{"id":151429,"date":"2026-06-09T06:19:00","date_gmt":"2026-06-09T03:19:00","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/sync-fabric\/"},"modified":"2026-06-09T06:19:00","modified_gmt":"2026-06-09T03:19:00","slug":"sync-fabric","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/sync-fabric\/","title":{"rendered":"Sync (Fabric)"},"content":{"rendered":"<p>![Logo](https:\/\/github.com\/Kir-Antipov\/sync-fabric\/raw\/1.18.x\/stable\/media\/logo.png)<\/p>\n<p># Sync (Fabric)<br \/>\n![GitHub tag](https:\/\/github.com\/Kir-Antipov\/sync-fabric\/releases\/latest)<br \/>\n![GitHub build status](https:\/\/github.com\/Kir-Antipov\/sync-fabric\/actions\/workflows\/build-artifacts.yml)<br \/>\n![Modrinth](https:\/\/modrinth.com\/mod\/sync-fabric)<br \/>\n![CurseForge](https:\/\/www.curseforge.com\/minecraft\/mc-mods\/sync-fabric)<br \/>\n![GitHub license](https:\/\/github.com\/Kir-Antipov\/sync-fabric#readme)<\/p>\n<p>Sync (Fabric) is an unofficial reimplementation of the Sync mod, that was originally developed by iChun.<\/p>\n<p>As for the brief description of the mod, I think the original one says it all:<\/p>\n<p>> This mod provides clones, or as we like to call it, &#8220;shells&#8221;. These shells are basically new individuals, with their own inventory, experience level, and even gamemode.<br \/>\n><br \/>\n><br \/>\n> However, they lack a mind that would control them. That&#8217;s where the player comes in. Each shell is biometrically tied to the player whose sample was used to create it, and allows the player to &#8220;sync&#8221; their mind with it, essentially creating multiple player instances.<\/p>\n<p>&#8212;-<\/p>\n<p>## Crafting recipes<\/p>\n<p>#### Sync Core:<\/p>\n<p>![Sync Core: Daylight Detector + Lapis Block + Daylight Detector + Quartz + Ender Pearl + Quartz + Emerald + Redstone Block + Emerald](https:\/\/github.com\/Kir-Antipov\/sync-fabric\/raw\/1.18.x\/stable\/media\/sync_core-recipe.png)<\/p>\n<p>#### Sync Core (for Hardcore players):<\/p>\n<p>![Sync Core (Hardcore): Daylight Detector + Lapis Block + Daylight Detector + Quartz + Nether Star + Quartz + Emerald + Redstone Block + Emerald](https:\/\/github.com\/Kir-Antipov\/sync-fabric\/raw\/1.18.x\/stable\/media\/sync_core-recipe-hardcore.png)<\/p>\n<p>P.S. &#8211; If you aren&#8217;t brave enough to fight the Wither in Hardcore, you can use this datapack *(it will bring back the original Sync Core recipe)*. Please read this article, if you don&#8217;t know how to do it.<\/p>\n<p>#### Shell Constructor:<\/p>\n<p>![Shell Constructor: Gray Concrete + Sync Core + Gray Concrete + Glass Pane + Glass Pane + Glass Pane + Gray Concrete + Redstone + Gray Concrete](https:\/\/github.com\/Kir-Antipov\/sync-fabric\/raw\/1.18.x\/stable\/media\/shell_constructor-recipe.png)<\/p>\n<p>#### Shell Storage:<\/p>\n<p>![Shell Storage: Gray Concrete + Sync Core + Gray Concrete + Glass Pane + Iron Block + Glass Pane + Gray Concrete + Heavy Weighted Pressure Plate + Gray Concrete](https:\/\/github.com\/Kir-Antipov\/sync-fabric\/raw\/1.18.x\/stable\/media\/shell_storage-recipe.png)<\/p>\n<p>#### Treadmill:<\/p>\n<p>![Treadmill: Air + Air + Daylight Detector + Gray Carpet + Gray Carpet + Iron Bars + Gray Concrete + Gray Concrete + Redstone](https:\/\/github.com\/Kir-Antipov\/sync-fabric\/raw\/1.18.x\/stable\/media\/treadmill-recipe.png)<\/p>\n<p>&#8212;-<\/p>\n<p>## How to play<\/p>\n<p> 1. You need to craft a `shell constructor` and place it down.<br \/>\n 2. Then you need to provide it with a sample &#8211; just `right-click` the thing.  **\u26a0\ufe0fWARNING: this action will kill you!** In order to create a shell with full health, the constructor must absorb 20HP *(40 for Hardcore players)*. If you don&#8217;t want to die, you can eat a golden apple to increase your maximum health, or you can hold a totem of undying during the process *(which is the only option for Hardcore players)*.<br \/>\n 3. The shell constructor needs power to work, so put a `treadmill` next to it *(it should touch any side of any part of the shell constructor)* and lure a `pig` or a `wolf` to its center to start generating piggawatts.<br \/>\n You should end up with something like this:<br \/>\n ![Example of working shell constructor](https:\/\/github.com\/Kir-Antipov\/sync-fabric\/raw\/1.18.x\/stable\/media\/shell_constructor-showcase.png)<br \/>\n <sub>You don&#8217;t really need a comparator, it&#8217;s here just to demonstrate that you can determine progress of the shell construction process via strength of the comparator output.<\/sub><br \/>\n 4. Once your new shell is constructed, you need to craft a `shell storage` and place it down.<br \/>\n 5. Supply it with `redstone power`.<br \/>\n 6. Once doors of the shell storage are open, you can `walk into it`.<br \/>\n 7. You&#8217;ll see a radial `menu` that displays your shells:<br \/>\n ![Menu example](https:\/\/github.com\/Kir-Antipov\/sync-fabric\/raw\/1.18.x\/stable\/media\/menu-showcase.png)<br \/>\n 8. `Select` the shell you want to transfer your mind into, and enjoy the process!<\/p>\n<p> ## Notes<\/p>\n<p>  &#8211; You can color-code shells stored in shell storages. Just right-click a shell storage with dye.<br \/>\n  &#8211; Syncing works cross dimensional, and should support custom dimensions.<br \/>\n  &#8211; If you die while using a shell, you&#8217;ll be immediately synced with your original body *(if you still have one; otherwise your mind will be transferred to a random shell)*.<br \/>\n  &#8211; Death of a shell doesn&#8217;t increase your death counter.<br \/>\n  &#8211; Shell can be equipped (or unequipped) with armor, tools, etc. via hoppers connected to a corresponding shell container.<br \/>\n  &#8211; Shell storage should be constantly supplied with power in order to keep stored shell alive.<br \/>\n    &#8211; Shell storage can be powered by redstone, if the `shellStorageAcceptsRedstone` option is set to `true`.<br \/>\n    &#8211; Shell storage can be powered by any valid energy source (e.g., treadmills, machinery from popular tech mods, etc.).<br \/>\n  &#8211; It&#8217;s possible to measure a shell container&#8217;s state with a comparator.<br \/>\n    &#8211; You can determine progress of the shell construction process via strength of the comparator output.<br \/>\n    &#8211; You can measure the fullness of a shell&#8217;s inventory via strength of the comparator output.<br \/>\n    &#8211; You can change a comparator output type by right-clicking on a shell container with a wrench.<br \/>\n  &#8211; Shell storage and shell constructor are pretty fragile, so don&#8217;t try to mine them without `silk touch` enchantment.<\/p>\n<p>## Config<\/p>\n<p>The mod is highly configurable. The config is located at `.\/config\/sync.json` and by default looks like this:<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;enableInstantShellConstruction&#8221;: false,<br \/>\n  &#8220;warnPlayerInsteadOfKilling&#8221;: false,<br \/>\n  &#8220;fingerstickDamage&#8221;: 20.0,<br \/>\n  &#8220;hardcoreFingerstickDamage&#8221;: 40.0,<br \/>\n  &#8220;shellConstructorCapacity&#8221;: 256000,<br \/>\n  &#8220;shellStorageCapacity&#8221;: 320,<br \/>\n  &#8220;shellStorageConsumption&#8221;: 16,<br \/>\n  &#8220;shellStorageAcceptsRedstone&#8221;: true,<br \/>\n  &#8220;shellStorageMaxUnpoweredLifespan&#8221;: 20,<br \/>\n  &#8220;energyMap&#8221;: [<br \/>\n    {<br \/>\n      &#8220;entityId&#8221;: &#8220;minecraft:chicken&#8221;,<br \/>\n      &#8220;outputEnergyQuantity&#8221;: 2<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;entityId&#8221;: &#8220;minecraft:pig&#8221;,<br \/>\n      &#8220;outputEnergyQuantity&#8221;: 16<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;entityId&#8221;: &#8220;minecraft:player&#8221;,<br \/>\n      &#8220;outputEnergyQuantity&#8221;: 20<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;entityId&#8221;: &#8220;minecraft:wolf&#8221;,<br \/>\n      &#8220;outputEnergyQuantity&#8221;: 24<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;entityId&#8221;: &#8220;minecraft:creeper&#8221;,<br \/>\n      &#8220;outputEnergyQuantity&#8221;: 80<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;entityId&#8221;: &#8220;minecraft:enderman&#8221;,<br \/>\n      &#8220;outputEnergyQuantity&#8221;: 160<br \/>\n    }<br \/>\n  ],<br \/>\n  &#8220;syncPriority&#8221;: [<br \/>\n    { &#8220;priority&#8221;: &#8220;NATURAL&#8221; }<br \/>\n  ],<br \/>\n  &#8220;wrench&#8221;: &#8220;minecraft:stick&#8221;,<br \/>\n  &#8220;updateTranslationsAutomatically&#8221;: false<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>| Name | Description | Default value |<br \/>\n| &#8212;- | &#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;- |<br \/>\n| `enableInstantShellConstruction` | If this option is enabled, creative-like shells will be constructed immediately, without the use of energy | `false` |<br \/>\n| `warnPlayerInsteadOfKilling` | If this option is enabled, a player won&#8217;t be killed by a shell constructor if they don&#8217;t have enough health to create a new shell | `false` |<br \/>\n| `fingerstickDamage` | The amount of damage that a shell constructor will deal to a player when they try to create a new shell | `20.0` |<br \/>\n| `hardcoreFingerstickDamage` | The amount of damage that a shell constructor will deal to a player in the Hardcore mode when they try to create a new shell | `40.0` |<br \/>\n| `shellConstructorCapacity` | The amount of energy required to construct a new shell | `256000` |<br \/>\n| `shellStorageCapacity` | Determines capacity of a shell storage&#8217;s inner battery | `320` |<br \/>\n| `shellStorageConsumption` | Energy consumption of a shell storage&#8217;s life support systems (per tick) | `16` |<br \/>\n| `shellStorageAcceptsRedstone` | If this option is enabled, a shell storage can be powered by redstone | `true` |<br \/>\n| `shellStorageMaxUnpoweredLifespan` | Determines how many ticks a shell can survive without a power supply connected to the corresponding shell storage | `20` |<br \/>\n| `energyMap` | Specifies a list of entities that can produce energy via treadmills | [&#8230;](#user-content-config) |<br \/>\n| `syncPriority` | The order of shell selection for synchronization in case of death <\/p>\n<p>Available `priority` values:<\/p>\n<ul>\n<li>`NATURAL` &#8211; non-artificial shells are prioritized<\/li>\n<li>`NEAREST` &#8211; nearest shells are prioritized<\/li>\n<li>`WHITE`, `ORANGE`, `MAGENTA`, `LIGHT_BLUE`, `YELLOW`, `LIME`, `PINK`, `GRAY`, `LIGHT_GRAY`, `CYAN`, `PURPLE`, `BLUE`, `BROWN`, `GREEN`, `RED`, `BLACK` &#8211; shells of the given color are prioritized<\/li>\n<ul> | `[{ &#8220;priority&#8221;: &#8220;NATURAL&#8221; }]` |<br \/>\n| `wrench` | Identifier of an item that can be used as a wrench in order to change a shell constructor&#8217;s state | `minecraft:stick` |<br \/>\n| `updateTranslationsAutomatically` | If this option is enabled, translations will be updated every time the game is launched | `false` |<\/p>\n<p>You can edit any of these values directly in the config file or via ModMenu.<\/p>\n<p>&#8212;-<\/p>\n<p>## Translations<\/p>\n<p>![Crowdin](https:\/\/crowdin.com\/project\/sync-fabric)<\/p>\n<p>Sync (Fabric) makes use of crowd sourced translations.<\/p>\n<p>You can help translate the mod to additional languages here: crowdin.com.<\/p>\n<p>&#8212;-<\/p>\n<p>## Installation<\/p>\n<p>Requirements:<br \/>\n &#8211; Minecraft `1.18.x`<br \/>\n &#8211; Fabric Loader `>=0.12.0`<br \/>\n &#8211; Fabric API `>=0.43.1`<\/p>\n<p>You can download the mod from:<\/p>\n<p> &#8211; GitHub Releases <sup><sub>(recommended)<\/sub><\/sup><br \/>\n &#8211; Modrinth<br \/>\n &#8211; CurseForge<br \/>\n &#8211; GitHub Actions *(these builds may be unstable, but they represent the actual state of the development)*<\/p>\n<p>## Developers<\/p>\n<p>`build.gradle`:<\/p>\n<p>&#8220;`groovy<br \/>\nrepositories {<br \/>\n    maven {<br \/>\n        name = &#8220;Modrinth&#8221;<br \/>\n        url = &#8220;https:\/\/api.modrinth.com\/maven&#8221;<br \/>\n        content {<br \/>\n            includeGroup &#8220;maven.modrinth&#8221;<br \/>\n        }<br \/>\n    }<br \/>\n}<\/p>\n<p>dependencies {<br \/>\n    modImplementation &#8220;maven.modrinth:sync-fabric:${project.sync_version}&#8221;<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>`gradle.properties`:<\/p>\n<p>&#8220;`properties<br \/>\nsync_version=\/* latest version goes here *\/<br \/>\n&#8220;`<\/p>\n<p>There&#8217;s no documentation for the project&#8217;s api yet, but you can find some useful examples in the `compat` package.<\/p>\n<p>## Building from sources<\/p>\n<p>Requirements:<br \/>\n &#8211; JDK `16`<\/p>\n<p>### Linux\/MacOS<\/p>\n<p>&#8220;`cmd<br \/>\ngit clone https:\/\/github.com\/Kir-Antipov\/sync-fabric.git<br \/>\ncd sync-fabric<\/p>\n<p>chmod +x .\/gradlew<br \/>\n.\/gradlew build<br \/>\ncd build\/libs<br \/>\n&#8220;`<br \/>\n### Windows<\/p>\n<p>&#8220;`cmd<br \/>\ngit clone https:\/\/github.com\/Kir-Antipov\/sync-fabric.git<br \/>\ncd sync-fabric<\/p>\n<p>gradlew build<br \/>\ncd build\/libs<br \/>\n&#8220;`<\/p>\n<p>&#8212;-<\/p>\n<p>## License<\/p>\n<p>Created by Kir_Antipov, licensed under MIT license.<br \/>\nOriginally made by iChun under GNU LGPLv3 license.<\/p>\n<p>&#8220;`<br \/>\nCopyright (C) 2021 Kir_Antipov<\/p>\n<p>Permission is hereby granted, free of charge, to any person obtaining a copy<br \/>\nof this software and associated documentation files (the &#8220;Software&#8221;), to deal<br \/>\nin the Software without restriction, including without limitation the rights<br \/>\nto use, copy, modify, merge, publish, distribute, sublicense, and\/or sell<br \/>\ncopies of the Software, and to permit persons to whom the Software is<br \/>\nfurnished to do so, subject to the following conditions:<\/p>\n<p>The above copyright notice and this permission notice shall be included in all<br \/>\ncopies or substantial portions of the Software.<\/p>\n<p>THE SOFTWARE IS PROVIDED &#8220;AS IS&#8221;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br \/>\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br \/>\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE<br \/>\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER<br \/>\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,<br \/>\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE<br \/>\nSOFTWARE.<br \/>\n&#8220;`<\/p>\n<p>Sync (Fabric) was originally licensed under GNU LGPLv3 license to conform to the original mod, but since the project is not a port, but a reimplementation with its own unique codebase, I got permission from iChun to change the license to MIT.<\/p>\n<p>You can find more about the MIT license on this website.<\/p>\n<p><\/p>\n<p><img decoding=\"async\" alt=\"Fabric API - Mods - Minecraft - CurseForge\" src=\"https:\/\/i.imgur.com\/Ol1Tcf8.png\" width=\"143\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One mind. 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