{"id":156417,"date":"2026-06-09T15:31:51","date_gmt":"2026-06-09T12:31:51","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/timberz\/"},"modified":"2026-06-09T15:31:51","modified_gmt":"2026-06-09T12:31:51","slug":"timberz","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/timberz\/","title":{"rendered":"TimberZ"},"content":{"rendered":"<p>![Banner](https:\/\/cdn.modrinth.com\/data\/hjNMOOnF\/images\/e8fb857eda4377a96bcc794f13835ea85c83c126.png)<\/p>\n<p>&#8212;<\/p>\n<p>![paper](https:\/\/cdn.jsdelivr.net\/npm\/@intergrav\/devins-badges@3\/assets\/compact\/supported\/paper_vector.svg)<br \/>\n![purpur](https:\/\/cdn.jsdelivr.net\/npm\/@intergrav\/devins-badges@3\/assets\/compact\/supported\/purpur_vector.svg)<br \/>\n![github](https:\/\/github.com\/ZetaPlugins\/TimberZ)<br \/>\n![modrinth](https:\/\/modrinth.com\/project\/timberz)<br \/>\n![discord-plural](https:\/\/strassburger.org\/discord)<br \/>\n![gitbook](https:\/\/docs.zetaplugins.com\/timberz)<\/p>\n<p>TimberZ is a Minecraft plugin that let&#8217;s you cut down trees in an instant. You can either have it always active, toggleable, make special lumberjack axes or have a custom enchantment.<\/p>\n<p>## Features<br \/>\n&#8211; \u2705 Advanced Tree Detection<br \/>\n&#8211; \u2705 Custom Enchantment<br \/>\n&#8211; \u2705 Customizable Tree Types<br \/>\n&#8211; \u2705 Cutting down animation<br \/>\n&#8211; \u2705 Toggleable Timber mode<br \/>\n&#8211; \u2705 Custom item support<br \/>\n&#8211; \u2705 HEX Colors<br \/>\n&#8211; \u2705 Highly customizable<br \/>\n&#8211; \u2705 Easy setup<br \/>\n&#8211; \u2705 Multiple languages<\/p>\n<p>![TimberZ Tree animation](https:\/\/cdn.modrinth.com\/data\/hjNMOOnF\/images\/439113ea6d04cfadd68402423bc9e6c324dc0d30.webp)<\/p>\n<p>## Permissions<\/p>\n<p>&#8211; `timberz.usetimber` &#8211; Allows the player to use TimberZ. (true by default)<br \/>\n&#8211; `timberz.admin` &#8211; Allows the player to use admin commands. (Only for OPs by default)<\/p>\n<p>## Compatability<\/p>\n<p>### \u2705 PlaceholderAPI<\/p>\n<p>TimberZ supports PlaceholderAPI, allowing you to use placeholders in your messages and configurations:<\/p>\n<p>&#8211; `%timberz_can_timber%` &#8211; Returns true if the player can use TimberZ. This takes permissions, regions and other restrictions into account.<\/p>\n<p>### \u2705 WorldGuard<\/p>\n<p>TimberZ supports WorldGuard, allowing you to restrict TimberZ usage in certain regions. You can use the `timber` flag to allow or disallow TimberZ usage in a region.<\/p>\n<p>### \u2705 AuraSkills<\/p>\n<p>Using TimberZ with AuraSkills, gives players the correct amount of experience when cutting down trees. You can also add a custom XP multiplier to the TimberZ configuration file.<\/p>\n<p>## Configuration<\/p>\n<p>You can find the configuration files in the `plugins\/TimberZ` folder. The main configuration file is `config.yml`, and you can also find a `blocks.yml` file that contains the block mappings for logs, leaves, and saplings.<\/p>\n<details>\n<summary>config.yml<\/summary>\n<p>&#8220;`yml<br \/>\n#   _______ _           _                 ______<br \/>\n#  |__   __(_)         | |               |___  \/<br \/>\n#     | |   _ _ __ ___ | |__   ___ _ __     \/ \/<br \/>\n#     | |  | | &#8216;_ ` _ | &#8216;_  \/ _  &#8216;__|   \/ \/<br \/>\n#     | |  | | | | | | | |_) |  __\/ |     \/ \/__<br \/>\n#     |_|  |_|_| |_| |_|_.__\/ ___|_|    \/_____|<\/p>\n<p># === COLOR CODES ===<br \/>\n# This plugin supports old color codes like: &#038;c, &#038;l, &#038;o, etc.<br \/>\n# It also supports MiniMessage, a more advanced way to format messages:<br \/>\n# https:\/\/docs.advntr.dev\/minimessage\/format.html<br \/>\n# With MiniMessage, you can add HEX colors, gradients, hover and click events, etc.<\/p>\n<p># === GENERAL SETTINGS ===<\/p>\n<p># If set to true, TimberZ will check for updates and let you know if there&#8217;s a newer version<br \/>\ncheckForUpdates: true<\/p>\n<p># Set the language to any code found in the &#8220;lang&#8221; folder (don&#8217;t add the .yml extension)<br \/>\n# You can add your own language files. Use https:\/\/github.com\/ZetaPlugins\/TimberZ\/tree\/main\/src\/main\/resources\/lang\/en-US.yml as a template<br \/>\n# If you want to help translating the plugin, please refer to this article: https:\/\/docs.zetaplugins.com\/#contributing<br \/>\n#  | en-US | de-DE | pl-PL | ru-RU |<br \/>\nlang: &#8220;en-US&#8221;<\/p>\n<p># The accent color of the plugin. This color replaces %ac% in the lang files.<br \/>\naccentColor: &#8220;<#00D26A>&#8221;<\/p>\n<p># === TIMBER SETTINGS ===<\/p>\n<p># Regardless of the settings below, you can disallow TimberZ for a specific player by disallowing them the &#8220;timberz.usetimber&#8221; permission.<\/p>\n<p># If set to true, players can enable or disable timber mode by pressing F with a qualifying axe in hand<br \/>\ntoggleTimber: true<\/p>\n<p># If set to true, you can only use axes that have the &#8220;Timber&#8221; enchantment which can be applied like a normal Enchantment.<br \/>\nrequireCustomEnchant: true<\/p>\n<p># If set to true, you can only use axes with a customModelData value in the list below<br \/>\nrestrictAxeModelData: false<\/p>\n<p># If restrictAxeModelData is set to true, you can only use axes with a customModelData value in this list<br \/>\nallowedModelData:<br \/>\n  &#8211; 100<\/p>\n<p># If set to true, Leaves will decay instantly when cutting down a tree<br \/>\ninstantLeafDecay: true<\/p>\n<p># If set to true, TimberZ will replant the tree after cutting it down<br \/>\nreplant: true<\/p>\n<p># Modify how much durability is removed from the axe when cutting down a tree<br \/>\n# Formula: logCount * durabilityMultiplier<br \/>\ndurabilityMultiplier: 1.0<\/p>\n<p># The minimum durability the axe must have after cutting down a tree<br \/>\nminDurability: 10<\/p>\n<p># If set to true, Players will need to use an axe (defined in the blocks.yml file) to use TimberZ<br \/>\n# When this is set to false, you can no longer toggle TimberZ by pressing F<br \/>\nrequireAxeMaterial: true<\/p>\n<p># If set to true, you can insta mine leaves when the TimberZ conditions are met<br \/>\ninstaBreakLeavesWithTimber: false<\/p>\n<p># Send a message to the player when they try to use timber mode in a WorldGuard region that does not allow it<br \/>\nmessageOnRegionViolation: false<\/p>\n<p># If using AuraSkills, you can have a custom XP multiplier for the Foraging skill<br \/>\n# Example: If you set this to 2.0, players will receive double the XP for using TimberZ<br \/>\n# Example2: If you set this to 0.5, players will receive half the XP for using TimberZ<br \/>\nauraSkillsXPMultiplier: 1.0<\/p>\n<p># === TREE DETECTION ===<\/p>\n<p># Only change these settings if you know what you are doing!<br \/>\n# These are used to detect trees and their leaves and are already fine tuned.<\/p>\n<p>leavesSearchRadius: 4<br \/>\nmaxTreeSize: 500<br \/>\nmaxSearchRadius: 1<br \/>\ndiagonalSearchRange: 2<br \/>\nminLeavesRequired: 5<br \/>\nminLogsRequired: 3<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>blocks.yml<\/summary>\n<p>&#8220;`yml<br \/>\nlogToLeafMap:<br \/>\n  &#8211; &#8220;OAK_LOG:OAK_LEAVES&#8221;<br \/>\n  &#8211; &#8220;BIRCH_LOG:BIRCH_LEAVES&#8221;<br \/>\n  &#8211; &#8220;SPRUCE_LOG:SPRUCE_LEAVES&#8221;<br \/>\n  &#8211; &#8220;JUNGLE_LOG:JUNGLE_LEAVES&#8221;<br \/>\n  &#8211; &#8220;ACACIA_LOG:ACACIA_LEAVES&#8221;<br \/>\n  &#8211; &#8220;DARK_OAK_LOG:DARK_OAK_LEAVES&#8221;<br \/>\n  &#8211; &#8220;MANGROVE_LOG:MANGROVE_LEAVES&#8221;<br \/>\n  &#8211; &#8220;CHERRY_LOG:CHERRY_LEAVES&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_OAK_LOG:OAK_LEAVES&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_BIRCH_LOG:BIRCH_LEAVES&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_SPRUCE_LOG:SPRUCE_LEAVES&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_JUNGLE_LOG:JUNGLE_LEAVES&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_ACACIA_LOG:ACACIA_LEAVES&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_DARK_OAK_LOG:DARK_OAK_LEAVES&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_MANGROVE_LOG:MANGROVE_LEAVES&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_CHERRY_LOG:CHERRY_LEAVES&#8221;<br \/>\n  &#8211; &#8220;PALE_OAK_LOG:PALE_OAK_LEAVES&#8221;<\/p>\n<p>logToSaplingMap:<br \/>\n  &#8211; &#8220;OAK_LOG:OAK_SAPLING&#8221;<br \/>\n  &#8211; &#8220;BIRCH_LOG:BIRCH_SAPLING&#8221;<br \/>\n  &#8211; &#8220;SPRUCE_LOG:SPRUCE_SAPLING&#8221;<br \/>\n  &#8211; &#8220;JUNGLE_LOG:JUNGLE_SAPLING&#8221;<br \/>\n  &#8211; &#8220;ACACIA_LOG:ACACIA_SAPLING&#8221;<br \/>\n  &#8211; &#8220;DARK_OAK_LOG:DARK_OAK_SAPLING&#8221;<br \/>\n  &#8211; &#8220;MANGROVE_LOG:MANGROVE_PROPAGULE&#8221;<br \/>\n  &#8211; &#8220;CHERRY_LOG:CHERRY_SAPLING&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_OAK_LOG:OAK_SAPLING&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_BIRCH_LOG:BIRCH_SAPLING&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_SPRUCE_LOG:SPRUCE_SAPLING&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_JUNGLE_LOG:JUNGLE_SAPLING&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_ACACIA_LOG:ACACIA_SAPLING&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_DARK_OAK_LOG:DARK_OAK_SAPLING&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_MANGROVE_LOG:MANGROVE_PROPAGULE&#8221;<br \/>\n  &#8211; &#8220;STRIPPED_CHERRY_LOG:CHERRY_SAPLING&#8221;<br \/>\n  &#8211; &#8220;PALE_OAK_LOG:PALE_OAK_SAPLING&#8221;<\/p>\n<p>axes:<br \/>\n  &#8211; &#8220;WOODEN_AXE&#8221;<br \/>\n  &#8211; &#8220;STONE_AXE&#8221;<br \/>\n  &#8211; &#8220;GOLDEN_AXE&#8221;<br \/>\n  &#8211; &#8220;IRON_AXE&#8221;<br \/>\n  &#8211; &#8220;DIAMOND_AXE&#8221;<br \/>\n  &#8211; &#8220;NETHERITE_AXE&#8221;<br \/>\n&#8220;`<\/p>\n<\/details>\n<p>## Support<\/p>\n<p>If you need help with the setup of the plugin, or found a bug, you can join our discord here.<\/p>\n<p>![discord-plural](https:\/\/strassburger.org\/discord)<br \/>\n![gitbook](https:\/\/docs.zetaplugins.com\/timberz)<\/p>\n<p>&#8212;<\/p>\n<p>![Usage](https:\/\/bstats.org\/plugin\/bukkit\/TimberZ\/25743)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The best Lumberjack Axe (Treecapitator) plugin for 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