{"id":152451,"date":"2026-06-09T08:17:18","date_gmt":"2026-06-09T05:17:18","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/teamlifebind\/"},"modified":"2026-06-09T08:17:18","modified_gmt":"2026-06-09T05:17:18","slug":"teamlifebind","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/teamlifebind\/","title":{"rendered":"TeamLifeBind"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"500\" alt=\"cm_teamlifebind\" src=\"https:\/\/github.com\/user-attachments\/assets\/13d8c04d-9582-46cb-9576-8a81c67ee8f2\" \/><\/p>\n<p># TeamLifeBind<\/p>\n<p>TeamLifeBind \u662f\u4e00\u4e2a\u9762\u5411 Minecraft \u7684\u56e2\u961f\u751f\u5b58\u5bf9\u6297\u73a9\u6cd5\uff0c\u6838\u5fc3\u89c4\u5219\u662f\u201c\u961f\u53cb\u5171\u4eab\u751f\u6b7b\uff0c\u4e00\u4eba\u6b7b\u4ea1\uff0c\u5168\u961f\u8fde\u5750\u201d\u3002<br \/>\nTeamLifeBind is a Minecraft team survival PvP mode built around shared lives: when one teammate dies, the whole team is wiped.<\/p>\n<p>\u6700\u4f4e\u4e24\u4e2a\u4eba\uff0c\u63a8\u8350\u56db\u4e2a\u4eba\u53ca\u4ee5\u4e0a\u4eba\u6570\u6e38\u73a9\uff0c\u540e\u7eed\u4f1a\u6dfb\u52a0\u66f4\u591a\u7684\u9053\u5177\u4ee5\u53ca\u673a\u5236<br \/>\nA minimum of two people, recommended for four or more players. More items and mechanics will be added later.<\/p>\n<p>\u8fd9\u4e2a\u4ed3\u5e93\u540c\u65f6\u7ef4\u62a4 `Paper`\u3001`Fabric`\u3001`Forge`\u3001`NeoForge` \u56db\u4e2a\u5e73\u53f0\u5b9e\u73b0\uff0c\u5e76\u901a\u8fc7 `common` \u6a21\u5757\u5171\u4eab\u6838\u5fc3\u89c4\u5219\u3001\u8bed\u8a00\u6587\u672c\u548c\u90e8\u5206\u901a\u7528\u903b\u8f91\u3002<br \/>\nThis repository ships synchronized implementations for `Paper`, `Fabric`, `Forge`, and `NeoForge`, with a `common` module for the core rules, language assets, and shared logic.<\/p>\n<p>## \u7279\u6027\u901f\u89c8 \/ Feature Highlights<\/p>\n<p>&#8211; \u652f\u6301 `2-32` \u961f\uff0c\u5f00\u5c40\u4f1a\u4e3a\u6bcf\u652f\u961f\u4f0d\u5206\u914d\u72ec\u7acb\u51fa\u751f\u533a\u3002<br \/>\n  Supports `2-32` teams, with a dedicated spawn area assigned to each team at match start.<br \/>\n&#8211; \u751f\u547d\u7ed1\u5b9a\u89c4\u5219\uff1a\u4efb\u610f\u4e00\u540d\u961f\u5458\u6b7b\u4ea1\uff0c\u4f1a\u89e6\u53d1\u6574\u961f\u6dd8\u6c70\u3002<br \/>\n  Shared-life rule: a single teammate death wipes the entire team.<br \/>\n&#8211; \u5927\u5385\u51c6\u5907\u6d41\uff1a\u73a9\u5bb6\u5728\u5927\u5385\u5f85\u547d\uff0c\u4f7f\u7528 `\/tlb ready` \u540e\u8fdb\u5165\u81ea\u52a8\u5f00\u5c40\u5012\u8ba1\u65f6\u3002<br \/>\n  Lobby-ready flow: players wait in the lobby, use `\/tlb ready`, and then trigger an automatic start countdown.<br \/>\n&#8211; \u8fdb\u5165\u6bd4\u8d5b\u573a\u5730\u540e\u4f1a\u6709 `10` \u79d2\u89c2\u5bdf\u9636\u6bb5\uff0c\u6b64\u9636\u6bb5\u53ea\u80fd\u8f6c\u89c6\u89d2\u3001\u4e0d\u80fd\u79fb\u52a8\u3002<br \/>\n  After entering the battle area, players get a `10` second observation phase where they can look around but cannot move.<br \/>\n&#8211; \u9ed8\u8ba4\u542f\u7528\u7981\u590d\u6d3b\u7ef4\u5ea6\u673a\u5236\uff0c\u5728\u914d\u7f6e\u7684\u7ef4\u5ea6\u4e2d\u6b7b\u4ea1\u4f1a\u76f4\u63a5\u53d8\u4e3a\u65c1\u89c2\u8005\u6dd8\u6c70\u3002<br \/>\n  No-respawn dimensions are enabled by default: dying there eliminates the player into spectator mode.<br \/>\n&#8211; \u81ea\u5e26\u5927\u5385\u83dc\u5355\u3001\u8ba1\u5206\u677f\u3001Tab \u4fe1\u606f\u3001\u961f\u4f0d\u901a\u62a5\u7b49 UI\uff0c\u5e76\u5df2\u5bf9\u9f50\u56db\u4e2a\u5e73\u53f0\u8868\u73b0\u3002<br \/>\n  Includes a built-in lobby menu, scoreboard, tab display, and team announcements, aligned across all four platforms.<br \/>\n&#8211; \u80dc\u5229\u6761\u4ef6\u9ed8\u8ba4\u4e3a\u201c\u9996\u652f\u51fb\u6740\u672b\u5f71\u9f99\u7684\u961f\u4f0d\u83b7\u80dc\u201d\u3002<br \/>\n  The default win condition is \u201cthe first team to kill the Ender Dragon wins.\u201d<\/p>\n<p>## \u5bf9\u5c40\u6d41\u7a0b \/ Match Flow<\/p>\n<p>1. \u73a9\u5bb6\u8fdb\u5165\u5927\u5385\u5e76\u4f7f\u7528\u5927\u5385\u83dc\u5355\u6216 `\/tlb ready` \u51c6\u5907\u3002<br \/>\n   Players enter the lobby and ready up through the lobby menu or `\/tlb ready`.<br \/>\n2. \u6240\u6709\u4eba\u51c6\u5907\u5b8c\u6210\u540e\uff0c\u7cfb\u7edf\u5f00\u59cb\u5f00\u5c40\u5012\u8ba1\u65f6\u3002<br \/>\n   Once everyone is ready, the start countdown begins.<br \/>\n3. \u5012\u8ba1\u65f6\u7ed3\u675f\u540e\uff0c\u6240\u6709\u73a9\u5bb6\u88ab\u4f20\u9001\u5230\u6bd4\u8d5b\u533a\u57df\u3002<br \/>\n   When the countdown finishes, all players are teleported into the battle area.<br \/>\n4. \u8fdb\u573a\u540e\u5148\u8fdb\u5165 `10` \u79d2\u89c2\u5bdf\u9636\u6bb5\uff0c\u65b9\u4fbf\u786e\u8ba4\u5730\u5f62\u548c\u5468\u8fb9\u73af\u5883\u3002<br \/>\n   Players then enter a `10` second observation phase to inspect terrain and surroundings.<br \/>\n5. \u89c2\u5bdf\u9636\u6bb5\u7ed3\u675f\u540e\uff0c\u6b63\u5f0f\u5f00\u653e\u79fb\u52a8\u4e0e\u6218\u6597\u3002<br \/>\n   When the observation phase ends, movement and combat are fully enabled.<br \/>\n6. \u63a8\u8fdb\u8d44\u6e90\u4e0e\u6218\u6597\uff0c\u76f4\u5230\u53ea\u5269\u6700\u540e\u8d62\u5bb6\uff0c\u6216\u6709\u961f\u4f0d\u51fb\u6740\u672b\u5f71\u9f99\u3002<br \/>\n   Teams gather resources and fight until one winner remains or a team kills the Ender Dragon.<\/p>\n<p>## \u5e73\u53f0\u4e0e\u76ee\u5f55 \/ Platforms and Layout<\/p>\n<p>&#8211; `common`<br \/>\n  \u516c\u5171\u89c4\u5219\u5c42\uff0c\u5305\u542b `TeamLifeBindEngine`\u3001\u8840\u91cf\u9884\u8bbe\u3001\u8bed\u8a00\u6587\u672c\u7b49\u5171\u4eab\u903b\u8f91\u3002<br \/>\n  Shared rules layer containing `TeamLifeBindEngine`, health presets, language assets, and other common logic.<br \/>\n&#8211; `paper`<br \/>\n  Paper \u63d2\u4ef6\u5b9e\u73b0\uff0c\u4f7f\u7528\u63d2\u4ef6\u914d\u7f6e\u548c\u6bcf\u5c40\u72ec\u7acb\u6bd4\u8d5b\u4e16\u754c\u3002<br \/>\n  Paper plugin implementation using plugin config and a fresh match world per round.<br \/>\n&#8211; `fabric`<br \/>\n  Fabric \u6a21\u7ec4\u5b9e\u73b0\uff0c\u4f7f\u7528\u4e13\u7528\u5927\u5385\/\u6218\u6597\u7ef4\u5ea6\u548c\u6a21\u7ec4\u914d\u7f6e\u6587\u4ef6\u3002<br \/>\n  Fabric mod implementation using dedicated lobby\/battle dimensions and a mod config file.<br \/>\n&#8211; `forge`<br \/>\n  Forge \u6a21\u7ec4\u5b9e\u73b0\uff0c\u7ed3\u6784\u4e0e Fabric\/NeoForge \u57fa\u672c\u540c\u6b65\u3002<br \/>\n  Forge mod implementation, kept largely in sync with Fabric and NeoForge.<br \/>\n&#8211; `neoforge`<br \/>\n  NeoForge \u6a21\u7ec4\u5b9e\u73b0\uff0c\u548c Forge\/Fabric \u4e00\u8d77\u7ef4\u62a4\u6a21\u7ec4\u7aef\u884c\u4e3a\u3002<br \/>\n  NeoForge mod implementation maintained alongside the other mod loaders.<\/p>\n<p>## \u5e73\u53f0\u5dee\u5f02 \/ Platform Differences<\/p>\n<p>&#8211; Paper \u6bcf\u5c40\u4f1a\u521b\u5efa\u65b0\u7684\u6bd4\u8d5b\u4e16\u754c\uff0c\u5e76\u5728\u5bf9\u5c40\u7ed3\u675f\u540e\u6e05\u7406\u65e7\u4e16\u754c\u3002<br \/>\n  Paper creates a fresh match world for each round and cleans it up after the game ends.<br \/>\n&#8211; Fabric \/ Forge \/ NeoForge \u4f7f\u7528\u56fa\u5b9a\u7ef4\u5ea6\u7ec4\u6765\u627f\u8f7d\u5927\u5385\u548c\u6218\u6597\u3002<br \/>\n  Fabric \/ Forge \/ NeoForge use fixed dimensions for lobby and battle flow.<br \/>\n&#8211; \u6a21\u7ec4\u7aef\u5f53\u524d\u4f7f\u7528\u7684\u5173\u952e\u7ef4\u5ea6\u4e3a\uff1a<br \/>\n  The main mod-side dimensions currently used are:<br \/>\n  &#8211; `teamlifebind:lobby_overworld`<br \/>\n  &#8211; `teamlifebind:battle_overworld`<br \/>\n  &#8211; `teamlifebind:battle_nether`<br \/>\n  &#8211; `teamlifebind:battle_end`<br \/>\n&#8211; Paper \u7684\u4e3b\u8981\u914d\u7f6e\u5165\u53e3\u662f [`paper\/src\/main\/resources\/config.yml`](\/D:\/2.mc%20dev\/TeamLifeBind\/paper\/src\/main\/resources\/config.yml)\u3002<br \/>\n  Paper is primarily configured through [`paper\/src\/main\/resources\/config.yml`](\/D:\/2.mc%20dev\/TeamLifeBind\/paper\/src\/main\/resources\/config.yml).<br \/>\n&#8211; \u6a21\u7ec4\u7aef\u8fd0\u884c\u540e\u4f1a\u628a\u8bbe\u7f6e\u5199\u5165 `config\/teamlifebind\/settings.properties`\u3002<br \/>\n  Mod loaders persist settings into `config\/teamlifebind\/settings.properties`.<\/p>\n<p>## \u547d\u4ee4 \/ Commands<\/p>\n<p>\u6240\u6709\u5e73\u53f0\u901a\u7528\u547d\u4ee4 \/ Commands available on all platforms:<\/p>\n<p>&#8211; `\/tlb help`<br \/>\n&#8211; `\/tlb menu`<br \/>\n&#8211; `\/tlb ready`<br \/>\n&#8211; `\/tlb unready`<br \/>\n&#8211; `\/tlb start`<br \/>\n&#8211; `\/tlb stop`<br \/>\n&#8211; `\/tlb status`<br \/>\n&#8211; `\/tlb teams <2-32>`<br \/>\n&#8211; `\/tlb health <ONE_HEART|HALF_ROW|ONE_ROW>`<br \/>\n&#8211; `\/tlb norespawn`<br \/>\n&#8211; `\/tlb norespawn on`<br \/>\n&#8211; `\/tlb norespawn off`<br \/>\n&#8211; `\/tlb norespawn add <namespace:path>`<br \/>\n&#8211; `\/tlb norespawn remove <namespace:path>`<br \/>\n&#8211; `\/tlb norespawn clear`<\/p>\n<p>Paper \u989d\u5916\u547d\u4ee4 \/ Paper-only extra commands:<\/p>\n<p>&#8211; `\/tlb setspawn <teamId>`<br \/>\n&#8211; `\/tlb clearspawns`<br \/>\n&#8211; `\/tlb reload`<\/p>\n<p>## \u914d\u7f6e \/ Configuration<\/p>\n<p>### Paper<\/p>\n<p>&#8211; \u961f\u4f0d\u6570\u91cf\uff1a`team-count`<br \/>\n  Team count: `team-count`<br \/>\n&#8211; \u8840\u91cf\u9884\u8bbe\uff1a`health-preset`<br \/>\n  Health preset: `health-preset`<br \/>\n&#8211; \u968f\u673a\u51fa\u751f\u8303\u56f4\uff1a`random-spawn-radius`<br \/>\n  Random spawn radius: `random-spawn-radius`<br \/>\n&#8211; \u961f\u4f0d\u6700\u5c0f\u95f4\u8ddd\uff1a`min-team-distance`<br \/>\n  Minimum team distance: `min-team-distance`<br \/>\n&#8211; \u5f00\u5c40\u51c6\u5907\u5012\u8ba1\u65f6\uff1a`ready-countdown-seconds`<br \/>\n  Ready countdown seconds: `ready-countdown-seconds`<br \/>\n&#8211; \u8ba1\u5206\u677f \/ Tab \/ \u6210\u5c31\u64ad\u62a5\u5f00\u5173\uff1a<br \/>\n  Scoreboard \/ tab \/ advancement toggles:<br \/>\n  &#8211; `scoreboard.enabled`<br \/>\n  &#8211; `tab.enabled`<br \/>\n  &#8211; `advancements.enabled`<br \/>\n&#8211; \u7981\u590d\u6d3b\u7ef4\u5ea6\u5217\u8868\uff1a`no-respawn.blocked-dimensions`<br \/>\n  No-respawn dimension list: `no-respawn.blocked-dimensions`<\/p>\n<p>### Fabric \/ Forge \/ NeoForge<\/p>\n<p>\u6a21\u7ec4\u7aef\u4f1a\u628a\u5e38\u7528\u8bbe\u7f6e\u4fdd\u5b58\u5230 `settings.properties`\uff0c\u76ee\u524d\u4e3b\u8981\u5305\u62ec\uff1a<br \/>\nThe mod loaders save their common settings to `settings.properties`, including:<\/p>\n<p>&#8211; `team-count`<br \/>\n&#8211; `health-preset`<br \/>\n&#8211; `announce-team-assignment`<br \/>\n&#8211; `scoreboard-enabled`<br \/>\n&#8211; `tab-enabled`<br \/>\n&#8211; `advancements-enabled`<\/p>\n<p>## \u6784\u5efa \/ Build<\/p>\n<p>\u6784\u5efa\u5168\u90e8\u6a21\u5757 \/ Build all modules:<\/p>\n<p>&#8220;`bash<br \/>\n.\/gradlew build<br \/>\n&#8220;`<\/p>\n<p>\u53ea\u6784\u5efa\u67d0\u4e2a\u5e73\u53f0 \/ Build a single platform:<\/p>\n<p>&#8220;`bash<br \/>\n.\/gradlew :paper:build<br \/>\n.\/gradlew :fabric:build<br \/>\n.\/gradlew :forge:build<br \/>\n.\/gradlew :neoforge:build<br \/>\n&#8220;`<\/p>\n<p>## \u672c\u5730\u8fd0\u884c \/ Local Development Runs<\/p>\n<p>\u6839\u9879\u76ee\u5df2\u7ecf\u63d0\u4f9b\u4e86\u4fbf\u6377\u4efb\u52a1\u3002<br \/>\nThe root project already provides convenience tasks.<\/p>\n<p>\u542f\u52a8\u672c\u5730 Paper \u6d4b\u8bd5\u670d \/ Start the local Paper test server:<\/p>\n<p>&#8220;`bash<br \/>\n.\/gradlew runPaperServer<br \/>\n&#8220;`<\/p>\n<p>\u542f\u52a8\u5404\u5e73\u53f0\u5ba2\u6237\u7aef \/ Start platform clients:<\/p>\n<p>&#8220;`bash<br \/>\n.\/gradlew runFabricClient<br \/>\n.\/gradlew runForgeClient<br \/>\n.\/gradlew runNeoForgeClient<br \/>\n&#8220;`<\/p>\n<p>\u542f\u52a8\u5404\u5e73\u53f0\u670d\u52a1\u7aef \/ Start platform servers:<\/p>\n<p>&#8220;`bash<br \/>\n.\/gradlew runFabricServer<br \/>\n.\/gradlew runForgeServer<br \/>\n.\/gradlew runNeoForgeServer<br \/>\n&#8220;`<\/p>\n<p>\u8865\u5145\u8bf4\u660e \/ Notes:<\/p>\n<p>&#8211; `runPaperServer` \u4f1a\u81ea\u52a8\u51c6\u5907 `run\/paper-server`\uff0c\u4e0b\u8f7d\u5bf9\u5e94\u7248\u672c\u7684 Paper \u670d\u52a1\u7aef\uff0c\u5e76\u590d\u5236\u6700\u65b0\u63d2\u4ef6\u5230 `plugins\/`\u3002<br \/>\n  `runPaperServer` prepares `run\/paper-server`, downloads the matching Paper server jar, and copies the latest plugin into `plugins\/`.<br \/>\n&#8211; `run*Client` \u73b0\u5728\u4f1a\u6b63\u5e38\u542f\u52a8\u5230\u5ba2\u6237\u7aef\uff0c\u800c\u4e0d\u4f1a\u518d\u81ea\u52a8\u8fde\u63a5\u672c\u5730\u670d\u52a1\u5668\u3002<br \/>\n  `run*Client` now starts the client normally and no longer auto-connects to a local server.<br \/>\n&#8211; \u5404\u5e73\u53f0\u5f00\u53d1\u8fd0\u884c\u76ee\u5f55\u5206\u522b\u4f4d\u4e8e `run\/paper-server`\u3001`run\/fabric-client`\u3001`run\/fabric-server`\u3001`run\/forge-client`\u3001`run\/forge-server`\u3001`run\/neoforge-client`\u3001`run\/neoforge-server`\u3002<br \/>\n  Development run directories live under `run\/paper-server`, `run\/fabric-client`, `run\/fabric-server`, `run\/forge-client`, `run\/forge-server`, `run\/neoforge-client`, and `run\/neoforge-server`.<\/p>\n<p>## \u5f00\u53d1\u8bf4\u660e \/ Development Notes<\/p>\n<p>&#8211; \u8fd9\u4e2a\u9879\u76ee\u867d\u7136\u6709 `common` \u516c\u5171\u5c42\uff0c\u4f46\u5927\u91cf\u5b8c\u6574\u73a9\u6cd5\u903b\u8f91\u4ecd\u7136\u5206\u522b\u5b58\u5728\u4e8e `paper`\u3001`fabric`\u3001`forge`\u3001`neoforge` \u56db\u7aef\u3002<br \/>\n  Even though the project has a `common` layer, a large portion of the gameplay logic still lives separately in `paper`, `fabric`, `forge`, and `neoforge`.<br \/>\n&#8211; \u5982\u679c\u8981\u6539\u89c4\u5219\u679a\u4e3e\u3001\u6587\u672c\u3001\u8840\u91cf\u9884\u8bbe\u8fd9\u7c7b\u57fa\u7840\u5185\u5bb9\uff0c\u901a\u5e38\u5148\u770b `common`\u3002<br \/>\n  For core enums, text assets, and health preset changes, `common` is usually the first place to update.<br \/>\n&#8211; \u5982\u679c\u8981\u6539 UI\u3001\u8ba1\u5206\u677f\u3001Tab\u3001\u83dc\u5355\u3001\u5f00\u5c40\u6d41\u7a0b\u3001\u91cd\u751f\u3001\u5e8a\u903b\u8f91\u3001\u7ef4\u5ea6\u6d41\u8f6c\uff0c\u901a\u5e38\u9700\u8981\u540c\u6b65\u56db\u4e2a\u5e73\u53f0\u3002<br \/>\n  For UI, scoreboard, tab, menu flow, match start flow, respawn, bed logic, or dimension flow, expect to sync changes across all four platforms.<br \/>\n&#8211; \u5f53\u524d\u4ed3\u5e93\u6ca1\u6709\u5b8c\u6574\u7684\u81ea\u52a8\u5316\u73a9\u6cd5\u6d4b\u8bd5\uff0c\u5e73\u53f0\u540c\u6b65\u4e3b\u8981\u4f9d\u8d56\u4eba\u5de5\u6bd4\u5bf9\u548c\u7f16\u8bd1\u9a8c\u8bc1\u3002<br \/>\n  The repository does not yet have full gameplay automation tests, so platform sync still relies mostly on manual comparison and compile verification.<br \/>\n&#8211; \u90e8\u5206\u4ee3\u7801\u7531AI\u8f85\u52a9\u5b8c\u6210\u3002<br \/>\n  Some of the code was assisted by AI<\/p>\n<p>## \u8bb8\u53ef\u8bc1 \/ License<\/p>\n<p>\u672c\u9879\u76ee\u4f7f\u7528 MIT License\u3002<br \/>\nThis project is licensed under the MIT License.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>TeamLifeBind is a Minecraft team survival PvP mode built around shared lives: when one teammate dies, the whole team is 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