{"id":146733,"date":"2026-06-08T22:07:33","date_gmt":"2026-06-08T19:07:33","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/spell-engine\/"},"modified":"2026-06-08T22:07:33","modified_gmt":"2026-06-08T19:07:33","slug":"spell-engine","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/spell-engine\/","title":{"rendered":"Spell Engine"},"content":{"rendered":"<p>![](https:\/\/cdn.modrinth.com\/data\/XvoWJaA2\/images\/28a14b6cf2aef9e3d5528e1c1a98f91f4633c5dc.png &#8220;&#8221;)<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<p>![Environment: Client](https:\/\/img.shields.io\/badge\/CLIENT%20SIDE%20INSTALLATION-REQUIRED-ecebe6?labelColor=263768&#038;style=for-the-badge)<br \/>\n![Environment: Server](https:\/\/img.shields.io\/badge\/SERVER%20SIDE%20INSTALLATION-REQUIRED-ecebe6?labelColor=263768&#038;style=for-the-badge)<br \/>\n![Discord](https:\/\/discord.gg\/KN9b3pjFTM)<\/p>\n<p>SpellEngine is library mod (also known as an API) that lets developers create magic spells using, providing players with a complete spell-casting system including spell books, visual effects, and weapon integration.<\/p>\n<p># \ud83d\udce6 Installation<\/p>\n<p>\ud83c\udf81 Installation via Modrinth app is strongly recommended, to automatically resolve all required mods.<\/p>\n<p>### Required<\/p>\n<p>&#8211; Cloth Config<br \/>\n&#8211; Player Animator<br \/>\n&#8211; Spell Power Attributes<\/p>\n<p>Additionally on Fabric:<br \/>\n&#8211; Fabric API<br \/>\n&#8211; slot mod: Trinkets or Accessories<\/p>\n<p>Additionally on NeoForge:<br \/>\n&#8211; Forgified Fabric API<br \/>\n&#8211; slot mod: Accessories<\/p>\n<p># \u2b50\ufe0f Content made with Spell Engine<\/p>\n<p>![Archers](https:\/\/modrinth.com\/mod\/archers &#8220;&#8221;)<br \/>\n![Paladins](https:\/\/modrinth.com\/mod\/paladins-and-priests &#8220;&#8221;)<br \/>\n![Wizards](https:\/\/modrinth.com\/mod\/wizards &#8220;&#8221;)<br \/>\n![Rogues](https:\/\/modrinth.com\/mod\/rogues-and-warriors &#8220;&#8221;)<br \/>\n![Skill Tree](https:\/\/modrinth.com\/mod\/skill-tree &#8220;Skill Tree&#8221;)<br \/>\n![Jewelry](https:\/\/modrinth.com\/mod\/jewelry &#8220;&#8221;)<br \/>\n![Relics](https:\/\/modrinth.com\/mod\/relics-rpg &#8220;Relics&#8221;)<br \/>\n![Arsenal](https:\/\/modrinth.com\/mod\/arsenal-rpg-series &#8220;Arsenal&#8221;)<br \/>\n![Armory](https:\/\/modrinth.com\/mod\/armory-rpg-series &#8220;Armory&#8221;)<\/p>\n<p>## \ud83e\udd1d Made by partners<\/p>\n<p>![Anarchy](https:\/\/modrinth.com\/mod\/anarchy-rpg &#8220;Anarchy&#8221;)<br \/>\n![Mercenaries](https:\/\/www.curseforge.com\/minecraft\/mc-mods\/mercenaries-and-artificers &#8220;Mercenaries&#8221;)<br \/>\n![Oathsworn](https:\/\/www.curseforge.com\/minecraft\/mc-mods\/oathsworn-paladins &#8220;Oathsworn&#8221;)<br \/>\n![Archer Expansion](https:\/\/modrinth.com\/mod\/archers-expansion &#8220;Archer Expansion&#8221;)<br \/>\n![Elemental Wizards](https:\/\/modrinth.com\/mod\/elemental-wizards-rpg &#8220;Elemental Wizards&#8221;)<br \/>\n![Berserker](https:\/\/modrinth.com\/mod\/berserker-rpg-class &#8220;Berserker&#8221;)<br \/>\n![Witcher](https:\/\/modrinth.com\/mod\/witcher-rpg-class &#8220;Witcher&#8221;)<br \/>\n![Forcemaster](https:\/\/modrinth.com\/mod\/forcemaster-rpg-class &#8220;Forcemaster&#8221;)<br \/>\n![Death Knights](https:\/\/modrinth.com\/mod\/death-knights &#8220;Death Knights&#8221;) <\/p>\n<p># \ud83d\udce6 Built-in content<\/p>\n<p>## \ud83d\udde1\ufe0f Weapon skills \ud83e\ude93<\/p>\n<p>![Weapon Skills](https:\/\/cdn.modrinth.com\/data\/XvoWJaA2\/images\/bca0f3f397fecf7ddaead46cb2a941ab3e06b449.png)<\/p>\n<p>Explore a variety of melee attack skills, each of them designed for a specific weapon type, with unique features:<br \/>\n&#8211; detailed collision detection<br \/>\n&#8211; momentum and sliding<br \/>\n&#8211; fancy animations<\/p>\n<p>RPG Series content mods come with these skills assigned by default.<\/p>\n<p>Automatically assigned to third-party and vanilla weapons, based on item id or item tag membership. (Config file: `config\/spell_engine\/weapon_fallback.json`)<\/p>\n<p># \ud83e\ude84\ufe0f API Features<\/p>\n<p>Data driven API<br \/>\n&#8211; \ud83d\udde1\ufe0f Spells can be assigned to any weapon (data driven with automatic weapon compatibility)<br \/>\n&#8211; \ud83d\udd2e Spells deal damage based on Spell Power entity attributes<br \/>\n&#8211; \u270d\ufe0f Spells defined in JSON format with hot-reloading and network synchronization<br \/>\n&#8211; \ud83d\udce6 Spell Container System with proxy mode, equipment slots, and dynamic spell resolution<br \/>\n&#8211; \ud83d\udd04 Universal pattern matching for tags, regex, and exact matches across all spell properties<br \/>\n&#8211; \ud83d\udee0\ufe0f Programmatic spell generation with SpellBuilder and SpellGenerator for mod developers<br \/>\n&#8211; \u2699\ufe0f Spells have a comprehensive set of mechanical behaviours:<br \/>\n    &#8211; **Spell Types**: Active (casted), Passive (triggered), Modifier (spell-modifying)<br \/>\n    &#8211; **Cast Modes**: Instant, charged, channeled, with configurable haste effects<br \/>\n    &#8211; **Trigger System**: 14+ trigger types (melee, arrow, spell, damage, evasion, roll, etc.) with conditional logic<br \/>\n    &#8211; **Targeting**: Aim, Beam, Area, Caster, None, FromTrigger &#8211; with caps, conditions, and health-based limits<br \/>\n    &#8211; **Delivery**: Direct, Projectile, Meteor, Cloud, ShootArrow, StashEffect, Custom &#8211; with delays and multi-placement<br \/>\n    &#8211; **Projectile Features**: Homing, ricochet, bounce, pierce, chain reactions, divergence, custom hitboxes<br \/>\n    &#8211; **Impact Actions**: Damage, Heal, StatusEffect, Fire, Teleport, Spawn, Cooldown, Aggro, Custom<br \/>\n    &#8211; **Conditional Logic**: Target modifiers, impact filters, chance-based execution, entity type conditions<br \/>\n    &#8211; **Cost System**: Exhaust, items\/runes, cooldowns, durability, status effect consumption, with batching<br \/>\n    &#8211; **Equipment Sets**: Set bonuses providing spells, attributes, and special abilities<\/p>\n<p>Fancy audio and visuals<br \/>\n&#8211; \ud83d\udd08 Advanced sound system: casting start\/loop, release, impact, travel sounds with randomization<br \/>\n&#8211; \u2728 Sophisticated particle system with shapes, entity following, scaling, and custom magical particles<br \/>\n&#8211; \ud83c\udfa8 Custom Item\/Block models for projectiles, status effects, and spell clouds with BlockBench support<br \/>\n&#8211; \ud83e\udd38 Player animations at all spell stages with pitch control and ranged weapon animation support<br \/>\n&#8211; \ud83d\udca1 Dynamic lighting integration (LambDynamicLights) for magical illumination<br \/>\n&#8211; \ud83c\udf08 Customizable beam rendering with colors, textures, width, and flow effects<br \/>\n&#8211; \ud83d\udccd Area effect visualization with ground indicators and range-scaled particles<\/p>\n<p>In game features<br \/>\n&#8211; \ud83d\udd27 Spell selection and casting visible on HUD (fully player configurable)<br \/>\n&#8211; \ud83d\ude0c QoL features: automatic spell cast release, client prediction, smart targeting<br \/>\n&#8211; \u26d3\ufe0f Spell Binding Table for adding spells to weapons and creating spell books<br \/>\n&#8211; \ud83d\udcdc Spell Scroll system with creative tab generation and dungeon loot integration<br \/>\n&#8211; \ud83c\udf92 Equipment integration: Spell books, trinket slots (Trinkets\/Accessories), automatic weapon detection<br \/>\n&#8211; \u26a1 Spell Infinity enchantment with configurable item tag support<br \/>\n&#8211; \ud83c\udfae Commands: `\/spell_cooldowns` for server administration and debugging<br \/>\n&#8211; \ud83d\udcb0 Advanced loot system with `spell_bind_randomly` function for dynamic spell assignment<\/p>\n<p>Developer &#038; Mod Integration<br \/>\n&#8211; \ud83d\udd0c Extensive mod compatibility: Better Combat, Combat Roll, FTB Teams, Shoulder Surfing, and more<br \/>\n&#8211; \ud83d\udcca Comprehensive event system for spell casting, healing, and projectile lifecycle<br \/>\n&#8211; \ud83c\udfd7\ufe0f Custom handler registration for delivery methods and impact actions<br \/>\n&#8211; \ud83c\udfaf Entity predicate system for complex targeting conditions<br \/>\n&#8211; \ud83d\udd27 Performance optimizations: batching, scheduling, client-side prediction<br \/>\n&#8211; \ud83d\udcdd Data generation framework for programmatic spell creation and validation<br \/>\n&#8211; \ud83c\udf10 Multi-platform support (Fabric &#038; NeoForge) with unified API<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\ud83e\ude84 Data driven magic 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