{"id":145838,"date":"2026-06-08T20:34:50","date_gmt":"2026-06-08T17:34:50","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/sounds-of-hydro\/"},"modified":"2026-06-08T20:34:50","modified_gmt":"2026-06-08T17:34:50","slug":"sounds-of-hydro","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/sounds-of-hydro\/","title":{"rendered":"Sounds of Hydro"},"content":{"rendered":"<p>**I DO NOT OWN ANY OF THE CUSTOM MUSIC ADDED:   CREDITS GOES TO HOYO-MIX, YU-PENG CHEN AND HOYOVERSE.**<br \/>\n***<br \/>\n## \u2139\ufe0f Important: Download the complete pack on [GitHub]<br \/>\nModrinth has an upload size limit that only allows me to upload a minimal version of this pack. Please download the full version with all songs in GitHub (~800 MiB)<br \/>\n***<br \/>\n**Sounds of Hydro** aims to add most music from the popular gacha game *Genshin Impact* to Minecraft. The custom soundtrack is entirely situational, changing fittingly to the biome you&#8217;re walking into, creating a more nicer adventure experience. This vanilla resource pack replaces all Minecraft OST and adds a little over 170 custom songs to the game.<\/p>\n<p>The goal is to bring Genshin&#8217;s incredible music to fit Minecraft&#8217;s enviroment. Because of that, some songs that would play in Genshin&#8217;s context doesn&#8217;t necessarily play in the equivalent Minecraft&#8217;s context. A good chunk of them were repurposed to fit Minecraft&#8217;s biomes the best it can with no business with the original game. There is also some songs that were deliberately not added because it didn&#8217;t fit Minecraft totally, those mostly being domain BGMs, battle BGMs and so on, with few expections. <\/p>\n<p>## Soundtrack Regions<br \/>\nThose are the regions currently implemented to the pack and their overall presence in the game, though they are largely distributed between biomes:<br \/>\n&#8211; Mondstadt -> General Biomes<br \/>\n&#8211; Dragonspine -> Snowy Biomes <small>(complete)<\/small><br \/>\n&#8211; Liyue -> Badlands, Desert <small>(complete)<\/small><br \/>\n&#8211; Sumeru -> Badlands, Desert, Jungle<br \/>\n&#8211; Inazuma -> Cherry Grove <small>(complete)<\/small><br \/>\n&#8211; Fontaine -> Ocean, Underwater <small>(complete)<\/small><\/p>\n<p>## Accompaniment for this pack<br \/>\n**Optional Generation:** Sounds of Hydro works great with vanilla&#8217;s [Large Biomes] generation and [Tectonic] data pack as both of those provides bigger biomes. <\/p>\n<p>[Terralith], unfortunately is NOT supported, this also applies to other mods that adds custom biomes. The reason is because of the absence of biome-based custom triggers for music like `terralith:music.overworld.yellowstone` (In that case, generic overworld music will play instead) so, custom music can&#8217;t be introduced via Resource Packs.<\/p>\n<p>**Optional Mods:** I strongly suggest using them to a more interesting sound experience alongside with the custom music:<br \/>\n&#8211; [Ambient Sounds]<sup>Fabric<\/sup>: Adds various enviromental sounds for each biome.<br \/>\n&#8211; [Endless Music]<sup>Fabric<\/sup>: Allows you to tweak delay between music. Any mod that lets you change how often music plays works.  <small>**Note:** requires [Mod Menu] to configure delay<\/small><br \/>\n&#8211; [Presence Footsteps]<sup>Fabric<\/sup>: Adds custom footsteps sounds for your player.<\/p>\n<details>\n<summary>For Players: Recommended Settings<\/summary>\n<p>Music Delay <small>[Endless Music]<\/small> = No less than 70 (seconds)<\/p>\n<p>Considering your Master Volume is 80%:<\/p>\n<p>&#8211; **Ambiental Sounds Volume** <small>[Ambient Sounds]<\/small> = Volume 30%<br \/>\n&#8211; **Music Volume** = Volume 35%<br \/>\n&#8211; **Footsteps** <small>[Presence Footsteps]<\/small> = Global Volume 20%<\/p>\n<p>Those are my recommendations, but of course you can try your own to see what fits best for you.<br \/>\n<\/details>\n<details>\n<summary>For Streamers and YouTubers: Copyright<\/summary>\n<p>I cannot stress enough:  **I did not made this music**. Those are all copyrighted by **HOYO-MIX**, **Yu-Peng Chen**, and **Hoyoverse**. Your content WILL be copyright-claimed. <\/p>\n<\/details>\n<details>\n<summary>For Audiophiles: Audio Quality and Loudness<\/summary>\n<p>&#8211; All songs are Stereo, 320kbps <small>(exception:  Fontaine)<\/small>, Ogg Vorbis files.<br \/>\n&#8211; Quiet music stayed quiet, while louder music were normalized to around **-16 LUFS** (for in-game music) and **-10 LUFS** (for menu music) with about 1.5 LUFS of error magin.<br \/>\n&#8211; No compression was applied. The dynamic range of all songs are intact.<br \/>\n&#8211; All songs were produced by HOYO-MIX and are available on YouTube.<\/p>\n<\/details>\n<details>\n<summary>For Wild Modders<\/summary>\n<p>If only there was a mod that enhances the situational music system that reads time of day (day, night, dusk, dawn, midnight), weather (clear, raining, thunderstorm), the current biome (minecraft:plains), dimension (overworld, nether) the player are in, and selects the best music based on a certain set of criterias (day+raining = calm1.ogg), defined by the resource pack&#8230;  imagine that.<br \/>\n![Ahh Eto, Bleh](https:\/\/media.tenor.com\/XnGK5CaQTt4AAAAd\/ah-eto-bleh-anime.gif)<\/p>\n<\/details>\n<\/details>\n<details>\n<summary>Known Bugs<\/summary>\n<p>Current bugs that are being investigated<\/p>\n<p>&#8211; `music.overworld.badlands` won&#8217;t trigger<br \/>\n    &#8211; Workaround applied:  using event trigger `music.overworld.badlands` inside `music.overworld.desert`<br \/>\n&#8211; Basalt Deltas plays `music.overworld.deep_dark` music<\/p>\n<\/details>\n<p>Download the full package<\/p>\n<p>[Ambient Sounds]: https:\/\/modrinth.com\/mod\/ambientsounds<br \/>\n[Endless Music]: https:\/\/modrinth.com\/mod\/endless-music<br \/>\n[Presence Footsteps]: https:\/\/modrinth.com\/mod\/presence-footsteps<br \/>\n[Mod Menu]: https:\/\/modrinth.com\/mod\/modmenu<br \/>\n[Large Biomes]: https:\/\/minecraft.fandom.com\/wiki\/Large_Biomes<br \/>\n[Tectonic]: https:\/\/modrinth.com\/datapack\/tectonic<br \/>\n[Terralith]: https:\/\/modrinth.com\/mod\/terralith<br \/>\n[GitHub]: https:\/\/github.com\/miwafoxl\/sounds-of-hydro<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adds 150+ custom music from Genshin Impact to Minecraft!<\/p>\n","protected":false},"featured_media":145839,"template":"","meta":{"_minecraft_slug":"sounds-of-hydro","_minecraft_project_id":"BlFfYAzi","_minecraft_author":"megumilk","_minecraft_license":"CC-BY-SA-4.0","_minecraft_downloads":5662,"_minecraft_follows":37,"_minecraft_client_side":"required","_minecraft_server_side":"unsupported","_minecraft_storage_type":"zip","_minecraft_archive_name":"sounds-of-hydro.zip","_minecraft_size_bytes":521945063,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-16T10:05:59.008983Z","_minecraft_date_created":"2023-09-28T20:43:17.577312Z","_minecraft_date_modified":"2023-09-24T20:58:41.764372Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/sounds-of-hydro","_minecraft_icon_attachment_id":145839,"_minecraft_imported_at":"2026-06-08T17:34:50+00:00","_minecraft_import_hash":"7450cf0a85f7568105c85a89ab6e050c","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[39,6,109],"mod_loader":[9],"minecraft_version":[59,36,60],"class_list":["post-145838","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-audio","mod_category-minecraft","mod_category-themed","mod_loader-minecraft","minecraft_version-1-20","minecraft_version-1-20-1","minecraft_version-1-20-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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