{"id":161129,"date":"2026-06-09T18:15:22","date_gmt":"2026-06-09T15:15:22","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/uhc-2\/"},"modified":"2026-06-09T18:15:22","modified_gmt":"2026-06-09T15:15:22","slug":"uhc-2","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/uhc-2\/","title":{"rendered":"UHC+"},"content":{"rendered":"<p># UHC+: Adding More to UHC<br \/>\nPlayed enough standard UHC already? Looking for a unique twist on a classic mode? UHC+ augments the UHC experience by including a plethora of new features that will make each match different from the last.<\/p>\n<p>In-depth Documentation showing information about Augments, Relics, Titans, and more: **Find it Here!**<\/p>\n<p>## Overview Video<br \/>\n<iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/tteKVDz1M04\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>## What to expect<br \/>\n&#8211; A robust **Augment system** in which players select a perk at the start of the game. Each player chooses a different one, so each game will be a whole new adventure! There are 140+ augments and 3 different tiers of Augments, so there\u2019s a lot of variety!<br \/>\n&#8211; **Gigantic Titans** that spawn throughout the game. Taking on these behemoths will net you great rewards!<br \/>\n&#8211; **Brand new structures** that will spice up exploration.<br \/>\n&#8211; **Special items and equipment** that can be obtained through Augments or traversing through arduous structures. These items can do wonderous things&#8230;<br \/>\n&#8211; **Rising Lava** at the final stage of the game that will keep the competition hot.<br \/>\n&#8211; A **grace period** system that stops players from attacking one another for a set time. Configurable in settings.<br \/>\n&#8211; **Built-in autosmelt** for ores and foods so that you can focus more on fighting than smelting.<br \/>\n&#8211; **An arrow count limit** to stop players from lugging too many Arrows around. Configurable in settings.<br \/>\n&#8211; Automatic system that stops players from entering the Nether and moves players in the Nether back to the Overworld. Configurable in settings.<br \/>\n&#8211; Staple UHC features like a shrinking world border, lack of natural regeneration, and permanent death.<\/p>\n<p>## Installation<br \/>\n1. Download the Zip.<br \/>\n2. Place &#8220;uhc-plus.zip&#8221; into your respective datapack folder.<br \/>\n3. If you are playing on a server, go to your server.properties file and ensure that enable-flying is set to true and spawn-protection is set to -1.<br \/>\n4. Make sure the datapack is enabled. It&#8217;s better to add the datapack to a fresh, new world than a current world, so that the lobby and structures can generate properly. If the datapack was added while the server was running, make sure to run \/reload.<\/p>\n<p>## Special \/trigger Commands<\/p>\n<p>&#8220;`<br \/>\n\/trigger settings<br \/>\n&#8220;`<br \/>\nOpens up a settings menu that allows for you to change the settings of the game if you have a high enough permission level. From here, you can change things like the augment tier, the number of Titans that spawn, the size of the worldborder, and more. Some settings can&#8217;t be changed when a game is started.<\/p>\n<p>&#8220;`<br \/>\n\/trigger top<br \/>\n&#8220;`<br \/>\nCan be used any time during the game to teleport you to the top of the surface, allowing for players to get to fighting each other more quickly. \/trigger top has a 10 minute cooldown.<\/p>\n<p>&#8220;`<br \/>\n\/trigger augments<br \/>\n&#8220;`<br \/>\nCan be used any time during the game to show a list of the augments that other players have.\u2003<\/p>\n<p>## Custom Crafting Recipes<br \/>\nAdditional items can be crafted and used in-game.<\/p>\n<p>### All-Seeing Eye<br \/>\n_All-Seeing Eye reveals where your enemies are by applying Glowing on them! More effective at close range._<\/p>\n<p>![All-Seeing Eye Crafting Recipe](https:\/\/imgur.com\/QCgBLsA.png)<\/p>\n<p>### Player Tracking Compass<br \/>\n_Player Tracking Compass points towards the nearest enemy player. Quite useful for when you need to find a player from across the map!_<\/p>\n<p>![Player Tracking Compass Crafting Recipe](https:\/\/imgur.com\/3uaUQim.png)<\/p>\n<p>### Gravel to Flint<br \/>\n_Gravel to Flint Crafting Recipe_<br \/>\n_Additionally, a recipe for Gravel to Flint is included. No need to deal with shoveling tons of Gravel during the game!_<\/p>\n<p>![Gravel to Flint Crafting Recipe](https:\/\/i.imgur.com\/FLuyMrh.png)<\/p>\n<p>## Special Functions:<br \/>\n_These functions can be ran by an admin of the server to manually start\/stop the game._<br \/>\n&#8211; uhcp:start manually begins the game, but we&#8217;d recommend starting by using the ready up system.<br \/>\n&#8211; uhcp:reset resets all aspects of the UHC game to its original state. However, be warned that some things are not removed upon reset (such as rising lava).<\/p>\n<p>## Credits:<br \/>\n### Developers:<br \/>\n&#8211; Aeodine: Game start\/end logic, Lava system, Worldborder system, Grace Period, Dimension Disable, Player Tracking Compass, Autosmelt granting XP Logic, Augment Selection Logic, Solo Leveling Augment, Lobby and much, much more<br \/>\n&#8211; Bubson: Augment Developer, Titan Developer\/Designer, Relic Developer\/Designer, Armaments Developer\/Designer, Settings, Consumables Developer, \/trigger top, Lobby, Abandoned Lab Structure, and more<br \/>\n&#8211; ItsDinodan: Augment Designer, Titan Designer, Consumables Designer, Game Balancer<br \/>\n&#8211; Rainplosion: Structure Developer, Lobby Developer, Game Balancer<br \/>\n&#8211; Broseph: Game Balancer<\/p>\n<p>### Special Thanks:<br \/>\n&#8211; Misode: Invaluable generators (especially when 1.20.5 snapshots were coming out) (https:\/\/misode.github.io)<br \/>\n&#8211; BDStudio: Necessary for creating most block models like Runic Sentry or Titan Spawn portals (https:\/\/eszesbalint.github.io\/bdstudio\/editor)<br \/>\n&#8211; MCStacker: Great help for generating entities (https:\/\/mcstacker.net)<br \/>\n&#8211; Cloudwolf: Particle Plotter (https:\/\/cloudwolfyt.github.io\/pages\/gens\/particle-plots.html)<br \/>\n&#8211; Minecraft-heads: Provided custom heads to use (https:\/\/minecraft-heads.com\/)<br \/>\n&#8211; Cosmian UHC: Originally an add-on (https:\/\/www.planetminecraft.com\/data-pack\/cosmian-uhc-v3-1-18)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A data pack that adds in UHC, but with additional features like augments, special items\/equipment, and bosses that spawn in during the game.<\/p>\n","protected":false},"featured_media":161130,"template":"","meta":{"_minecraft_slug":"uhc+","_minecraft_project_id":"5XsKUGwP","_minecraft_author":"Bubson","_minecraft_license":"GPL-3.0-or-later","_minecraft_downloads":235,"_minecraft_follows":3,"_minecraft_client_side":"optional","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"uhc+.zip","_minecraft_size_bytes":1070653,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-15T20:24:20.371698Z","_minecraft_date_created":"2024-11-04T08:09:38.627924Z","_minecraft_date_modified":"2024-11-03T05:56:22.369761Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/uhc+","_minecraft_icon_attachment_id":161130,"_minecraft_imported_at":"2026-06-09T15:15:22+00:00","_minecraft_import_hash":"97a670752238bc2a2be2d6ecba398928","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,84,89,866,137,159],"mod_loader":[86],"minecraft_version":[74],"class_list":["post-161129","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-datapack","mod_category-game-mechanics","mod_category-minigame","mod_category-mobs","mod_category-worldgen","mod_loader-datapack","minecraft_version-1-21-3"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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