{"id":147668,"date":"2026-06-08T23:42:26","date_gmt":"2026-06-08T20:42:26","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/ssoggysouls-for-hardcore\/"},"modified":"2026-06-08T23:42:26","modified_gmt":"2026-06-08T20:42:26","slug":"ssoggysouls-for-hardcore","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/ssoggysouls-for-hardcore\/","title":{"rendered":"SSoggySouls for Hardcore"},"content":{"rendered":"<p># SSoggySouls<\/p>\n<p>![Artwork](https:\/\/cdn.modrinth.com\/data\/Pb03qu6T\/images\/48a03bf24103dde408dbbcad653a3936b5f5255a.png)<\/p>\n<p>Spigot\/Paper\/Purpur plugin for Minecraft 1.21.1 that adds a lives system to a Velocity proxy network. When players lose all their lives, they get sent to a Limbo server until teammates revive them.<\/p>\n<p>**Visit wiki for more detailed information: wiki** (wiki is most up to date)<\/p>\n<p>## How It Works<\/p>\n<p>The plugin runs on two backend servers behind a Velocity (might work on BungeeCord\/Waterfall, not tetsted yet, if you manage to test it out, please make a issue in GitHub) proxy: **Main** (survival) and **Limbo** (purgatory). Both share a MySQL database.<\/p>\n<p>&#8211; Players start with configurable lives (default: 2)<br \/>\n&#8211; Each death costs one life; optional grace period for new players<br \/>\n&#8211; At 0 lives, dead players enter spectator briefly, then get sent to Limbo<br \/>\n&#8211; Teammates revive dead players via the ritual structure, `\/revive`, or the Revive Skull<br \/>\n&#8211; Revived players get sent back to Main automatically<br \/>\n&#8211; Alive players can visit Limbo with `\/limbo` and return with `\/leavelimbo`<\/p>\n<p>## Death Modes<\/p>\n<p>| Mode | Behavior |<br \/>\n|&#8212;&#8212;|&#8212;&#8212;&#8212;-|<br \/>\n| **`hybrid`** (default) | Spectator for a time window, then transferred to Limbo. Teammates can revive during the window. Reconnecting while dead skips the spectator window and sends straight to Limbo. |<br \/>\n| **`spectator`** | Dead players stay on Main as spectators permanently until revived. |<br \/>\n| **`limbo`** | Dead players are immediately transferred to Limbo. |<\/p>\n<p>All modes support reviving via the Hardcore Revive Mode, Revive Skull, and `\/revive`.<\/p>\n<p>## Built-in HRM Features<br \/>\n(credits to https:\/\/modrinth.com\/plugin\/hardcore-revive-mod)<br \/>\n### Player Head Drops<br \/>\nOn final death, the player&#8217;s head drops at their death location. They also get a message with their death coords.<\/p>\n<p>### Revival Ritual Structure<br \/>\n3x3x3 structure to revive dead players:<\/p>\n<p>&#8211; **Bottom layer (3&#215;3):** 4 Soul Sand corners, 4 Stair edges, 1 ore block center<br \/>\n&#8211; **Middle layer:** 4 Wither Roses on the soul sand, 1 Fence on the ore<br \/>\n&#8211; **Top:** Place the dead player&#8217;s head on the fence<\/p>\n<p>  **Check the original page for more details https:\/\/modrinth.com\/plugin\/hardcore-revive-mod**<\/p>\n<p>### Craftable Items<\/p>\n<p>**Revive Skull** Right-click to open a menu of dead players and receive their head for the ritual.<\/p>\n<p>| | | |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| Obsidian | Ghast Tear | Obsidian |<br \/>\n| Totem of Undying | Any Skull | Totem of Undying |<br \/>\n| Obsidian | Ghast Tear | Obsidian |<\/p>\n<p> **Check the original page for more details https:\/\/modrinth.com\/plugin\/hardcore-revive-mod**<\/p>\n<p>**Extra Life** Right-click to gain +1 life. Recipe is fully configurable in `config.yml` (only on main).<\/p>\n<p>### &#8220;Limbo&#8221; Visiting<br \/>\nAlive players can visit Limbo using `\/limbo` to interact with dead players. Use `\/leavelimbo` to return. Dead players cannot leave until revived.<\/p>\n<p>## Requirements<\/p>\n<p>&#8211; Minecraft 1.21.X (Spigot or Paper)<br \/>\n&#8211; Velocity proxy<br \/>\n&#8211; MySQL database (you can share one with another plugin like CoreProtect)<br \/>\n&#8211; Java 21+<br \/>\n&#8211; Two backend servers: Main + &#8220;Limbo&#8221; (Limbo optional in `spectator` mode)<\/p>\n<p>> **Note:** You do **not** need `hardcore=true` in `server.properties`. Leave it as `false` on both servers. If you do have it enabled, the plugin will NOT work.<\/p>\n<p>## Proxy \/ Backend installation<\/p>\n<p>&#8211; Do NOT install PolarSouls on your proxy (Velocity\/BungeeCord\/Waterfall). Install the plugin only on your backend Spigot\/Paper\/Purpur servers (Main and Limbo).<br \/>\n&#8211; Ensure the proxy forwards player information to the backends so UUIDs and addresses remain consistent:<br \/>\n  &#8211; Velocity: set `player-info-forwarding-mode: MODERN` in `velocity.toml`.<br \/>\n  &#8211; BungeeCord\/Waterfall: enable IP forwarding and set the appropriate `bungeecord`\/proxy options in `spigot.yml`\/`paper.yml`.<br \/>\n&#8211; Make sure both backend servers can reach the shared MySQL database and any messaging channels you use.<br \/>\n&#8211; After configuring forwarding, test a full flow: death on Main \u2192 transfer to Limbo \u2192 revive and return to Main.<br \/>\n(might work on BungeeCord\/Waterfall, not tetsted yet, if you manage to test it out, please make a issue in GitHub)<\/p>\n<p>## Installation<\/p>\n<p>1. Place `SSoggySouls-X.X.X.jar` in the `plugins\/` folder of **both** servers<br \/>\n2. Start both servers to generate `config.yml`<br \/>\n3. Configure the MySQL database connection (same credentials on both)<br \/>\n4. On the Limbo server, set `is-limbo-server: true`<br \/>\n5. Set the spawn in-game with `\/setlimbospawn`<br \/>\n6. Configure the rest in the config.yml, the guide in the config is pretty simple, so just follow it. If you need help, feel free to reach out in GitHub.<br \/>\n7. Restart both servers<\/p>\n<p>## Configuration<\/p>\n<p>See the generated `config.yml` for all options. Key settings:<\/p>\n<p>&#8220;`yaml<br \/>\nis-limbo-server: false           # true on Limbo server only<\/p>\n<p>database:<br \/>\n  host: localhost<br \/>\n  port: 3306<br \/>\n  name: polarsouls<br \/>\n  username: root<br \/>\n  password: password<\/p>\n<p>lives:<br \/>\n  default: 2<br \/>\n  max-lives: 5<br \/>\n  on-revive: 1<br \/>\n  grace-period-hours: 24<br \/>\n  revive-cooldown-seconds: 30<\/p>\n<p>main:<br \/>\n  death-mode: &#8220;hybrid&#8221;           # hybrid | spectator | limbo<br \/>\n  hybrid-timeout-seconds: 300<\/p>\n<p>hrm:<br \/>\n  enabled: true<br \/>\n  drop-heads: true<br \/>\n  structure-revive: true<br \/>\n  head-wearing-effects: true<br \/>\n  revive-skull-recipe: true<\/p>\n<p>extra-life:<br \/>\n  enabled: true<br \/>\n    recipe:<br \/>\n    row1: &#8220;DED&#8221;<br \/>\n    row2: &#8220;INI&#8221;<br \/>\n    row3: &#8220;GEG&#8221;<br \/>\n    # Letter-to-material mapping<br \/>\n    ingredients:<br \/>\n      G: &#8220;GOLD_BLOCK&#8221;<br \/>\n      E: &#8220;EMERALD_BLOCK&#8221;<br \/>\n      N: &#8220;NETHER_STAR&#8221;<br \/>\n      D: &#8220;DIAMOND_BLOCK&#8221;<br \/>\n      I: &#8220;NETHERITE_INGOT&#8221;<br \/>\n&#8220;`<br \/>\n*(to edit this, change one of the letters in the rows to another one, and set the block for that letter under ingredients. A customized example is shown above)*<br \/>\n&#8220;`<br \/>\nmain-server-name: &#8220;main&#8221;<br \/>\nlimbo-server-name: &#8220;limbo&#8221;<br \/>\n&#8220;`<br \/>\n*(change this to the names that are in velocity.toml)*<\/p>\n<p>## Commands<\/p>\n<p>| Command | Description | Permission |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;|<br \/>\n| `\/psadmin <sub> [args]` | Admin commands (lives, grace, kill, revive, reset, info, reload) | `polarsouls.admin` |<br \/>\n| `\/revive <player>` | Revive a dead player | `polarsouls.revive` |<br \/>\n| `\/pstatus [player]` | Check lives and status | `polarsouls.status` |<br \/>\n| `\/psetlives <player> <n>` | Set a player&#8217;s lives | `polarsouls.admin` |<br \/>\n| `\/setlimbospawn` | Set the Limbo spawn point | `polarsouls.admin` |<br \/>\n| `\/limbo` | Visit the Limbo server | `polarsouls.visit` |<br \/>\n| `\/leavelimbo` | Return from Limbo to Main | `polarsouls.visit` |<\/p>\n<p>## Permissions<\/p>\n<p>| Permission | Description | Default |<br \/>\n|&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;|<br \/>\n| `polarsouls.admin` | Full admin access | op |<br \/>\n| `polarsouls.revive` | Can revive dead players | op |<br \/>\n| `polarsouls.status` | Can check player status | true |<br \/>\n| `polarsouls.visit` | Can visit Limbo as a living player | true |<br \/>\n| `polarsouls.bypass` | Bypass all death mechanics | false |<\/p>\n<p>## License<\/p>\n<p>GPL3<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Plugin that improves Hardcore experience in various ways (cross server, lives, reviving)<\/p>\n","protected":false},"featured_media":147669,"template":"","meta":{"_minecraft_slug":"ssoggysouls-for-hardcore","_minecraft_project_id":"Pb03qu6T","_minecraft_author":"ssoggytacoman","_minecraft_license":"GPL-3.0-only","_minecraft_downloads":291,"_minecraft_follows":3,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"ssoggysouls-for-hardcore.zip","_minecraft_size_bytes":1385228915,"_minecraft_version_count":207,"_minecraft_updated_at":"2026-05-15T19:54:03.153742Z","_minecraft_date_created":"2026-02-10T00:56:31.606040Z","_minecraft_date_modified":"2026-05-14T17:10:42.147880Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/ssoggysouls-for-hardcore","_minecraft_icon_attachment_id":147669,"_minecraft_imported_at":"2026-06-08T20:42:27+00:00","_minecraft_import_hash":"3e184ddae466b5b3af4df6fd82aa58fc","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,124,97,104,89,126,158,127,128,98,129,123,92],"mod_loader":[130,99,106,160,132,133,100,134],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-147668","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-bukkit","mod_category-fabric","mod_category-forge","mod_category-game-mechanics","mod_category-management","mod_category-neoforge","mod_category-paper","mod_category-purpur","mod_category-quilt","mod_category-spigot","mod_category-technology","mod_category-utility","mod_loader-bukkit","mod_loader-fabric","mod_loader-forge","mod_loader-neoforge","mod_loader-paper","mod_loader-purpur","mod_loader-quilt","mod_loader-spigot","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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