{"id":157670,"date":"2026-06-09T16:11:23","date_gmt":"2026-06-09T13:11:23","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/toolforme\/"},"modified":"2026-06-09T16:11:23","modified_gmt":"2026-06-09T13:11:23","slug":"toolforme","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/toolforme\/","title":{"rendered":"ToolForme"},"content":{"rendered":"<p>When the mod&#8217;s keybind is pressed (O by default), if the item in the mainhand can be transformed (as determined by the Bindings config), it shall change form<\/p>\n<p> (See Gallery gif 1)<\/p>\n<p>A depleting timer called the Item Timer will appear behind the transformed item (itself, called the *Forme item*) to indicate when the *Forme Item* will transform back to its base form. Then, another timer called the Player Cooldown will end, allowing for the transformation ability to be activated again. Pressing the mod&#8217;s keybind while the Player Cooldown is not ready will display its remaining recharge time<\/p>\n<p>  &#8211; The *Forme item* is unbreakable<br \/>\n  &#8211; By default, the *Forme item*&#8217;s damage attribute is the damage attribute of the base item multiplied by x1.25 (this multiplier is configurable) (this entire feature can be disabled)<br \/>\n  &#8211; Any enchantments and custom names on the base item will transfer to the *Forme item* and back<br \/>\n  &#8211; The Item Timer and the Player Cooldown persist after being disconnected (they will be remembered)<\/p>\n<p>## Limitations<br \/>\n&#8211; Since the mod is based on having global timers, you cannot have an active *Forme item* that is able to transform further into another item<\/p>\n<p>&#8211; You cannot have multiple items transform at the same time, only one will be able to be transformed<\/p>\n<p>&#8211; In order to avoid having to extensively search the *Forme item* when the Item Timer finishes, and since the mod was made to be useful with only tools\/weapons, the mod attempts to lock the *Forme item* to the slot it was transformed in <\/p>\n<p>**Be warned:** there will 100% be mods that circumvent this (currently, the only such mod that has compat with Toolforme on this matter is Tool Belt). If the *Forme item* cannot be found, the mod makes the player responsible to find any *Forme item* to transform back into its base form; locking their transformation ability in the meantime. If the item disappears, welp let&#8217;s just hope that an operator is on so they can use `\/toolforme playerReset playername` \ud83d\ude1b<\/p>\n<p>**Note:** the default config runs this command when a player dies, so you&#8217;re only in trouble if the *Forme item* leaves the inventory by any other way <\/p>\n<p>&#8211; Since the mod&#8217;s Bindings config only handles item IDs without data components, there isn&#8217;t a way to handle items that rely on data components to be properly defined; such as modular items (think Tinker&#8217;s Construct)<\/p>\n<p>## Configanigans<br \/>\nHere is what you can modify in the config:<br \/>\n&#8211; Item Timer<br \/>\n&#8211; Player Cooldown<br \/>\n&#8211; Scaling (True by default)<\/p>\n<p>Whether or not to apply the mod&#8217;s intended scaling formula. If false, the damage attribute of the *Forme item* will remain untouched. the Multiplier config will have no effect<\/p>\n<p>&#8211; Multiplier (Default: x1.25)<br \/>\n&#8211; Bindings<\/p>\n<p>These are the specifications of what *Forme item* should be bound to what base items. Two formats exist: Regex and &#8220;super specific string that is formatted like a list&#8221; (see details in the actual config). Multiple base items can be bound to a *Forme item*<\/p>\n<p>&#8211; Death Reset (Enabled by default)<\/p>\n<p>If both the Item Timer and the Player Cooldown should be reset, as well as if the *Forme item* (if any) should be reverted to its base form upon player death<\/p>\n<p>&#8211; Loyalty Cooldowns<\/p>\n<p>In order to keep a thrown *Forme item* trident within its slot, I opted to use the technique used by Combat+ (https:\/\/modrinth.com\/mod\/combatplus-core)&#8217;s `keepLoyaltyTridents` functionality, but made the thrown trident cooldown configurable<br \/>\n<br \/><\/br><br \/>\n### Unrelated to the theme (disabled by default)<\/p>\n<p>&#8211; Riptide fix (Disabled by default)<\/p>\n<p>Imagine having a trident that allows having Riptide and Loyalty at the same time. Riptide when you&#8217;re in water, throw that thang when not in water. Unfortunately, I cannot provide the datapack that slaps some sense into the riptide component data to allow it to coexist with loyalty without making it non-disable-able, but I can make riptide tridents throwable :)) (that&#8217;s what it does)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Temporarily transform an item into another. Inspired by the &#8220;empowered state&#8221; mechanic in video games. Meant to be used with tools\/weapons<\/p>\n","protected":false},"featured_media":157671,"template":"","meta":{"_minecraft_slug":"toolforme","_minecraft_project_id":"s8yt0Flw","_minecraft_author":"ANormalRaft","_minecraft_license":"MIT","_minecraft_downloads":42,"_minecraft_follows":2,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"toolforme.zip","_minecraft_size_bytes":1561498,"_minecraft_version_count":2,"_minecraft_updated_at":"2026-05-16T15:13:41.380587Z","_minecraft_date_created":"2025-11-19T21:12:28.100571Z","_minecraft_date_modified":"2026-05-15T02:22:03.136975Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/toolforme","_minecraft_icon_attachment_id":157671,"_minecraft_imported_at":"2026-06-09T13:11:23+00:00","_minecraft_import_hash":"b4ba99507c18970d640ab645bec1c782","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[88,89,158,92],"mod_loader":[160],"minecraft_version":[37],"class_list":["post-157670","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-equipment","mod_category-game-mechanics","mod_category-neoforge","mod_category-utility","mod_loader-neoforge","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>ToolForme - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/toolforme\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"ToolForme - Minecraft\" \/>\n<meta property=\"og:description\" content=\"Temporarily transform an item into another. 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