{"id":160412,"date":"2026-06-09T17:53:24","date_gmt":"2026-06-09T14:53:24","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/tsmanhunt\/"},"modified":"2026-06-09T17:53:24","modified_gmt":"2026-06-09T14:53:24","slug":"tsmanhunt","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/tsmanhunt\/","title":{"rendered":"TSManhunt"},"content":{"rendered":"<p>![TSMANHUNT](https:\/\/cdn.modrinth.com\/data\/cached_images\/4c5759ea601c999ca1813fe31fdcce4a09de4e22_0.webp)<\/p>\n<p>1. Mode Selection<\/p>\n<p>Players can choose a game mode before starting the game.<\/p>\n<p>Available Modes:<\/p>\n<p>Normal Mode:<br \/>\nThe Runner gets basic items like stone tools (wooden sword, stone pickaxe, 24 bread). Hunters receive 24 bread and a wooden sword. In the menu, the wooden sword appears as a stone axe.<\/p>\n<p>OP Mode:<br \/>\nThe Runner gets netherite axe, diamond sword, diamond pickaxe, and 34 steaks. Hunters get iron axe, iron sword, iron pickaxe, and 34 steaks.<\/p>\n<p>Ultra OP Mode:<br \/>\nThe Runner gets enchanted netherite axe, enchanted diamond sword, enchanted diamond pickaxe, 64 steaks, and full diamond armor. Hunters receive enchanted diamond sword, enchanted diamond axe, enchanted diamond pickaxe, 64 steaks, and full iron armor.<\/p>\n<p>2. Game Start Process &#038; Mode Voting<\/p>\n<p>At the start of the game, players can select a mode.<\/p>\n<p>There is a vote for the mode selection. The mode with the most votes becomes active. If no mode is voted, the Normal Mode will be selected by default.<\/p>\n<p>Players cannot start the game without selecting a mode.<\/p>\n<p>3. Slot Usage &#038; Menu<\/p>\n<p>Slot 0: Queue to join the game<\/p>\n<p>Slot 4: Mode Selection Menu (where players select the mode)<\/p>\n<p>Slot 8: Leave the game<\/p>\n<p>The mode selection can be done via a compass. Players click the compass to choose a mode.<\/p>\n<p>4. Player and Runner Count<\/p>\n<p>As the number of players increases, the number of Runners also increases:<\/p>\n<p>15 players = 2 Runners<\/p>\n<p>30 players = 3 Runners<\/p>\n<p>Every 15 additional players adds 1 more Runner.<\/p>\n<p>Runners cannot attack each other: PVP is disabled between Runners.<\/p>\n<p>5. Compass Usage<\/p>\n<p>Hunters can use the compass to follow the nearest Runner. This compass is only valid for Hunters.<\/p>\n<p>6. Wait Time After Game Ends<\/p>\n<p>There is a 10-second waiting period after the game ends. During this time, the winning team (Runner or Hunter) is decided.<\/p>\n<p>7. Runner-Specific Features<\/p>\n<p>The items for Runner players vary based on the selected mode (Normal, OP, Ultra OP).<\/p>\n<p>Hunters receive different items, and the differences between Hunter and Runner are defined based on the selected mode.<\/p>\n<p>8. Lobby Return<\/p>\n<p>After the game ends, players automatically return to the lobby.<\/p>\n<p>Additionally, spec mode is activated, and players return to survival mode after the game.<\/p>\n<p>Technical Details:<\/p>\n<p>Customizable Settings for the Game: The plugin&#8217;s features can be customized using a configuration file, allowing the server admins to adjust a wide range of settings.<\/p>\n<p>Placeholder API Support: There are placeholders available to display in-game statistics, game times, and more. This makes it easy to customize in-game text and data.<\/p>\n<p>High Performance: The plugin is optimized to handle large player counts, ensuring smooth performance even with a significant number of players.<\/p>\n<p>Extra Features:<\/p>\n<p>Statistics Tracking: Players&#8217; wins, losses, kills, deaths, and total games played are tracked and displayed in-game.<\/p>\n<p>Advanced Menu System: With user-friendly interfaces and menus, players can easily make their selections (such as choosing a mode, joining a game, etc.).<\/p>\n<p>Flexible Configuration: The config file is designed to allow for complete customization, making it easy to change modes, items, PVP rules, and much more.<\/p>\n<p>&#8220;`<br \/>\nTSManhunt 1.1.0 Update is here!<br \/>\n&#8211; Mod Selection Menu<br \/>\n&#8211; +1 Runner for every 15 players<br \/>\n&#8211; Performance Improvements<br \/>\n&#8220;`<\/p>\n<p>When the Ender Dragon is killed, the game automatically ends and the winner is determined<\/p>\n<p>The plugin is fully optimized for competitive gameplay and is suitable for public servers.<\/p>\n<p>![PLACEHOLDER](https:\/\/cdn.modrinth.com\/data\/cached_images\/42357da2c4dda966f42c6788c2b0d741a80fa176.png)<\/p>\n<p>&#8220;`<br \/>\n%tsmanhunt_games% \u2192 Total games played<\/p>\n<p>%tsmanhunt_wins% \u2192 Total wins<\/p>\n<p>%tsmanhunt_losses% \u2192 Total losses<\/p>\n<p>%tsmanhunt_points% \u2192 Total points<\/p>\n<p>%tsmanhunt_runner_wins% \u2192 Wins as Runner<\/p>\n<p>%tsmanhunt_hunter_wins% \u2192 Wins as Hunter<\/p>\n<p>%tsmanhunt_kills_as_hunter% \u2192 Kills made as Hunter<\/p>\n<p>%tsmanhunt_runner_deaths% \u2192 Runner deaths<\/p>\n<p>%tsmanhunt_dragon_kills% \u2192 Ender Dragon kills<\/p>\n<p>%tsmanhunt_best_time% \u2192 Best win time<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/>\n%tsmanhunt_top1%<\/p>\n<p>%tsmanhunt_top2%<\/p>\n<p>%tsmanhunt_top3%<br \/>\n&#8220;`<\/p>\n<p>![CONF\u0130G](https:\/\/cdn.modrinth.com\/data\/cached_images\/acc131ff5a1de55bf6af1472439c91040a365ca8.png)<\/p>\n<p>**Config**<\/p>\n<details>\n<summary>Spoiler<\/summary>\n<p>&#8220;`<br \/>\nsettings:<br \/>\n  startPlayers: 10        # ka\u00e7 ki\u015fi olunca saya\u00e7 ba\u015flas\u0131n<br \/>\n  maxPlayers: 50         # s\u0131raya en fazla ka\u00e7 ki\u015fi girebilsin (oyun maksimum)<br \/>\n  countdownSeconds: 50<br \/>\n  headstartSeconds: 10<\/p>\n<p>  # Tracker<br \/>\n  trackerUpdateSeconds: 1<br \/>\n  requireSameDimensionForCompass: true<br \/>\n  # Mode preset (NORMAL, OP, ULTRA_OP)<br \/>\n  defaultMode: NORMAL<\/p>\n<p>  # Join behavior<br \/>\n  clearInventoryOnJoinGame: true<br \/>\n  teleportOnJoinGame: &#8220;lobby&#8221;<\/p>\n<p>ui:<br \/>\n  display-name: &#8220;TSManhunt&#8221;   # men\u00fcde g\u00f6r\u00fcnen isim<br \/>\n  menu-title: &#8220;&#038;3TSManhunt&#8221;   # envanter men\u00fc ba\u015fl\u0131\u011f\u0131<\/p>\n<p>actionbar:<br \/>\n  enabled: true<br \/>\n  prefix: &#8220;&#038;bTSManhunt&#038;r&#8221;<br \/>\n  countdown: &#8220;&#038;6{prefix} &#038;7\u2022 &#038;eBa\u015fl\u0131yor: &#038;f{seconds}s &#038;7\u2022 &#038;eS\u0131ra: &#038;f{count}&#038;7\/&#038;f{max}&#8221;<br \/>\n  headstartRunner: &#8220;&#038;a{prefix} &#038;7\u2022 &#038;2KA\u00c7! &#038;7({seconds}s)&#8221;<br \/>\n  headstartHunter: &#8220;&#038;c{prefix} &#038;7\u2022 &#038;4BEKLE! &#038;7({seconds}s)&#8221;<br \/>\n  runningHunter: &#8220;&#038;b{prefix} &#038;7\u2022 &#038;eRUNNER: &#038;f{runner} &#038;7\u2022 &#038;eMesafe: &#038;f{distance}m&#8221;<br \/>\n  runningRunner: &#8220;&#038;a{prefix} &#038;7\u2022 &#038;2KA\u00c7IYORSUN &#038;7\u2022 &#038;eHunter: &#038;f{hunters}&#8221;<\/p>\n<p>  # Placeholder: {count} {start} {max} {seconds} {runner}<br \/>\n  titleCountdown: &#8220;&#038;6Oyun ba\u015fl\u0131yor: &#038;e{seconds}s&#8221;<br \/>\n  titleHeadstart: &#8220;&#038;eHeadstart: &#038;a{seconds}s&#8221;<br \/>\n  titleRunning: &#8220;&#038;bRunner: &#038;a{runner} &#038;7| &#038;eTakip aktif&#8221;<\/p>\n<p>arenaReset:<br \/>\n  enabled: true<br \/>\n  # Reset worlds after game ends. Use DEDICATED arena worlds only!<br \/>\n  # If worlds is empty -> arena world + suffixes<br \/>\n  worlds: []<br \/>\n  netherSuffix: &#8220;_nether&#8221;<br \/>\n  endSuffix: &#8220;_the_end&#8221;<br \/>\n  denyJoinWhileResetting: true<\/p>\n<p># Spawns (use \/tsmanhunt setlobby and \/tsmanhunt setarena)<br \/>\nspawns:<br \/>\n  lobby: &#8220;&#8221;<br \/>\n  arena: &#8220;&#8221;<\/p>\n<p>lobbyProtection:<br \/>\n  enabled: true<br \/>\n  blockBreak: true<br \/>\n  blockPlace: true<br \/>\n  pvp: true<br \/>\n  mobSpawn: true<\/p>\n<p>titles:<br \/>\n  enabled: true<br \/>\n  runnerWin:<br \/>\n    title: &#8220;&#038;a{player}&#8221;<br \/>\n    subtitle: &#8220;&#038;eOyunu Kazand\u0131!&#8221;<br \/>\n  huntersWin:<br \/>\n    title: &#8220;&#038;cHunterlar!&#8221;<br \/>\n    subtitle: &#8220;&#038;eOyunu Kazand\u0131!&#8221;<\/p>\n<p>messages:<br \/>\n  start_sound: &#8220;ENTITY_PLAYER_LEVELUP&#8221;<br \/>\n  prefix: &#8220;&#038;b[TSManhunt]&#038;r &#8221;<\/p>\n<p>  join_game: &#8220;&#038;aTSManhunt&#8217;e kat\u0131ld\u0131n!&#8221;<br \/>\n  already_joined: &#8220;&#038;eZaten TSManhunt&#8217;tesin.&#8221;<br \/>\n  need_join_first: &#8220;&#038;c\u00d6nce men\u00fcden oyuna gir!&#8221;<br \/>\n  leave_to_lobby: &#8220;&#038;eLobiye d\u00f6nd\u00fcn.&#8221;<\/p>\n<p>  queue_joined: &#8220;&#038;aS\u0131raya girdin. (&#038;e{count}&#038;7\/&#038;e{max}&#038;a)&#8221;<br \/>\n  queue_left: &#8220;&#038;eS\u0131radan \u00e7\u0131kt\u0131n. (&#038;e{count}&#038;7\/&#038;e{max}&#038;e)&#8221;<br \/>\n  queue_full: &#8220;&#038;cS\u0131ra dolu! (&#038;e{max}&#038;c)&#8221;<\/p>\n<p>  mode_voted: &#8220;&#038;d{player} &#038;7mod i\u00e7in oy verdi: &#038;f{mode}&#8221;<br \/>\n  mode_selected_final: &#8220;&#038;6Oylama bitti! Se\u00e7ilen mod: &#038;f{mode}&#8221;<\/p>\n<p>  countdown_start: &#8220;&#038;6{start} ki\u015fi tamam! Geri say\u0131m ba\u015flad\u0131: &#038;e{seconds}&#038;6 saniye&#8221;<br \/>\n  countdown_cancel: &#8220;&#038;cYeterli oyuncu kalmad\u0131. Geri say\u0131m iptal!&#8221;<\/p>\n<p>  runner_title: &#8220;&#038;aRUNNER&#8221;<br \/>\n  runner_subtitle: &#8220;&#038;e{seconds} saniye ka\u00e7!&#8221;<br \/>\n  hunter_title: &#8220;&#038;cHUNTER&#8221;<br \/>\n  hunter_subtitle: &#8220;&#038;e{seconds} saniye bekle!&#8221;<br \/>\n  start_title: &#8220;&#038;6BA\u015eLA!&#8221;<br \/>\n  start_subtitle: &#8220;&#038;7Runner&#8217;\u0131 yakala!&#8221;<\/p>\n<p>  runner_left: &#8220;&#038;cRunner oyundan \u00e7\u0131kt\u0131! Hunter kazand\u0131.&#8221;<br \/>\n  runner_dead: &#8220;&#038;cRunner \u00f6ld\u00fc! Hunter kazand\u0131.&#8221;<br \/>\n  dragon_dead: &#8220;&#038;aEnder Dragon \u00f6ld\u00fc! Runner kazand\u0131.&#8221;<br \/>\n  reset: &#8220;&#038;7Oyun s\u0131f\u0131rland\u0131.&#8221;<\/p>\n<p>  no_permission: &#8220;&#038;cYetkin yok.&#8221;<br \/>\n  spawn_set_lobby: &#8220;&#038;aLobby spawn ayarland\u0131.&#8221;<br \/>\n  spawn_set_arena: &#8220;&#038;aArena spawn ayarland\u0131.&#8221;<br \/>\n  spawn_missing: &#8220;&#038;cSpawn ayarl\u0131 de\u011fil. \/tsmanhunt setlobby ve \/tsmanhunt setarena kullan.&#8221;<\/p>\n<p>  arena_resetting: &#8220;&#038;eArena s\u0131f\u0131rlan\u0131yor, l\u00fctfen bekle&#8230;&#8221;<br \/>\n  arena_reset_done: &#8220;&#038;aArena s\u0131f\u0131rland\u0131!&#8221;<\/p>\n<p># &#8212; Stats \/ Leaderboard &#8212;<br \/>\nstats:<br \/>\n  storage: sqlite   # sqlite | yaml<br \/>\n  leaderboardSize: 10<br \/>\n  points:<br \/>\n    runnerWin: 3<br \/>\n    hunterWin: 1<br \/>\n  titlesEnabled: true<br \/>\n&#8220;`<\/p>\n<\/details>\n<p>**Start.bat**<\/p>\n<details>\n<summary>Spoiler<\/summary>\n<p>&#8220;`<br \/>\n@echo off<br \/>\ntitle TSManhunt Server 1.20.4<br \/>\ncolor a<\/p>\n<p>echo ===============================<br \/>\necho   TSManhunt 1.20.4 Sunucu<br \/>\necho ===============================<\/p>\n<p>:: RAM AYARI<br \/>\nset MIN_RAM=2G<br \/>\nset MAX_RAM=4G<\/p>\n<p>:: Paper jar ad\u0131<br \/>\nset JAR=paper-1.20.4.jar<\/p>\n<p>:: eula kontrol<br \/>\nif not exist eula.txt (<br \/>\necho eula=true > eula.txt<br \/>\necho EULA kabul edildi.<br \/>\n)<\/p>\n<p>:START<br \/>\necho Sunucu baslatiliyor&#8230;<br \/>\njava -Xms%MIN_RAM% -Xmx%MAX_RAM% -jar %JAR% nogui<\/p>\n<p>echo.<br \/>\necho Sunucu kapandi. 5 saniye sonra yeniden baslatiliyor&#8230;<br \/>\ntimeout \/t 5<br \/>\ngoto START<br \/>\n&#8220;`<\/p>\n<\/details>\n<p>![COMMANDS](https:\/\/cdn.modrinth.com\/data\/cached_images\/f9e897be256180bc975aa8d4f77710f09e59254d.png)<\/p>\n<p>&#8220;`<\/p>\n<p>\/tsmanhunt stats [player] &#8211; statistics<br \/>\n\/tsmanhunt top<br \/>\n\/tsmanhunt setlobby &#8211; Set spawn point for lobby<br \/>\n\/tsmanhunt setarena &#8211; Set spawn point for arena<br \/>\n\/tsmanhunt stop &#8211; stop the game<br \/>\n\/tsmanhunt status &#8211; debug status<br \/>\n\/tsmanhunt resetme &#8211; It resets itself in the lobby.<br \/>\n\/tsmanhunt reload &#8211; config reload<br \/>\n\/tsmanhunt resetstats [player] &#8211; stats zeros<br \/>\n\/tsmanhunt help<\/p>\n<p>&#8220;`<\/p>\n","protected":false},"excerpt":{"rendered":"<p>TSManhunt makes the classic Manhunt game fully systematic and competitive for servers.<\/p>\n","protected":false},"featured_media":160413,"template":"","meta":{"_minecraft_slug":"tsmanhunt","_minecraft_project_id":"RmASTwkM","_minecraft_author":"TSDev","_minecraft_license":"MIT","_minecraft_downloads":40,"_minecraft_follows":3,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"tsmanhunt.zip","_minecraft_size_bytes":28308757,"_minecraft_version_count":2,"_minecraft_updated_at":"2026-05-15T21:34:04.093898Z","_minecraft_date_created":"2026-02-25T01:25:34.262015Z","_minecraft_date_modified":"2026-02-23T10:36:46.396483Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/tsmanhunt","_minecraft_icon_attachment_id":160413,"_minecraft_imported_at":"2026-06-09T14:53:24+00:00","_minecraft_import_hash":"8d1d70482c994d4d1b9e504f17f0d612","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,89,866,127,128,129],"mod_loader":[132,133,134],"minecraft_version":[94,101,102],"class_list":["post-160412","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-game-mechanics","mod_category-minigame","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-20-4","minecraft_version-1-20-5","minecraft_version-1-20-6"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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