{"id":161593,"date":"2026-06-09T18:33:06","date_gmt":"2026-06-09T15:33:06","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/ultimatesouls\/"},"modified":"2026-06-09T18:33:06","modified_gmt":"2026-06-09T15:33:06","slug":"ultimatesouls","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/ultimatesouls\/","title":{"rendered":"UltimateSouls"},"content":{"rendered":"<p>** UltimateSouls &#8211; Complete Documentation Package<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\udcd6 Plugin Description<\/p>\n<p> Overview<\/p>\n<p>**UltimateSouls** is a premium-quality, feature-rich Minecraft Paper plugin that introduces a revolutionary soul-based weapon progression system. Transform ordinary weapons into living entities that grow stronger with each kill, unlock devastating abilities, and eventually awaken into legendary artifacts with unique powers.<\/p>\n<p> The Concept<\/p>\n<p>In UltimateSouls, every kill matters. When you slay an enemy with a compatible weapon, their soul is absorbed into your blade. Each soul increases your weapon&#8217;s power, but comes with a terrible price &#8211; the curse grows stronger. Your weapon becomes increasingly unstable, consuming durability at alarming rates, blocking mending, and afflicting you with corruption effects.<\/p>\n<p>This creates a compelling **risk vs. reward** dynamic:<br \/>\n&#8211; **More souls = More power** (increased damage, abilities, legendary potential)<br \/>\n&#8211; **More souls = More risk** (faster breaking, corruption effects, instability)<\/p>\n<p>Players must balance their hunger for power against the very real possibility of their prized weapon shattering in their hands.<\/p>\n<p> Target Audience<\/p>\n<p>&#8211; **PvP Servers**: Perfect for faction, KitPvP, and survival PvP servers<br \/>\n&#8211; **Survival Servers**: Adds depth to the PvE experience<br \/>\n&#8211; **RPG Servers**: Integrates seamlessly with RPG-style gameplay<br \/>\n&#8211; **Competitive Servers**: Leaderboards and bounty systems drive competition<\/p>\n<p>&#8212;<\/p>\n<p> \u2728 Feature Summary<\/p>\n<p> Core Features<\/p>\n<p>| Feature | Description | Configurable |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8211;|<br \/>\n| **Soul Collection** | Absorb souls from kills into your weapon | \u2705 |<br \/>\n| **Damage Scaling** | Each soul increases attack damage | \u2705 |<br \/>\n| **Curse System** | Souls increase durability consumption | \u2705 |<br \/>\n| **Mending Restriction** | High souls block mending enchantment | \u2705 |<br \/>\n| **Weapon Support** | Swords, axes, tridents, mace | \u2705 |<br \/>\n| **Per-Weapon Config** | Different settings per weapon type | \u2705 |<\/p>\n<p> Extended Features (All Toggleable)<\/p>\n<p>| Feature | Description | Default |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;|<br \/>\n| **Soul Tiers** | Unlock abilities at soul milestones | Enabled |<br \/>\n| **Soul Decay** | Weapons lose souls over time without kills | Enabled |<br \/>\n| **Soul Whispers** | Weapon &#8220;speaks&#8221; to the player | Enabled |<br \/>\n| **Soul Shatter** | Explosive weapon break with soul scattering | Enabled |<br \/>\n| **Corruption Effects** | Negative effects at high soul counts | Enabled |<br \/>\n| **Soul Instability** | Random weapon lashouts | Enabled |<br \/>\n| **Bounty System** | High-soul players become targets | Enabled |<br \/>\n| **Soul Stealing** | Steal souls from killed players | Enabled |<br \/>\n| **Revenge Marks** | Damage bonus against your killer | Enabled |<br \/>\n| **Nemesis System** | Bonus damage vs repeated victims | Enabled |<br \/>\n| **Cursed Visuals** | Particles and effects on weapons | Enabled |<br \/>\n| **Dynamic Naming** | Weapon names change with souls | Enabled |<br \/>\n| **Kill Announcements** | Broadcast milestone achievements | Enabled |<br \/>\n| **Soul Extraction** | Extract souls into items | Enabled |<br \/>\n| **Soul Infusion** | Transfer souls between weapons | Enabled |<br \/>\n| **Purification Altar** | Remove curse, keep some power | Enabled |<br \/>\n| **Kill Streaks** | Chain kills for multipliers | Enabled |<br \/>\n| **Soul Types** | Different mobs give different bonuses | Enabled |<br \/>\n| **Legendary Awakening** | Transform into unique legendaries | Enabled |<br \/>\n| **Soul Resonance** | Nearby soul weapons interact | Enabled |<br \/>\n| **Leaderboards** | Competitive rankings | Enabled |<\/p>\n<p> Technical Features<\/p>\n<p>| Feature | Description |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| **PDC Storage** | Data stored on items (no database needed) |<br \/>\n| **SQLite\/MySQL** | Optional database for stats\/leaderboards |<br \/>\n| **Full API** | Developer API with custom events |<br \/>\n| **PlaceholderAPI** | Full placeholder support |<br \/>\n| **Vault Integration** | Economy support for features |<br \/>\n| **WorldGuard** | Region protection compatibility |<br \/>\n| **Async Operations** | Database operations are async |<br \/>\n| **Performance Optimized** | Efficient event handling |<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\udcda Detailed Feature Documentation<\/p>\n<p> 1. Soul Collection System<\/p>\n<p> How It Works<br \/>\nWhen you kill an entity while holding a valid soul weapon, you have a chance to absorb their soul. The soul is permanently bound to that weapon until extracted or lost.<\/p>\n<p> Configuration Options<br \/>\n&#8220;`yaml<br \/>\nsouls:<br \/>\n  max-souls: 100               Maximum souls per weapon<br \/>\n  damage-per-soul: 0.5         Damage increase per soul<br \/>\n  player-kills-only: false     Only count player kills<br \/>\n  require-pvp: false           Require PvP enabled<br \/>\n  blocked-gamemodes:           Gamemodes that can&#8217;t gain souls<br \/>\n    &#8211; CREATIVE<br \/>\n    &#8211; SPECTATOR<br \/>\n&#8220;`<\/p>\n<p> Soul Gain Formula<br \/>\n&#8220;`<br \/>\nBase Souls = 1 (per kill)<br \/>\nStreak Multiplier = varies (1.0x &#8211; 3.0x)<br \/>\nBounty Multiplier = 2.0x (if target was bounty)<br \/>\nBounty Bonus = +5 (flat bonus for bounty kills)<br \/>\nStolen Souls = 25% of victim&#8217;s weapon souls<\/p>\n<p>Total Souls = (Base \u00d7 Streak \u00d7 Bounty) + Bounty Bonus + Stolen<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> 2. Curse System (Durability Penalty)<\/p>\n<p> How It Works<br \/>\nEach soul on your weapon increases durability consumption. At high soul counts, your weapon breaks extremely fast.<\/p>\n<p> Durability Formula<br \/>\n&#8220;`<br \/>\nDurability Lost = Base Damage \u00d7 (1 + (Souls \u00d7 Multiplier))<\/p>\n<p>Example with 50 souls and 0.15 multiplier:<br \/>\nDurability Lost = 1 \u00d7 (1 + (50 \u00d7 0.15)) = 8.5x normal<br \/>\n&#8220;`<\/p>\n<p> Configuration Options<br \/>\n&#8220;`yaml<br \/>\ncurse:<br \/>\n  enabled: true<br \/>\n  durability-multiplier-per-soul: 0.15<br \/>\n  instant-break-at-max: true<\/p>\n<p>   Alternative: Custom thresholds<br \/>\n  custom-durability:<br \/>\n    enabled: false<br \/>\n    thresholds:<br \/>\n      10: 2     2x at 10 souls<br \/>\n      25: 4     4x at 25 souls<br \/>\n      50: 8     8x at 50 souls<br \/>\n      100: 9999  Instant break<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> 3. Mending Restriction<\/p>\n<p> How It Works<br \/>\nAt a configurable soul threshold, the mending enchantment stops working. The curse is too powerful for mending to repair.<\/p>\n<p> Options<br \/>\n&#8211; **BLOCK**: Mending stops working but stays on the item<br \/>\n&#8211; **REMOVE**: Mending is forcibly removed from the item<\/p>\n<p> Configuration<br \/>\n&#8220;`yaml<br \/>\nmending:<br \/>\n  enabled: true<br \/>\n  disable-threshold: 25     Souls needed to block mending<br \/>\n  action: &#8220;BLOCK&#8221;           &#8220;BLOCK&#8221; or &#8220;REMOVE&#8221;<br \/>\n  prevent-application: true  Prevent adding mending via anvil<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> 4. Soul Tiers &#038; Abilities<\/p>\n<p> Tier Progression<\/p>\n<p>| Tier | Souls Required | Name | Ability |<br \/>\n|&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;|&#8212;&#8212;&#8212;|<br \/>\n| 1 | 10 | Awakened | Lifesteal (15% heal) |<br \/>\n| 2 | 25 | Empowered | Speed II on kill (5s) |<br \/>\n| 3 | 50 | Ascended | AOE damage on kill (4 damage, 3.5 radius) |<br \/>\n| 4 | 100 | LEGENDARY | 20% lightning strike chance |<\/p>\n<p> Ability Details<\/p>\n<p>**Lifesteal (Tier 1)**<br \/>\n&#8211; Heals player for percentage of damage dealt<br \/>\n&#8211; Works on every hit<br \/>\n&#8211; Configurable percentage<\/p>\n<p>**Speed on Kill (Tier 2)**<br \/>\n&#8211; Grants Speed potion effect after kills<br \/>\n&#8211; Configurable level and duration<br \/>\n&#8211; Stacks refresh duration<\/p>\n<p>**AOE Damage (Tier 3)**<br \/>\n&#8211; Deals damage to nearby enemies on kill<br \/>\n&#8211; Creates particle explosion<br \/>\n&#8211; Configurable radius and damage<\/p>\n<p>**Lightning Strike (Tier 4)**<br \/>\n&#8211; Chance to strike lightning on hit<br \/>\n&#8211; Can deal real damage or just visual<br \/>\n&#8211; Configurable chance<\/p>\n<p>&#8212;<\/p>\n<p> 5. Soul Decay<\/p>\n<p> How It Works<br \/>\nWeapons &#8220;hunger&#8221; for souls. If you don&#8217;t feed them with kills, they lose souls over time.<\/p>\n<p> Configuration<br \/>\n&#8220;`yaml<br \/>\nsoul-decay:<br \/>\n  enabled: true<br \/>\n  check-interval: 60       Check every 60 minutes<br \/>\n  decay-amount: 1          Lose 1 soul per check<br \/>\n  only-while-online: true  Only decay when holding player is online<br \/>\n  decay-threshold: 5       Don&#8217;t decay below 5 souls<br \/>\n  grace-period: 120        2 hour grace after last kill<br \/>\n&#8220;`<\/p>\n<p> Decay Prevention<br \/>\n&#8211; Kill enemies regularly to reset the timer<br \/>\n&#8211; Players with `ultimatesouls.bypass.decay` never decay<br \/>\n&#8211; Weapons below threshold don&#8217;t decay<\/p>\n<p>&#8212;<\/p>\n<p> 6. Soul Whispers<\/p>\n<p> How It Works<br \/>\nYour weapon develops personality! It sends you messages based on how many souls it contains.<\/p>\n<p> Message Examples<\/p>\n<p>| Soul Count | Example Messages |<br \/>\n|&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|<br \/>\n| 5+ | &#8220;I hunger for more&#8230;&#8221;, &#8220;Feed me&#8230;&#8221; |<br \/>\n| 10+ | &#8220;We grow stronger together&#8230;&#8221; |<br \/>\n| 25+ | &#8220;Their screams fuel me&#8230;&#8221;, &#8220;I taste their fear&#8230;&#8221; |<br \/>\n| 50+ | &#8220;We are becoming one&#8230;&#8221;, &#8220;Your hand, my blade&#8230;&#8221; |<br \/>\n| 75+ | &#8220;BLOOD. SOULS. POWER.&#8221; |<br \/>\n| 100+ | &#8220;I AM ETERNAL&#8221;, &#8220;THEY WILL ALL FALL&#8221; |<\/p>\n<p> Kill Whispers<br \/>\n50% chance on kill to receive messages like:<br \/>\n&#8211; &#8220;Yes&#8230; YES!&#8221;<br \/>\n&#8211; &#8220;Another offering&#8230;&#8221;<br \/>\n&#8211; &#8220;Their soul is MINE!&#8221;<\/p>\n<p>&#8212;<\/p>\n<p> 7. Soul Shatter<\/p>\n<p> How It Works<br \/>\nWhen a high-soul weapon breaks, it doesn&#8217;t go quietly. It explodes!<\/p>\n<p> Shatter Effects<br \/>\n1. **Explosion**: Visual explosion at weapon location<br \/>\n2. **Wielder Damage**: Player takes damage (configurable)<br \/>\n3. **Soul Scatter**: Souls drop as collectible fragments<br \/>\n4. **Nearby Alert**: Players nearby see a message<\/p>\n<p> Soul Fragments<br \/>\n&#8211; Drop as glowing items<br \/>\n&#8211; Can be picked up by anyone<br \/>\n&#8211; Used with Soul Infusion system<br \/>\n&#8211; Despawn after configurable time<\/p>\n<p>&#8212;<\/p>\n<p> 8. Corruption Effects<\/p>\n<p> Effect Progression<\/p>\n<p>| Effect | Souls Required | Description |<br \/>\n|&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| Hunger Drain | 25 | Slowly lose food |<br \/>\n| Blindness Flicker | 50 | Brief blindness moments |<br \/>\n| Wither Aura | 75 | Smoke particles around you |<br \/>\n| Soul Sounds | 100 | Eerie ambient sounds |<br \/>\n| Slowness | 150 | Constant slowness effect |<br \/>\n| Nausea | 200 | Random nausea episodes |<\/p>\n<p> Bypass<br \/>\nPlayers with `ultimatesouls.bypass.corruption` are immune.<\/p>\n<p>&#8212;<\/p>\n<p> 9. Soul Instability<\/p>\n<p> How It Works<br \/>\nAt 50+ souls, weapons become unstable. Each hit has a chance to &#8220;lash out&#8221; against the wielder.<\/p>\n<p> Lashout Effects<br \/>\n&#8211; **Damage**: Player takes 3 damage<br \/>\n&#8211; **Lightning**: Visual lightning effect<br \/>\n&#8211; **Particles**: Soul fire burst<br \/>\n&#8211; **Sound**: Thunder crack<\/p>\n<p> Chance Calculation<br \/>\n&#8220;`<br \/>\nChance = Base (2%) + (Souls \u00d7 0.1%)<\/p>\n<p>At 50 souls: 2% + 5% = 7%<br \/>\nAt 100 souls: 2% + 10% = 12%<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> 10. Bounty System<\/p>\n<p> How It Works<br \/>\nPlayers wielding weapons with 30+ souls become &#8220;bounty targets&#8221;. Other players are notified and rewarded for hunting them.<\/p>\n<p> Features<br \/>\n&#8211; **Announcement**: Server-wide broadcast when someone becomes bounty<br \/>\n&#8211; **Glowing Effect**: Bounty targets glow red<br \/>\n&#8211; **Particle Trail**: Flame particles follow bounty targets<br \/>\n&#8211; **Rewards**: 2x souls + 5 bonus for killing bounties<\/p>\n<p> Compass Tracking<br \/>\nPlayers can use a compass to track the nearest bounty target (optional feature).<\/p>\n<p>&#8212;<\/p>\n<p> 11. Soul Stealing<\/p>\n<p> How It Works<br \/>\nWhen you kill a player who has a soul weapon equipped, you steal some of their souls!<\/p>\n<p> Configuration<br \/>\n&#8220;`yaml<br \/>\nsoul-stealing:<br \/>\n  enabled: true<br \/>\n  steal-percentage: 0.25       Steal 25% of their souls<br \/>\n  minimum-victim-souls: 5      Victim needs at least 5 souls<br \/>\n  max-steal-per-kill: 10       Maximum 10 souls per kill<br \/>\n  require-weapon-equipped: true  Victim must hold weapon<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> 12. Revenge Mark System<\/p>\n<p> How It Works<br \/>\nWhen killed by someone, you receive a &#8220;revenge mark&#8221; giving you bonus damage against them.<\/p>\n<p> Features<br \/>\n&#8211; **Damage Bonus**: +20% damage against your killer<br \/>\n&#8211; **Duration**: 30 minutes<br \/>\n&#8211; **Stacking**: Up to 3 stacks (+30% total with stacking)<br \/>\n&#8211; **Satisfaction**: Special message when you get revenge<\/p>\n<p>&#8212;<\/p>\n<p> 13. Nemesis System<\/p>\n<p> How It Works<br \/>\nYour weapon remembers victims. Kill the same player repeatedly for increasing damage bonuses!<\/p>\n<p> Damage Scaling<br \/>\n&#8220;`<br \/>\nBonus = Kills \u00d7 5% (capped at 50%)<\/p>\n<p>Kill count 1: +5%<br \/>\nKill count 5: +25%<br \/>\nKill count 10+: +50% (max)<br \/>\n&#8220;`<\/p>\n<p> Lore Display<br \/>\nWeapons show &#8220;Blood-Sworn Enemies&#8221; in lore with kill counts.<\/p>\n<p>&#8212;<\/p>\n<p> 14. Cursed Visual Effects<\/p>\n<p> Effect Progression<\/p>\n<p>| Souls | Effects |<br \/>\n|&#8212;&#8212;-|&#8212;&#8212;&#8212;|<br \/>\n| 10 | Red dust particles |<br \/>\n| 25 | Flame particles, glowing |<br \/>\n| 50 | Soul fire, enchant glow |<br \/>\n| 75 | Soul particles, smoke, player aura |<br \/>\n| 100 | Intense particles, lightning crackles |<\/p>\n<p>&#8212;<\/p>\n<p> 15. Dynamic Weapon Naming<\/p>\n<p> Name Progression<\/p>\n<p>| Souls | Name Format |<br \/>\n|&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| 0 | Original name |<br \/>\n| 10 | Bloodied {name} |<br \/>\n| 25 | Crimson {name} |<br \/>\n| 50 | Soulbound {name} |<br \/>\n| 75 | {name} of Slaughter |<br \/>\n| 100 | Soulreaver |<br \/>\n| 150+ | Random legendary name |<\/p>\n<p> Legendary Names Pool<br \/>\n&#8211; Eternal Reaper<br \/>\n&#8211; Voidbringer<br \/>\n&#8211; Bloodmoon&#8217;s Edge<br \/>\n&#8211; Shadowfang<br \/>\n&#8211; Damnation<br \/>\n&#8211; Soulrender<br \/>\n&#8211; Oblivion<\/p>\n<p>&#8212;<\/p>\n<p> 16. Kill Announcements<\/p>\n<p> Milestone Broadcasts<\/p>\n<p>| Souls | Announcement | Effects |<br \/>\n|&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;|<br \/>\n| 10 | &#8220;{player}&#8217;s weapon has claimed its 10th victim!&#8221; | Broadcast |<br \/>\n| 25 | &#8220;{player}&#8217;s weapon bathes in 25 souls!&#8221; | Broadcast + Sound |<br \/>\n| 50 | &#8220;{player}&#8217;s weapon ascends with 50 souls!&#8221; | Broadcast + Title |<br \/>\n| 100 | &#8220;LEGENDARY WEAPON FORGED! {player} reaches 100 SOULS!&#8221; | Everything + Firework |<\/p>\n<p>&#8212;<\/p>\n<p> 17. Soul Extraction<\/p>\n<p> How It Works<br \/>\nExtract souls from your weapon into portable &#8220;Soul Fragments&#8221; that can be traded or saved.<\/p>\n<p> Process<br \/>\n1. Hold your soul weapon<br \/>\n2. Use `\/us extract` command<br \/>\n3. Pay entropy tax (30% souls lost)<br \/>\n4. Receive Soul Fragment item<\/p>\n<p> Fragment Item<br \/>\n&#8211; Material: Echo Shard<br \/>\n&#8211; Glowing effect<br \/>\n&#8211; Shows soul count in lore<br \/>\n&#8211; Can be infused into other weapons<\/p>\n<p>&#8212;<\/p>\n<p> 18. Soul Infusion<\/p>\n<p> How It Works<br \/>\nRight-click a soul fragment on a weapon to transfer souls.<\/p>\n<p> Mechanics<br \/>\n&#8211; **Efficiency**: Only 75% of fragment souls transfer<br \/>\n&#8211; **Limit**: Maximum 50 infused souls per weapon<br \/>\n&#8211; **Stacking**: Can infuse multiple times up to limit<\/p>\n<p>&#8212;<\/p>\n<p> 19. Purification Altar<\/p>\n<p> How It Works<br \/>\nBuild a multiblock altar to remove the curse from your weapon while keeping some power.<\/p>\n<p> Structure<br \/>\n&#8220;`<br \/>\n    [S]   [S]<br \/>\n       | \/<br \/>\n  [C]&#8211;[E]&#8211;[C]<br \/>\n      \/ |<br \/>\n    [S]   [S]<\/p>\n<p>E = Enchanting Table (center, interact here)<br \/>\nC = Crying Obsidian (4 pieces)<br \/>\nS = Soul Campfire (4 pieces)<br \/>\n&#8220;`<\/p>\n<p> Requirements<br \/>\n&#8211; 16 Diamonds<br \/>\n&#8211; 1 Nether Star<br \/>\n&#8211; 1 Totem of Undying<br \/>\n&#8211; 30 seconds ritual time<\/p>\n<p> Results<br \/>\n&#8211; **Soul Retention**: Keep 50% of damage bonus<br \/>\n&#8211; **Curse Removal**: No more durability penalty<br \/>\n&#8211; **Corruption Clear**: No more negative effects<br \/>\n&#8211; **Legendary Lost**: Removes legendary status<\/p>\n<p>&#8212;<\/p>\n<p> 20. Kill Streaks<\/p>\n<p> Streak Multipliers<\/p>\n<p>| Streak | Multiplier | Message |<br \/>\n|&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;|<br \/>\n| 3 | 1.5x | KILLING SPREE! |<br \/>\n| 5 | 2.0x | RAMPAGE! |<br \/>\n| 7 | 2.5x | UNSTOPPABLE! |<br \/>\n| 10 | 3.0x | GODLIKE! |<\/p>\n<p> Mechanics<br \/>\n&#8211; **Timeout**: 60 seconds between kills<br \/>\n&#8211; **Reset**: Death resets streak<br \/>\n&#8211; **Action Bar**: Shows current streak and multiplier<\/p>\n<p>&#8212;<\/p>\n<p> 21. Soul Types<\/p>\n<p> Mob Soul Effects<\/p>\n<p>| Mob | Drop Rate | Max | Effect |<br \/>\n|&#8212;&#8211;|&#8212;&#8212;&#8212;&#8211;|&#8212;&#8211;|&#8212;&#8212;&#8211;|<br \/>\n| Player | 100% | \u221e | +0.5 damage per soul |<br \/>\n| Zombie | 5% | 20 | +2% lifesteal per soul |<br \/>\n| Skeleton | 4% | 15 | +10% projectile damage per soul |<br \/>\n| Creeper | 3% | 10 | +5% explosion resistance per soul |<br \/>\n| Enderman | 6% | 12 | +1% teleport chance per soul |<br \/>\n| Blaze | 5% | 15 | +1s fire aspect per soul |<br \/>\n| Wither Skeleton | 2% | 10 | +2% wither chance per soul |<br \/>\n| Warden | 80% | 3 | +5% sonic boom chance per soul |<br \/>\n| Ender Dragon | 100% | 1 | Dragon breath AOE ability |<br \/>\n| Wither | 100% | 1 | Wither aura ability |<\/p>\n<p>&#8212;<\/p>\n<p> 22. Legendary Awakening<\/p>\n<p> Requirements<br \/>\n&#8211; 100+ souls on weapon<br \/>\n&#8211; Beacon altar structure<br \/>\n&#8211; Sacrifice materials<\/p>\n<p> Altar Structure<br \/>\n&#8220;`<br \/>\n    [N] [N] [N]<br \/>\n    [N] [B] [N]<br \/>\n    [N] [N] [N]<br \/>\n        |<br \/>\n       [N] (below)<\/p>\n<p>B = Beacon (center)<br \/>\nN = Netherite Block (9 total)<br \/>\n&#8220;`<\/p>\n<p> Sacrifices Required<br \/>\n&#8211; 3 Nether Stars<br \/>\n&#8211; 1 Dragon Egg<br \/>\n&#8211; 2 Totems of Undying<\/p>\n<p> Available Legendaries<\/p>\n<p>**Shadowfang**<br \/>\n&#8211; Ability: Shadow Step<br \/>\n&#8211; Effect: 3 seconds invisibility on kill<br \/>\n&#8211; Damage Multiplier: 1.5x<\/p>\n<p>**Bloodmoon&#8217;s Edge**<br \/>\n&#8211; Ability: Blood Frenzy<br \/>\n&#8211; Effect: +10% damage per kill (stacks 5x, 10s)<br \/>\n&#8211; Damage Multiplier: 1.3x<\/p>\n<p>**Voidbringer**<br \/>\n&#8211; Ability: Void Rift<br \/>\n&#8211; Effect: 20% chance AOE void damage on kill<br \/>\n&#8211; Damage Multiplier: 1.4x<\/p>\n<p>&#8212;<\/p>\n<p> 23. Soul Resonance<\/p>\n<p> Modes<\/p>\n<p>**BUFF Mode** (Default)<br \/>\n&#8211; Nearby soul weapons strengthen each other<br \/>\n&#8211; +5% damage per nearby weapon (max +25%)<\/p>\n<p>**CONFLICT Mode**<br \/>\n&#8211; Nearby soul weapons weaken each other<br \/>\n&#8211; -10% damage per nearby weapon (max -40%)<\/p>\n<p>**DYNAMIC Mode**<br \/>\n&#8211; Higher-soul weapon drains from lower<br \/>\n&#8211; Dominant weapon: +15% buff<br \/>\n&#8211; Submissive weapon: -10% debuff<\/p>\n<p>&#8212;<\/p>\n<p> 24. Leaderboards<\/p>\n<p> Types<br \/>\n1. **Weapon Souls**: Most souls on a single weapon<br \/>\n2. **Total Souls**: Total souls ever collected<br \/>\n3. **Kill Streaks**: Best kill streak achieved<\/p>\n<p> Weekly Rewards (Optional)<br \/>\n&#8220;`yaml<br \/>\nrewards:<br \/>\n  1st: 64 Diamonds, 16 Netherite<br \/>\n  2nd: 32 Diamonds, 8 Netherite<br \/>\n  3rd: 16 Diamonds, 4 Netherite<br \/>\n&#8220;`<\/p>\n<p> \ud83d\udce5 Installation Guide<\/p>\n<p> Requirements<\/p>\n<p>| Requirement | Version |<br \/>\n|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;|<br \/>\n| Server | Paper 1.21 &#8211; 1.21.11 |<br \/>\n| Java | 21 or higher |<br \/>\n| RAM | 512MB+ recommended |<\/p>\n<p> Optional Dependencies<\/p>\n<p>| Plugin | Purpose |<br \/>\n|&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;|<br \/>\n| Vault | Economy for extraction costs |<br \/>\n| PlaceholderAPI | Placeholder support |<br \/>\n| WorldGuard | Region protection |<\/p>\n<p> Installation Steps<\/p>\n<p> Step 1: Download<br \/>\nDownload `UltimateSouls-1.0.0.jar` from the releases page.<\/p>\n<p> Step 2: Install<br \/>\nPlace the JAR file in your server&#8217;s `plugins` folder.<\/p>\n<p> Step 3: Restart<br \/>\nRestart your server (not reload).<\/p>\n<p> Step 4: Configure<br \/>\nEdit `plugins\/UltimateSouls\/config.yml` to your preferences.<\/p>\n<p> Step 5: Reload<br \/>\nUse `\/us reload` to apply configuration changes.<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\ude80 Quick Start Guide<\/p>\n<p> For Server Owners<\/p>\n<p> Minimal Setup (Use Defaults)<br \/>\n1. Install plugin<br \/>\n2. Restart server<br \/>\n3. Done! All features enabled with balanced defaults<\/p>\n<p> Recommended Customization<br \/>\n1. Adjust `max-souls` based on server style<br \/>\n2. Set `damage-per-soul` for desired power level<br \/>\n3. Configure `bounty-threshold` for your player count<br \/>\n4. Customize announcement messages<\/p>\n<p> PvP Server Settings<br \/>\n&#8220;`yaml<br \/>\nsouls:<br \/>\n  player-kills-only: true<br \/>\n  max-souls: 150<\/p>\n<p>soul-stealing:<br \/>\n  enabled: true<br \/>\n  steal-percentage: 0.30<\/p>\n<p>soul-bounty:<br \/>\n  enabled: true<br \/>\n  bounty-threshold: 25<br \/>\n&#8220;`<\/p>\n<p> PvE Server Settings<br \/>\n&#8220;`yaml<br \/>\nsouls:<br \/>\n  player-kills-only: false<br \/>\n  max-souls: 100<\/p>\n<p>soul-types:<br \/>\n  enabled: true<\/p>\n<p>soul-decay:<br \/>\n  enabled: false   Less punishing for casual play<br \/>\n&#8220;`<\/p>\n<p> For Players<\/p>\n<p> Getting Started<br \/>\n1. Get a sword or axe<br \/>\n2. Kill mobs or players<br \/>\n3. Watch souls accumulate<br \/>\n4. Enjoy increased damage!<\/p>\n<p> Tips<br \/>\n&#8211; **Extract souls** before weapon breaks to save them<br \/>\n&#8211; **Purify** when you reach max souls<br \/>\n&#8211; **Watch durability** &#8211; high souls = fast breaking<br \/>\n&#8211; **Hunt bounties** for massive soul gains<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\udcbb Complete Command Reference<\/p>\n<p> Player Commands<\/p>\n<p>| Command | Description | Permission |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;|<br \/>\n| `\/us help` | Display help menu | `ultimatesouls.use` |<br \/>\n| `\/us info` | View held weapon&#8217;s soul info | `ultimatesouls.info` |<br \/>\n| `\/us stats` | View your statistics | `ultimatesouls.stats` |<br \/>\n| `\/us stats <player>` | View another player&#8217;s stats | `ultimatesouls.stats.others` |<br \/>\n| `\/us top` | View weapon souls leaderboard | `ultimatesouls.leaderboard` |<br \/>\n| `\/us top total` | View total souls leaderboard | `ultimatesouls.leaderboard` |<br \/>\n| `\/us top streak` | View kill streak leaderboard | `ultimatesouls.leaderboard` |<br \/>\n| `\/us extract` | Extract souls from held weapon | `ultimatesouls.extract` |<\/p>\n<p> Admin Commands<\/p>\n<p>| Command | Description | Permission |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;|<br \/>\n| `\/us reload` | Reload configuration | `ultimatesouls.reload` |<br \/>\n| `\/us set <souls>` | Set souls on held weapon | `ultimatesouls.set` |<br \/>\n| `\/us set <souls> <player>` | Set souls on player&#8217;s weapon | `ultimatesouls.set` |<br \/>\n| `\/us give <souls>` | Add souls to held weapon | `ultimatesouls.give` |<br \/>\n| `\/us give <souls> <player>` | Add souls to player&#8217;s weapon | `ultimatesouls.give` |<br \/>\n| `\/us clear` | Clear souls from held weapon | `ultimatesouls.clear` |<br \/>\n| `\/us clear <player>` | Clear souls from player&#8217;s weapon | `ultimatesouls.clear` |<\/p>\n<p> Command Aliases<br \/>\n&#8211; `\/ultimatesouls`<br \/>\n&#8211; `\/us`<br \/>\n&#8211; `\/souls`<br \/>\n&#8211; `\/soulbound`<br \/>\n&#8211; `\/soul`<\/p>\n<p>&#8212;<\/p>\n<p> \ud83d\udd10 Permission Reference<\/p>\n<p> Basic Permissions<\/p>\n<p>| Permission | Description | Default |<br \/>\n|&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;|<br \/>\n| `ultimatesouls.use` | Basic plugin usage, soul collection | `true` |<br \/>\n| `ultimatesouls.info` | View weapon information | `true` |<br \/>\n| `ultimatesouls.stats` | View personal statistics | `true` |<br \/>\n| `ultimatesouls.stats.others` | View other players&#8217; stats | `op` |<br \/>\n| `ultimatesouls.leaderboard` | View leaderboards | `true` |<br \/>\n| `ultimatesouls.extract` | Extract souls from weapons | `true` |<br \/>\n| `ultimatesouls.legendary` | Awaken legendary weapons | `true` |<br \/>\n| `ultimatesouls.purify` | Use purification altars | `true` |<br \/>\n| `ultimatesouls.infuse` | Infuse soul fragments | `true` |<\/p>\n<p> Admin Permissions<\/p>\n<p>| Permission | Description | Default |<br \/>\n|&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;|<br \/>\n| `ultimatesouls.admin` | All admin commands | `op` |<br \/>\n| `ultimatesouls.reload` | Reload configuration | `op` |<br \/>\n| `ultimatesouls.set` | Set weapon souls | `op` |<br \/>\n| `ultimatesouls.give` | Give souls to weapons | `op` |<br \/>\n| `ultimatesouls.clear` | Clear weapon souls | `op` |<br \/>\n| `ultimatesouls.extract.others` | Extract from others&#8217; weapons | `op` |<\/p>\n<p> Bypass Permissions<\/p>\n<p>| Permission | Description | Default |<br \/>\n|&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;|<br \/>\n| `ultimatesouls.bypass` | All bypass permissions | `false` |<br \/>\n| `ultimatesouls.bypass.gain` | Others can&#8217;t gain souls from killing you | `false` |<br \/>\n| `ultimatesouls.bypass.curse` | Immune to durability curse | `false` |<br \/>\n| `ultimatesouls.bypass.mending` | Mending always works | `false` |<br \/>\n| `ultimatesouls.bypass.corruption` | No corruption effects | `false` |<br \/>\n| `ultimatesouls.bypass.decay` | Souls never decay | `false` |<br \/>\n| `ultimatesouls.bypass.bounty` | Never become bounty target | `false` |<br \/>\n| `ultimatesouls.bypass.instability` | No weapon instability | `false` |<\/p>\n<p>&#8212;<\/p>\n<p> \u2699\ufe0f Configuration Guide<\/p>\n<p> Configuration File Location<br \/>\n`plugins\/UltimateSouls\/config.yml`<\/p>\n<p> Configuration Sections<\/p>\n<p> Core Settings<br \/>\n&#8220;`yaml<br \/>\nprefix: &#8220;&#038;8[&#038;9B59B6UltimateSouls&#038;8] &#8221;<br \/>\ndebug: false<br \/>\n&#8220;`<\/p>\n<p> Soul Settings<br \/>\n&#8220;`yaml<br \/>\nsouls:<br \/>\n  max-souls: 100<br \/>\n  damage-per-soul: 0.5<br \/>\n  player-kills-only: false<br \/>\n  require-pvp: false<br \/>\n  blocked-gamemodes:<br \/>\n    &#8211; CREATIVE<br \/>\n    &#8211; SPECTATOR<br \/>\n&#8220;`<\/p>\n<p> Weapon Settings<br \/>\n&#8220;`yaml<br \/>\nweapons:<br \/>\n  enabled-materials:<br \/>\n    &#8211; DIAMOND_SWORD<br \/>\n    &#8211; NETHERITE_SWORD<br \/>\n     &#8230; etc<br \/>\n  overrides:<br \/>\n    NETHERITE_SWORD:<br \/>\n      max-souls: 150<br \/>\n      damage-per-soul: 0.75<br \/>\n&#8220;`<\/p>\n<p> Feature Toggles<br \/>\nEvery extended feature has `enabled: true\/false`:<br \/>\n&#8220;`yaml<br \/>\nsoul-tiers:<br \/>\n  enabled: true<\/p>\n<p>soul-decay:<br \/>\n  enabled: true<\/p>\n<p>soul-whispers:<br \/>\n  enabled: true<\/p>\n<p> Set to false to disable any feature<br \/>\n&#8220;`<\/p>\n<p> Storage Settings<br \/>\n&#8220;`yaml<br \/>\nstorage:<br \/>\n  type: &#8220;PDC&#8221;   PDC, SQLITE, or MYSQL<\/p>\n<p>  sqlite:<br \/>\n    file: &#8220;ultimatesouls_data.db&#8221;<\/p>\n<p>  mysql:<br \/>\n    host: &#8220;localhost&#8221;<br \/>\n    port: 3306<br \/>\n    database: &#8220;ultimatesouls&#8221;<br \/>\n    username: &#8220;root&#8221;<br \/>\n    password: &#8220;&#8221;<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p> \ud83c\udfd7\ufe0f Multiblock Structures<\/p>\n<p> Purification Altar<\/p>\n<p> Visual Layout<br \/>\n&#8220;`<br \/>\nTop View:<br \/>\n    [S]   [S]<br \/>\n       | \/<br \/>\n  [C]&#8211;[E]&#8211;[C]<br \/>\n      \/ |<br \/>\n    [S]   [S]<br \/>\n&#8220;`<\/p>\n<p> Materials<br \/>\n| Block | Material | Count |<br \/>\n|&#8212;&#8212;-|&#8212;&#8212;&#8212;-|&#8212;&#8212;-|<br \/>\n| E | Enchanting Table | 1 |<br \/>\n| C | Crying Obsidian | 4 |<br \/>\n| S | Soul Campfire | 4 |<\/p>\n<p> Building Instructions<br \/>\n1. Place Enchanting Table in center<br \/>\n2. Place Crying Obsidian on N\/S\/E\/W sides<br \/>\n3. Place Soul Campfires in corners<br \/>\n4. Shift+Right-click Enchanting Table with soul weapon<\/p>\n<p>&#8212;<\/p>\n<p> Legendary Awakening Altar<\/p>\n<p> Visual Layout<br \/>\n&#8220;`<br \/>\nTop View:<br \/>\n[N] [N] [N]<br \/>\n[N] [B] [N]<br \/>\n[N] [N] [N]<\/p>\n<p>Side View:<br \/>\n    [B]<br \/>\n    [N]<br \/>\n&#8220;`<\/p>\n<p> Materials<br \/>\n| Block | Material | Count |<br \/>\n|&#8212;&#8212;-|&#8212;&#8212;&#8212;-|&#8212;&#8212;-|<br \/>\n| B | Beacon | 1 |<br \/>\n| N | Netherite Block | 9 |<\/p>\n<p> Building Instructions<br \/>\n1. Place Netherite Block as base (below beacon)<br \/>\n2. Place Beacon on top<br \/>\n3. Surround beacon with 8 Netherite Blocks<br \/>\n4. Shift+Right-click Beacon with 100+ soul weapon<br \/>\n5. Wait 60 seconds for awakening<\/p>\n<p>&#8212;<\/p>\n<p> PlaceholderAPI Placeholders<\/p>\n<p>| Placeholder | Description |<br \/>\n|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| `%ultimatesouls_souls%` | Souls on held weapon |<br \/>\n| `%ultimatesouls_max_souls%` | Max souls for weapon |<br \/>\n| `%ultimatesouls_tier%` | Current tier name |<br \/>\n| `%ultimatesouls_tier_number%` | Current tier number |<br \/>\n| `%ultimatesouls_total_collected%` | Total souls collected |<br \/>\n| `%ultimatesouls_total_kills%` | Total kills |<br \/>\n| `%ultimatesouls_best_streak%` | Best kill streak |<br \/>\n| `%ultimatesouls_current_streak%` | Current streak |<br \/>\n| `%ultimatesouls_is_bounty%` | &#8220;true&#8221; or &#8220;false&#8221; |<br \/>\n| `%ultimatesouls_is_legendary%` | &#8220;true&#8221; or &#8220;false&#8221; |<br \/>\n| `%ultimatesouls_legendary_type%` | Legendary name or empty |<br \/>\n| `%ultimatesouls_rank_souls%` | Leaderboard rank |<br \/>\n| `%ultimatesouls_rank_streak%` | Streak rank |<br \/>\n| `%ultimatesouls_damage_bonus%` | Bonus damage value |<\/p>\n<p>&#8212;<\/p>\n<p> \u2753 Frequently Asked Questions<\/p>\n<p> General Questions<\/p>\n<p>**Q: Does this work on Spigot?**<br \/>\nA: No, UltimateSouls requires Paper or a Paper fork (Purpur, Pufferfish).<\/p>\n<p>**Q: Will my weapons lose data on server restart?**<br \/>\nA: No, all data is stored persistently using PDC (on the item itself).<\/p>\n<p>**Q: Can I disable specific features?**<br \/>\nA: Yes, every feature has `enabled: true\/false` in config.<\/p>\n<p>**Q: Does this work in creative mode?**<br \/>\nA: By default, creative mode is blocked. You can change this in config.<\/p>\n<p>&#8212;<\/p>\n<p> Technical Questions<\/p>\n<p>**Q: How is data stored?**<br \/>\nA: Weapon data uses PersistentDataContainer (PDC), stored on the item. Player statistics use SQLite\/MySQL.<\/p>\n<p>**Q: Is it async?**<br \/>\nA: Database operations are async. Event handling is sync for safety.<\/p>\n<p>**Q: Will it lag my server?**<br \/>\nA: No, the plugin is optimized. Visual effects can be disabled if needed.<\/p>\n<p>**Q: Can I use MySQL?**<br \/>\nA: Yes, configure the mysql section in config.yml.<\/p>\n<p>&#8212;<\/p>\n<p> Gameplay Questions<\/p>\n<p>**Q: Can I transfer souls between weapons?**<br \/>\nA: Yes, use extraction then infusion.<\/p>\n<p>**Q: How do I remove the curse?**<br \/>\nA: Build and use the Purification Altar.<\/p>\n<p>**Q: Why does my mending not work?**<br \/>\nA: At 25+ souls, mending is blocked by the curse.<\/p>\n<p>**Q: How do I become legendary?**<br \/>\nA: Reach 100 souls, build the altar, and complete the awakening ritual.<\/p>\n<p>&#8212;<\/p>\n<p> Troubleshooting<\/p>\n<p>**Q: Souls aren&#8217;t being collected!**<br \/>\nA: Check: valid weapon, correct world, correct gamemode, has permission.<\/p>\n<p>**Q: Config changes don&#8217;t apply!**<br \/>\nA: Use `\/us reload` after editing config.yml.<\/p>\n<p>**Q: Getting errors in console!**<br \/>\nA: Enable debug mode, check the error, report on Discord.<br \/>\n&#8212;<\/p>\n<p> \ud83d\ude4f Credits &#038; Support<\/p>\n<p> Author<br \/>\n**geturplugins**<\/p>\n<p> Support<br \/>\n&#8211; **Discord**: https:\/\/discord.gg\/xctckUQukB<\/p>\n<p> Special Thanks<br \/>\n&#8211; Paper team for the amazing API<br \/>\n&#8211; Community members for feedback and suggestions<\/p>\n<p> License<br \/>\nARR License &#8211; All Rights Reserved<br \/>\n&#8212;<\/p>\n<p> \ud83c\udfae Thank You for Using UltimateSouls!<\/p>\n<p>**Made with \u2764\ufe0f by geturplugins**<\/p>\n<p>![Discord](https:\/\/discord.gg\/xctckUQukB)<br \/>\n**<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When you kill your enemies you capture their souls and become strong &#8230;&#8230;<\/p>\n","protected":false},"featured_media":161594,"template":"","meta":{"_minecraft_slug":"ultimatesouls","_minecraft_project_id":"5KGB0Zpc","_minecraft_author":"geturplugins","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":12,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"ultimatesouls.zip","_minecraft_size_bytes":382873,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-15T23:01:12.798983Z","_minecraft_date_created":"2026-04-11T02:46:30.188663Z","_minecraft_date_modified":"2026-03-22T05:35:58.874076Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/ultimatesouls","_minecraft_icon_attachment_id":161594,"_minecraft_imported_at":"2026-06-09T15:33:06+00:00","_minecraft_import_hash":"7d413028b2e50e38f7803da4e718f542","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[89,122,137,127,128,92],"mod_loader":[132,133],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-161593","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-game-mechanics","mod_category-magic","mod_category-mobs","mod_category-paper","mod_category-purpur","mod_category-utility","mod_loader-paper","mod_loader-purpur","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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