{"id":145810,"date":"2026-06-08T20:32:36","date_gmt":"2026-06-08T17:32:36","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/sound_control\/"},"modified":"2026-06-08T20:32:36","modified_gmt":"2026-06-08T17:32:36","slug":"sound_control","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/sound_control\/","title":{"rendered":"Sound Control"},"content":{"rendered":"<p># \ud83d\udd0a Sound Control<br \/>\n![image](https:\/\/cdn.modrinth.com\/data\/cached_images\/b40d94433dd8411c4369c5ffea91e1e32690bd84.png)<\/p>\n<p>![CurseForge](https:\/\/www.curseforge.com\/minecraft\/mc-mods\/advanced-sound-control) ![GitHub](https:\/\/github.com\/lilaktt\/soundcontrol\/tree\/26.1.1) ![Modrinth](https:\/\/modrinth.com\/mod\/sound_control) ![Fabric](https:\/\/fabricmc.net\/) ![NeoForge](https:\/\/neoforged.net\/) ![Minecraft Versions](https:\/\/img.shields.io\/badge\/Minecraft-1.21%20to%2026.1.1-2b2d2f?style=for-the-badge&#038;logo=minecraft) <\/p>\n<p>Take absolute control over your Minecraft audio experience! **Sound Control** is a highly customizable client-side mod that allows you to individually adjust the volume, mute, and manage every single sound event in the game\u2014including sounds from other mods!<\/p>\n<p>Whether you want to silence annoying nether portals, make creeper footsteps louder, or completely mute a noisy machine from another mod, Sound Control gives you the tools to create your perfect audio balance.<\/p>\n<p>&#8212;<\/p>\n<p>### \u2728 Key Features<\/p>\n<p>* **\ud83d\udd0a 3D Spatial Sound Radar:** Don&#8217;t know the exact name of an annoying sound? Press **`Y`** to toggle the 3D Sound Radar! It dynamically visualizes playing sounds directly in your world, placing their IDs exactly where the sound is coming from in 3D space.<br \/>\n* **\u25b6 In-Menu Sound Testing:** Preview sounds before you change them! In Advanced or Mods mode, simply click the **`\u25b6`** button next to a sound to hear what it is.<br \/>\n* **\u26a1 Global Golden Toggles:** Instantly mute or adjust the volume of **ALL** block breaking, block placing, footsteps, hitting, or mob hurt sounds with a single click at the top of the Basic list.<br \/>\n* **\u2b50 Favorites System:** Mark your most-used sounds with a \u2605 star to quickly find them later. Favorite sounds persist across sessions and can be filtered instantly.<br \/>\n* **\ud83d\udd0d Smart Filtering:** Easily find what you need using the built-in search bar, Category buttons (`Mobs`, `Blocks`, `All`), or cycle through three filter modes:<br \/>\n  * **All Sounds** \u2014 the full list<br \/>\n  * **Edited Only** \u2014 shows only sounds you&#8217;ve changed (muted or volume-adjusted)<br \/>\n  * **Favorites Only** \u2014 shows only your \u2605 starred sounds<\/p>\n<p>### \u2699\ufe0f Three Unique Control Modes<\/p>\n<p>Press **`V`** to open the main menu and switch between three powerful viewing modes:<br \/>\n1. **Basic Mode:** Keeps things simple. Changes are applied to groups of sounds (e.g., tweaking `minecraft:zombie` affects all zombie-related sounds). Perfect for quick, general adjustments.<br \/>\n2. **Advanced Mode:** Unlocks ultimate precision. See and adjust every specific sound event in the game individually (e.g., mute `stone.break` but keep `stone.place`).<br \/>\n3. **Mods Mode:** Automatically detects your installed mods (like Create, Farmer&#8217;s Delight, etc.) and gives you a neat sidebar to manage their custom sounds without cluttering the vanilla list.<\/p>\n<p>### \u2328\ufe0f Default Controls<br \/>\n* **`V`** \u2014 Open the Sound Control Menu<br \/>\n* **`Y`** \u2014 Toggle the 3D Sound Radar<\/p>\n<p>*(Both keys can be changed in the standard Minecraft Controls menu).*<\/p>\n<p>### \ud83c\udf10 Language Support<br \/>\nFully translated into **12 languages**: English, Ukrainian, Spanish, German, French, Polish, Simplified Chinese, Brazilian Portuguese, Russian, Japanese, Korean, and Italian.<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udcd6 Sound Wiki<br \/>\nCan&#8217;t find the exact sound you&#8217;re looking for? We&#8217;ve generated a complete, categorized reference of all 1800+ vanilla Minecraft sounds. Check out the Sound Wiki in our repository to easily find any sound ID!<\/p>\n<p>&#8212;<\/p>\n<p>### \u2753 FAQ<\/p>\n<p>**Does this mod need to be installed on the server?**<br \/>\nNo. Sound Control is **100% client-side** \u2014 just drop it in your mods folder and you&#8217;re good to go, even on vanilla servers.<\/p>\n<p>**Does setting volume above 100% actually make sounds louder?**<br \/>\nYes! The slider goes up to **200%** and genuinely increases loudness. The mod raises OpenAL&#8217;s max gain limit and multiplies the volume at engine level, so cranking a sound to 200% makes it noticeably louder than normal.<\/p>\n<p>**I set a global toggle to mute all footsteps, but one specific sound still plays. Why?**<br \/>\nIndividual sound settings **override** global toggles. If you previously adjusted a specific sound (e.g., `stone.step`), that setting takes priority. Reset it with the **\u27f2** button to let the global toggle work again.<\/p>\n<p>**Does &#8220;Reset All&#8221; delete my favorites?**<br \/>\nNo! It only resets volumes and mutes. Your **\u2605 starred sounds are kept**.<\/p>\n<p>**Why is the \u25b6 play button greyed out?**<br \/>\nYou&#8217;re in **Basic Mode**. Sound previewing only works in **Advanced** and **Mods** modes \u2014 switch at the bottom-left of the menu.<\/p>\n<p>**Does Sound Control work with Create \/ Farmer&#8217;s Delight \/ other mods?**<br \/>\nYes! The mod automatically detects **every sound** registered by any mod. Switch to **Mods Mode** and you&#8217;ll see a sidebar listing all mods that add custom sounds \u2014 pick one to manage its audio separately.<\/p>\n<p>**Will this conflict with other sound mods?**<br \/>\nIn most cases, no. Sound Control hooks into Minecraft&#8217;s sound engine at a low level via Mixin. Standard content mods (Create, Supplementaries, etc.) don&#8217;t touch the same code, so they work together perfectly. Conflicts are only possible with mods that also modify the core `SoundEngine` or `SoundManager` classes.<\/p>\n<p>**Where is the config file saved?**<br \/>\nAt `.minecraft\/config\/soundcontrol.json`. It&#8217;s a clean JSON file you can safely edit by hand or back up. Sounds reset to default are automatically removed to keep the file compact.<\/p>\n<p>**Muted sounds don&#8217;t appear on the 3D radar \u2014 is that a bug?**<br \/>\nNo, that&#8217;s intentional. If a sound&#8217;s effective volume is 0%, the radar skips it since there&#8217;s nothing to locate.<\/p>\n<p>**How does the 3D radar work exactly?**<br \/>\nSound labels float **in the world** at the exact position where the sound is playing \u2014 not as a flat HUD list. The mod projects each sound&#8217;s 3D coordinates onto your screen through the camera&#8217;s projection matrix, so labels move as you look around, just like nameplates.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This mod lets you control all in-game sounds. Press V to open the menu and adjust each sound individually. 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