{"id":15263,"date":"2026-05-31T21:22:29","date_gmt":"2026-05-31T18:22:29","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/animatedarchitecture\/"},"modified":"2026-05-31T21:22:29","modified_gmt":"2026-05-31T18:22:29","slug":"animatedarchitecture","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/animatedarchitecture\/","title":{"rendered":"AnimatedArchitecture"},"content":{"rendered":"<p># AnimatedArchitecture<\/p>\n<p>![](https:\/\/jitpack.io\/#PimvanderLoos\/AnimatedArchitecture)<\/p>\n<p>AnimatedArchitecture is a plugin for the Minecraft server mod Spigot. Its aim is to enhance your<br \/>\nserver with animated blocks that can be used to create many kinds of animated architectural structures.<\/p>\n<p>AnimatedArchitecture is a rewrite of the old BigDoors plugin. You can find the legacy BigDoors plugin<br \/>\nhere.<\/p>\n<p>## Preview<\/p>\n<p>![AnimatedArchitecture Showcase](https:\/\/www.youtube.com\/watch?v=45TwFLBv8yY)<br \/>\n(Click the image to go to YouTube and watch the video)<\/p>\n<p>## Supported structure types<br \/>\nThe following structure types are currently supported:<br \/>\n&#8211; Big Doors<br \/>\n&#8211; Clocks that display the in-game time<br \/>\n&#8211; Drawbridges<br \/>\n&#8211; Flags<br \/>\n&#8211; Garage Doors<br \/>\n&#8211; Portcullises<br \/>\n&#8211; Revolving Doors<br \/>\n&#8211; Sliding Doors<br \/>\n&#8211; Windmills<\/p>\n<p>## Using AnimatedArchitecture<\/p>\n<p>### Requirements:<\/p>\n<p>* Java 21+<br \/>\n* A Spigot server (or a fork of Spigot) for Minecraft 1.20+<br \/>\n* Vault<\/p>\n<p>### Installation:<\/p>\n<p>* Grab the files of the latest release. You will need<br \/>\n  to grab the `AnimatedArchitecture-Spigot.jar` file.<br \/>\n* Place the `AnimatedArchitecture-Spigot.jar` in the plugins directory of your server.<br \/>\n* (Re)start your server.<br \/>\n* Optionally, configure the plugin to your liking by editing the config files in the newly generated<br \/>\n  `AnimatedArchitecture` folder.<\/p>\n<p>### Importing BigDoors&#8217; Database<\/p>\n<p>As of release Alpha 0.1.8.44, BigDoors has a command that allows<br \/>\nyou to export the old database to the new format. Newer versions may contain additional improvements to the export<br \/>\nprocess, so it is recommended to use the latest version of BigDoors to export your database.<\/p>\n<p>While running a supported version, you can run the `BigDoors PrepareDatabaseForV2` command <b>in<br \/>\nthe console<\/b> to export the database. Read the output in the console to see if everything was exported correctly.<br \/>\nRunning this command does not affect the existing database for BigDoors.<\/p>\n<p>After the export process has completed, you can copy the new `structures.db` file out of the `BigDoors` folder into<br \/>\nthe `AnimatedArchitecture` folder. You will now be able to use the structures you created in BigDoors!<\/p>\n<p>Please note that the export process may not always produce a perfect conversion, potentially leading to minor<br \/>\ninconsistencies, such as incorrect opening directions under certain circumstances. Despite these occasional<br \/>\ndiscrepancies, the majority of exported structures should function properly. Any errors can be easily rectified in-game<br \/>\nusing available commands or the menu.<\/p>\n<p>## Add-ons<br \/>\n&#8211; AnimatedPhysics (Created by bonn2) It adds collisions to the animated blocks!<\/p>\n<p>## Translations<\/p>\n<p>### Official translations<\/p>\n<p>Official translations are managed through Weblate:<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/hosted.weblate.org\/widgets\/AnimatedArchitecture\/-\/multi-auto.svg\" alt=\"Translation status\" \/><\/p>\n<p>### Custom translations<\/p>\n<p>By default, the plugin will use the messages from `localization\/translations.bundle`.<br \/>\nThis file is regenerated every time the plugin restart, so please do not edit this file manually.<\/p>\n<p>All translation keys used by the plugin are also written to a `localization\/translations.properties` file.<\/br><br \/>\nWhen you provide one or more keys with a value, the plugin will create a new file the next time it restarts:<br \/>\n`localization\/translations_patched.properties`. This file contains the same data as the &#8216;base&#8217; bundle, except for any<br \/>\nlines you changed in the properties file.<\/br><br \/>\nTo put it simply, you can override any of the official translations using the properties file.<\/p>\n<p>One thing to keep in mind when trying to override translations is that it respects the locale entry.<br \/>\nThis means that the `translations.properties` file only overrides the base localization messages.<br \/>\nThe way the localization system works, is that it first tries to get the translated message from the locale defined in<br \/>\nthe config, and, if that does not exist, from the base localization file.<\/p>\n<p>For example, if you set the locale to `nl_NL` (Dutch) in the config, the plugin will try to retrieve messages from<br \/>\n`translations_nl_NL.properties` first. If no value is provided for the key the plugin is looking for, it will try the<br \/>\n`translations.properties` file next.<\/p>\n<p>So, if you have set your locale to `nl_NL` in the config and want to override the default translations,<br \/>\nfollow these steps:<\/p>\n<p>1) Copy `translations.properties` to `translations_nl_NL.properties`.<br \/>\n2) Apply the changes you wish to make.<br \/>\n    * You can check the files in `localization\/translations.bundle` to see the current translations.<br \/>\n3) Restart either the server or the plugin.<br \/>\n    * You can restart the plugin with `\/AnimatedArchitecture restart`<\/p>\n<p>## Compiling AnimatedArchitecture<\/p>\n<p>Compilation requirements:<\/p>\n<p>* Java 21+<br \/>\n* Maven<\/p>\n<p>You can then compile the project by running the following command in this directory:<\/p>\n<p>&#8220;`mvn package&#8220;`<\/p>\n<p>To also run all the tests, static analysis tools etc., you can run the following command:<\/p>\n<p>&#8220;`mvn -P=errorprone test package checkstyle:checkstyle pmd:check&#8220;`<\/p>\n<p>The `AnimatedArchitecture-Spigot.jar` file can then be found<br \/>\nin `animatedarchitecture-spigot\/spigot-core\/target\/AnimatedArchitecture-Spigot.jar`.<\/br><br \/>\nThe jars for each structure type can be found in `structures\/StructuresOutput\/<StructureType>.jar`.<\/p>\n<p>## Developers<\/p>\n<p>This project can be included as a dependency using JitPack.<\/p>\n<p>For the `artifactId` field, you can use any of the `core` modules. For the following examples below, we will<br \/>\nuse `spigot-core`. This module contains the implementations for the Spigot platform, as well as some utility methods and<br \/>\nclasses that make it easier to work with.<\/p>\n<p>You could also use `animatedarchitecture-core` if you wish to only use the API and not the Spigot platform.<\/p>\n<p>### Maven<\/p>\n<p>&#8220;`xml<\/p>\n<p><repositories><br \/>\n    <repository><br \/>\n        <id>jitpack.io<\/id><br \/>\n        <url>https:\/\/jitpack.io<\/url><br \/>\n    <\/repository><br \/>\n<\/repositories><br \/>\n&#8220;`<\/p>\n<p>&#8220;`xml<\/p>\n<p><dependencies><br \/>\n    <dependency><br \/>\n        <groupId>com.github.PimvanderLoos.AnimatedArchitecture<\/groupId><br \/>\n        <artifactId>spigot-core<\/artifactId><br \/>\n        <version>0.7.2<\/version><br \/>\n        <scope>provided<\/scope><br \/>\n    <\/dependency><br \/>\n<\/dependencies><br \/>\n&#8220;`<\/p>\n<p>### Gradle<\/p>\n<p>&#8220;`gradle<br \/>\nrepositories {<br \/>\n    maven { url &#8220;https:\/\/jitpack.io\/&#8221; }<br \/>\n}<\/p>\n<p>dependencies {<br \/>\n    compileOnly(&#8220;com.github.PimvanderLoos.AnimatedArchitecture&#8221;, &#8220;spigot-core&#8221;, &#8220;0.7.2&#8221;)<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>### Documentation<\/p>\n<p>The javadocs for this project can be found here.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>BigDoors v2: Create big, ANIMATED doors, drawbridges, portcullises, flags, windmills, and more!<\/p>\n","protected":false},"featured_media":15264,"template":"","meta":{"_minecraft_slug":"animatedarchitecture","_minecraft_project_id":"snaj8lvu","_minecraft_author":"PimvanderLoos","_minecraft_license":"GPL-3.0-only","_minecraft_downloads":1358,"_minecraft_follows":34,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"animatedarchitecture.zip","_minecraft_size_bytes":13924946,"_minecraft_version_count":4,"_minecraft_updated_at":"2026-05-16T07:32:44.833683Z","_minecraft_date_created":"2023-05-23T23:55:22.542260Z","_minecraft_date_modified":"2025-03-15T12:20:55.719576Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/animatedarchitecture","_minecraft_icon_attachment_id":15264,"_minecraft_imported_at":"2026-05-31T18:22:30+00:00","_minecraft_import_hash":"3d280e3704aa71f15fb8e2694ef9cdb8","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,156,89,127,128,129,123,92],"mod_loader":[132,133,134],"minecraft_version":[58,59,36,60,93,94,101,102,62,37,73,74,38,78,79],"class_list":["post-15263","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-decoration","mod_category-game-mechanics","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_category-technology","mod_category-utility","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-19-4","minecraft_version-1-20","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-3","minecraft_version-1-20-4","minecraft_version-1-20-5","minecraft_version-1-20-6","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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