIMATE &#8211; Power Shot<br \/>\n\u251c\u2500\u2500 Trigger: Every 10th arrow hit<br \/>\n\u251c\u2500\u2500 Effect: 3x damage multiplier<br \/>\n\u2514\u2500\u2500 Notes: Replaces passive on 10th (not additive)<br \/>\n&#8220;`<\/p>\n<p> \ud83d\udd31 Trident Stormbringer<\/p>\n<p>&#8220;`<br \/>\nTHEME: Lightning and wave control<\/p>\n<p>PASSIVE &#8211; Storm Strike<br \/>\n\u251c\u2500\u2500 Trigger: Each melee hit with trident<br \/>\n\u251c\u2500\u2500 Effect: Lightning strike on target<br \/>\n\u251c\u2500\u2500 Bonus Damage: 4.0<br \/>\n\u251c\u2500\u2500 Can set fire: Yes<br \/>\n\u2514\u2500\u2500 Cooldown: 2 seconds between strikes<\/p>\n<p>ULTIMATE &#8211; Riding the Wave<br \/>\n\u251c\u2500\u2500 Activation: Right-click with trident<br \/>\n\u251c\u2500\u2500 Effect 1: Push enemies away (8 block radius)<br \/>\n\u251c\u2500\u2500 Effect 2: Launch player forward<br \/>\n\u2514\u2500\u2500 Cooldown: 90 seconds<br \/>\n&#8220;`<\/p>\n<p> \ud83c\udfaf Crossbow Specialist<\/p>\n<p>&#8220;`<br \/>\nTHEME: Precise shots with crowd control<\/p>\n<p>PASSIVE &#8211; Grappling Shot<br \/>\n\u251c\u2500\u2500 Trigger: On arrow hit<br \/>\n\u251c\u2500\u2500 Chance: 33%<br \/>\n\u251c\u2500\u2500 Effect: Pull target towards shooter<br \/>\n\u2514\u2500\u2500 Pull Strength: 1.5 blocks<\/p>\n<p>ULTIMATE &#8211; Piercing Shot<br \/>\n\u251c\u2500\u2500 Trigger: Every 10th successful hit<br \/>\n\u251c\u2500\u2500 Effect: 4x damage multiplier<br \/>\n\u2514\u2500\u2500 Notes: Counter tracks hits only<br \/>\n&#8220;`<\/p>\n<p> \ud83d\udee1\ufe0f Shield Guardian<\/p>\n<p>&#8220;`<br \/>\nTHEME: Defense and invulnerability<\/p>\n<p>PASSIVE &#8211; Fortified<br \/>\n\u251c\u2500\u2500 Trigger: Shield disabled by axe<br \/>\n\u251c\u2500\u2500 Effect: 25% damage resistance<br \/>\n\u2514\u2500\u2500 Duration: 5 seconds<\/p>\n<p>ULTIMATE &#8211; Invincibility<br \/>\n\u251c\u2500\u2500 Activation: Right-click with shield<br \/>\n\u251c\u2500\u2500 Effect: Complete damage immunity<br \/>\n\u251c\u2500\u2500 Duration: 15 seconds<br \/>\n\u2514\u2500\u2500 Cooldown: 5 minutes<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\udde1\ufe0f Weapon Tier System<\/p>\n<p> Tier Comparison<\/p>\n<p>| Tier | Name | Base Damage | Total Damage Formula | Obtainment |<br \/>\n|&#8212;&#8212;|&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;|<br \/>\n| T1 | Reinforced Steel | 7 | 7 + Player Strength | Craftable |<br \/>\n| T2 | Mithril | 10 | 10 + Player Strength | Craftable |<br \/>\n| T3 | Netherite Alpha | 14 | 14 + Player Strength | Boss\/Admin |<br \/>\n| \u2b50 | Legendary | Special | Varies + Abilities | Admin Only |<\/p>\n<p> Damage Examples<\/p>\n<p>&#8220;`<br \/>\nPlayer with 5 Strength using:<br \/>\n\u251c\u2500\u2500 Vanilla Sword:    ~7 damage<br \/>\n\u251c\u2500\u2500 T1 Steel Sword:   7 + 5 = 12 damage<br \/>\n\u251c\u2500\u2500 T2 Mithril Sword: 10 + 5 = 15 damage<br \/>\n\u2514\u2500\u2500 T3 Alpha Sword:   14 + 5 = 19 damage<\/p>\n<p>Player with 15 Strength using:<br \/>\n\u251c\u2500\u2500 T1 Steel Sword:   7 + 15 = 22 damage<br \/>\n\u251c\u2500\u2500 T2 Mithril Sword: 10 + 15 = 25 damage<br \/>\n\u2514\u2500\u2500 T3 Alpha Sword:   14 + 15 = 29 damage<br \/>\n&#8220;`<\/p>\n<p> Legendary Weapons<\/p>\n<p>| Weapon | Type | Ability | Cooldown |<br \/>\n|&#8212;&#8212;&#8211;|&#8212;&#8212;|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;-|<br \/>\n| \u2726 **Strength Siphon** | Hoe | Steal 0.1 strength without killing | 30s |<br \/>\n| \u2694\ufe0f **Titan Claymore** | Heavy Sword | Launch nearby enemies upward | 45s |<br \/>\n| \u2620\ufe0f **Assassin Dagger** | Dagger | Teleport behind target | 20s |<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\udcbb Command Reference<\/p>\n<p> Player Commands<\/p>\n<p>&#8220;`<br \/>\n\/withdraw <amount><br \/>\n\u251c\u2500\u2500 Permission: ussmp.withdraw<br \/>\n\u251c\u2500\u2500 Description: Convert strength into Strength Dust item<br \/>\n\u251c\u2500\u2500 Example: \/withdraw 2<br \/>\n\u2514\u2500\u2500 Notes: Has cooldown, minimum remaining check<\/p>\n<p>\/revive <player>\n\u251c\u2500\u2500 Permission: ussmp.revive<br \/>\n\u251c\u2500\u2500 Description: Revive an eliminated player<br \/>\n\u251c\u2500\u2500 Requirement: Holding Revive Beacon (configurable)<br \/>\n\u2514\u2500\u2500 Example: \/revive Steve<\/p>\n<p>\/class [info|change|abilities]<br \/>\n\u251c\u2500\u2500 Permission: ussmp.class<br \/>\n\u251c\u2500\u2500 Subcommands:<br \/>\n\u2502   \u251c\u2500\u2500 info &#8211; View your current class details<br \/>\n\u2502   \u2514\u2500\u2500 abilities &#8211; List your passive and ultimate<br \/>\n\u2514\u2500\u2500 Example: \/class info<\/p>\n<p>\/recipes [category]<br \/>\n\u251c\u2500\u2500 Permission: ussmp.recipes<br \/>\n\u251c\u2500\u2500 Description: Open custom recipe viewer GUI<br \/>\n\u251c\u2500\u2500 Categories: tier1, tier2, tier3, legendary, special<br \/>\n\u2514\u2500\u2500 Example: \/recipes tier2<\/p>\n<p>\/ussmp [help|info]<br \/>\n\u251c\u2500\u2500 Permission: ussmp.use<br \/>\n\u251c\u2500\u2500 Description: Main plugin help command<br \/>\n\u2514\u2500\u2500 Example: \/ussmp help<br \/>\n&#8220;`<\/p>\n<p> Admin Commands<\/p>\n<p>&#8220;`<br \/>\n\/eliminate <player>\n\u251c\u2500\u2500 Permission: ussmp.admin.eliminate<br \/>\n\u251c\u2500\u2500 Description: Manually eliminate a player<br \/>\n\u2514\u2500\u2500 Example: \/eliminate Steve<\/p>\n<p>\/strength <subcommand> [player] [amount]<br \/>\n\u251c\u2500\u2500 Permission: ussmp.admin.strength<br \/>\n\u251c\u2500\u2500 Subcommands:<br \/>\n\u2502   \u251c\u2500\u2500 set <player> <amount> &#8211; Set exact strength<br \/>\n\u2502   \u251c\u2500\u2500 add <player> <amount> &#8211; Add strength<br \/>\n\u2502   \u251c\u2500\u2500 remove <player> <amount> &#8211; Remove strength<br \/>\n\u2502   \u251c\u2500\u2500 check [player] &#8211; View strength<br \/>\n\u2502   \u251c\u2500\u2500 reset <player> &#8211; Reset to default<br \/>\n\u2502   \u2514\u2500\u2500 top [page] &#8211; View leaderboard<br \/>\n\u2514\u2500\u2500 Examples:<br \/>\n    \u251c\u2500\u2500 \/strength set Steve 10<br \/>\n    \u251c\u2500\u2500 \/strength add Steve 5<br \/>\n    \u2514\u2500\u2500 \/strength check Steve<\/p>\n<p>\/ussmp reload<br \/>\n\u251c\u2500\u2500 Permission: ussmp.admin.reload<br \/>\n\u251c\u2500\u2500 Description: Reload all configuration files<br \/>\n\u2514\u2500\u2500 Example: \/ussmp reload<\/p>\n<p>\/ussmp debug<br \/>\n\u251c\u2500\u2500 Permission: ussmp.admin.debug<br \/>\n\u251c\u2500\u2500 Description: Toggle debug mode<br \/>\n\u2514\u2500\u2500 Example: \/ussmp debug<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\udd10 Permission Structure<\/p>\n<p> Permission Tree<\/p>\n<p>&#8220;`<br \/>\nussmp.*                            All permissions<br \/>\n\u251c\u2500\u2500 ussmp.use                      Basic plugin use<br \/>\n\u251c\u2500\u2500 ussmp.withdraw                 Use \/withdraw<br \/>\n\u2502   \u2514\u2500\u2500 ussmp.withdraw.unlimited   Bypass limits<br \/>\n\u251c\u2500\u2500 ussmp.revive                   Use \/revive<br \/>\n\u2502   \u2514\u2500\u2500 ussmp.revive.noitem        No beacon needed<br \/>\n\u251c\u2500\u2500 ussmp.class                    View class info<br \/>\n\u2502   \u2514\u2500\u2500 ussmp.class.change         Change class<br \/>\n\u251c\u2500\u2500 ussmp.recipes                  View recipes<br \/>\n\u2502<br \/>\n\u251c\u2500\u2500 ussmp.admin.*                  All admin permissions<br \/>\n\u2502   \u251c\u2500\u2500 ussmp.admin.eliminate      Eliminate players<br \/>\n\u2502   \u251c\u2500\u2500 ussmp.admin.strength       Modify strength<br \/>\n\u2502   \u251c\u2500\u2500 ussmp.admin.reload         Reload config<br \/>\n\u2502   \u251c\u2500\u2500 ussmp.admin.debug          Debug mode<br \/>\n\u2502   \u251c\u2500\u2500 ussmp.admin.bypass         Bypass restrictions<br \/>\n\u2502   \u2514\u2500\u2500 ussmp.admin.give           Give custom items<br \/>\n\u2502<br \/>\n\u251c\u2500\u2500 ussmp.ability.passive          Use passive abilities<br \/>\n\u251c\u2500\u2500 ussmp.ability.ultimate         Use ultimate abilities<br \/>\n\u251c\u2500\u2500 ussmp.ability.legendary        Use legendary abilities<br \/>\n\u2502<br \/>\n\u251c\u2500\u2500 ussmp.immune.strengthloss      Can&#8217;t lose strength<br \/>\n\u251c\u2500\u2500 ussmp.immune.elimination       Can&#8217;t be eliminated<br \/>\n\u2514\u2500\u2500 ussmp.immune.strengthsteal     Strength can&#8217;t be stolen<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\udcca Use Cases &#038; Server Types<\/p>\n<p> Best For:<\/p>\n<p>| Server Type | Why It Works |<br \/>\n|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8211;|<br \/>\n| **Hardcore SMP** | High-stakes PvP with permanent consequences |<br \/>\n| **Competitive PvP** | Skill-based progression through combat |<br \/>\n| **Content Creators** | Dramatic moments, eliminations, comebacks |<br \/>\n| **Event Servers** | Limited-time competitive seasons |<br \/>\n| **Small Communities** | Creates natural alliances and rivalries |<\/p>\n<p> Example Server Configurations<\/p>\n<p> \ud83d\udd34 Ultra Hardcore Mode<br \/>\n&#8220;`yaml<br \/>\nstrength:<br \/>\n  per-kill-gain: 2.0         Faster scaling<br \/>\n  per-death-loss: 2.0        Harsh penalties<br \/>\n  max-cap: 30.0              Higher ceiling<br \/>\n  elimination-threshold: -5.0   Quick eliminations<\/p>\n<p>elimination:<br \/>\n  mode: &#8220;BAN&#8221;                Permanent until revived<\/p>\n<p>revive:<br \/>\n  require-item: true<br \/>\n  consume-item: true<br \/>\n&#8220;`<\/p>\n<p> \ud83d\udfe1 Casual Competitive Mode<br \/>\n&#8220;`yaml<br \/>\nstrength:<br \/>\n  per-kill-gain: 0.5         Slower scaling<br \/>\n  per-death-loss: 0.5        Forgiving<br \/>\n  max-cap: 15.0              Lower ceiling<br \/>\n  elimination-threshold: -15.0   Hard to eliminate<\/p>\n<p>elimination:<br \/>\n  mode: &#8220;SPECTATOR&#8221;          Just spectate<\/p>\n<p>revive:<br \/>\n  require-item: false        Easy revives<br \/>\n&#8220;`<\/p>\n<p> \ud83d\udfe2 Content Creator Mode<br \/>\n&#8220;`yaml<br \/>\nstrength:<br \/>\n  per-kill-gain: 1.0<br \/>\n  per-death-loss: 1.0<br \/>\n  max-cap: 20.0<br \/>\n  elimination-threshold: -10.0<\/p>\n<p>elimination:<br \/>\n  mode: &#8220;BAN&#8221;<br \/>\n  broadcast-elimination: true   Drama!<br \/>\n  lightning-effect: true<\/p>\n<p>weapon-class:<br \/>\n  assignment-mode: &#8220;SELECTOR&#8221;   Player choice = content<\/p>\n<p>effects:<br \/>\n  particles:<br \/>\n    enabled: true              Visual content<br \/>\n  sounds:<br \/>\n    enabled: true<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\udd04 Gameplay Flow<\/p>\n<p> New Player Journey<\/p>\n<p>&#8220;`<br \/>\n\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br \/>\n\u2502                     PLAYER JOINS SERVER                      \u2502<br \/>\n\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<br \/>\n                              \u2502<br \/>\n                              \u25bc<br \/>\n              \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br \/>\n              \u2502   First Time? Select Class    \u2502<br \/>\n              \u2502   (GUI opens automatically)   \u2502<br \/>\n              \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<br \/>\n                              \u2502<br \/>\n                              \u25bc<br \/>\n              \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br \/>\n              \u2502   Starting Strength: 0        \u2502<br \/>\n              \u2502   Base Attack Damage: Normal  \u2502<br \/>\n              \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<br \/>\n                              \u2502<br \/>\n                              \u25bc<br \/>\n\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br \/>\n\u2502                      GAMEPLAY LOOP                           \u2502<br \/>\n\u251c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2524<br \/>\n\u2502                                                              \u2502<br \/>\n\u2502   \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510    \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510    \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510    \u2502<br \/>\n\u2502   \u2502   GATHER    \u2502\u2500\u2500\u2500\u25b6\u2502   CRAFT     \u2502\u2500\u2500\u2500\u25b6\u2502    HUNT     \u2502    \u2502<br \/>\n\u2502   \u2502  Resources  \u2502    \u2502   Weapons   \u2502    \u2502   Players   \u2502    \u2502<br \/>\n\u2502   \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518    \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518    \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518    \u2502<br \/>\n\u2502          \u2502                                     \u2502            \u2502<br \/>\n\u2502          \u2502         \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510             \u2502            \u2502<br \/>\n\u2502          \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u25b6\u2502   SURVIVE   \u2502\u25c0\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518            \u2502<br \/>\n\u2502                    \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518                          \u2502<br \/>\n\u2502                          \u2502                                  \u2502<br \/>\n\u2502            \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2534\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510                   \u2502<br \/>\n\u2502            \u25bc                           \u25bc                    \u2502<br \/>\n\u2502   \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510             \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510              \u2502<br \/>\n\u2502   \u2502   WIN PVP   \u2502             \u2502  LOSE PVP   \u2502              \u2502<br \/>\n\u2502   \u2502 +1 Strength \u2502             \u2502 -1 Strength \u2502              \u2502<br \/>\n\u2502   \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518             \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518              \u2502<br \/>\n\u2502            \u2502                           \u2502                    \u2502<br \/>\n\u2502            \u25bc                           \u25bc                    \u2502<br \/>\n\u2502   \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510             \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510              \u2502<br \/>\n\u2502   \u2502   GROW      \u2502             \u2502  Below -10? \u2502              \u2502<br \/>\n\u2502   \u2502  STRONGER   \u2502             \u2502 ELIMINATED! \u2502              \u2502<br \/>\n\u2502   \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518             \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518              \u2502<br \/>\n\u2502                                        \u2502                    \u2502<br \/>\n\u2502                                        \u25bc                    \u2502<br \/>\n\u2502                               \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510              \u2502<br \/>\n\u2502                               \u2502   REVIVED   \u2502              \u2502<br \/>\n\u2502                               \u2502  by friend  \u2502              \u2502<br \/>\n\u2502                               \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518              \u2502<br \/>\n\u2502                                        \u2502                    \u2502<br \/>\n\u2502                                        \u25bc                    \u2502<br \/>\n\u2502                                  (Back to Loop)             \u2502<br \/>\n\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<br \/>\n&#8220;`<\/p>\n<p> Economy Flow (Strength Trading)<\/p>\n<p>&#8220;`<br \/>\n\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510         \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br \/>\n\u2502   Player A       \u2502         \u2502    Player B      \u2502<br \/>\n\u2502   Strength: 10   \u2502         \u2502    Strength: 2   \u2502<br \/>\n\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u252c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518         \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u252c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<br \/>\n         \u2502                            \u2502<br \/>\n         \u2502 \/withdraw 3                \u2502<br \/>\n         \u25bc                            \u2502<br \/>\n\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510                  \u2502<br \/>\n\u2502   Player A       \u2502                  \u2502<br \/>\n\u2502   Strength: 7    \u2502                  \u2502<br \/>\n\u2502   +3 Dust Items  \u2502                  \u2502<br \/>\n\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u252c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518                  \u2502<br \/>\n         \u2502                            \u2502<br \/>\n         \u2502    Trade dust for items    \u2502<br \/>\n         \u2502\u25c0\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u25b6\u2502<br \/>\n         \u2502                            \u2502<br \/>\n         \u25bc                            \u25bc<br \/>\n\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510         \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br \/>\n\u2502   Player A       \u2502         \u2502    Player B      \u2502<br \/>\n\u2502   Strength: 7    \u2502         \u2502    Strength: 2   \u2502<br \/>\n\u2502   Has diamonds   \u2502         \u2502   +3 Dust Items  \u2502<br \/>\n\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518         \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u252c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<br \/>\n                                      \u2502<br \/>\n                                      \u2502 Right-click dust<br \/>\n                                      \u25bc<br \/>\n                             \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br \/>\n                             \u2502    Player B      \u2502<br \/>\n                             \u2502    Strength: 5   \u2502<br \/>\n                             \u2502   (stronger!)    \u2502<br \/>\n                             \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\udcc8 Statistics &#038; Tracking<\/p>\n<p> Tracked Per Player<\/p>\n<p>| Statistic | Storage | Use |<br \/>\n|&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;|&#8212;&#8211;|<br \/>\n| Current Strength | PDC | Core gameplay |<br \/>\n| Weapon Class | PDC | Ability system |<br \/>\n| Total Kills | PDC | Leaderboard |<br \/>\n| Total Deaths | PDC | Leaderboard |<br \/>\n| Kill Streak | Memory | Broadcasts |<br \/>\n| Combo Counter | Memory | Sword class |<br \/>\n| Crit Counter | Memory | Axe class |<br \/>\n| Arrow Counter | Memory | Bow\/Crossbow |<br \/>\n| Cooldowns | Memory | Abilities |<\/p>\n<p> PlaceholderAPI Placeholders<\/p>\n<p>&#8220;`<br \/>\n%ussmp_strength%           \u2192 Current strength value<br \/>\n%ussmp_class%              \u2192 Weapon class name<br \/>\n%ussmp_class_icon%         \u2192 Class icon (\u2694, \ud83e\ude93, etc.)<br \/>\n%ussmp_kills%              \u2192 Total kills<br \/>\n%ussmp_deaths%             \u2192 Total deaths<br \/>\n%ussmp_kdr%                \u2192 Kill\/Death ratio<br \/>\n%ussmp_rank%               \u2192 Leaderboard position<br \/>\n%ussmp_ultimate_cooldown%  \u2192 Seconds until ready<br \/>\n%ussmp_is_eliminated%      \u2192 true\/false<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\udee1\ufe0f Anti-Abuse Features<\/p>\n<p>| Feature | Description | Config Option |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8212;|<br \/>\n| **Self-Kill Prevention** | Can&#8217;t gain strength from own deaths | `anti-abuse.prevent-self-kill` |<br \/>\n| **Transfer Cooldown** | Cooldown between transfers from same player | `anti-abuse.transfer-cooldown` |<br \/>\n| **IP Check** | Detect alt accounts on same IP | `anti-abuse.ip-check` |<br \/>\n| **Combat Logging** | Counts as death if logout in combat | Separate system |<br \/>\n| **Indirect Kill Window** | Time limit for counting indirect kills | `strength.indirect-kill-window` |<\/p>\n<p>&#8212;<\/p>\n<p> \ud83c\udfaf Target Audience<\/p>\n<p>| Audience | Appeal |<br \/>\n|&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8211;|<br \/>\n| **Server Owners** | Unique SMP experience, high player engagement |<br \/>\n| **Content Creators** | Dramatic moments, eliminations, rivalries |<br \/>\n| **Competitive Players** | Skill-based progression, class mastery |<br \/>\n| **PvP Enthusiasts** | Deep combat system, meaningful fights |<br \/>\n| **SMP Communities** | Natural alliances, trading, politics |<\/p>\n<p>&#8212;<\/p>\n<p> \u26a1 Quick Start Checklist<\/p>\n<p>&#8220;`<br \/>\n\u25a1 Download UltimateStrengthSMP-1.0.0.jar<br \/>\n\u25a1 Place in plugins\/ folder<br \/>\n\u25a1 Start server (generates configs)<br \/>\n\u25a1 Edit config.yml for your server style<br \/>\n\u25a1 Edit messages.yml for branding<br \/>\n\u25a1 Set up permissions (LuckPerms recommended)<br \/>\n\u25a1 Restart server<br \/>\n\u25a1 Test with \/ussmp debug<br \/>\n\u25a1 Announce to players!<br \/>\n&#8220;`<\/p>\n<p>Here&#8217;s the texture pack for strength smp :-\u00a0<\/p>\n<p>Download Here<\/p>\n<p>&#8212;<\/p>\n<p>**Ready to transform your SMP into a high-stakes competitive battleground!** \u2694\ufe0f**<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Recreation of popular minecraft Strength SMP in 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