{"id":152445,"date":"2026-06-09T08:16:43","date_gmt":"2026-06-09T05:16:43","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/teamdeathmatch\/"},"modified":"2026-06-09T08:16:43","modified_gmt":"2026-06-09T05:16:43","slug":"teamdeathmatch","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/teamdeathmatch\/","title":{"rendered":"TeamDeathmatch"},"content":{"rendered":"<p># Team Deathmatch Plugin<br \/>\n![Spigot](https:\/\/img.shields.io\/badge\/Loader-Fabric-blue)<br \/>\n![Downloads](https:\/\/img.shields.io\/modrinth\/dt\/teamdeathmatch)<br \/>\n![Version](https:\/\/img.shields.io\/modrinth\/v\/teamdeathmatch)<br \/>\n![Followers](https:\/\/img.shields.io\/modrinth\/followers\/teamdeathmatch)<br \/>\n![GitHub issues](https:\/\/github.com\/Speedymr01\/war\/issues)<br \/>\n![Source Code](https:\/\/github.com\/Speedymr01\/war)<\/p>\n<p>A competitive Team Deathmatch plugin for Minecraft Paper 1.21.1 featuring class-based combat, multiple game modes, and comprehensive scoring systems.<\/p>\n<p>## Overview<\/p>\n<p>Team Deathmatch brings fast-paced PvP action to your server with support for both classic 4v4 team battles and free-for-all matches with up to 10 color-coded teams. Players choose from unique combat classes, compete for kills and assists, and track their performance on a live scoreboard.<\/p>\n<p>## Game Modes<\/p>\n<p>### 4v4 Mode<br \/>\nClassic Red vs Blue team battles with automatic team balancing. Perfect for organized competitive matches.<\/p>\n<p>### Free-For-All Mode<br \/>\nSupport for up to 10 color-coded teams (Red, Blue, Green, Yellow, Purple, Orange, Aqua, Gray, White, Black). Admins can enable\/disable specific teams through the admin GUI to customize the match size.<\/p>\n<p>## Player Commands<\/p>\n<p>### Joining a Match<br \/>\n&#8211; A clickable chat message is broadcast to players<br \/>\n&#8211; `\/tdm join` &#8211; Automatically assigns you to the team with the fewest players for balance<br \/>\n  &#8211; If all enabled teams have equal players, picks a random team<br \/>\n  &#8211; If random-only mode is enabled by admin, always picks randomly from enabled teams<br \/>\n&#8211; `\/tdm join <team>` &#8211; Join a specific team (e.g., `\/tdm join red`)<br \/>\n  &#8211; Available teams: red, blue, green, yellow, purple, orange, aqua, gray, white, black<br \/>\n  &#8211; Tab completion shows currently enabled teams<\/p>\n<p>### Class Selection<br \/>\nWhen you join a match, you&#8217;ll see a GUI to select your combat class. Choose wisely based on your playstyle!<\/p>\n<p>## Combat Classes<\/p>\n<p>### Sharpshooter<br \/>\nLong-range specialist with precision weaponry<br \/>\n&#8211; Bow with 20 arrows<br \/>\n&#8211; Leather armor (lightweight for mobility)<br \/>\n&#8211; Best for: Players who prefer ranged combat and positioning<\/p>\n<p>### Berserker<br \/>\nAggressive melee fighter with high damage output<br \/>\n&#8211; Iron axe (high damage)<br \/>\n&#8211; Chainmail armor<br \/>\n&#8211; Shield for defense<br \/>\n&#8211; Best for: Aggressive players who like close combat<\/p>\n<p>### Knight<br \/>\nBalanced warrior with solid defense<br \/>\n&#8211; Iron sword<br \/>\n&#8211; Full iron armor<br \/>\n&#8211; Shield for blocking<br \/>\n&#8211; Best for: Players who want durability and versatility<\/p>\n<p>### Glass Cannon<br \/>\nHigh-risk, high-reward ranged attacker<br \/>\n&#8211; Crossbow with Quick Charge II enchantment<br \/>\n&#8211; 3 tipped arrows (harming) for devastating damage<br \/>\n&#8211; 10 regular arrows<br \/>\n&#8211; No armor (vulnerable but deadly)<br \/>\n&#8211; Best for: Skilled players who can land shots while avoiding damage<\/p>\n<p>And more&#8230;<\/p>\n<p>## Scoring System<\/p>\n<p>### Points<br \/>\n&#8211; Kill: 20 points<br \/>\n&#8211; Assist: 10 points<br \/>\n&#8211; Headshot Bonus: +5 points <\/p>\n<p>### Headshots<br \/>\nLand projectile or melee hits on the upper portion of an enemy to score bonus headshot points. The game detects headshots based on hit location.<\/p>\n<p>### Assists<br \/>\nIf a kill is awarded to a person you damaged in the last 10 seconds you will recieve a bonus for assisting the kill<\/p>\n<p>### Kill Streaks<br \/>\nBuild up consecutive kills without dying to trigger special announcements:<br \/>\n&#8211; 3 kills: Kill streak announcement<br \/>\n&#8211; 5 kills: Dominating announcement<br \/>\n&#8211; 10 kills: Legendary status<br \/>\n&#8211; Your streak ends when you die, and the server announces who ended it<\/p>\n<p>### Scoreboard<br \/>\nA live sidebar scoreboard displays:<br \/>\n&#8211; Team scores (first to reach the win threshold wins)<br \/>\n&#8211; Your personal points<br \/>\n&#8211; Your kills, assists, and headshots<br \/>\n&#8211; Real-time updates throughout the match<\/p>\n<p>## Match Flow<\/p>\n<p>1. **Activation**: An admin activates a match though the admin GUI or `\/tdm activate` (FFA) or `\/tdm activate 4v4`<br \/>\n2. **Joining**: Players see a clickable broadcast message or can join with `\/tdm join <team>`<br \/>\n3. **Class Selection**: Each player chooses their combat class from the GUI<br \/>\n4. **Start**: Once enough players join, an admin starts the match by clicking the broadcast link or running `\/tdm start`<br \/>\n5. **Combat**: Fight to reach the target kill count (default: 30 team kills)<br \/>\n6. **Respawn**: When you die, you spectate for a countdown (default: 5 seconds) before respawning<br \/>\n7. **Victory**: First team to reach the kill threshold wins, and detailed statistics are displayed<br \/>\n8. **Individual points** are also awarded for events such as kill and headshot and an individual winner is announced.<\/p>\n<p>## Admin Commands<\/p>\n<p>&#8211; `\/tdm activate [4v4]` &#8211; Activate a new match<br \/>\n  &#8211; No argument: Free-for-all mode<br \/>\n  &#8211; `4v4`: Classic red vs blue mode<br \/>\n  &#8211; Broadcasts clickable join links to all players<br \/>\n  &#8211; Sends clickable start link to admins only<\/p>\n<p>&#8211; `\/tdm start` &#8211; Manually start the activated match<\/p>\n<p>&#8211; `\/tdm end` &#8211; End the current match immediately and display final statistics<\/p>\n<p>&#8211; `\/tdm setspawn <team>` &#8211; Set the spawn point for a team<br \/>\n  &#8211; Stand where you want the spawn point and run the command<br \/>\n  &#8211; Works for all 10 team colors<br \/>\n  &#8211; Spawn locations are saved to config.yml<\/p>\n<p>&#8211; `\/tdm gui` &#8211; Open the admin control panel<br \/>\n  &#8211; Activate matches<br \/>\n  &#8211; View team rosters<br \/>\n  &#8211; Move players between teams<br \/>\n  &#8211; Toggle team availability (FFA mode)<br \/>\n  &#8211; Configure game settings<\/p>\n<p>## Configuration<\/p>\n<p>The plugin is highly configurable through `config.yml`. Key settings include:<\/p>\n<p>### Game Settings<br \/>\n&#8211; `wins-needed`: Kills required to win (default: 3)<br \/>\n&#8211; `respawn-time`: Respawn countdown in seconds (default: 5)<br \/>\n&#8211; `min-players`: Minimum players to start (default: 2)<br \/>\n&#8211; `max-players`: Maximum players allowed (default: 20)<br \/>\n&#8211; `auto-balance-teams`: Enable automatic team balancing<\/p>\n<p>### Team Settings<br \/>\nEnable or disable specific teams for FFA mode:<br \/>\n&#8220;`yaml<br \/>\nteams:<br \/>\n  enabled:<br \/>\n    red: true<br \/>\n    blue: true<br \/>\n    green: false<br \/>\n    # &#8230; etc<br \/>\n&#8220;`<\/p>\n<p>### Scoring<br \/>\nCustomize point values for kills, assists, and headshots:<br \/>\n&#8220;`yaml<br \/>\nscoring:<br \/>\n  kill-points: 20<br \/>\n  assist-points: 10<br \/>\n  headshot-bonus: 5<br \/>\n&#8220;`<\/p>\n<p>### Game Rules<br \/>\n&#8211; `friendly-fire`: Allow team damage (default: false)<br \/>\n&#8211; `fall-damage`: Enable fall damage (default: true)<br \/>\n&#8211; `spectator-death`: Keep dead players in spectator mode until respawn (default: true)<\/p>\n<p>### Damage Multipliers<br \/>\nFine-tune damage values:<br \/>\n&#8211; `global-damage-multiplier`: Multiply all damage<br \/>\n&#8211; `fall-damage-multiplier`: Adjust fall damage<br \/>\n&#8211; `projectile-damage-multiplier`: Adjust arrow\/crossbow damage<br \/>\n&#8211; `melee-damage-multiplier`: Adjust sword\/axe damage<\/p>\n<p>### Headshot Detection<br \/>\n&#8211; `head-region-percentage`: Fraction of entity height considered &#8220;head&#8221; (default: 0.20 = top 20%)<\/p>\n<p>### Sounds<br \/>\nEnable\/disable sound effects and adjust volume\/pitch:<br \/>\n&#8220;`yaml<br \/>\nsounds:<br \/>\n  death-sound: true<br \/>\n  kill-sound: true<br \/>\n  victory-sound: true<br \/>\n  sound-volume: 1.0<br \/>\n&#8220;`<br \/>\n### Class Customization<br \/>\nEach class can be fully customized in `config.yml`. You can modify existing classes or add new ones:<\/p>\n<p>&#8220;`yaml<br \/>\nclasses:<br \/>\n  # Class identifier (used internally)<br \/>\n  sharpshooter:<br \/>\n    enabled: true<br \/>\n    name: &#8220;Sharpshooter&#8221;  # Display name in GUI<br \/>\n    helmet: LEATHER_HELMET<br \/>\n    chestplate: LEATHER_CHESTPLATE<br \/>\n    leggings: LEATHER_LEGGINGS<br \/>\n    boots: LEATHER_BOOTS<br \/>\n    weapon: BOW<br \/>\n    off-hand: NONE  # or SHIELD, etc.<br \/>\n    extra-items:<br \/>\n      &#8211; &#8220;ARROW:20&#8221;  # Format: &#8220;MATERIAL:AMOUNT&#8221;<br \/>\n    enchantments:<br \/>\n      &#8211; &#8220;BOW:POWER:1&#8221;  # Format: &#8220;ITEM:ENCHANTMENT:LEVEL&#8221;<br \/>\n    health-bonus: 0  # Additional hearts (2 = 1 heart)<br \/>\n    armor-bonus: 0  # Additional armor points<br \/>\n&#8220;`<\/p>\n<p>To add a new class:<br \/>\n1. Copy an existing class section in `config.yml`<br \/>\n2. Change the class identifier (e.g., `my_custom_class`)<br \/>\n3. Customize the name, armor, weapons, and items<br \/>\n4. Set `enabled: true`<br \/>\n5. Reload the server or restart<\/p>\n<p>The plugin will automatically load all enabled classes from the config and display them in the class selection GUI.<\/p>\n<p>## Features<\/p>\n<p>&#8211;  Multiple game modes (4v4 and FFA)<br \/>\n&#8211;  4 unique combat classes with distinct playstyles<br \/>\n&#8211;  Headshot detection for bonus points<br \/>\n&#8211;  Kill streak tracking and announcements<br \/>\n&#8211;  Live scoreboard with detailed statistics<br \/>\n&#8211;  Respawn countdown system<br \/>\n&#8211;  Assist tracking (damage contributors get credit)<br \/>\n&#8211;  Admin GUI for easy match management<br \/>\n&#8211;  Clickable chat messages for quick joining<br \/>\n&#8211;  Configurable spawn points per team<br \/>\n&#8211;  Team balancing options<br \/>\n&#8211;  Comprehensive end-game statistics<br \/>\n&#8211;  Sound effects for game events<br \/>\n&#8211;  Tab completion for commands<br \/>\n&#8211;  Highly configurable through config.yml<\/p>\n<p>## Permissions<\/p>\n<p>&#8211; `tdm.admin` &#8211; Access to admin commands and GUI (default: op)<\/p>\n<p>## Requirements<\/p>\n<p>&#8211; Minecraft Server: Paper 1.21.1 or compatible fork<br \/>\n&#8211; Java: 21 or higher<\/p>\n<p>## Installation<\/p>\n<p>1. Download the plugin JAR file<br \/>\n2. Place it in your server&#8217;s `plugins` folder<br \/>\n3. Restart your server<br \/>\n4. Configure spawn points with `\/tdm setspawn <team>`<br \/>\n5. Customize settings in `plugins\/TeamDeathmatch\/config.yml`<br \/>\n   &#8211; Reload with `\/reload confirm` or restart the server<br \/>\n6. Run `\/tdm gui` to configure matches<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A plugin to facilitate easy Team Deathmatch minigames<\/p>\n","protected":false},"featured_media":152446,"template":"","meta":{"_minecraft_slug":"teamdeathmatch","_minecraft_project_id":"9z4EEwDT","_minecraft_author":"i_c0de","_minecraft_license":"CC-BY-SA-4.0","_minecraft_downloads":19,"_minecraft_follows":1,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"teamdeathmatch.zip","_minecraft_size_bytes":131318,"_minecraft_version_count":2,"_minecraft_updated_at":"2026-05-15T22:34:51.406651Z","_minecraft_date_created":"2026-03-04T22:01:07.350040Z","_minecraft_date_modified":"2026-04-01T11:36:58.335017Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/teamdeathmatch","_minecraft_icon_attachment_id":152446,"_minecraft_imported_at":"2026-06-09T05:16:44+00:00","_minecraft_import_hash":"f21746386053dc50d4c31e17e59d9b38","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[866,127],"mod_loader":[132],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-152445","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-minigame","mod_category-paper","mod_loader-paper","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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