{"id":150048,"date":"2026-06-09T03:52:40","date_gmt":"2026-06-09T00:52:40","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/sunburn\/"},"modified":"2026-06-09T03:52:40","modified_gmt":"2026-06-09T00:52:40","slug":"sunburn","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/sunburn\/","title":{"rendered":"SunBurn"},"content":{"rendered":"<p># Sunburn<\/p>\n<p>**Sunburn** \u2014 a plugin that makes players vulnerable to sunlight, just like zombies.  <\/p>\n<p>## Key Features<br \/>\n&#8211; \ud83d\udd25 Players ignite in direct sunlight when standing under the open sky.<br \/>\n&#8211; \u26d1 Helmets protect from sun damage but gradually lose durability.<br \/>\n&#8211; \ud83c\udfad Any other head-slot item may drop to the ground with a configurable chance, leaving the player exposed and burning.<br \/>\n&#8211; \ud83c\udf11 Burning depends on light level: by default, players are safe at `SunLight < 15`. This threshold is configurable.  \n- \ud83c\udf0a Being in water provides full protection from the sun.  \n- \u2699\ufe0f Flexible configuration:  \n  - adjustable burn duration  \n  - multiple shadow detection modes (`SKYLIGHT`, `ANYLIGHT`, `MATERIALCONFIG`)  \n  - customizable lists of helmets and transparent blocks  \n  - configurable drop chance for non-helmet head-slot items\n\n## Commands\n`\/sunburn on` \u2014 activates sunburn  \n`\/sunburn off` \u2014 deactivates sunburn  \n`\/sunburn status` \u2014 shows the current config parameters in chat  \n`\/sunburn reload` \u2014 reloads the config  \n`\/sb` \u2014 alias for `\/sunburn`\n\n> You must have **OP** to execute these commands.<\/p>\n<p>## Default config<br \/>\n&#8220;`<br \/>\n#   _____ _    _ _   _ ____  _    _ _____  _   _<br \/>\n#  \/ ____| |  | |  | |  _ | |  | |  __ |  | |<br \/>\n# | (___ | |  | |  | | |_) | |  | | |__) |  | |<br \/>\n#  ___ | |  | | . ` |  _ <| |  | |  _  \/| . ` |\n#  ____) | |__| | |  | |_) | |__| | |  | |  |\n# |_____\/ ____\/|_| _|____\/ ____\/|_|  __| _|\n\n# Main plugin configuration\n\ncooldown-tick-period: 60\n# Ticks: 20 - 100\n# Defines how frequently the sun strikes\n# CAUTION! May reduce performance on lower values!\n\nburning-duration: 100\n# Ticks: 0 - 500\n# Defines how long the player will burn after each sun strike\n# BE AWARE - if player is already burning, this may do nothing\n\nsun-burn-mode: SKYLIGHT\n# Mode: SKYLIGHT \/ ANYLIGHT \/ MATERIALCONFIG\n# Defines how plugin decides if the player is in shadow\n# ---\n# SKYLIGHT\n# Only sky light level matters\n# This is set by default\n# ---\n# ANYLIGHT\n# Any light source matters\n# This may be too much, be careful\n# ---\n# MATERIALCONFIG\n# Now player is in shadow if there is any opaque block above him\n# If all blocks above the player are transparent - he is exposed to the sun strike\n# You can change which block is transparent manually (check 'settings' folder)\n# In this folder there are 'transparent-materials.yml' and 'transparent-tags.yml'\n# ---\n\nmin-light-level: 15\n# Integer: 0 - 16\n# Defines the minimum level of light required to damage the player\n# If set to 16 - it never damages; if set to 0 - it damages anywhere\n# This parameter does nothing if MATERIALCONFIG mode is set\n\nplayer-damage: 0\n# Integer: 0 - 100\n# Defines how much damage player will receive on each sun strike\n# BE AWARE - this is direct damage, it does not include potential damage by fire\n\nhelmet-damage: 1\n# Integer: 0 - 50\n# Defines how much damage equipped helmet will receive on each sun strike\n# You can manually change list of items that are considered as helmets ('settings' folder)\n# In this folder there is \"helmet-materials.yml', check its content\n\nnon-helmet-drop-chance: 3.5\n# Percentage: 0 - 100 (may be decimal, up to 4 digits accuracy)\n# Defines how likely equipped non-helmet will drop on each sun strike\n# If less than 0 - any non-helmet item (pumkin, player's head, etc.) does not defend from the sun!\n# If set to 0 - any non-helmet item defends from the sun unless taken off\n# You can manually change list of items that are considered as 'non-protecting' ('settings' folder)\n# In this folder there is \"helmet-materials.yml', check its content\n# Items marked as 'non-protecting' WILL NOT defend from the sun, even if this config is enabled\n# Such items will not be dropped from the head slot either (no matter what the drop chance is)\n# Items marked as 'perm-protecting' WILL defend from the sun and have no chance to be dropped\n\nwater-defence: false\n# Boolean: true \/ false\n# Permanently blocks any sun damage if player is in water\n```\n\n## Material Config\n```\nmaterials:\n  - GLASS\n  - WHITE_STAINED_GLASS\n  - LIGHT_GRAY_STAINED_GLASS\n  - GRAY_STAINED_GLASS\n  - BLACK_STAINED_GLASS\n  - BROWN_STAINED_GLASS\n  - RED_STAINED_GLASS\n  - ORANGE_STAINED_GLASS\n  - YELLOW_STAINED_GLASS\n  - LIME_STAINED_GLASS\n  - GREEN_STAINED_GLASS\n  - CYAN_STAINED_GLASS\n  - LIGHT_BLUE_STAINED_GLASS\n  - BLUE_STAINED_GLASS\n  - PURPLE_STAINED_GLASS\n  - MAGENTA_STAINED_GLASS\n  - PINK_STAINED_GLASS\n  - GLASS_PANE\n  - WHITE_STAINED_GLASS_PANE\n  - LIGHT_GRAY_STAINED_GLASS_PANE\n  - GRAY_STAINED_GLASS_PANE\n  - BLACK_STAINED_GLASS_PANE\n  - BROWN_STAINED_GLASS_PANE\n  - RED_STAINED_GLASS_PANE\n  - ORANGE_STAINED_GLASS_PANE\n  - YELLOW_STAINED_GLASS_PANE\n  - LIME_STAINED_GLASS_PANE\n  - GREEN_STAINED_GLASS_PANE\n  - CYAN_STAINED_GLASS_PANE\n  - LIGHT_BLUE_STAINED_GLASS_PANE\n  - BLUE_STAINED_GLASS_PANE\n  - PURPLE_STAINED_GLASS_PANE\n  - MAGENTA_STAINED_GLASS_PANE\n  - PINK_STAINED_GLASS_PANE\n  - CHAIN\n  - IRON_BARS\n  - COPPER_GRATE\n  - EXPOSED_COPPER_GRATE\n  - WEATHERED_COPPER_GRATE\n  - OXIDIZED_COPPER_GRATE\n  - WAXED_COPPER_GRATE\n  - WAXED_EXPOSED_COPPER_GRATE\n  - WAXED_WEATHERED_COPPER_GRATE\n  - WAXED_OXIDIZED_COPPER_GRATE\n  - LIGHTNING_ROD\n  - END_ROD\n  - TORCH\n  - SOUL_TORCH\n  - REDSTONE_TORCH\n  - LANTERN\n  - SOUL_LANTERN\n  - CONDUIT\n  - COBWEB\n  - STRING\n  - TRIPWIRE_HOOK\n  - REDSTONE_WIRE\n  - SMALL_AMETHYST_BUD\n  - MEDIUM_AMETHYST_BUD\n  - LARGE_AMETHYST_BUD\n```\n## Helmet config\n```\nhelmet-materials:\n  - LEATHER_HELMET\n  - CHAINMAIL_HELMET\n  - IRON_HELMET\n  - GOLDEN_HELMET\n  - DIAMOND_HELMET\n  - NETHERITE_HELMET\n  - TURTLE_HELMET\nnon-protecting-materials: copy-from-transparent-materials\n\nperm-protecting-materials:\n  - BEDROCK\n```\n<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Have you ever wondered what zombies feel like?<\/p>\n","protected":false},"featured_media":150049,"template":"","meta":{"_minecraft_slug":"sunburn","_minecraft_project_id":"Zv3p7L2O","_minecraft_author":"ENCIDI","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":69,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"sunburn.zip","_minecraft_size_bytes":52754,"_minecraft_version_count":2,"_minecraft_updated_at":"2026-05-15T20:33:43.389366Z","_minecraft_date_created":"2025-09-05T07:59:00.672149Z","_minecraft_date_modified":"2025-09-19T12:48:48.543678Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/sunburn","_minecraft_icon_attachment_id":150049,"_minecraft_imported_at":"2026-06-09T00:52:41+00:00","_minecraft_import_hash":"0a6626ae6260ba56538b116b4b46dc4c","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,124,89,127,128,129],"mod_loader":[130,132,133,134],"minecraft_version":[62,37,73,74,38,78,79,80,81],"class_list":["post-150048","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-bukkit","mod_category-game-mechanics","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_loader-bukkit","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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