{"id":154863,"date":"2026-06-09T12:53:55","date_gmt":"2026-06-09T09:53:55","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/the-mob\/"},"modified":"2026-06-09T12:53:55","modified_gmt":"2026-06-09T09:53:55","slug":"the-mob","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/the-mob\/","title":{"rendered":"The Mob"},"content":{"rendered":"<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/SDxDjcAgPqE\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>TheMob is a high-performance custom mob and boss system for Paper \/ Spigot servers.<br \/>\nIt allows you to create powerful custom mobs and multi-phase bosses using simple YAML configuration files \u2013 no coding required.<br \/>\nThe plugin is designed for RPG servers, events, dungeons and PvE-focused gameplay, with a strong focus on performance and scalability.\u200b<\/p>\n<p>Tebex | Github | Gitbook | Patreon<\/p>\n<p>\u2728 Key Features<\/p>\n<p>YAML-Based Custom Mobs<\/p>\n<p>    Define mobs entirely via YAML<br \/>\n    Including Custom Heads with Base64 String<br \/>\n    Clean and predictable configuration structure<br \/>\n    Custom stats, attributes and equipmen<\/p>\n<p>Boss System with Phases<\/p>\n<details>\n<summary>Spoiler<\/summary>\n<p>![BossPhase](https:\/\/3o3y.gitbook.io\/the-mob\/~gitbook\/image?url=https%3A%2F%2F614325371-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Ft467EVEwf9LG0VpfFqnp%252Fuploads%252FP3iAQHhssw3ODVrDr18i%252FBP.png%3Falt%3Dmedia%26token%3D85b14024-6400-4369-b826-a52863bd02bc&#038;width=768&#038;dpr=1&#038;quality=100&#038;sign=daf2aa96&#038;sv=2)<\/p>\n<\/details>\n<p>    Multi-phase bosses based on HP percentage<br \/>\n    Minion support<br \/>\n    BossBar integration<br \/>\n    Phase messages, effects and abilities<\/p>\n<p>Radar &#038; Navigation HUD<\/p>\n<p>    Player-specific BossBar HUD<br \/>\n    Directional compass display<br \/>\n    Detects nearby mobs within a radius<br \/>\n    Priority-based threat detection<\/p>\n<p>\u23f1 Auto-Spawn System<\/p>\n<details>\n<summary>Spoiler<\/summary>\n<p>![Autospawn](https:\/\/3o3y.gitbook.io\/the-mob\/~gitbook\/image?url=https%3A%2F%2F614325371-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Ft467EVEwf9LG0VpfFqnp%252Fuploads%252FUb8472uQu7dzGkPKVLaG%252Flifecycle.png%3Falt%3Dmedia%26token%3D0a3992db-5622-46f3-ae4a-9c693170951e&#038;width=768&#038;dpr=1&#038;quality=100&#038;sign=23caba15&#038;sv=2)<\/p>\n<\/details>\n<p>Designed for performance and fairness<\/p>\n<p>    Chunk-aware Hot \/ Cold Zone logic<\/p>\n<p>    Spawns activate only when players enter<\/p>\n<p>    Spawn cycles pause automatically when players leave<\/p>\n<p>    Hard spawn limits (no refill spawning)<\/p>\n<p>    Prevents:<\/p>\n<p>        Endless spawning<\/p>\n<p>        AFK farming<\/p>\n<p>        Kill-speed exploits<\/p>\n<p>        When players leave, the world rests.<\/p>\n<p>        When they return, it feels alive again.<\/p>\n<p>Player Stats GUI<\/p>\n<p>    In-game stats menu<\/p>\n<p>    No permissions required for basic access<\/p>\n<p>    Player-friendly by default<\/p>\n<p>\u26a1 Performance-First Design<\/p>\n<p>    Event-driven logic (no global polling)<\/p>\n<p>    Optimized for high player counts<\/p>\n<p>    Radius-limited entity scans<\/p>\n<p>    No forced chunk loading<\/p>\n<p>\u2705 Tested Scenarios (v1.5)<\/p>\n<p>TheMob v1.5 has been tested under real server conditions with the following results:<\/p>\n<p>\u2714 20+ concurrent players<\/p>\n<p>\u2714 400+ active custom mobs<\/p>\n<p>\u2714 Multiple bosses running simultaneously<\/p>\n<p>\u2714 Stable TPS on Paper 1.21.10<\/p>\n<p>\u2714 No forced chunk loading<\/p>\n<p>\u2714 No spawn refill abuse or AFK farming<\/p>\n<p>The system remains stable during:<\/p>\n<p>    Player joins &#038; leaves<\/p>\n<p>    Boss phase transitions<\/p>\n<p>    Auto-spawn hot\/cold state changes<\/p>\n<p>    \/mob reload without server restart<\/p>\n<p>Commands (v1.5)<\/p>\n<p>&#8220;`<br \/>\nCore Commands<\/p>\n<p>\/mob reload<\/p>\n<p>\/mob spawn <mob-id><\/p>\n<p>\/mob killall<\/p>\n<p>\/stats<\/p>\n<p>Auto-Spawn Management<\/p>\n<p>\/mob set autospawn <mob-id> <seconds> <maxSpawns><\/p>\n<p>\/mob set randomradius <mob-id> <seconds> <maxSpawns> <minRadius> <maxRadius><\/p>\n<p>\/mob set followplayer <player> <mob-id> <seconds> <maxSpawns> <onetime\/endless> <minDistance> <maxDistance> <message><\/p>\n<p>\/mob set randomworld <mob-id> <seconds> <maxSpawns> <onetime\/endless> <message-timer> <message><\/p>\n<p>Deleting Spawns<\/p>\n<p>\/mob del autospawn <mob-id><\/p>\n<p>\/mob del randomradius <mob-id><\/p>\n<p>\/mob del followplayer <player> <mob-id><\/p>\n<p>\/mob del randomworld <world> <mob-id><\/p>\n<p>Listing &#038; Utilities<\/p>\n<p>\/mob list autospawn<\/p>\n<p>\/mob list all<\/p>\n<p>\/mob toggle hud<\/p>\n<p>Legacy Alias (still supported)<\/p>\n<p>\/mob autospawn <mob-id> <seconds> <maxSpawns><br \/>\n&#8220;`<\/p>\n<p>Permissions (v1.5)<\/p>\n<p>Permission Description<\/p>\n<p>&#8220;`<\/p>\n<p>themob.spawn Manually spawn custom mobs<\/p>\n<p>themob.spawn.set Create, delete and manage auto-spawns<\/p>\n<p>themob.killall Remove all custom mobs instantly<\/p>\n<p>themob.reload Reload TheMob without server restart<\/p>\n<p>themob.stats Open the player stats GUI (optional\/future use)<br \/>\n&#8220;`<\/p>\n<p>\u2714 Permissions are cleanly separated<\/p>\n<p>\u2714 Safe for admin \/ moderator delegation<\/p>\n<p>\u2714 No permission required for basic player features (Stats GUI, HUD toggle)<\/p>\n<p>Example Configuration<\/p>\n<p>&#8220;`<br \/>\nmob-id: zombie_boss<br \/>\ntype: ZOMBIE<\/p>\n<p>stats:<br \/>\n  health: 500<br \/>\n  damage: 12<\/p>\n<p>phases:  # This will count the mob as a Boss<br \/>\n  phase_2:<br \/>\n   at-health: 50<br \/>\n   effects:<br \/>\n     &#8211; INCREASE_DAMAGE<br \/>\n&#8220;`<\/p>\n<p>Documentation<br \/>\nFull documentation available here<br \/>\nIncludes:<\/p>\n<p>    Installation guide<\/p>\n<p>    Mob &#038; boss configuration<\/p>\n<p>    Radar system<\/p>\n<p>    Commands &#038; permissions<\/p>\n<p>    Best practices<\/p>\n<p>\u2699\ufe0f Requirements<\/p>\n<p>    Paper \/ Spigot 1.21.10<\/p>\n<p>    Java 21 recommended<\/p>\n<p>Use Cases<\/p>\n<p>\u2714 RPG Servers<\/p>\n<p>\u2714 Boss Events<\/p>\n<p>\u2714 Dungeons<\/p>\n<p>\u2714 Hardcore \/ Purge Servers<\/p>\n<p>\u2714 Custom PvE Content<\/p>\n<p>Support &#038; Feedback<\/p>\n<p>This plugin is actively developed.<\/p>\n<p>Feedback, bug reports and feature suggestions are welcome.<\/p>\n<p>Final Notes<\/p>\n<p>TheMob is built for server owners who want:<\/p>\n<p>    Powerful custom mobs without coding<\/p>\n<p>    Boss fights with real mechanics<\/p>\n<p>    Strong performance<\/p>\n<p>    Clean administration<\/p>\n<p>If you value control, performance and scalability, this plugin is for you.<\/p>\n<p>Thanks for the first 100 downloads! \u2764\ufe0f<\/p>\n<p>If you test this plugin on a live server, I\u2019d love to hear feedback or suggestions. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mob Framework | YAML | Boss Phases | Radar HUD | AutoSpawn | Player Stats | 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