{"id":159082,"date":"2026-06-09T17:03:07","date_gmt":"2026-06-09T14:03:07","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/trailier-tales\/"},"modified":"2026-06-09T17:03:07","modified_gmt":"2026-06-09T14:03:07","slug":"trailier-tales","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/trailier-tales\/","title":{"rendered":"Trailier Tales"},"content":{"rendered":"<p># Minecraft: Java Edition &#8211; Trailier Tales<br \/>\nAfter the Wild Update controversy passed, Trails &#038; Tales came along and effectively accomplished the same thing. Although it didn&#8217;t overpromise, it felt as though it had under-delivered on the content side of things.<br \/>\nWe&#8217;re back once again to hopefully remedy this, with Trailier Tales!<\/p>\n<p>**DISCLAIMER**<br \/>\nDo not use this mod in attempt to harass Mojang. They are hard workers and know what&#8217;s best for their game; We&#8217;re simply adding and changing features as we see fit.<\/p>\n<p># NEW FEATURES<br \/>\n&#8211; Added new Ruins structures<br \/>\n&#8211; Added new Pottery Sherds<br \/>\n&#8211; Added new Armor Trims<br \/>\n&#8211; Added Suspicious Red Sand<br \/>\n&#8211; Added Suspicious Clay<br \/>\n&#8211; Added Suspicious Dirt<br \/>\n&#8211; Added Cyan Roses<br \/>\n&#8211; Added Manedrops<br \/>\n&#8211; Added Dawntrails<br \/>\n&#8211; Added the Surveyor block<br \/>\n&#8211; Added Catacombs<br \/>\n&#8211; Added Haunt mob effect<br \/>\n&#8211; Added Transfiguring mobb effect<br \/>\n&#8211; Added Siege Omen<br \/>\n&#8211; Added the Coffin block<br \/>\n&#8211; Added Apparition mob<br \/>\n&#8211; Added the Rebrush enchantment<br \/>\n&#8211; Added the Reaping enchantment<br \/>\n&#8211; Added Music Disc Fausse Vie<br \/>\n&#8211; Expanded and finished many building block sets<br \/>\n&#8211; Banners can now be placed on Boats<\/p>\n<p>## RUINS<br \/>\n&#8211; Added Ruins in all Plains and Forest biomes<br \/>\n&#8211; Added Jungle Ruins in all Jungle biomes<br \/>\n&#8211; Added Savanna Ruins in Savanna and Savanna Plateau biomes<br \/>\n&#8211; Added Desert Ruins in all Desert biomes<br \/>\n&#8211; Added Badlands Ruins in Badlands, Wooded Badlands, and Eroded Badlands biomes<br \/>\n&#8211; Added Deepslate Ruins in the Deep Dark biome<br \/>\n&#8211; Will usually generate in clusters<br \/>\n&#8211; Suspicious blocks will these structures contain new pottery sherds<br \/>\n&#8211; From most to least common, each building can be either partially buried, on the surface, or completely buried<br \/>\n&#8211; New structure pieces for each ruin type can easily be added by dragging and dropping a piece in `.nbt` format into one of the existing subfolders in their respective `trailiertales:structure\/ruins\/` folder<\/p>\n<p>## POTTERY SHERDS<br \/>\n&#8211; Added Bait Pottery Sherd<br \/>\n&#8211; Added Bloom Pottery Sherd<br \/>\n&#8211; Added Bolt Pottery Sherd<br \/>\n&#8211; Added Bullseye Pottery Sherd<br \/>\n&#8211; Added Cluck Pottery Sherd<br \/>\n&#8211; Added Crawl Pottery Sherd<br \/>\n&#8211; Added Crescent Pottery Sherd<br \/>\n&#8211; Added Cultivator Pottery Sherd<br \/>\n&#8211; Added Essence Pottery Sherd<br \/>\n&#8211; Added Eye Pottery Sherd<br \/>\n&#8211; Added Focus Pottery Sherd<br \/>\n&#8211; Added Height Pottery Sherd<br \/>\n&#8211; Added Hump Pottery Sherd<br \/>\n&#8211; Added Illuminator Pottery Sherd<br \/>\n&#8211; Added Incidence Pottery Sherd<br \/>\n&#8211; Added Lumber Pottery Sherd<br \/>\n&#8211; Added Navigator Pottery Sherd<br \/>\n&#8211; Added Needles Pottery Sherd<br \/>\n&#8211; Added Omen Pottery Sherd<br \/>\n&#8211; Added Plume Pottery Sherd<br \/>\n&#8211; Added Protection Pottery Sherd<br \/>\n&#8211; Added Shed Pottery Sherd<br \/>\n&#8211; Added Shine Pottery Sherd<br \/>\n&#8211; Added Shower Pottery Sherd<br \/>\n&#8211; Added Spade Pottery Sherd<br \/>\n&#8211; Added Sprout Pottery Sherd<br \/>\n&#8211; Added Vessel Pottery Sherd<br \/>\n&#8211; Added Wither Pottery Sherd<\/p>\n<p>## ARMOR TRIMS<br \/>\n&#8211; Added Undead Armor Trim, found in Catacombs<br \/>\n&#8211; Added Matrix Armor Trim, found in Catacombs<br \/>\n&#8211; Added Martyr Armor Trim, found in Badlands Ruins<br \/>\n&#8211; Added Zephyr Armor Trim, found in Desert Ruins<br \/>\n&#8211; Added Cot Armor Trim, found in Savanna Ruins<br \/>\n&#8211; Added Overgrowth Armor Trim, found in Jungle Ruins<br \/>\n&#8211; Added Geode Armor Trim, found in Deepslate Ruins<\/p>\n<p>## CYAN ROSE<br \/>\n&#8211; Sniffers can now dig up Cyan Rose Seeds<br \/>\n&#8211; Seeds can be planted, growing into the Cyan Rose flower<br \/>\n&#8211; Can be crafted into Cyan Dye<\/p>\n<p>## MANEDROP<br \/>\n&#8211; Sniffers can now dig up Manedrop Germs<br \/>\n&#8211; Germs can be planted, and grow into the Manedrop flower<br \/>\n&#8211; Can be crafted into Purple Dye<\/p>\n<p>## DAWNTRAIL<br \/>\n&#8211; Sniffers can now dig up Dawntrail Seeds<br \/>\n&#8211; Seeds can be planted, growing into the Dawntrail<br \/>\n&#8211; Dawntrails will slowly spread outwards at a maximum of 3 blocks<br \/>\n    &#8211; Each new Dawntrail will not have flowers, as those grow randomly with time<br \/>\n&#8211; A Dawntrail with flowers can be sheared to obtain Dawntrail Seeds<br \/>\n&#8211; Seeds can be crafted into Purple Dye<\/p>\n<p>## SURVEYOR<br \/>\n&#8211; A new redstone component that detects a player in its line of sight<br \/>\n&#8211; Will output a full signal when detecting a player, and a decreasing signal based on the player&#8217;s distance when used with a Redstone Comparator<br \/>\n&#8211; Other mobs can block the Surveyor&#8217;s view of the player<br \/>\n&#8211; Invisible players cannot be detected, unless wearing armor<\/p>\n<p>## CATACOMBS<br \/>\n&#8211; A maze-like, difficult underground structure from a long-lost civilization<br \/>\n&#8211; Skeleton skulls line the walls of the Catacombs<br \/>\n&#8211; Supicious Gravel occasionally generates on the floor<br \/>\n&#8211; Contains many corridors and tombs<br \/>\n    &#8211; Each tomb contains at least one Coffin, and may contain a Chest<br \/>\n    &#8211; Each Chest has a chance to reward very valuable loot, including but not limited to the new Rebrush enchantment, Reaping enchantment, Undead armor trim, and the new &#8220;Fausse Vie&#8221; music disc by Zhen<br \/>\n    &#8211; Some tombs are laid out as puzzles, while others strictly focus on combat<br \/>\n&#8211; Being so difficult and dark, it is recommended to bring strong tools, armor, and a lot of torches<br \/>\n&#8211; Catacombs Explorer Maps can be found in Trail Ruins, and traded for with Cartographer Villagers<\/p>\n<p>## HAUNT<br \/>\n&#8211; A new mob effect<br \/>\n&#8211; Much like the Darkness mob effect, brings dark fog inwards and dampens light<br \/>\n&#8211; Blocks out health, armor, hunger, and air supply stats, becoming either invisible or unreadable to the player<br \/>\n&#8211; Halves the distance sounds can be heard from<br \/>\n&#8211; Coffins can detect any player with this mob effect<\/p>\n<p>## TRANSFIGURING<br \/>\n&#8211; A new mob effect obtained through brewing<br \/>\n    &#8211; Potion is brewed with Ectoplasm and an Awkward Potion<br \/>\n&#8211; Spawns an Apparition upon the effected mob&#8217;s death<br \/>\n    &#8211; If used on an Apparition, vanquishes it<\/p>\n<p>## SIEGE OMEN<br \/>\n&#8211; Triggered when being close to a Coffin with Bad Omen<br \/>\n&#8211; Each nearby Coffin will activate and spawn up to two mobs per-player simultaneously<br \/>\n    &#8211; Spawned mobs will constantly track the closest player<br \/>\n    &#8211; Coffins will have a spawning cooldown of only 150 ticks<br \/>\n    &#8211; Coffins will also be able to spawn two Apparitions<\/p>\n<p>## COFFIN<br \/>\n&#8211; A new block that spawns mobs<br \/>\n    &#8211; The mob can be changed by using a spawn egg on the Coffin<br \/>\n&#8211; Is inactive by default, but will spawn an Apparition occasionally<br \/>\n    &#8211; One the Apparition has targeted a player, the Coffin will activate and begin spawning mobs<br \/>\n    &#8211; Once the Apparition has been killed, the Coffin will become inactive and the cycle will repeat<br \/>\n&#8211; Each time a spawned mob its killed, will increase the Coffin&#8217;s power along three stages<br \/>\n    &#8211; Active<br \/>\n        &#8211; The default strength<br \/>\n        &#8211; 400 ticks between spawns<br \/>\n        &#8211; Only one mob can spawn at a time<br \/>\n    &#8211; Irritated<br \/>\n        &#8211; An intermediate strength triggered at a power of 4<br \/>\n        &#8211; 300 ticks between spawns<br \/>\n        &#8211; The amount of simultaneous spawned mobs per extra player increases to one<br \/>\n    &#8211; Irritated<br \/>\n        &#8211; The highest strength triggered at a power of 12<br \/>\n        &#8211; 200 ticks between spawns<br \/>\n    &#8211; A Coffin&#8217;s power will reset after 12000 ticks, or 10 minutes<br \/>\n&#8211; If all spawned mobs from each stage are defeated in a timely manner, the Coffin will remain inactive for the next 30 minutes<\/p>\n<p>## APPARITION<br \/>\n&#8211; A new mysterious mob that spawns from Coffins<br \/>\n&#8211; Can travel through blocks and other mobs<br \/>\n&#8211; Detects players at relatively far distances<br \/>\n&#8211; Will occasionally &#8220;hypnotize&#8221; nearby mobs, causing them to target the player<br \/>\n&#8211; Finds dropped items and throws them to damage the player<br \/>\n&#8211; Is invisible in the darkness, aside from a particle trail<br \/>\n&#8211; Will apply the Haunt mob effect if it has been in direct contact with a player for long enough<br \/>\n&#8211; Drops Ectoplasm upon death, which can be used as a potion ingredient or to craft the Surveyor block<\/p>\n<p>## REBRUSH<br \/>\n&#8211; A new enchantment found from Chests in Catacombs<br \/>\n&#8211; At a rate of 10% per level, has a chance to let a Suspicious block be looted again<br \/>\n    &#8211; Has a 3% chance per level to let a Suspicious block be looted again after the first excavation<br \/>\n&#8211; Goes up to level 3<\/p>\n<p>## REAPING<br \/>\n&#8211; A new enchantment found from Chests in Catacombs<br \/>\n&#8211; Increases XP drops from mobs by 20%<br \/>\n    &#8211; An additional 30% is applied per-level past the first<br \/>\n&#8211; Goes up to level 3<\/p>\n<p>## BUILDING BLOCKS<br \/>\n&#8211; Added Polished Granite Wall<br \/>\n&#8211; Added Granite Bricks<br \/>\n    &#8211; Added Chiseled Granite Bricks<br \/>\n    &#8211; Added Cracked Granite Bricks<br \/>\n    &#8211; Added Granite Brick Stairs<br \/>\n    &#8211; Added Granite Brick Slab<br \/>\n    &#8211; Added Granite Brick Wall<br \/>\n    &#8211; Added Mossy Granite Bricks<br \/>\n        &#8211; Added Mossy Granite Brick Stairs<br \/>\n        &#8211; Added Mossy Granite Brick Slab<br \/>\n        &#8211; Added Mossy Granite Brick Wall<br \/>\n&#8211; Added Polished Diorite Wall<br \/>\n&#8211; Added Diorite Bricks<br \/>\n    &#8211; Added Chiseled Diorite Bricks<br \/>\n    &#8211; Added Cracked Diorite Bricks<br \/>\n    &#8211; Added Diorite Brick Stairs<br \/>\n    &#8211; Added Diorite Brick Slab<br \/>\n    &#8211; Added Diorite Brick Wall<br \/>\n    &#8211; Added Mossy Diorite Bricks<br \/>\n        &#8211; Added Mossy Diorite Brick Stairs<br \/>\n        &#8211; Added Mossy Diorite Brick Slab<br \/>\n        &#8211; Added Mossy Diorite Brick Wall<br \/>\n&#8211; Added Polished Andesite Wall<br \/>\n&#8211; Added Andesite Bricks<br \/>\n    &#8211; Added Chiseled Andesite Bricks<br \/>\n    &#8211; Added Cracked Andesite Bricks<br \/>\n    &#8211; Added Andesite Brick Stairs<br \/>\n    &#8211; Added Andesite Brick Slab<br \/>\n    &#8211; Added Andesite Brick Wall<br \/>\n    &#8211; Added Mossy Andesite Bricks<br \/>\n        &#8211; Added Mossy Andesite Brick Stairs<br \/>\n        &#8211; Added Mossy Andesite Brick Slab<br \/>\n        &#8211; Added Mossy Andesite Brick Wall<br \/>\n&#8211; Added the Calcite block family<br \/>\n    &#8211; Added Calcite Stairs<br \/>\n    &#8211; Added Calcite Slab<br \/>\n    &#8211; Added Calcite wall<br \/>\n    &#8211; Added Polished Calcite<br \/>\n        &#8211; Added Polished Calcite Stairs<br \/>\n        &#8211; Added Polished Calcite Slab<br \/>\n        &#8211; Added Polished Calcite wall<br \/>\n    &#8211; Added Calcite Bricks<br \/>\n        &#8211; Added Chiseled Calcite Bricks<br \/>\n        &#8211; Added Cracked Calcite Bricks<br \/>\n        &#8211; Added Calcite Brick Stairs<br \/>\n        &#8211; Added Calcite Brick Slab<br \/>\n        &#8211; Added Calcite Brick Wall<br \/>\n        &#8211; Added Mossy Calcite Bricks<br \/>\n            &#8211; Added Mossy Calcite Brick Stairs<br \/>\n            &#8211; Added Mossy Calcite Brick Slab<br \/>\n            &#8211; Added Mossy Calcite Brick Wall<br \/>\n&#8211; Finished the Tuff block family<br \/>\n    &#8211; Added Cracked Tuff Bricks<br \/>\n    &#8211; Added Mossy Tuff Bricks<br \/>\n        &#8211; Added Mossy Tuff Brick Stairs<br \/>\n        &#8211; Added Mossy Tuff Brick Slab<br \/>\n        &#8211; Added Mossy Tuff Brick Wall<br \/>\n&#8211; Finished the Bricks block family<br \/>\n    &#8211; Added Cracked Bricks<br \/>\n    &#8211; Added Mossy Bricks<br \/>\n        &#8211; Added Mossy Brick Stairs<br \/>\n        &#8211; Added Mossy Brick Slab<br \/>\n        &#8211; Added Mossy Brick Wall<br \/>\n&#8211; Finished the Cobbled Deepslate block family<br \/>\n    &#8211; Added Mossy Cobbled Deepslate<br \/>\n        &#8211; Added Mossy Cobbled Deepslate Stairs<br \/>\n        &#8211; Added Mossy Cobbled Deepslate Slab<br \/>\n        &#8211; Added Mossy Cobbled Deepslate Wall<br \/>\n&#8211; Finished the Deepslate Bricks block family<br \/>\n    &#8211; Added Mossy Deepslate Bricks<br \/>\n        &#8211; Added Mossy Deepslate Brick Stairs<br \/>\n        &#8211; Added Mossy Deepslate Brick Slab<br \/>\n        &#8211; Added Mossy Deepslate Brick Wall<br \/>\n&#8211; Finished the Deepslate Tiles block family<br \/>\n    &#8211; Added Mossy Deepslate Tiles<br \/>\n        &#8211; Added Mossy Deepslate Tile Stairs<br \/>\n        &#8211; Added Mossy Deepslate Tile Slab<br \/>\n        &#8211; Added Mossy Deepslate Tile Wall<br \/>\n&#8211; Finished the Sandstone block family<br \/>\n    &#8211; Added Smooth Sandstone Wall<br \/>\n    &#8211; Added Cut Sandstone Stairs<br \/>\n    &#8211; Added Cut Sandstone Wall<br \/>\n&#8211; Finished the Red Sandstone block family<br \/>\n    &#8211; Added Smooth Red Sandstone Wall<br \/>\n    &#8211; Added Cut Red Sandstone Stairs<br \/>\n    &#8211; Added Cut Red Sandstone Wall<br \/>\n&#8211; Added Prismarine Brick Wall<br \/>\n&#8211; Added Dark Prismarine Wall<br \/>\n&#8211; Finished the End Stone block family<br \/>\n    &#8211; Added End Stone Stairs<br \/>\n    &#8211; Added End Stone Slab<br \/>\n    &#8211; Added End Stone Wall<br \/>\n    &#8211; Added Choral End Stone<br \/>\n        &#8211; Added Choral End Stone Stairs<br \/>\n        &#8211; Added Choral End Stone Slab<br \/>\n        &#8211; Added Choral End Stone Wall<br \/>\n&#8211; Finished the End Stone Bricks block family<br \/>\n    &#8211; Added Cracked End Stone Bricks<br \/>\n    &#8211; Added Chiseled End Stone Bricks<br \/>\n        &#8211; Added Choral End Stone Bricks<br \/>\n        &#8211; Added Choral End Stone Brick Stairs<br \/>\n        &#8211; Added Choral End Stone Brick Slab<br \/>\n        &#8211; Added Choral End Stone Brick Wall<br \/>\n&#8211; Finished the Purpur block family<br \/>\n    &#8211; Added Cracked Purpur Block<br \/>\n    &#8211; Added Chiseled Purpur Block<br \/>\n    &#8211; Added Purpur Wall<\/p>\n<p>## BANNER BOATS<br \/>\n&#8211; Created by sneaking and using a Banner item on a Boat<br \/>\n    &#8211; Banner can be taken off by sneaking and interacting with the Boat a second time<\/p>\n<p># CHANGES<\/p>\n<p>## ARCHAEOLOGY<br \/>\n&#8211; The third person brushing animation is now smooth<br \/>\n&#8211; Items now smoothly inch out of suspicious blocks<br \/>\n&#8211; Particles are now created when a brush is moving backwards<br \/>\n&#8211; A softer sound is now played when a brush is moving backwards<br \/>\n&#8211; Revamped the distribution of pottery sherds<br \/>\n    &#8211; Angler Pottery Sherd -> Warm Ocean Ruins (No Change)<br \/>\n    &#8211; Archer Pottery Sherd -> Desert Pyramid (No Change)<br \/>\n    &#8211; Arms Up Pottery Sherd -> Desert Pyramid<br \/>\n    &#8211; Bait Pottery Sherd -> Warm Ocean Ruins<br \/>\n    &#8211; Blade Pottery Sherd -> Ruins<br \/>\n    &#8211; Bloom Pottery Sherd -> Jungle Ruins<br \/>\n    &#8211; Bolt Pottery Sherd -> Jungle Ruins<br \/>\n    &#8211; Brewer Pottery Sherd -> Desert Well (No Change)<br \/>\n    &#8211; Bullseye Pottery Sherd -> Catacombs<br \/>\n    &#8211; Burn Pottery Sherd -> Badlands Ruins<br \/>\n    &#8211; Carrier Pottery Sherd -> Desert Well<br \/>\n    &#8211; Cluck Pottery Sherd -> Savanna Ruins<br \/>\n    &#8211; Crawl Pottery Sherd -> Savanna Ruins<br \/>\n    &#8211; Crescent Pottery Sherd -> Trail Ruins<br \/>\n    &#8211; Cultivator Pottery Sherd -> Ruins<br \/>\n    &#8211; Danger Pottery Sherd -> Desert Ruins<br \/>\n    &#8211; Drought Pottery Sherd -> Badlands Ruins<br \/>\n    &#8211; Eye Pottery Sherd -> Catacombs<br \/>\n    &#8211; Explorer Pottery Sherd -> Cold Ocean Ruins (No Change)<br \/>\n    &#8211; Focus Pottery Sherd -> Cold Ocean Ruins<br \/>\n    &#8211; Friend Pottery Sherd -> Trail Ruins (No Change)<br \/>\n    &#8211; Heart Pottery Sherd -> Trail Ruins (No Change)<br \/>\n    &#8211; Heartbreak Pottery Sherd -> Trail Ruins (No Change)<br \/>\n    &#8211; Height Pottery Sherd -> Deepslate Ruins<br \/>\n    &#8211; Howl Pottery Sherd -> Trail Ruins (No Change)<br \/>\n    &#8211; Hump Pottery Sherd -> Desert Ruins<br \/>\n    &#8211; Illuminator Pottery Sherd -> Deepslate Ruins<br \/>\n    &#8211; Incidence Pottery Sherd -> Cold Ocean Ruins<br \/>\n    &#8211; Lumber Pottery Sherd -> Ruins<br \/>\n    &#8211; Miner Pottery Sherd -> Deepslate Ruins<br \/>\n    &#8211; Mourner Pottery Sherd -> Deepslate Ruins<br \/>\n    &#8211; Navigator Pottery Sherd -> Jungle Ruins<br \/>\n    &#8211; Needles Pottery Sherd -> Desert Ruins<br \/>\n    &#8211; Omen Pottery Sherd -> Catacombs<br \/>\n    &#8211; Plenty Pottery Sherd -> Catacombs<br \/>\n    &#8211; Plume Pottery Sherd -> Savanna Ruins<br \/>\n    &#8211; Prize Pottery Sherd -> Desert Pyramid (No Change)<br \/>\n    &#8211; Protection Pottery Sherd -> Trail Ruins<br \/>\n    &#8211; Sheaf Pottery Sherd -> Trail Ruins (No Change)<br \/>\n    &#8211; Shed Pottery Sherd -> Badlands Ruins<br \/>\n    &#8211; Shelter Pottery Sherd -> Savanna Ruins<br \/>\n    &#8211; Shine Pottery Sherd -> Desert Ruins<br \/>\n    &#8211; Shower Pottery Sherd -> Jungle Ruins<br \/>\n    &#8211; Spade Pottery Sherd -> Desert Pyramid<br \/>\n    &#8211; Sprout Pottery Sherd &#8211; Ruins<br \/>\n    &#8211; Skull Pottery Sherd -> Catacombs<br \/>\n    &#8211; Snort Pottery Sherd -> Warm Ocean Ruins (No Change)<br \/>\n    &#8211; Vessel Pottery Sherd -> Cold Ocean Ruins<br \/>\n    &#8211; Wither Pottery Sherd -> Badlands Ruins<\/p>\n<p>## DECORATED POTS<br \/>\n&#8211; The wobbling animation now mirrors each time it plays<\/p>\n<p>## END CITIES<br \/>\n&#8211; Choral End Stone Bricks will now generate<br \/>\n&#8211; Cracked End Stone Bricks will now generate<br \/>\n&#8211; Chiseled Purpur Blocks will now generate<\/p>\n<p>## ARMOR STANDS<br \/>\n&#8211; Armor Stands now have their arms enabled by default<\/p>\n<p>## CAMELS<br \/>\n&#8211; Now rarely spawn in Desert biomes<\/p>\n<p>![Use code FROZENBLOCK with Kinetic Hosting for 15% off your first month!](https:\/\/tinyurl.com\/3xhmk7fb)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Overhauls the Trails &#038; Tales update, adding features and improving existing 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