{"id":158164,"date":"2026-06-09T16:31:59","date_gmt":"2026-06-09T13:31:59","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/totem-all-sounds\/"},"modified":"2026-06-09T16:31:59","modified_gmt":"2026-06-09T13:31:59","slug":"totem-all-sounds","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/totem-all-sounds\/","title":{"rendered":"Totem all Sounds"},"content":{"rendered":"<p>![mytotemsounds](https:\/\/modrinth.com\/mod\/my-totem-sounds)<br \/>\n# Description<\/p>\n<details>\n<summary>Ru<\/summary>\n<p>\u042d\u0442\u043e\u0442 \u0440\u0435\u0441\u0443\u0440\u0441\u043f\u0430\u043a \u0434\u043e\u0431\u0430\u0432\u043b\u044f\u0435\u0442 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043c\u0435\u043d\u044f\u0442\u044c \u0437\u0432\u0443\u043a \u0442\u043e\u0442\u0435\u043c\u0430, \u043f\u0435\u0440\u0435\u0438\u043c\u0435\u043d\u043e\u0432\u044b\u0432\u0430\u044f \u0435\u0433\u043e \u043d\u0430 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u0435!<\/p>\n<p>## \u041a\u0430\u043a \u044d\u0442\u043e \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442<\/p>\n<p>1. \u041f\u043e\u043b\u043e\u0436\u0438\u0442\u0435 \u0442\u043e\u0442\u0435\u043c \u0432 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e<br \/>\n2. \u041f\u0435\u0440\u0435\u0438\u043c\u0435\u043d\u0443\u0439\u0442\u0435 \u0435\u0433\u043e \u0432 \u043b\u044e\u0431\u043e\u0435 \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u0438\u0437 \u0441\u043f\u0438\u0441\u043a\u0430 \u043d\u0438\u0436\u0435<br \/>\n3. \u041f\u0440\u0438 \u0430\u043a\u0442\u0438\u0432\u0430\u0446\u0438\u0438 \u0442\u043e\u0442\u0435\u043c\u0430 \u043f\u0440\u043e\u0438\u0433\u0440\u0430\u0435\u0442\u0441\u044f \u0441\u043e\u043e\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0439 \u0437\u0432\u0443\u043a \u0438\u0437 Minecraft<\/p>\n<p>## \u0423\u0441\u0442\u0430\u043d\u043e\u0432\u043a\u0430<\/p>\n<p>1. \u0421\u043a\u0430\u0447\u0430\u0439\u0442\u0435 \u0440\u0435\u0441\u0443\u0440\u0441\u043f\u0430\u043a<br \/>\n2. \u041f\u043e\u043c\u0435\u0441\u0442\u0438\u0442\u0435 \u0435\u0433\u043e \u0432 \u043f\u0430\u043f\u043a\u0443 `resourcepacks`<br \/>\n3. \u0410\u043a\u0442\u0438\u0432\u0438\u0440\u0443\u0439\u0442\u0435 \u0432 \u043d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0430\u0445 \u0438\u0433\u0440\u044b<br \/>\n4. \u041f\u0435\u0440\u0435\u0438\u043c\u0435\u043d\u0443\u0439\u0442\u0435 \u0442\u043e\u0442\u0435\u043c \u043d\u0430 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u0435 \u0432 \u043b\u044e\u0431\u043e\u0435 \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u0438\u0437 \u0441\u043f\u0438\u0441\u043a\u0430 \u0432\u044b\u0448\u0435<\/p>\n<p>## \u041f\u0440\u0438\u043c\u0435\u0447\u0430\u043d\u0438\u0435<\/p>\n<p>\u0417\u0432\u0443\u043a\u0438 \u0431\u0435\u0440\u0443\u0442\u0441\u044f \u043d\u0435\u043f\u043e\u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0435\u043d\u043d\u043e \u0438\u0437 Minecraft, \u043f\u043e\u044d\u0442\u043e\u043c\u0443 \u043e\u043d\u0438 \u0431\u0443\u0434\u0443\u0442 \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043d\u0430 \u043b\u044e\u0431\u043e\u043c \u0441\u0435\u0440\u0432\u0435\u0440\u0435 \u0438 \u043d\u0435 \u0442\u0440\u0435\u0431\u0443\u044e\u0442 \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043a\u0438 \u043c\u043e\u0434\u043e\u0432!<br \/>\n## \u0421\u043f\u0438\u0441\u043e\u043a \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u0445 \u0437\u0432\u0443\u043a\u043e\u0432<\/p>\n<\/details>\n<details open>\n<summary>En<\/summary>\n<p>This resource pack allows you to change the totem sound by renaming it on an anvil!<\/p>\n<p>## How it works<\/p>\n<p>1. Place a totem in an anvil<br \/>\n2. Rename it to any name from the list below<br \/>\n3. When the totem activates, the corresponding Minecraft sound will play<\/p>\n<p>## Installation<\/p>\n<p>1. Download the resource pack<br \/>\n2. Place it in the `resourcepacks` folder<br \/>\n3. Activate it in the game settings<br \/>\n4. Rename the totem on an anvil to any name from the list above<\/p>\n<p>## Note<\/p>\n<p>The sounds are taken directly from Minecraft, so they will work on any server and do not require mod installation!<\/p>\n<p>## Available Sounds List<\/p>\n<\/details>\n<details>\n<summary>Renames<\/summary>\n<details>\n<summary>Ambient<\/summary>\n<p>&#8220;`<br \/>\ncave<br \/>\nunderwater.enter<br \/>\nunderwater.exit<br \/>\nunderwater.loop<br \/>\nunderwater.loop.additions<br \/>\nunderwater.loop.additions.rare<br \/>\nunderwater.loop.additions.ultra_rare<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Nether Biome<\/summary>\n<p>&#8220;`<br \/>\nbasalt_deltas.additions<br \/>\nbasalt_deltas.loop<br \/>\nbasalt_deltas.mood<br \/>\ncrimson_forest.additions<br \/>\ncrimson_forest.loop<br \/>\ncrimson_forest.mood<br \/>\nnether_wastes.additions<br \/>\nnether_wastes.loop<br \/>\nnether_wastes.mood<br \/>\nsoul_sand_valley.additions<br \/>\nsoul_sand_valley.loop<br \/>\nsoul_sand_valley.mood<br \/>\nwarped_forest.additions<br \/>\nwarped_forest.loop<br \/>\nwarped_forest.mood<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Blocks (a-a)<\/summary>\n<p>&#8220;`<br \/>\namethyst_block.break<br \/>\namethyst_block.chime<br \/>\namethyst_block.fall<br \/>\namethyst_block.hit<br \/>\namethyst_block.place<br \/>\namethyst_block.resonate<br \/>\namethyst_block.step<br \/>\namethyst_cluster.break<br \/>\namethyst_cluster.fall<br \/>\namethyst_cluster.hit<br \/>\namethyst_cluster.place<br \/>\namethyst_cluster.step<br \/>\nancient_debris.break<br \/>\nancient_debris.fall<br \/>\nancient_debris.hit<br \/>\nancient_debris.place<br \/>\nancient_debris.step<br \/>\nanvil.break<br \/>\nanvil.destroy<br \/>\nanvil.fall<br \/>\nanvil.hit<br \/>\nanvil.land<br \/>\nanvil.place<br \/>\nanvil.step<br \/>\nanvil.use<br \/>\nazalea.break<br \/>\nazalea.fall<br \/>\nazalea.hit<br \/>\nazalea.place<br \/>\nazalea.step<br \/>\nazalea_leaves.break<br \/>\nazalea_leaves.fall<br \/>\nazalea_leaves.hit<br \/>\nazalea_leaves.place<br \/>\nazalea_leaves.step<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Blocks (b-c)<\/summary>\n<p>&#8220;`<br \/>\nbamboo.break<br \/>\nbamboo.fall<br \/>\nbamboo.hit<br \/>\nbamboo.place<br \/>\nbamboo.step<br \/>\nbamboo_sapling.break<br \/>\nbamboo_sapling.hit<br \/>\nbamboo_sapling.place<br \/>\nbamboo_wood.break<br \/>\nbamboo_wood.fall<br \/>\nbamboo_wood.hit<br \/>\nbamboo_wood.place<br \/>\nbamboo_wood.step<br \/>\nbamboo_wood_button.click_off<br \/>\nbamboo_wood_button.click_on<br \/>\nbamboo_wood_door.close<br \/>\nbamboo_wood_door.open<br \/>\nbamboo_wood_fence_gate.close<br \/>\nbamboo_wood_fence_gate.open<br \/>\nbamboo_wood_hanging_sign.break<br \/>\nbamboo_wood_hanging_sign.fall<br \/>\nbamboo_wood_hanging_sign.hit<br \/>\nbamboo_wood_hanging_sign.place<br \/>\nbamboo_wood_hanging_sign.step<br \/>\nbamboo_wood_pressure_plate.click_off<br \/>\nbamboo_wood_pressure_plate.click_on<br \/>\nbamboo_wood_trapdoor.close<br \/>\nbamboo_wood_trapdoor.open<br \/>\nbarrel.close<br \/>\nbarrel.open<br \/>\nbasalt.break<br \/>\nbasalt.fall<br \/>\nbasalt.hit<br \/>\nbasalt.place<br \/>\nbasalt.step<br \/>\nbeacon.activate<br \/>\nbeacon.ambient<br \/>\nbeacon.deactivate<br \/>\nbeacon.power_select<br \/>\nbeehive.drip<br \/>\nbeehive.enter<br \/>\nbeehive.exit<br \/>\nbeehive.shear<br \/>\nbeehive.work<br \/>\nbell.resonate<br \/>\nbell.use<br \/>\nbig_dripleaf.break<br \/>\nbig_dripleaf.fall<br \/>\nbig_dripleaf.hit<br \/>\nbig_dripleaf.place<br \/>\nbig_dripleaf.step<br \/>\nbig_dripleaf.tilt_down<br \/>\nbig_dripleaf.tilt_up<br \/>\nblastfurnace.fire_crackle<br \/>\nbone_block.break<br \/>\nbone_block.fall<br \/>\nbone_block.hit<br \/>\nbone_block.place<br \/>\nbone_block.step<br \/>\nbrewing_stand.brew<br \/>\nbubble_column.bubble_pop<br \/>\nbubble_column.upwards_ambient<br \/>\nbubble_column.upwards_inside<br \/>\nbubble_column.whirlpool_ambient<br \/>\nbubble_column.whirlpool_inside<br \/>\ncactus_flower.break<br \/>\ncactus_flower.place<br \/>\ncake.add_candle<br \/>\ncalcite.break<br \/>\ncalcite.fall<br \/>\ncalcite.hit<br \/>\ncalcite.place<br \/>\ncalcite.step<br \/>\ncampfire.crackle<br \/>\ncandle.ambient<br \/>\ncandle.break<br \/>\ncandle.extinguish<br \/>\ncandle.fall<br \/>\ncandle.hit<br \/>\ncandle.place<br \/>\ncandle.step<br \/>\ncave_vines.break<br \/>\ncave_vines.fall<br \/>\ncave_vines.hit<br \/>\ncave_vines.pick_berries<br \/>\ncave_vines.place<br \/>\ncave_vines.step<br \/>\nchain.break<br \/>\nchain.fall<br \/>\nchain.hit<br \/>\nchain.place<br \/>\nchain.step<br \/>\ncherry_leaves.break<br \/>\ncherry_leaves.fall<br \/>\ncherry_leaves.hit<br \/>\ncherry_leaves.place<br \/>\ncherry_leaves.step<br \/>\ncherry_sapling.break<br \/>\ncherry_sapling.fall<br \/>\ncherry_sapling.hit<br \/>\ncherry_sapling.place<br \/>\ncherry_sapling.step<br \/>\ncherry_wood.break<br \/>\ncherry_wood.fall<br \/>\ncherry_wood.hit<br \/>\ncherry_wood.place<br \/>\ncherry_wood.step<br \/>\ncherry_wood_button.click_off<br \/>\ncherry_wood_button.click_on<br \/>\ncherry_wood_door.close<br \/>\ncherry_wood_door.open<br \/>\ncherry_wood_fence_gate.close<br \/>\ncherry_wood_fence_gate.open<br \/>\ncherry_wood_hanging_sign.break<br \/>\ncherry_wood_hanging_sign.fall<br \/>\ncherry_wood_hanging_sign.hit<br \/>\ncherry_wood_hanging_sign.place<br \/>\ncherry_wood_hanging_sign.step<br \/>\ncherry_wood_pressure_plate.click_off<br \/>\ncherry_wood_pressure_plate.click_on<br \/>\ncherry_wood_trapdoor.close<br \/>\ncherry_wood_trapdoor.open<br \/>\nchest.close<br \/>\nchest.locked<br \/>\nchest.open<br \/>\nchiseled_bookshelf.break<br \/>\nchiseled_bookshelf.fall<br \/>\nchiseled_bookshelf.hit<br \/>\nchiseled_bookshelf.insert<br \/>\nchiseled_bookshelf.insert.enchanted<br \/>\nchiseled_bookshelf.pickup<br \/>\nchiseled_bookshelf.pickup.enchanted<br \/>\nchiseled_bookshelf.place<br \/>\nchiseled_bookshelf.step<br \/>\nchorus_flower.death<br \/>\nchorus_flower.grow<br \/>\ncobweb.break<br \/>\ncobweb.fall<br \/>\ncobweb.hit<br \/>\ncobweb.place<br \/>\ncobweb.step<br \/>\ncomparator.click<br \/>\ncomposter.empty<br \/>\ncomposter.fill<br \/>\ncomposter.fill_success<br \/>\ncomposter.ready<br \/>\nconduit.activate<br \/>\nconduit.ambient<br \/>\nconduit.ambient.short<br \/>\nconduit.attack.target<br \/>\nconduit.deactivate<br \/>\ncopper.break<br \/>\ncopper.fall<br \/>\ncopper.hit<br \/>\ncopper.place<br \/>\ncopper.step<br \/>\ncopper_bulb.break<br \/>\ncopper_bulb.fall<br \/>\ncopper_bulb.hit<br \/>\ncopper_bulb.place<br \/>\ncopper_bulb.step<br \/>\ncopper_bulb.turn_off<br \/>\ncopper_bulb.turn_on<br \/>\ncopper_chest.close<br \/>\ncopper_chest.open<br \/>\ncopper_chest_oxidized.close<br \/>\ncopper_chest_oxidized.open<br \/>\ncopper_chest_weathered.close<br \/>\ncopper_chest_weathered.open<br \/>\ncopper_door.close<br \/>\ncopper_door.open<br \/>\ncopper_golem_statue.break<br \/>\ncopper_golem_statue.fall<br \/>\ncopper_golem_statue.hit<br \/>\ncopper_golem_statue.place<br \/>\ncopper_golem_statue.step<br \/>\ncopper_grate.break<br \/>\ncopper_grate.fall<br \/>\ncopper_grate.hit<br \/>\ncopper_grate.place<br \/>\ncopper_grate.step<br \/>\ncopper_trapdoor.close<br \/>\ncopper_trapdoor.open<br \/>\ncoral_block.break<br \/>\ncoral_block.fall<br \/>\ncoral_block.hit<br \/>\ncoral_block.place<br \/>\ncoral_block.step<br \/>\ncrafter.craft<br \/>\ncrafter.fail<br \/>\ncreaking_heart.break<br \/>\ncreaking_heart.fall<br \/>\ncreaking_heart.hit<br \/>\ncreaking_heart.hurt<br \/>\ncreaking_heart.idle<br \/>\ncreaking_heart.place<br \/>\ncreaking_heart.spawn<br \/>\ncreaking_heart.step<br \/>\ncrop.break<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Blocks (d-f)<\/summary>\n<p>&#8220;`<br \/>\ndeadbush.idle<br \/>\ndecorated_pot.break<br \/>\ndecorated_pot.fall<br \/>\ndecorated_pot.hit<br \/>\ndecorated_pot.insert<br \/>\ndecorated_pot.insert_fail<br \/>\ndecorated_pot.place<br \/>\ndecorated_pot.shatter<br \/>\ndecorated_pot.step<br \/>\ndeepslate.break<br \/>\ndeepslate.fall<br \/>\ndeepslate.hit<br \/>\ndeepslate.place<br \/>\ndeepslate.step<br \/>\ndeepslate_bricks.break<br \/>\ndeepslate_bricks.fall<br \/>\ndeepslate_bricks.hit<br \/>\ndeepslate_bricks.place<br \/>\ndeepslate_bricks.step<br \/>\ndeepslate_tiles.break<br \/>\ndeepslate_tiles.fall<br \/>\ndeepslate_tiles.hit<br \/>\ndeepslate_tiles.place<br \/>\ndeepslate_tiles.step<br \/>\ndispenser.dispense<br \/>\ndispenser.fail<br \/>\ndispenser.launch<br \/>\ndried_ghast.ambient<br \/>\ndried_ghast.ambient_water<br \/>\ndried_ghast.break<br \/>\ndried_ghast.fall<br \/>\ndried_ghast.place<br \/>\ndried_ghast.place_in_water<br \/>\ndried_ghast.step<br \/>\ndried_ghast.transition<br \/>\ndripstone_block.break<br \/>\ndripstone_block.fall<br \/>\ndripstone_block.hit<br \/>\ndripstone_block.place<br \/>\ndripstone_block.step<br \/>\ndry_grass.ambient<br \/>\nenchantment_table.use<br \/>\nend_gateway.spawn<br \/>\nend_portal.spawn<br \/>\nend_portal_frame.fill<br \/>\nender_chest.close<br \/>\nender_chest.open<br \/>\neyeblossom.close<br \/>\neyeblossom.close_long<br \/>\neyeblossom.idle<br \/>\neyeblossom.open<br \/>\neyeblossom.open_long<br \/>\nfence_gate.close<br \/>\nfence_gate.open<br \/>\nfire.ambient<br \/>\nfire.extinguish<br \/>\nfirefly_bush.idle<br \/>\nflowering_azalea.break<br \/>\nflowering_azalea.fall<br \/>\nflowering_azalea.hit<br \/>\nflowering_azalea.place<br \/>\nflowering_azalea.step<br \/>\nfroglight.break<br \/>\nfroglight.fall<br \/>\nfroglight.hit<br \/>\nfroglight.place<br \/>\nfroglight.step<br \/>\nfrogspawn.break<br \/>\nfrogspawn.fall<br \/>\nfrogspawn.hatch<br \/>\nfrogspawn.hit<br \/>\nfrogspawn.place<br \/>\nfrogspawn.step<br \/>\nfungus.break<br \/>\nfungus.fall<br \/>\nfungus.hit<br \/>\nfungus.place<br \/>\nfungus.step<br \/>\nfurnace.fire_crackle<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Blocks (g-m)<\/summary>\n<p>&#8220;`<br \/>\ngilded_blackstone.break<br \/>\ngilded_blackstone.fall<br \/>\ngilded_blackstone.hit<br \/>\ngilded_blackstone.place<br \/>\ngilded_blackstone.step<br \/>\nglass.break<br \/>\nglass.fall<br \/>\nglass.hit<br \/>\nglass.place<br \/>\nglass.step<br \/>\ngrass.break<br \/>\ngrass.fall<br \/>\ngrass.hit<br \/>\ngrass.place<br \/>\ngrass.step<br \/>\ngravel.break<br \/>\ngravel.fall<br \/>\ngravel.hit<br \/>\ngravel.place<br \/>\ngravel.step<br \/>\ngrindstone.use<br \/>\ngrowing_plant.crop<br \/>\nhanging_roots.break<br \/>\nhanging_roots.fall<br \/>\nhanging_roots.hit<br \/>\nhanging_roots.place<br \/>\nhanging_roots.step<br \/>\nhanging_sign.break<br \/>\nhanging_sign.fall<br \/>\nhanging_sign.hit<br \/>\nhanging_sign.place<br \/>\nhanging_sign.step<br \/>\nhanging_sign.waxed_interact_fail<br \/>\nheavy_core.break<br \/>\nheavy_core.fall<br \/>\nheavy_core.hit<br \/>\nheavy_core.place<br \/>\nheavy_core.step<br \/>\nhoney_block.break<br \/>\nhoney_block.fall<br \/>\nhoney_block.hit<br \/>\nhoney_block.place<br \/>\nhoney_block.slide<br \/>\nhoney_block.step<br \/>\niron.break<br \/>\niron.fall<br \/>\niron.hit<br \/>\niron.place<br \/>\niron.step<br \/>\niron_door.close<br \/>\niron_door.open<br \/>\niron_trapdoor.close<br \/>\niron_trapdoor.open<br \/>\nladder.break<br \/>\nladder.fall<br \/>\nladder.hit<br \/>\nladder.place<br \/>\nladder.step<br \/>\nlantern.break<br \/>\nlantern.fall<br \/>\nlantern.hit<br \/>\nlantern.place<br \/>\nlantern.step<br \/>\nlarge_amethyst_bud.break<br \/>\nlarge_amethyst_bud.place<br \/>\nlava.ambient<br \/>\nlava.extinguish<br \/>\nlava.pop<br \/>\nleaf_litter.break<br \/>\nleaf_litter.fall<br \/>\nleaf_litter.hit<br \/>\nleaf_litter.place<br \/>\nleaf_litter.step<br \/>\nlever.click<br \/>\nlily_pad.place<br \/>\nlodestone.break<br \/>\nlodestone.fall<br \/>\nlodestone.hit<br \/>\nlodestone.place<br \/>\nlodestone.step<br \/>\nmangrove_roots.break<br \/>\nmangrove_roots.fall<br \/>\nmangrove_roots.hit<br \/>\nmangrove_roots.place<br \/>\nmangrove_roots.step<br \/>\nmedium_amethyst_bud.break<br \/>\nmedium_amethyst_bud.place<br \/>\nmetal.break<br \/>\nmetal.fall<br \/>\nmetal.hit<br \/>\nmetal.place<br \/>\nmetal.step<br \/>\nmetal_pressure_plate.click_off<br \/>\nmetal_pressure_plate.click_on<br \/>\nmoss.break<br \/>\nmoss.fall<br \/>\nmoss.hit<br \/>\nmoss.place<br \/>\nmoss.step<br \/>\nmoss_carpet.break<br \/>\nmoss_carpet.fall<br \/>\nmoss_carpet.hit<br \/>\nmoss_carpet.place<br \/>\nmoss_carpet.step<br \/>\nmud.break<br \/>\nmud.fall<br \/>\nmud.hit<br \/>\nmud.place<br \/>\nmud.step<br \/>\nmud_bricks.break<br \/>\nmud_bricks.fall<br \/>\nmud_bricks.hit<br \/>\nmud_bricks.place<br \/>\nmud_bricks.step<br \/>\nmuddy_mangrove_roots.break<br \/>\nmuddy_mangrove_roots.fall<br \/>\nmuddy_mangrove_roots.hit<br \/>\nmuddy_mangrove_roots.place<br \/>\nmuddy_mangrove_roots.step<br \/>\n&#8220;`<br \/>\n<\/details>\n<details>\n<summary>Blocks (n-p)<\/summary>\n<p>&#8220;`<br \/>\nnether_bricks.break<br \/>\nnether_bricks.fall<br \/>\nnether_bricks.hit<br \/>\nnether_bricks.place<br \/>\nnether_bricks.step<br \/>\nnether_gold_ore.break<br \/>\nnether_gold_ore.fall<br \/>\nnether_gold_ore.hit<br \/>\nnether_gold_ore.place<br \/>\nnether_gold_ore.step<br \/>\nnether_ore.break<br \/>\nnether_ore.fall<br \/>\nnether_ore.hit<br \/>\nnether_ore.place<br \/>\nnether_ore.step<br \/>\nnether_sprouts.break<br \/>\nnether_sprouts.fall<br \/>\nnether_sprouts.hit<br \/>\nnether_sprouts.place<br \/>\nnether_sprouts.step<br \/>\nnether_wart.break<br \/>\nnether_wood.break<br \/>\nnether_wood.fall<br \/>\nnether_wood.hit<br \/>\nnether_wood.place<br \/>\nnether_wood.step<br \/>\nnether_wood_button.click_off<br \/>\nnether_wood_button.click_on<br \/>\nnether_wood_door.close<br \/>\nnether_wood_door.open<br \/>\nnether_wood_fence_gate.close<br \/>\nnether_wood_fence_gate.open<br \/>\nnether_wood_hanging_sign.break<br \/>\nnether_wood_hanging_sign.fall<br \/>\nnether_wood_hanging_sign.hit<br \/>\nnether_wood_hanging_sign.place<br \/>\nnether_wood_hanging_sign.step<br \/>\nnether_wood_pressure_plate.click_off<br \/>\nnether_wood_pressure_plate.click_on<br \/>\nnether_wood_trapdoor.close<br \/>\nnether_wood_trapdoor.open<br \/>\nnetherite_block.break<br \/>\nnetherite_block.fall<br \/>\nnetherite_block.hit<br \/>\nnetherite_block.place<br \/>\nnetherite_block.step<br \/>\nnetherrack.break<br \/>\nnetherrack.fall<br \/>\nnetherrack.hit<br \/>\nnetherrack.place<br \/>\nnetherrack.step<br \/>\nnote_block.banjo<br \/>\nnote_block.basedrum<br \/>\nnote_block.bass<br \/>\nnote_block.bell<br \/>\nnote_block.bit<br \/>\nnote_block.chime<br \/>\nnote_block.cow_bell<br \/>\nnote_block.didgeridoo<br \/>\nnote_block.flute<br \/>\nnote_block.guitar<br \/>\nnote_block.harp<br \/>\nnote_block.hat<br \/>\nnote_block.imitate.creeper<br \/>\nnote_block.imitate.ender_dragon<br \/>\nnote_block.imitate.piglin<br \/>\nnote_block.imitate.skeleton<br \/>\nnote_block.imitate.wither_skeleton<br \/>\nnote_block.imitate.zombie<br \/>\nnote_block.iron_xylophone<br \/>\nnote_block.pling<br \/>\nnote_block.snare<br \/>\nnote_block.xylophone<br \/>\nnylium.break<br \/>\nnylium.fall<br \/>\nnylium.hit<br \/>\nnylium.place<br \/>\nnylium.step<br \/>\npacked_mud.break<br \/>\npacked_mud.fall<br \/>\npacked_mud.hit<br \/>\npacked_mud.place<br \/>\npacked_mud.step<br \/>\npale_hanging_moss.idle<br \/>\npink_petals.break<br \/>\npink_petals.fall<br \/>\npink_petals.hit<br \/>\npink_petals.place<br \/>\npink_petals.step<br \/>\npiston.contract<br \/>\npiston.extend<br \/>\npointed_dripstone.break<br \/>\npointed_dripstone.drip_lava<br \/>\npointed_dripstone.drip_lava_into_cauldron<br \/>\npointed_dripstone.drip_water<br \/>\npointed_dripstone.drip_water_into_cauldron<br \/>\npointed_dripstone.fall<br \/>\npointed_dripstone.hit<br \/>\npointed_dripstone.land<br \/>\npointed_dripstone.place<br \/>\npointed_dripstone.step<br \/>\npolished_deepslate.break<br \/>\npolished_deepslate.fall<br \/>\npolished_deepslate.hit<br \/>\npolished_deepslate.place<br \/>\npolished_deepslate.step<br \/>\npolished_tuff.break<br \/>\npolished_tuff.fall<br \/>\npolished_tuff.hit<br \/>\npolished_tuff.place<br \/>\npolished_tuff.step<br \/>\nportal.ambient<br \/>\nportal.travel<br \/>\nportal.trigger<br \/>\npowder_snow.break<br \/>\npowder_snow.fall<br \/>\npowder_snow.hit<br \/>\npowder_snow.place<br \/>\npowder_snow.step<br \/>\npumpkin.carve<br \/>\n&#8220;`<br \/>\n<\/details>\n<details>\n<summary>Blocks (r-w)<\/summary>\n<p>&#8220;`<br \/>\nredstone_torch.burnout<br \/>\nresin.break<br \/>\nresin.fall<br \/>\nresin.place<br \/>\nresin.step<br \/>\nresin_bricks.break<br \/>\nresin_bricks.fall<br \/>\nresin_bricks.hit<br \/>\nresin_bricks.place<br \/>\nresin_bricks.step<br \/>\nrespawn_anchor.ambient<br \/>\nrespawn_anchor.charge<br \/>\nrespawn_anchor.deplete<br \/>\nrespawn_anchor.set_spawn<br \/>\nrooted_dirt.break<br \/>\nrooted_dirt.fall<br \/>\nrooted_dirt.hit<br \/>\nrooted_dirt.place<br \/>\nrooted_dirt.step<br \/>\nroots.break<br \/>\nroots.fall<br \/>\nroots.hit<br \/>\nroots.place<br \/>\nroots.step<br \/>\nsand.break<br \/>\nsand.fall<br \/>\nsand.hit<br \/>\nsand.idle<br \/>\nsand.place<br \/>\nsand.step<br \/>\nscaffolding.break<br \/>\nscaffolding.fall<br \/>\nscaffolding.hit<br \/>\nscaffolding.place<br \/>\nscaffolding.step<br \/>\nsculk.break<br \/>\nsculk.charge<br \/>\nsculk.fall<br \/>\nsculk.hit<br \/>\nsculk.place<br \/>\nsculk.spread<br \/>\nsculk.step<br \/>\nsculk_catalyst.bloom<br \/>\nsculk_catalyst.break<br \/>\nsculk_catalyst.fall<br \/>\nsculk_catalyst.hit<br \/>\nsculk_catalyst.place<br \/>\nsculk_catalyst.step<br \/>\nsculk_sensor.break<br \/>\nsculk_sensor.clicking<br \/>\nsculk_sensor.clicking_stop<br \/>\nsculk_sensor.fall<br \/>\nsculk_sensor.hit<br \/>\nsculk_sensor.place<br \/>\nsculk_sensor.step<br \/>\nsculk_shrieker.break<br \/>\nsculk_shrieker.fall<br \/>\nsculk_shrieker.hit<br \/>\nsculk_shrieker.place<br \/>\nsculk_shrieker.shriek<br \/>\nsculk_shrieker.step<br \/>\nsculk_vein.break<br \/>\nsculk_vein.fall<br \/>\nsculk_vein.hit<br \/>\nsculk_vein.place<br \/>\nsculk_vein.step<br \/>\nshelf.activate<br \/>\nshelf.break<br \/>\nshelf.deactivate<br \/>\nshelf.fall<br \/>\nshelf.hit<br \/>\nshelf.multi_swap<br \/>\nshelf.place<br \/>\nshelf.place_item<br \/>\nshelf.single_swap<br \/>\nshelf.step<br \/>\nshelf.take_item<br \/>\nshroomlight.break<br \/>\nshroomlight.fall<br \/>\nshroomlight.hit<br \/>\nshroomlight.place<br \/>\nshroomlight.step<br \/>\nshulker_box.close<br \/>\nshulker_box.open<br \/>\nsign.waxed_interact_fail<br \/>\nslime_block.break<br \/>\nslime_block.fall<br \/>\nslime_block.hit<br \/>\nslime_block.place<br \/>\nslime_block.step<br \/>\nsmall_amethyst_bud.break<br \/>\nsmall_amethyst_bud.place<br \/>\nsmall_dripleaf.break<br \/>\nsmall_dripleaf.fall<br \/>\nsmall_dripleaf.hit<br \/>\nsmall_dripleaf.place<br \/>\nsmall_dripleaf.step<br \/>\nsmithing_table.use<br \/>\nsmoker.smoke<br \/>\nsniffer_egg.crack<br \/>\nsniffer_egg.hatch<br \/>\nsniffer_egg.plop<br \/>\nsnow.break<br \/>\nsnow.fall<br \/>\nsnow.hit<br \/>\nsnow.place<br \/>\nsnow.step<br \/>\nsoul_sand.break<br \/>\nsoul_sand.fall<br \/>\nsoul_sand.hit<br \/>\nsoul_sand.place<br \/>\nsoul_sand.step<br \/>\nsoul_soil.break<br \/>\nsoul_soil.fall<br \/>\nsoul_soil.hit<br \/>\nsoul_soil.place<br \/>\nsoul_soil.step<br \/>\nspawner.break<br \/>\nspawner.fall<br \/>\nspawner.hit<br \/>\nspawner.place<br \/>\nspawner.step<br \/>\nsponge.absorb<br \/>\nsponge.break<br \/>\nsponge.fall<br \/>\nsponge.hit<br \/>\nsponge.place<br \/>\nsponge.step<br \/>\nspore_blossom.break<br \/>\nspore_blossom.fall<br \/>\nspore_blossom.hit<br \/>\nspore_blossom.place<br \/>\nspore_blossom.step<br \/>\nstem.break<br \/>\nstem.fall<br \/>\nstem.hit<br \/>\nstem.place<br \/>\nstem.step<br \/>\nstone.break<br \/>\nstone.fall<br \/>\nstone.hit<br \/>\nstone.place<br \/>\nstone.step<br \/>\nstone_button.click_off<br \/>\nstone_button.click_on<br \/>\nstone_pressure_plate.click_off<br \/>\nstone_pressure_plate.click_on<br \/>\nsuspicious_gravel.break<br \/>\nsuspicious_gravel.fall<br \/>\nsuspicious_gravel.hit<br \/>\nsuspicious_gravel.place<br \/>\nsuspicious_gravel.step<br \/>\nsuspicious_sand.break<br \/>\nsuspicious_sand.fall<br \/>\nsuspicious_sand.hit<br \/>\nsuspicious_sand.place<br \/>\nsuspicious_sand.step<br \/>\nsweet_berry_bush.break<br \/>\nsweet_berry_bush.pick_berries<br \/>\nsweet_berry_bush.place<br \/>\ntrial_spawner.about_to_spawn_item<br \/>\ntrial_spawner.ambient<br \/>\ntrial_spawner.ambient_ominous<br \/>\ntrial_spawner.break<br \/>\ntrial_spawner.close_shutter<br \/>\ntrial_spawner.detect_player<br \/>\ntrial_spawner.eject_item<br \/>\ntrial_spawner.fall<br \/>\ntrial_spawner.hit<br \/>\ntrial_spawner.ominous_activate<br \/>\ntrial_spawner.open_shutter<br \/>\ntrial_spawner.place<br \/>\ntrial_spawner.spawn_item<br \/>\ntrial_spawner.spawn_item_begin<br \/>\ntrial_spawner.spawn_mob<br \/>\ntrial_spawner.step<br \/>\ntripwire.attach<br \/>\ntripwire.click_off<br \/>\ntripwire.click_on<br \/>\ntripwire.detach<br \/>\ntuff.break<br \/>\ntuff.fall<br \/>\ntuff.hit<br \/>\ntuff.place<br \/>\ntuff.step<br \/>\ntuff_bricks.break<br \/>\ntuff_bricks.fall<br \/>\ntuff_bricks.hit<br \/>\ntuff_bricks.place<br \/>\ntuff_bricks.step<br \/>\nvault.activate<br \/>\nvault.ambient<br \/>\nvault.break<br \/>\nvault.close_shutter<br \/>\nvault.deactivate<br \/>\nvault.eject_item<br \/>\nvault.fall<br \/>\nvault.hit<br \/>\nvault.insert_item<br \/>\nvault.insert_item_fail<br \/>\nvault.open_shutter<br \/>\nvault.place<br \/>\nvault.reject_rewarded_player<br \/>\nvault.step<br \/>\nvine.break<br \/>\nvine.fall<br \/>\nvine.hit<br \/>\nvine.place<br \/>\nvine.step<br \/>\nwart_block.break<br \/>\nwart_block.fall<br \/>\nwart_block.hit<br \/>\nwart_block.place<br \/>\nwart_block.step<br \/>\nwater.ambient<br \/>\nweeping_vines.break<br \/>\nweeping_vines.fall<br \/>\nweeping_vines.hit<br \/>\nweeping_vines.place<br \/>\nweeping_vines.step<br \/>\nwet_grass.break<br \/>\nwet_grass.fall<br \/>\nwet_grass.hit<br \/>\nwet_grass.place<br \/>\nwet_grass.step<br \/>\nwet_sponge.break<br \/>\nwet_sponge.dries<br \/>\nwet_sponge.fall<br \/>\nwet_sponge.hit<br \/>\nwet_sponge.place<br \/>\nwet_sponge.step<br \/>\nwood.break<br \/>\nwood.fall<br \/>\nwood.hit<br \/>\nwood.place<br \/>\nwood.step<br \/>\nwooden_button.click_off<br \/>\nwooden_button.click_on<br \/>\nwooden_door.close<br \/>\nwooden_door.open<br \/>\nwooden_pressure_plate.click_off<br \/>\nwooden_pressure_plate.click_on<br \/>\nwooden_trapdoor.close<br \/>\nwooden_trapdoor.open<br \/>\nwool.break<br \/>\nwool.fall<br \/>\nwool.hit<br \/>\nwool.place<br \/>\nwool.step<br \/>\n&#8220;`<br \/>\n<\/details>\n<details>\n<summary>Enchantment<\/summary>\n<p>&#8220;`<br \/>\nthorns.hit<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Entiity (a-b)<\/summary>\n<p>&#8220;`<br \/>\nallay.ambient_with_item<br \/>\nallay.ambient_without_item<br \/>\nallay.death<br \/>\nallay.hurt<br \/>\nallay.item_given<br \/>\nallay.item_taken<br \/>\nallay.item_thrown<br \/>\narmadillo.ambient<br \/>\narmadillo.brush<br \/>\narmadillo.death<br \/>\narmadillo.eat<br \/>\narmadillo.hurt<br \/>\narmadillo.hurt_reduced<br \/>\narmadillo.land<br \/>\narmadillo.peek<br \/>\narmadillo.roll<br \/>\narmadillo.scute_drop<br \/>\narmadillo.step<br \/>\narmadillo.unroll_finish<br \/>\narmadillo.unroll_start<br \/>\narmor_stand.break<br \/>\narmor_stand.fall<br \/>\narmor_stand.hit<br \/>\narmor_stand.place<br \/>\narrow.hit<br \/>\narrow.hit_player<br \/>\narrow.shoot<br \/>\naxolotl.attack<br \/>\naxolotl.death<br \/>\naxolotl.hurt<br \/>\naxolotl.idle_air<br \/>\naxolotl.idle_water<br \/>\naxolotl.splash<br \/>\naxolotl.swim<br \/>\nbaby_nautilus.ambient<br \/>\nbaby_nautilus.ambient_land<br \/>\nbaby_nautilus.death<br \/>\nbaby_nautilus.death_land<br \/>\nbaby_nautilus.eat<br \/>\nbaby_nautilus.hurt<br \/>\nbaby_nautilus.hurt_land<br \/>\nbaby_nautilus.swim<br \/>\nbat.ambient<br \/>\nbat.death<br \/>\nbat.hurt<br \/>\nbat.loop<br \/>\nbat.takeoff<br \/>\nbee.death<br \/>\nbee.hurt<br \/>\nbee.loop<br \/>\nbee.loop_aggressive<br \/>\nbee.pollinate<br \/>\nbee.sting<br \/>\nblaze.ambient<br \/>\nblaze.burn<br \/>\nblaze.death<br \/>\nblaze.hurt<br \/>\nblaze.shoot<br \/>\nboat.paddle_land<br \/>\nboat.paddle_water<br \/>\nbogged.ambient<br \/>\nbogged.death<br \/>\nbogged.hurt<br \/>\nbogged.shear<br \/>\nbogged.step<br \/>\nbreeze.charge<br \/>\nbreeze.death<br \/>\nbreeze.deflect<br \/>\nbreeze.hurt<br \/>\nbreeze.idle_air<br \/>\nbreeze.idle_ground<br \/>\nbreeze.inhale<br \/>\nbreeze.jump<br \/>\nbreeze.land<br \/>\nbreeze.shoot<br \/>\nbreeze.slide<br \/>\nbreeze.whirl<br \/>\nbreeze.wind_burst<br \/>\n&#8220;`<br \/>\n<\/details>\n<details>\n<summary>Entiity (c-g)<\/summary>\n<p>&#8220;`<br \/>\ncamel.ambient<br \/>\ncamel.dash<br \/>\ncamel.dash_ready<br \/>\ncamel.death<br \/>\ncamel.eat<br \/>\ncamel.hurt<br \/>\ncamel.saddle<br \/>\ncamel.sit<br \/>\ncamel.stand<br \/>\ncamel.step<br \/>\ncamel.step_sand<br \/>\ncamel_husk.ambient<br \/>\ncamel_husk.dash<br \/>\ncamel_husk.dash_ready<br \/>\ncamel_husk.death<br \/>\ncamel_husk.eat<br \/>\ncamel_husk.hurt<br \/>\ncamel_husk.saddle<br \/>\ncamel_husk.sit<br \/>\ncamel_husk.stand<br \/>\ncamel_husk.step<br \/>\ncamel_husk.step_sand<br \/>\ncat.ambient<br \/>\ncat.beg_for_food<br \/>\ncat.death<br \/>\ncat.eat<br \/>\ncat.hiss<br \/>\ncat.hurt<br \/>\ncat.purr<br \/>\ncat.purreow<br \/>\ncat.stray_ambient<br \/>\nchicken.ambient<br \/>\nchicken.death<br \/>\nchicken.egg<br \/>\nchicken.hurt<br \/>\nchicken.step<br \/>\ncod.ambient<br \/>\ncod.death<br \/>\ncod.flop<br \/>\ncod.hurt<br \/>\ncopper_golem.death<br \/>\ncopper_golem.hurt<br \/>\ncopper_golem.item_drop<br \/>\ncopper_golem.item_no_drop<br \/>\ncopper_golem.no_item_get<br \/>\ncopper_golem.no_item_no_get<br \/>\ncopper_golem.shear<br \/>\ncopper_golem.spawn<br \/>\ncopper_golem.spin<br \/>\ncopper_golem.step<br \/>\ncopper_golem_become_statue<br \/>\ncopper_golem_oxidized.death<br \/>\ncopper_golem_oxidized.hurt<br \/>\ncopper_golem_oxidized.spin<br \/>\ncopper_golem_oxidized.step<br \/>\ncopper_golem_weathered.death<br \/>\ncopper_golem_weathered.hurt<br \/>\ncopper_golem_weathered.spin<br \/>\ncopper_golem_weathered.step<br \/>\ncow.ambient<br \/>\ncow.death<br \/>\ncow.hurt<br \/>\ncow.milk<br \/>\ncow.step<br \/>\ncreaking.activate<br \/>\ncreaking.ambient<br \/>\ncreaking.attack<br \/>\ncreaking.deactivate<br \/>\ncreaking.death<br \/>\ncreaking.freeze<br \/>\ncreaking.spawn<br \/>\ncreaking.step<br \/>\ncreaking.sway<br \/>\ncreaking.twitch<br \/>\ncreaking.unfreeze<br \/>\ncreeper.death<br \/>\ncreeper.hurt<br \/>\ncreeper.primed<br \/>\ndolphin.ambient<br \/>\ndolphin.ambient_water<br \/>\ndolphin.attack<br \/>\ndolphin.death<br \/>\ndolphin.eat<br \/>\ndolphin.hurt<br \/>\ndolphin.jump<br \/>\ndolphin.play<br \/>\ndolphin.splash<br \/>\ndolphin.swim<br \/>\ndonkey.ambient<br \/>\ndonkey.angry<br \/>\ndonkey.chest<br \/>\ndonkey.death<br \/>\ndonkey.eat<br \/>\ndonkey.hurt<br \/>\ndonkey.jump<br \/>\ndragon_fireball.explode<br \/>\ndrowned.ambient<br \/>\ndrowned.ambient_water<br \/>\ndrowned.death<br \/>\ndrowned.death_water<br \/>\ndrowned.hurt<br \/>\ndrowned.hurt_water<br \/>\ndrowned.shoot<br \/>\ndrowned.step<br \/>\ndrowned.swim<br \/>\negg.throw<br \/>\nelder_guardian.ambient<br \/>\nelder_guardian.ambient_land<br \/>\nelder_guardian.curse<br \/>\nelder_guardian.death<br \/>\nelder_guardian.death_land<br \/>\nelder_guardian.flop<br \/>\nelder_guardian.hurt<br \/>\nelder_guardian.hurt_land<br \/>\nender_dragon.ambient<br \/>\nender_dragon.death<br \/>\nender_dragon.flap<br \/>\nender_dragon.growl<br \/>\nender_dragon.hurt<br \/>\nender_dragon.shoot<br \/>\nender_eye.death<br \/>\nender_eye.launch<br \/>\nender_pearl.throw<br \/>\nenderman.ambient<br \/>\nenderman.death<br \/>\nenderman.hurt<br \/>\nenderman.scream<br \/>\nenderman.stare<br \/>\nenderman.teleport<br \/>\nendermite.ambient<br \/>\nendermite.death<br \/>\nendermite.hurt<br \/>\nendermite.step<br \/>\nevoker.ambient<br \/>\nevoker.cast_spell<br \/>\nevoker.celebrate<br \/>\nevoker.death<br \/>\nevoker.hurt<br \/>\nevoker.prepare_attack<br \/>\nevoker.prepare_summon<br \/>\nevoker.prepare_wololo<br \/>\nevoker_fangs.attack<br \/>\nexperience_bottle.throw<br \/>\nexperience_orb.pickup<br \/>\nfirework_rocket.blast<br \/>\nfirework_rocket.blast_far<br \/>\nfirework_rocket.large_blast<br \/>\nfirework_rocket.large_blast_far<br \/>\nfirework_rocket.launch<br \/>\nfirework_rocket.shoot<br \/>\nfirework_rocket.twinkle<br \/>\nfirework_rocket.twinkle_far<br \/>\nfish.swim<br \/>\nfishing_bobber.retrieve<br \/>\nfishing_bobber.splash<br \/>\nfishing_bobber.throw<br \/>\nfox.aggro<br \/>\nfox.ambient<br \/>\nfox.bite<br \/>\nfox.death<br \/>\nfox.eat<br \/>\nfox.hurt<br \/>\nfox.screech<br \/>\nfox.sleep<br \/>\nfox.sniff<br \/>\nfox.spit<br \/>\nfox.teleport<br \/>\nfrog.ambient<br \/>\nfrog.death<br \/>\nfrog.eat<br \/>\nfrog.hurt<br \/>\nfrog.lay_spawn<br \/>\nfrog.long_jump<br \/>\nfrog.step<br \/>\nfrog.tongue<br \/>\ngeneric.big_fall<br \/>\ngeneric.burn<br \/>\ngeneric.death<br \/>\ngeneric.drink<br \/>\ngeneric.eat<br \/>\ngeneric.explode<br \/>\ngeneric.extinguish_fire<br \/>\ngeneric.hurt<br \/>\ngeneric.small_fall<br \/>\ngeneric.splash<br \/>\ngeneric.swim<br \/>\nghast.ambient<br \/>\nghast.death<br \/>\nghast.hurt<br \/>\nghast.scream<br \/>\nghast.shoot<br \/>\nghast.warn<br \/>\nghastling.ambient<br \/>\nghastling.death<br \/>\nghastling.hurt<br \/>\nghastling.spawn<br \/>\nglow_item_frame.add_item<br \/>\nglow_item_frame.break<br \/>\nglow_item_frame.place<br \/>\nglow_item_frame.remove_item<br \/>\nglow_item_frame.rotate_item<br \/>\nglow_squid.ambient<br \/>\nglow_squid.death<br \/>\nglow_squid.hurt<br \/>\nglow_squid.squirt<br \/>\ngoat.ambient<br \/>\ngoat.death<br \/>\ngoat.eat<br \/>\ngoat.horn_break<br \/>\ngoat.hurt<br \/>\ngoat.long_jump<br \/>\ngoat.milk<br \/>\ngoat.prepare_ram<br \/>\ngoat.ram_impact<br \/>\ngoat.screaming.ambient<br \/>\ngoat.screaming.death<br \/>\ngoat.screaming.eat<br \/>\ngoat.screaming.hurt<br \/>\ngoat.screaming.long_jump<br \/>\ngoat.screaming.milk<br \/>\ngoat.screaming.prepare_ram<br \/>\ngoat.screaming.ram_impact<br \/>\ngoat.step<br \/>\nguardian.ambient<br \/>\nguardian.ambient_land<br \/>\nguardian.attack<br \/>\nguardian.death<br \/>\nguardian.death_land<br \/>\nguardian.flop<br \/>\nguardian.hurt<br \/>\nguardian.hurt_land<br \/>\n&#8220;`<br \/>\n<\/details>\n<details>\n<summary>Entiity (h-p)<\/summary>\n<p>&#8220;`<br \/>\nhappy_ghast.ambient<br \/>\nhappy_ghast.death<br \/>\nhappy_ghast.equip<br \/>\nhappy_ghast.harness_goggles_down<br \/>\nhappy_ghast.harness_goggles_up<br \/>\nhappy_ghast.hurt<br \/>\nhappy_ghast.riding<br \/>\nhappy_ghast.unequip<br \/>\nhoglin.ambient<br \/>\nhoglin.angry<br \/>\nhoglin.attack<br \/>\nhoglin.converted_to_zombified<br \/>\nhoglin.death<br \/>\nhoglin.hurt<br \/>\nhoglin.retreat<br \/>\nhoglin.step<br \/>\nhorse.ambient<br \/>\nhorse.angry<br \/>\nhorse.armor<br \/>\nhorse.breathe<br \/>\nhorse.death<br \/>\nhorse.eat<br \/>\nhorse.gallop<br \/>\nhorse.hurt<br \/>\nhorse.jump<br \/>\nhorse.land<br \/>\nhorse.saddle<br \/>\nhorse.step<br \/>\nhorse.step_wood<br \/>\nhostile.big_fall<br \/>\nhostile.death<br \/>\nhostile.hurt<br \/>\nhostile.small_fall<br \/>\nhostile.splash<br \/>\nhostile.swim<br \/>\nhusk.ambient<br \/>\nhusk.converted_to_zombie<br \/>\nhusk.death<br \/>\nhusk.hurt<br \/>\nhusk.step<br \/>\nillusioner.ambient<br \/>\nillusioner.cast_spell<br \/>\nillusioner.death<br \/>\nillusioner.hurt<br \/>\nillusioner.mirror_move<br \/>\nillusioner.prepare_blindness<br \/>\nillusioner.prepare_mirror<br \/>\niron_golem.attack<br \/>\niron_golem.damage<br \/>\niron_golem.death<br \/>\niron_golem.hurt<br \/>\niron_golem.repair<br \/>\niron_golem.step<br \/>\nitem.break<br \/>\nitem.pickup<br \/>\nitem_frame.add_item<br \/>\nitem_frame.break<br \/>\nitem_frame.place<br \/>\nitem_frame.remove_item<br \/>\nitem_frame.rotate_item<br \/>\nlightning_bolt.impact<br \/>\nlightning_bolt.thunder<br \/>\nlingering_potion.throw<br \/>\nllama.ambient<br \/>\nllama.angry<br \/>\nllama.chest<br \/>\nllama.death<br \/>\nllama.eat<br \/>\nllama.hurt<br \/>\nllama.spit<br \/>\nllama.step<br \/>\nllama.swag<br \/>\nmagma_cube.death<br \/>\nmagma_cube.death_small<br \/>\nmagma_cube.hurt<br \/>\nmagma_cube.hurt_small<br \/>\nmagma_cube.jump<br \/>\nmagma_cube.squish<br \/>\nmagma_cube.squish_small<br \/>\nminecart.inside<br \/>\nminecart.inside.underwater<br \/>\nminecart.riding<br \/>\nmooshroom.convert<br \/>\nmooshroom.eat<br \/>\nmooshroom.milk<br \/>\nmooshroom.shear<br \/>\nmooshroom.suspicious_milk<br \/>\nmule.ambient<br \/>\nmule.angry<br \/>\nmule.chest<br \/>\nmule.death<br \/>\nmule.eat<br \/>\nmule.hurt<br \/>\nmule.jump<br \/>\nnautilus.ambient<br \/>\nnautilus.ambient_land<br \/>\nnautilus.dash<br \/>\nnautilus.dash_land<br \/>\nnautilus.dash_ready<br \/>\nnautilus.dash_ready_land<br \/>\nnautilus.death<br \/>\nnautilus.death_land<br \/>\nnautilus.eat<br \/>\nnautilus.hurt<br \/>\nnautilus.hurt_land<br \/>\nnautilus.riding<br \/>\nnautilus.swim<br \/>\nocelot.ambient<br \/>\nocelot.death<br \/>\nocelot.hurt<br \/>\npainting.break<br \/>\npainting.place<br \/>\npanda.aggressive_ambient<br \/>\npanda.ambient<br \/>\npanda.bite<br \/>\npanda.cant_breed<br \/>\npanda.death<br \/>\npanda.eat<br \/>\npanda.hurt<br \/>\npanda.pre_sneeze<br \/>\npanda.sneeze<br \/>\npanda.step<br \/>\npanda.worried_ambient<br \/>\nparched.ambient<br \/>\nparched.death<br \/>\nparched.hurt<br \/>\nparched.step<br \/>\nparrot.ambient<br \/>\nparrot.death<br \/>\nparrot.eat<br \/>\nparrot.fly<br \/>\nparrot.hurt<br \/>\nparrot.imitate.blaze<br \/>\nparrot.imitate.bogged<br \/>\nparrot.imitate.breeze<br \/>\nparrot.imitate.camel_husk<br \/>\nparrot.imitate.creaking<br \/>\nparrot.imitate.creeper<br \/>\nparrot.imitate.drowned<br \/>\nparrot.imitate.elder_guardian<br \/>\nparrot.imitate.ender_dragon<br \/>\nparrot.imitate.endermite<br \/>\nparrot.imitate.evoker<br \/>\nparrot.imitate.ghast<br \/>\nparrot.imitate.guardian<br \/>\nparrot.imitate.hoglin<br \/>\nparrot.imitate.husk<br \/>\nparrot.imitate.illusioner<br \/>\nparrot.imitate.magma_cube<br \/>\nparrot.imitate.parched<br \/>\nparrot.imitate.phantom<br \/>\nparrot.imitate.piglin<br \/>\nparrot.imitate.piglin_brute<br \/>\nparrot.imitate.pillager<br \/>\nparrot.imitate.ravager<br \/>\nparrot.imitate.shulker<br \/>\nparrot.imitate.silverfish<br \/>\nparrot.imitate.skeleton<br \/>\nparrot.imitate.slime<br \/>\nparrot.imitate.spider<br \/>\nparrot.imitate.stray<br \/>\nparrot.imitate.vex<br \/>\nparrot.imitate.vindicator<br \/>\nparrot.imitate.warden<br \/>\nparrot.imitate.witch<br \/>\nparrot.imitate.wither<br \/>\nparrot.imitate.wither_skeleton<br \/>\nparrot.imitate.zoglin<br \/>\nparrot.imitate.zombie<br \/>\nparrot.imitate.zombie_horse<br \/>\nparrot.imitate.zombie_nautilus<br \/>\nparrot.imitate.zombie_villager<br \/>\nparrot.step<br \/>\nphantom.ambient<br \/>\nphantom.bite<br \/>\nphantom.death<br \/>\nphantom.flap<br \/>\nphantom.hurt<br \/>\nphantom.swoop<br \/>\npig.ambient<br \/>\npig.death<br \/>\npig.hurt<br \/>\npig.saddle<br \/>\npig.step<br \/>\npiglin.admiring_item<br \/>\npiglin.ambient<br \/>\npiglin.angry<br \/>\npiglin.celebrate<br \/>\npiglin.converted_to_zombified<br \/>\npiglin.death<br \/>\npiglin.hurt<br \/>\npiglin.jealous<br \/>\npiglin.retreat<br \/>\npiglin.step<br \/>\npiglin_brute.ambient<br \/>\npiglin_brute.angry<br \/>\npiglin_brute.converted_to_zombified<br \/>\npiglin_brute.death<br \/>\npiglin_brute.hurt<br \/>\npiglin_brute.step<br \/>\npillager.ambient<br \/>\npillager.celebrate<br \/>\npillager.death<br \/>\npillager.hurt<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Entiity (p-z)<\/summary>\n<p>&#8220;`<br \/>\nplayer.attack.crit<br \/>\nplayer.attack.knockback<br \/>\nplayer.attack.nodamage<br \/>\nplayer.attack.strong<br \/>\nplayer.attack.sweep<br \/>\nplayer.attack.weak<br \/>\nplayer.big_fall<br \/>\nplayer.breath<br \/>\nplayer.burp<br \/>\nplayer.death<br \/>\nplayer.hurt<br \/>\nplayer.hurt_drown<br \/>\nplayer.hurt_freeze<br \/>\nplayer.hurt_on_fire<br \/>\nplayer.hurt_sweet_berry_bush<br \/>\nplayer.levelup<br \/>\nplayer.small_fall<br \/>\nplayer.splash<br \/>\nplayer.splash.high_speed<br \/>\nplayer.swim<br \/>\nplayer.teleport<br \/>\npolar_bear.ambient<br \/>\npolar_bear.ambient_baby<br \/>\npolar_bear.death<br \/>\npolar_bear.hurt<br \/>\npolar_bear.step<br \/>\npolar_bear.warning<br \/>\npuffer_fish.blow_out<br \/>\npuffer_fish.blow_up<br \/>\npuffer_fish.death<br \/>\npuffer_fish.flop<br \/>\npuffer_fish.hurt<br \/>\npuffer_fish.sting<br \/>\nrabbit.ambient<br \/>\nrabbit.attack<br \/>\nrabbit.death<br \/>\nrabbit.hurt<br \/>\nrabbit.jump<br \/>\nravager.ambient<br \/>\nravager.attack<br \/>\nravager.celebrate<br \/>\nravager.death<br \/>\nravager.hurt<br \/>\nravager.roar<br \/>\nravager.step<br \/>\nravager.stunned<br \/>\nsalmon.ambient<br \/>\nsalmon.death<br \/>\nsalmon.flop<br \/>\nsalmon.hurt<br \/>\nsheep.ambient<br \/>\nsheep.death<br \/>\nsheep.hurt<br \/>\nsheep.shear<br \/>\nsheep.step<br \/>\nshulker.ambient<br \/>\nshulker.close<br \/>\nshulker.death<br \/>\nshulker.hurt<br \/>\nshulker.hurt_closed<br \/>\nshulker.open<br \/>\nshulker.shoot<br \/>\nshulker.teleport<br \/>\nshulker_bullet.hit<br \/>\nshulker_bullet.hurt<br \/>\nsilverfish.ambient<br \/>\nsilverfish.death<br \/>\nsilverfish.hurt<br \/>\nsilverfish.step<br \/>\nskeleton.ambient<br \/>\nskeleton.converted_to_stray<br \/>\nskeleton.death<br \/>\nskeleton.hurt<br \/>\nskeleton.shoot<br \/>\nskeleton.step<br \/>\nskeleton_horse.ambient<br \/>\nskeleton_horse.ambient_water<br \/>\nskeleton_horse.death<br \/>\nskeleton_horse.gallop_water<br \/>\nskeleton_horse.hurt<br \/>\nskeleton_horse.jump_water<br \/>\nskeleton_horse.step_water<br \/>\nskeleton_horse.swim<br \/>\nslime.attack<br \/>\nslime.death<br \/>\nslime.death_small<br \/>\nslime.hurt<br \/>\nslime.hurt_small<br \/>\nslime.jump<br \/>\nslime.jump_small<br \/>\nslime.squish<br \/>\nslime.squish_small<br \/>\nsniffer.death<br \/>\nsniffer.digging<br \/>\nsniffer.digging_stop<br \/>\nsniffer.drop_seed<br \/>\nsniffer.eat<br \/>\nsniffer.happy<br \/>\nsniffer.hurt<br \/>\nsniffer.idle<br \/>\nsniffer.scenting<br \/>\nsniffer.searching<br \/>\nsniffer.sniffing<br \/>\nsniffer.step<br \/>\nsnow_golem.ambient<br \/>\nsnow_golem.death<br \/>\nsnow_golem.hurt<br \/>\nsnow_golem.shear<br \/>\nsnow_golem.shoot<br \/>\nsnowball.throw<br \/>\nspider.ambient<br \/>\nspider.death<br \/>\nspider.hurt<br \/>\nspider.step<br \/>\nsplash_potion.break<br \/>\nsplash_potion.throw<br \/>\nsquid.ambient<br \/>\nsquid.death<br \/>\nsquid.hurt<br \/>\nsquid.squirt<br \/>\nstray.ambient<br \/>\nstray.death<br \/>\nstray.hurt<br \/>\nstray.step<br \/>\nstrider.ambient<br \/>\nstrider.death<br \/>\nstrider.eat<br \/>\nstrider.happy<br \/>\nstrider.hurt<br \/>\nstrider.retreat<br \/>\nstrider.saddle<br \/>\nstrider.step<br \/>\nstrider.step_lava<br \/>\ntadpole.death<br \/>\ntadpole.flop<br \/>\ntadpole.grow_up<br \/>\ntadpole.hurt<br \/>\ntnt.primed<br \/>\ntropical_fish.ambient<br \/>\ntropical_fish.death<br \/>\ntropical_fish.flop<br \/>\ntropical_fish.hurt<br \/>\nturtle.ambient_land<br \/>\nturtle.death<br \/>\nturtle.death_baby<br \/>\nturtle.egg_break<br \/>\nturtle.egg_crack<br \/>\nturtle.egg_hatch<br \/>\nturtle.hurt<br \/>\nturtle.hurt_baby<br \/>\nturtle.lay_egg<br \/>\nturtle.shamble<br \/>\nturtle.shamble_baby<br \/>\nturtle.swim<br \/>\nvex.ambient<br \/>\nvex.charge<br \/>\nvex.death<br \/>\nvex.hurt<br \/>\nvillager.ambient<br \/>\nvillager.celebrate<br \/>\nvillager.death<br \/>\nvillager.hurt<br \/>\nvillager.no<br \/>\nvillager.trade<br \/>\nvillager.work_armorer<br \/>\nvillager.work_butcher<br \/>\nvillager.work_cartographer<br \/>\nvillager.work_cleric<br \/>\nvillager.work_farmer<br \/>\nvillager.work_fisherman<br \/>\nvillager.work_fletcher<br \/>\nvillager.work_leatherworker<br \/>\nvillager.work_librarian<br \/>\nvillager.work_mason<br \/>\nvillager.work_shepherd<br \/>\nvillager.work_toolsmith<br \/>\nvillager.work_weaponsmith<br \/>\nvillager.yes<br \/>\nvindicator.ambient<br \/>\nvindicator.celebrate<br \/>\nvindicator.death<br \/>\nvindicator.hurt<br \/>\nwandering_trader.ambient<br \/>\nwandering_trader.death<br \/>\nwandering_trader.disappeared<br \/>\nwandering_trader.drink_milk<br \/>\nwandering_trader.drink_potion<br \/>\nwandering_trader.hurt<br \/>\nwandering_trader.no<br \/>\nwandering_trader.reappeared<br \/>\nwandering_trader.trade<br \/>\nwandering_trader.yes<br \/>\nwarden.agitated<br \/>\nwarden.ambient<br \/>\nwarden.angry<br \/>\nwarden.attack_impact<br \/>\nwarden.death<br \/>\nwarden.dig<br \/>\nwarden.emerge<br \/>\nwarden.heartbeat<br \/>\nwarden.hurt<br \/>\nwarden.listening<br \/>\nwarden.listening_angry<br \/>\nwarden.nearby_close<br \/>\nwarden.nearby_closer<br \/>\nwarden.nearby_closest<br \/>\nwarden.roar<br \/>\nwarden.sniff<br \/>\nwarden.sonic_boom<br \/>\nwarden.sonic_charge<br \/>\nwarden.step<br \/>\nwarden.tendril_clicks<br \/>\nwind_charge.throw<br \/>\nwind_charge.wind_burst<br \/>\nwitch.ambient<br \/>\nwitch.celebrate<br \/>\nwitch.death<br \/>\nwitch.drink<br \/>\nwitch.hurt<br \/>\nwitch.throw<br \/>\nwither.ambient<br \/>\nwither.break_block<br \/>\nwither.death<br \/>\nwither.hurt<br \/>\nwither.shoot<br \/>\nwither.spawn<br \/>\nwither_skeleton.ambient<br \/>\nwither_skeleton.death<br \/>\nwither_skeleton.hurt<br \/>\nwither_skeleton.step<br \/>\nwolf.ambient<br \/>\nwolf.death<br \/>\nwolf.growl<br \/>\nwolf.hurt<br \/>\nwolf.pant<br \/>\nwolf.shake<br \/>\nwolf.step<br \/>\nwolf.whine<br \/>\nwolf_angry.ambient<br \/>\nwolf_angry.death<br \/>\nwolf_angry.growl<br \/>\nwolf_angry.hurt<br \/>\nwolf_angry.pant<br \/>\nwolf_angry.whine<br \/>\nwolf_big.ambient<br \/>\nwolf_big.death<br \/>\nwolf_big.growl<br \/>\nwolf_big.hurt<br \/>\nwolf_big.pant<br \/>\nwolf_big.whine<br \/>\nwolf_cute.ambient<br \/>\nwolf_cute.death<br \/>\nwolf_cute.growl<br \/>\nwolf_cute.hurt<br \/>\nwolf_cute.pant<br \/>\nwolf_cute.whine<br \/>\nwolf_grumpy.ambient<br \/>\nwolf_grumpy.death<br \/>\nwolf_grumpy.growl<br \/>\nwolf_grumpy.hurt<br \/>\nwolf_grumpy.pant<br \/>\nwolf_grumpy.whine<br \/>\nwolf_puglin.ambient<br \/>\nwolf_puglin.death<br \/>\nwolf_puglin.growl<br \/>\nwolf_puglin.hurt<br \/>\nwolf_puglin.pant<br \/>\nwolf_puglin.whine<br \/>\nwolf_sad.ambient<br \/>\nwolf_sad.death<br \/>\nwolf_sad.growl<br \/>\nwolf_sad.hurt<br \/>\nwolf_sad.pant<br \/>\nwolf_sad.whine<br \/>\nzoglin.ambient<br \/>\nzoglin.angry<br \/>\nzoglin.attack<br \/>\nzoglin.death<br \/>\nzoglin.hurt<br \/>\nzoglin.step<br \/>\nzombie.ambient<br \/>\nzombie.attack_iron_door<br \/>\nzombie.attack_wooden_door<br \/>\nzombie.break_wooden_door<br \/>\nzombie.converted_to_drowned<br \/>\nzombie.death<br \/>\nzombie.destroy_egg<br \/>\nzombie.hurt<br \/>\nzombie.infect<br \/>\nzombie.step<br \/>\nzombie_horse.ambient<br \/>\nzombie_horse.angry<br \/>\nzombie_horse.death<br \/>\nzombie_horse.eat<br \/>\nzombie_horse.hurt<br \/>\nzombie_nautilus.ambient<br \/>\nzombie_nautilus.ambient_land<br \/>\nzombie_nautilus.dash<br \/>\nzombie_nautilus.dash_land<br \/>\nzombie_nautilus.dash_ready<br \/>\nzombie_nautilus.dash_ready_land<br \/>\nzombie_nautilus.death<br \/>\nzombie_nautilus.death_land<br \/>\nzombie_nautilus.eat<br \/>\nzombie_nautilus.hurt<br \/>\nzombie_nautilus.hurt_land<br \/>\nzombie_nautilus.swim<br \/>\nzombie_villager.ambient<br \/>\nzombie_villager.converted<br \/>\nzombie_villager.cure<br \/>\nzombie_villager.death<br \/>\nzombie_villager.hurt<br \/>\nzombie_villager.step<br \/>\nzombified_piglin.ambient<br \/>\nzombified_piglin.angry<br \/>\nzombified_piglin.death<br \/>\nzombified_piglin.hurt<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Events<\/summary>\n<p>&#8220;`<br \/>\nmob_effect.bad_omen<br \/>\nmob_effect.raid_omen<br \/>\nmob_effect.trial_omen<br \/>\nraid.horn<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Items (a-l)<\/summary>\n<p>&#8220;`<br \/>\narmor.equip_chain<br \/>\narmor.equip_copper<br \/>\narmor.equip_diamond<br \/>\narmor.equip_elytra<br \/>\narmor.equip_generic<br \/>\narmor.equip_gold<br \/>\narmor.equip_iron<br \/>\narmor.equip_leather<br \/>\narmor.equip_nautilus<br \/>\narmor.equip_netherite<br \/>\narmor.equip_turtle<br \/>\narmor.equip_wolf<br \/>\narmor.unequip_nautilus<br \/>\narmor.unequip_wolf<br \/>\naxe.scrape<br \/>\naxe.strip<br \/>\naxe.wax_off<br \/>\nbone_meal.use<br \/>\nbook.page_turn<br \/>\nbook.put<br \/>\nbottle.empty<br \/>\nbottle.fill<br \/>\nbottle.fill_dragonbreath<br \/>\nbrush.brushing.generic<br \/>\nbrush.brushing.gravel<br \/>\nbrush.brushing.gravel.complete<br \/>\nbrush.brushing.sand<br \/>\nbrush.brushing.sand.complete<br \/>\nbucket.empty<br \/>\nbucket.empty_axolotl<br \/>\nbucket.empty_fish<br \/>\nbucket.empty_lava<br \/>\nbucket.empty_powder_snow<br \/>\nbucket.empty_tadpole<br \/>\nbucket.fill<br \/>\nbucket.fill_axolotl<br \/>\nbucket.fill_fish<br \/>\nbucket.fill_lava<br \/>\nbucket.fill_powder_snow<br \/>\nbucket.fill_tadpole<br \/>\nbundle.drop_contents<br \/>\nbundle.insert<br \/>\nbundle.insert_fail<br \/>\nbundle.remove_one<br \/>\nchorus_fruit.teleport<br \/>\ncrop.plant<br \/>\ncrossbow.hit<br \/>\ncrossbow.loading_end<br \/>\ncrossbow.loading_middle<br \/>\ncrossbow.loading_start<br \/>\ncrossbow.quick_charge_1<br \/>\ncrossbow.quick_charge_2<br \/>\ncrossbow.quick_charge_3<br \/>\ncrossbow.shoot<br \/>\ndye.use<br \/>\nelytra.flying<br \/>\nfirecharge.use<br \/>\nflintandsteel.use<br \/>\nglow_ink_sac.use<br \/>\ngoat_horn.sound.0<br \/>\ngoat_horn.sound.1<br \/>\ngoat_horn.sound.2<br \/>\ngoat_horn.sound.3<br \/>\ngoat_horn.sound.4<br \/>\ngoat_horn.sound.5<br \/>\ngoat_horn.sound.6<br \/>\ngoat_horn.sound.7<br \/>\nhoe.till<br \/>\nhoney_bottle.drink<br \/>\nhoneycomb.wax_on<br \/>\nhorse_armor.unequip<br \/>\nink_sac.use<br \/>\nlead.break<br \/>\nlead.tied<br \/>\nlead.untied<br \/>\nllama_carpet.unequip<br \/>\nlodestone_compass.lock<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Items (m-z)<\/summary>\n<p>&#8220;`<br \/>\nmace.smash_air<br \/>\nmace.smash_ground<br \/>\nmace.smash_ground_heavy<br \/>\nnautilus_saddle_equip<br \/>\nnautilus_saddle_underwater_equip<br \/>\nnether_wart.plant<br \/>\nominous_bottle.dispose<br \/>\nsaddle.unequip<br \/>\nshears.snip<br \/>\nshield.block<br \/>\nshield.break<br \/>\nshovel.flatten<br \/>\nspear.attack<br \/>\nspear.hit<br \/>\nspear.lunge_1<br \/>\nspear.lunge_2<br \/>\nspear.lunge_3<br \/>\nspear.use<br \/>\nspear_wood.attack<br \/>\nspear_wood.hit<br \/>\nspear_wood.use<br \/>\nspyglass.stop_using<br \/>\nspyglass.use<br \/>\ntotem.use<br \/>\ntrident.hit<br \/>\ntrident.hit_ground<br \/>\ntrident.return<br \/>\ntrident.riptide_1<br \/>\ntrident.riptide_2<br \/>\ntrident.riptide_3<br \/>\ntrident.throw<br \/>\ntrident.thunder<br \/>\nwolf_armor.break<br \/>\nwolf_armor.crack<br \/>\nwolf_armor.damage<br \/>\nwolf_armor.repair<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Music<\/summary>\n<p>&#8220;`<br \/>\nmusic.creative<br \/>\nmusic.credits<br \/>\nmusic.dragon<br \/>\nmusic.end<br \/>\nmusic.game<br \/>\nmusic.menu<br \/>\nmusic.nether.basalt_deltas<br \/>\nmusic.nether.crimson_forest<br \/>\nmusic.nether.nether_wastes<br \/>\nmusic.nether.soul_sand_valley<br \/>\nmusic.nether.warped_forest<br \/>\nmusic.overworld.badlands<br \/>\nmusic.overworld.bamboo_jungle<br \/>\nmusic.overworld.cherry_grove<br \/>\nmusic.overworld.deep_dark<br \/>\nmusic.overworld.desert<br \/>\nmusic.overworld.dripstone_caves<br \/>\nmusic.overworld.flower_forest<br \/>\nmusic.overworld.forest<br \/>\nmusic.overworld.frozen_peaks<br \/>\nmusic.overworld.grove<br \/>\nmusic.overworld.jagged_peaks<br \/>\nmusic.overworld.jungle<br \/>\nmusic.overworld.lush_caves<br \/>\nmusic.overworld.meadow<br \/>\nmusic.overworld.old_growth_taiga<br \/>\nmusic.overworld.snowy_slopes<br \/>\nmusic.overworld.sparse_jungle<br \/>\nmusic.overworld.stony_peaks<br \/>\nmusic.overworld.swamp<br \/>\nmusic.under_water<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Music Discs<\/summary>\n<p>&#8220;`<br \/>\nmusic_disc.11<br \/>\nmusic_disc.13<br \/>\nmusic_disc.5<br \/>\nmusic_disc.blocks<br \/>\nmusic_disc.cat<br \/>\nmusic_disc.chirp<br \/>\nmusic_disc.creator<br \/>\nmusic_disc.creator_music_box<br \/>\nmusic_disc.far<br \/>\nmusic_disc.lava_chicken<br \/>\nmusic_disc.mall<br \/>\nmusic_disc.mellohi<br \/>\nmusic_disc.otherside<br \/>\nmusic_disc.pigstep<br \/>\nmusic_disc.precipice<br \/>\nmusic_disc.relic<br \/>\nmusic_disc.stal<br \/>\nmusic_disc.strad<br \/>\nmusic_disc.tears<br \/>\nmusic_disc.wait<br \/>\nmusic_disc.ward<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Particle<\/summary>\n<p>&#8220;`<br \/>\nsoul_escape<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>Interface<\/summary>\n<p>&#8220;`<br \/>\nbutton.click<br \/>\ncartography_table.take_result<br \/>\nhud.bubble_pop<br \/>\nloom.select_pattern<br \/>\nloom.take_result<br \/>\nstonecutter.select_recipe<br \/>\nstonecutter.take_result<br \/>\ntoast.challenge_complete<br \/>\ntoast.in<br \/>\ntoast.out<br \/>\n&#8220;`<br \/>\n<\/details>\n<details>\n<summary>Weather<\/summary>\n<p>&#8220;`<br \/>\nend_flash<br \/>\nrain<br \/>\nrain.above<br \/>\n&#8220;`<br \/>\n<\/details>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>A simple resource pack that lets you change totem sounds by renaming them on an anvil! 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