{"id":14977,"date":"2026-05-31T21:13:39","date_gmt":"2026-05-31T18:13:39","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/animated-door\/"},"modified":"2026-05-31T21:13:39","modified_gmt":"2026-05-31T18:13:39","slug":"animated-door","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/animated-door\/","title":{"rendered":"Animated Doors RP"},"content":{"rendered":"<p>## NOTE<br \/>\n> This is only the resource pack needed for the data pack\/mod<br \/>\n> A separate page is needed and intended to tag it as a dependency<\/p>\n<p># Animated &#038; Connected Doors<\/p>\n<p>Add a fancy opening and closing animation to your doors!<br \/>\nTwo connecting doors will open together if only one side is opened (and closed).<\/p>\n<p>All animations and door connections work on manual opening\/closing and also on redstone impulses like buttons, pressure plates, redstone, &#8230; This will also work on iron doors, so only one side needs to be powered.<\/p>\n<p>![Image](https:\/\/i.imgur.com\/SRGKZYd.gif)<br \/>\nView the **Galery** for more previews<\/p>\n<p>## Installation<br \/>\nPlease visit the main page to read more about installation.<br \/>\nLink: https:\/\/modrinth.com\/datapack\/animated-doors<\/p>\n<p>## Credits &#038; QA<br \/>\nThis datapack was originaly started by Scommander and discontinued<br \/>\nI picked it up and optimizied a few things and also ported it into the newer versions to support all doors again.<br \/>\nIf you have any questions or need Animated Doors for a newer version i did not updated yet hit me up on Discord.<\/p>\n<p>**Q:** My doors are invisible!<br \/>\n**A:** On first installation, all previous placed doors needs to update once before they are visible. Just look at them once.<\/p>\n<p>**Q:** There are floating iron ingots now! \/ My doors are not animated!<br \/>\n**A:** If you see floating iron ingots at doors or your doors simply are not animated you need to activate the resource pack.<\/p>\n<p>**Q:** How do i uninstall Animated Doors?<br \/>\n**A:** To uninstall Animated Doors you need to enter `\/function anim-door:uninstall` in every region where doors exist or simply remove the datapack and enter `\/kill @e[tag=_betdor_marker]` everytime you find a region that was not loaded yet.<\/p>\n<p>**Q:** How do i add custom\/modded doors?<br \/>\n**A:** This involve some editing of the data- &#038; resource-pack files, but i&#8217;ll try to guide you through:<\/p>\n<details>\n<summary>Guide to add custom doors<\/summary>\n<p>First, unzip the data-pack &#038; resource-pack folders to edit all files inside more easily. You will need the mod-key and door type key for this. Press F3+H to enable item IDs in Minecraft and hover over any item. You will see `<mod-key>:<door-type>` in dark gray.<\/p>\n<p>## Let&#8217;s start with editing the resource pack:<\/p>\n<p>> **NOTE** &#8211; This method only work if your mod follows the vanilla style of adding blocks!<\/p>\n<p>First navigate into the folder &#8220;assetsminecraftmodelsblocktype&#8220;. There are two files (left and right) for each door type. Copy both files for any door type and rename it to `<door_type>_left` and `<door_type>_right`.<br \/>\nNext, open both files in any text editor and replace the top and bottom texture with the path to the path of your door like the following:<br \/>\n&#8220;`json<br \/>\n{<br \/>\n    &#8220;parent&#8221;: &#8220;minecraft:block\/main\/right_hinge&#8221;,<br \/>\n    &#8220;textures&#8221;: {<br \/>\n        &#8220;top&#8221;: &#8220;<mod-key>:block\/<door-type>_top&#8221;,<br \/>\n        &#8220;bottom&#8221;: &#8220;<mod-key>:block\/<door-type>_bottom&#8221;<br \/>\n    }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>At last, navigate into the folder `assetsminecraftmodelsitem` and open the `iron_nugget.json` file.<br \/>\nScroll to the bottom and add for each door you want to add a new entry. I suggest to count up from 1000 to prevent incompatibilities with future updates:<br \/>\n&#8220;`json<br \/>\n{<br \/>\n    &#8220;parent&#8221;: &#8220;item\/generated&#8221;,<br \/>\n    &#8220;textures&#8221;: {<br \/>\n        &#8220;layer0&#8221;: &#8220;item\/iron_nugget&#8221;<br \/>\n    },<br \/>\n    &#8220;overrides&#8221;: [<br \/>\n      &#8230;<\/p>\n<p>      { &#8220;predicate&#8221;: {&#8220;custom_model_data&#8221;: 1001}, &#8220;model&#8221;: &#8220;<mod-key>:block\/type\/<door-type>_right&#8221;},<br \/>\n      { &#8220;predicate&#8221;: {&#8220;custom_model_data&#8221;: 1002}, &#8220;model&#8221;: &#8220;<mod-key>:block\/type\/<door-type>_left&#8221;}<br \/>\n    ]<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>Remember the numbers you assigned to your door! You will need those later and i will mention them with &#8220;<id-1>&#8220; and &#8220;<id-2>&#8220;.<br \/>**Congratulations!** You finished the resource pack!<\/p>\n<p>## Editing the data pack<\/p>\n<p>It will seem like a lot work but it&#8217;s mostly just copy pasting stuff from a to b.<\/p>\n<p>At first, open the data pack folder and navigate to `dataanim-doorsfunctions`. Here you will find the `.index.md` file, it&#8217;s like my own little cheat code. Inside are all files that needs to be edited.<\/p>\n<p>&#8212;<br \/>\n`setup\/on_reload.mcfunction` -> Add new scoreboard to track door. Add the following line below the first block:<br \/>\n&#8220;`js<br \/>\nscoreboard objectives add _betdor_<id-1> minecraft.used:<mod-key>.<door-type><br \/>\n&#8220;`<\/p>\n<p>&#8212;<br \/>\n`change\/<door>.mcfunction (add)` -> Copy the `acacia.mcfunction` file, rename it to `<door-type>.mcfunction` and replace inside all `minecraft:acacia_door` text with your `<mod-key>:<door-type>` text. Most editors support something like `ctrl` + `r`.<\/p>\n<p>&#8212;<br \/>\n`setup_type\/<door>.mcfunction (add)` -> Copy the `acacia.mcfunction` file, rename it to `<door-type>.mcfunction` and edit numbers in each line after `CustomModelData` to your `<id-1>` and `<id-2>` like the following:<br \/>\n&#8220;`js<br \/>\nexecute if block ~ ~ ~ #anim-doors:valid_door[hinge=left] run data merge entity @s {ArmorItems:[{},{},{},{id:&#8221;minecraft:iron_nugget&#8221;,Count:1b,tag:{CustomModelData:<id-1>}}]}<br \/>\nexecute if block ~ ~ ~ #anim-doors:valid_door[hinge=right] run data merge entity @s {ArmorItems:[{},{},{},{id:&#8221;minecraft:iron_nugget&#8221;,Count:1b,tag:{CustomModelData:<id-2>}}]}<br \/>\n&#8220;`<\/p>\n<p>&#8212;<br \/>\n`as_player.mcfunction` -> Add player tracking by tracking your scoreboard created in the first step. Add the following line below the first block:<br \/>\n&#8220;`js<br \/>\nexecute if score @s _betdor_<id-1> matches 1.. run function anim-doors:placed<br \/>\n&#8220;`<\/p>\n<p>&#8212;<br \/>\n`fake_change.mcfunction *2` -> Here we need to edit two things. In the first big block add the following line<br \/>\n&#8220;`js<br \/>\nexecute if block ~ ~ ~ <mod-key>:<door-type>[half=lower] run scoreboard players set type_check _betdor <id-1><br \/>\n&#8220;`<br \/>\nand in the last big block add the following line<br \/>\n&#8220;`js<br \/>\nexecute if score type_check _betdor matches <id-1> run function anim-doors:change\/<door-type><br \/>\n&#8220;`<\/p>\n<p>&#8212;<br \/>\n`placed.mcfunction` -> Simply add the following line before the last command:<br \/>\n&#8220;`js<br \/>\nscoreboard players reset @s _betdor_<id-1><br \/>\n&#8220;`<\/p>\n<p>&#8212;<br \/>\n`setup_door.mcfunction` -> Last thing we need to do is actually loading the door. Just add the following line to the first block:<br \/>\n&#8220;`js<br \/>\nexecute if block ~ ~ ~ <mod-key>:<door-type> run function anim-doors:setup_type\/<door-type><br \/>\n&#8220;`<\/p>\n<p>## Data pack functions done!<\/p>\n<p>All technical stuff is done! Congrats! Now you just need to tell Minecraft whether your door is an iron door (only usable by redstone) or wooden door (usable by players &#038; redstone)<\/p>\n<p>Navigate to `dataanim-doorstagsblocks`, open `valid-door.json` and add `<mod-key>:<door-type>` to the list.<br \/>\nNow you either open `iron_door.json` or `wooden_door.json` and add the same there too.<\/p>\n<p>## That&#8217;s it!<br \/>\nYou successfully added your custom door to the pack! You can share your work with others on our Discord, we love to see new additions \u2665<br \/>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>Door open &#038; close animation. Connects double doors to open simultaneously. Supports iron doors and redstone signals<\/p>\n","protected":false},"featured_media":14978,"template":"","meta":{"_minecraft_slug":"animated-door","_minecraft_project_id":"SFrRaocz","_minecraft_author":"Miraculixx","_minecraft_license":"MIT","_minecraft_downloads":203742,"_minecraft_follows":302,"_minecraft_client_side":"required","_minecraft_server_side":"unsupported","_minecraft_storage_type":"zip","_minecraft_archive_name":"animated-door.zip","_minecraft_size_bytes":207173,"_minecraft_version_count":3,"_minecraft_updated_at":"2026-05-15T19:32:25.797403Z","_minecraft_date_created":"2023-12-26T20:25:30.630663Z","_minecraft_date_modified":"2025-01-25T11:40:26.589705Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/animated-door","_minecraft_icon_attachment_id":14978,"_minecraft_imported_at":"2026-05-31T18:13:40+00:00","_minecraft_import_hash":"87ca6d7ce6fcc8bdd1eb82bacba8a1cf","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[4,156,6,169,7,8],"mod_loader":[9],"minecraft_version":[118,119,120,46,47,48,49,50,51,52,53,54,55,56,57,58,59,36,60,93,94,101,102,62,37,73,74,38],"class_list":["post-14977","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-blocks","mod_category-decoration","mod_category-minecraft","mod_category-realistic","mod_category-tweaks","mod_category-vanilla-like","mod_loader-minecraft","minecraft_version-1-16","minecraft_version-1-16-1","minecraft_version-1-16-2","minecraft_version-1-16-3","minecraft_version-1-16-4","minecraft_version-1-16-5","minecraft_version-1-17","minecraft_version-1-17-1","minecraft_version-1-18","minecraft_version-1-18-1","minecraft_version-1-18-2","minecraft_version-1-19","minecraft_version-1-19-1","minecraft_version-1-19-2","minecraft_version-1-19-3","minecraft_version-1-19-4","minecraft_version-1-20","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-3","minecraft_version-1-20-4","minecraft_version-1-20-5","minecraft_version-1-20-6","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Animated Doors RP - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/animated-door\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Animated Doors RP - Minecraft\" \/>\n<meta property=\"og:description\" content=\"Door open &amp; close animation. 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