{"id":150714,"date":"2026-06-09T04:58:26","date_gmt":"2026-06-09T01:58:26","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/survival-rebalanced\/"},"modified":"2026-06-09T04:58:26","modified_gmt":"2026-06-09T01:58:26","slug":"survival-rebalanced","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/survival-rebalanced\/","title":{"rendered":"Survival Rebalanced"},"content":{"rendered":"<p>![&#8220;Minecraft Rebalanced&#8221; Collection by RainlessSky](https:\/\/modrinth.com\/collection\/rWTOiG2z)<br \/>\n![Minecraft Rebalanced sees survival as a survival game, and less of a free sandbox.](https:\/\/cdn.modrinth.com\/data\/jPZFRfGa\/images\/7ebd705feba2a30b4017405ac475012e475fdcd5.png)<br \/>\nSurvival Rebalanced attempts to fix or improve vanilla survival&#8217;s miscellaneous shortcomings with several small and large tweaks that don&#8217;t deviate too much from how vanilla survival already functions.<\/p>\n<p>![Three components of Survival Rebalanced: exploration, survival, food](https:\/\/cdn.modrinth.com\/data\/cached_images\/4cf407c610ee95343eb1c93f080eedf9adb55211.png)<br \/>\n****<\/p>\n<p>### A note about how I view survival mode<br \/>\nWhile I personally believe survival mode should be about surviving, I understand that many still primarily play for the sandbox the game provides. To appeal to both perspectives, I plan to only change the progression _towards_ end-game gear. This means, for example, that I don&#8217;t plan to nerf Elytra, but I will _slow down_ enchanting by nerfing librarian villagers.<\/p>\n<p>****<br \/>\n## Features<br \/>\nMany features in Survival Rebalanced can be toggled in the config. Currently there is no user-friendly way to toggle features. However, toggles do exist via commands if you so wish:<\/p>\n<details>\n<summary>Toggling features via commands (requires OP)<\/summary>\n<p>To get the current settings:<br \/>\n`\/data get storage svr:settings`<\/p>\n<p>To set a setting to a value (values are: `0b`=off | `1b`=on): `\/data merge storage svr:settings {settings:{SETTING HERE:VALUE HERE}}`<\/p>\n<p>For example, to disable progression-based mob buffs, run:`\/data merge storage svr:settings {settings:{mob_buffs_setting:0b}}`<\/p>\n<\/details>\n<p>### Players<br \/>\n* Reduced item spread on death (items will drop but won&#8217;t go flying)<br \/>\n* Increased hunger to compensate for food abundance<br \/>\n* Removed Saturation Healing<\/p>\n<p>### Recipes<br \/>\n* The campfire replaces the furnace in early-game cooking<br \/>\n* Trident is now craftable<br \/>\n* Spectral arrows can now use any glowy resource (Glowstone, Glow Ink Sac, Glow Berries)<\/p>\n<p>### Loot<br \/>\n* You can find three new explorer maps across two dimensions<br \/>\n* Adjustments to loot in multiple structures<br \/>\n* All equipment spawns with a bit of durability used<br \/>\n* Heart of the Sea can be dropped by elder guardians instead of buried treasure<br \/>\n* Updated fishing loot<\/p>\n<p>### Mobs<br \/>\n* Added dolphin jockeys<br \/>\n* Creepers ignite if lit on fire<br \/>\n* Progression-based, per-player mob buffs<\/p>\n<p>### Miscellaneous<br \/>\n* Villages are slightly rarer<br \/>\n  * The utility and plentiful loot provided by villages shouldn&#8217;t be significantly more common *than desert temples*<br \/>\n* Rebalanced the **process of obtaining** iron<br \/>\n  * *As of now, this is made primarily with more experienced\/technical players in mind. If you frequently use redstone or are a more casual player, please let me know what you think of these changes in the Discord server!*<br \/>\n  * <\/p>\n<details>\n<summary>Show changes<\/summary>\n<p>    * The regular furnace smelts iron into 4 Iron Nuggets<br \/>\n      * Blast Furnace is an important upgrade if you need large sums of iron<br \/>\n    * Crafting an Iron Ingot from Iron Nuggets requires 4 nuggets instead of 9<br \/>\n    * Iron Golems must be killed by a player to drop Iron Ingots<br \/>\n      * This effectively kills automatic iron farms but I think there are other solutions<br \/>\n  <\/details>\n<p>  * Enchanting via the enchanting table is boosted by the time now taken to get an anvil for librarian trades<\/p>\n<details>\n<summary>Detailed changelog (THESE ARE SPOILERS)<\/summary>\n<p>## Major gameplay changes<br \/>\n&#8211; Players now have permanent Hunger 1<br \/>\n  &#8211; This can be toggled in the config<br \/>\n&#8211; Mobs are buffed based on a nearby player&#8217;s stage in progression<br \/>\n  &#8211; Levels increase with obtaining iron, and diamond gear<br \/>\n  &#8211; Players are further incentivized to use armor<br \/>\n  &#8211; Once you reach a stage, it is irreversible<br \/>\n  &#8211; Effects only apply within a 48 block radius. The highest tier in a given area is always used<br \/>\n  &#8211; This system can be toggled in the config<br \/>\n&#8211; Health regeneration has been nerfed<br \/>\n  &#8211; Players regenerate half a heart every 4 seconds from food<br \/>\n  &#8211; Players gain Regeneration 1 when within 8 blocks of a lit campfire<br \/>\n  &#8211; This effectively removes Saturation Healing<br \/>\n&#8211; Furnaces no longer can cook food<br \/>\n  &#8211; Recommended to use a campfire until you can use a smoker<br \/>\n&#8211; Item spread on death has been reduced to about 2 blocks<br \/>\n&#8211; The regular furnace smelts iron into 4 Iron Nuggets<br \/>\n  &#8211; Blast Furnace is an important upgrade if you need large sums of iron<br \/>\n&#8211; Crafting an Iron Ingot from Iron Nuggets requires 4 nuggets instead of 9<br \/>\n&#8211; Iron Golems must be killed by a player to drop Iron Ingots<br \/>\n  &#8211; This effectively kills iron farms but I think there are other solutions. If you have constructive criticism about this change, especially from the perspective of redstone, please join the Discord server and share your thoughts!<br \/>\n  &#8211; An alternative to iron farms is iron ore veins. If you need a huge amount of iron, you could quarry them out with Fortune or use TNT. A goal of removing of iron farms is to boost the importance of iron ore veins, which I&#8217;ve hardly seen used.<\/p>\n<p>A good side effect of making Iron more expensive is that it now takes a lot of iron to create an Anvil. This should actually HELP enchanting via an Enchanting Table! It also delays when librarian villagers come into play.<\/p>\n<p>### Recipe changes<br \/>\n&#8211; Added Trident recipe<br \/>\n  &#8211; Trident costs 3 Quartz, 1 Heart of the Sea, and 1 Prismarine Shard<br \/>\n&#8211; Changed Spectral Arrow recipe to use Glowstone, Glow Inc Sac, or Glow Berries, instead of exclusively Glowstone<\/p>\n<p>### Loot changes<br \/>\n&#8211; Rebalanced the shipwreck loot tables<br \/>\n  &#8211; Reduced high-value mineral rates<br \/>\n  &#8211; Coast armor trim is no longer contained in shipwrecks; see next change<br \/>\n&#8211; Rebalanced the buried treasure loot table<br \/>\n  &#8211; Coast armor trim can now be contained in buried treasure<br \/>\n  &#8211; Heart of the Sea is no longer contained in buried treasure; see next change<br \/>\n&#8211; Elder Guardians now have a 25% chance of dropping a Heart of the Sea<br \/>\n&#8211; Explorer maps for Nether Fortress, Bastion Remnant, and Ancient City have been added<br \/>\n  &#8211; Nether Fortress Explorer Map: piglin bartering<br \/>\n  &#8211; Bastion Remnant Explorer Map: piglin bartering<br \/>\n  &#8211; Ancient City Explorer Map: Villager Cartographer chests &#038; Stronghold library chests<br \/>\n&#8211; All equipment found in loot now generates missing some durability<\/p>\n<p>### Other changes<br \/>\n&#8211; Villages spawn less often<br \/>\n  &#8211; For the quality and quantity of loot there is, and the utility of the villagers themselves, you probably shouldn&#8217;t be able to see 3-4 villages in a 512&#215;512 area<\/p>\n<p>## Less-important changes<br \/>\n&#8211; Creepers now ignite apon being lit on fire<br \/>\n  &#8211; This can be toggled in the config<br \/>\n&#8211; Drowned now can spawn riding Dolphins (aka Dolphin Jockey)<br \/>\n  &#8211; This can be toggled in the config<br \/>\n&#8211; Hoes can now quickly mine more blocks<br \/>\n&#8211; Completely remade the &#8220;story&#8221; section of vanilla Advancements<br \/>\n  &#8211; A bit more detailed on the progression of the game<br \/>\n  &#8211; *Almost everything except for the root advancement is in English only though (feel free to translate it and let me know so I can link it here!)*<br \/>\n&#8211; Moved &#8220;Is it a ____?&#8221; advancements to their respective dimensions&#8217; tabs<\/p>\n<p>### Loot changes<br \/>\n&#8211; Changed leatherworker&#8217;s village house loot table<br \/>\n  &#8211; Saddles are more common<br \/>\n  &#8211; Rabbit Hide can now be generated<br \/>\n&#8211; Edited both Jungle Temple loot tables<br \/>\n  &#8211; Dispensers in the structure now can contain Poison and Weakness tipped arrows<br \/>\n  &#8211; Chest loot slightly adjusted<br \/>\n&#8211; Fishing loot table type odds have been adjusted<br \/>\n&#8211; &#8220;junk&#8221; fishing loot table has had several new additions<br \/>\n  &#8211; All types of saplings (including Azaleas and mushrooms!) can now be fished up in their respective biomes<br \/>\n  &#8211; Added Seagrass, Kelp, and Gold Nugget<\/p>\n<\/details>\n<p>****<br \/>\n  The following list contains all features in Survival Rebalanced that cannot be toggled on\/off. This is an unfortunate limitation of datapacks. If you know how to dig through files, you could delete the features&#8217; files and mentions of them.<\/p>\n<p>&#8211; Additional explorer maps<br \/>\n&#8211; Adjusted structure loot<br \/>\n&#8211; Advancement changes and additions<br \/>\n&#8211; Recipe changes and additions<br \/>\n&#8211; Inability to cook food in the furnace<br \/>\n&#8211; Reduced village spawn rate<\/p>\n<p>If you want to remove Survival Rebalanced from a world, first uninstall it from the &#8220;Survival Rebalanced&#8221; menu, and **then** disable the data pack. This cleans up all saved data, scoreboard objectives, and active changes from Survival Rebalanced.<\/p>\n<details>\n<summary>KNOWN ISSUES<\/summary>\n<p>&#8211; Functions are not optimized optimally<br \/>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>Improves a variety of parts in the survival experience.<\/p>\n","protected":false},"featured_media":150715,"template":"","meta":{"_minecraft_slug":"survival-rebalanced","_minecraft_project_id":"jPZFRfGa","_minecraft_author":"RainlessSky","_minecraft_license":"MIT","_minecraft_downloads":1146,"_minecraft_follows":9,"_minecraft_client_side":"optional","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"survival-rebalanced.zip","_minecraft_size_bytes":6933366,"_minecraft_version_count":39,"_minecraft_updated_at":"2026-05-16T05:07:06.075576Z","_minecraft_date_created":"2024-01-06T20:55:37.358848Z","_minecraft_date_modified":"2026-04-19T19:19:00.402944Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/survival-rebalanced","_minecraft_icon_attachment_id":150715,"_minecraft_imported_at":"2026-06-09T01:58:28+00:00","_minecraft_import_hash":"b8aa910cc8ada40da6291565a2ea99e5","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,84,88,85,89,137],"mod_loader":[86],"minecraft_version":[93,94,101,102,62,96,154,155,37,40,41,38,79,80,81,82,83,167,163],"class_list":["post-150714","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-datapack","mod_category-equipment","mod_category-food","mod_category-game-mechanics","mod_category-mobs","mod_loader-datapack","minecraft_version-1-20-3","minecraft_version-1-20-4","minecraft_version-1-20-5","minecraft_version-1-20-6","minecraft_version-1-21","minecraft_version-1-21-pre2","minecraft_version-1-21-pre3","minecraft_version-1-21-pre4","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-4","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9","minecraft_version-26-1","minecraft_version-26-1-1","minecraft_version-26-1-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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