{"id":144896,"date":"2026-06-08T18:59:47","date_gmt":"2026-06-08T15:59:47","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/socialcredit-core\/"},"modified":"2026-06-08T18:59:47","modified_gmt":"2026-06-08T15:59:47","slug":"socialcredit-core","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/socialcredit-core\/","title":{"rendered":"SocialCredit"},"content":{"rendered":"<p>SocialCredit | Server Reputation System &#038; Social Experiment (v1.6)<br \/>\nTurn your Minecraft server into a chaotic reputation-driven social experiment.<\/p>\n<p>SocialCredit is not designed to sit quietly in the background.<br \/>\nIt is a gameplay system that changes how players behave toward each other.<\/p>\n<p>Every player has a persistent Social Credit score.<\/p>\n<p>Behave well, contribute to the State, and your score rises.<br \/>\nCause chaos\u2026 and the Ministry will notice.<\/p>\n<p>Over time servers naturally develop rivalries, alliances, informants, and propaganda as players try to protect their reputation \u2014 or destroy someone else\u2019s.<\/p>\n<p>The result is a server that slowly evolves into its own political ecosystem.<\/p>\n<details>\n<summary>PlaceholderAPI<\/summary>\n<p>## PlaceholderAPI<\/p>\n<p>Identifier: `socialcredit`<\/p>\n<p>&#8211; `%socialcredit_score%`<br \/>\n&#8211; `%socialcredit_score_formatted%`<br \/>\n&#8211; `%socialcredit_rank%`<br \/>\n&#8211; `%socialcredit_wanted%`<br \/>\n&#8211; `%socialcredit_jailed%`<br \/>\n&#8211; `%socialcredit_state_credits%`<br \/>\n&#8211; `%socialcredit_dailyreward_available%`<br \/>\n&#8211; `%socialcredit_status%`<br \/>\n&#8211; `%socialcredit_heat%`<br \/>\n&#8211; `%socialcredit_heat_rounded%`<br \/>\n&#8211; `%socialcredit_heat_percent%`<br \/>\n&#8211; `%socialcredit_heat_colored%`<br \/>\n&#8211; `%socialcredit_heat_rounded_colored%`<br \/>\n&#8211; `%socialcredit_heat_percent_colored%`<br \/>\n&#8211; `%socialcredit_heat_band%`<br \/>\n&#8211; `%socialcredit_raid_eligible%`<br \/>\n<\/details>\n<details>\n<summary>Permissions Manager<\/summary>\n<p>## Permissions<\/p>\n<p>SocialCredit supports standard permission managers such as LuckPerms.<\/p>\n<p>&#8212;<\/p>\n<p>### Core admin access<\/p>\n<p>&#8211; `socialcredit.admin` \u2014 Full administrative access to all SocialCredit admin commands<\/p>\n<p>Grants access to:<br \/>\n&#8211; `\/socialcredit admin &#8230;`<br \/>\n&#8211; Set player score<br \/>\n&#8211; Modify decrees<br \/>\n&#8211; Jail \/ unjail players<br \/>\n&#8211; Adjust jail mode<br \/>\n&#8211; Set Heat<br \/>\n&#8211; Force audits<br \/>\n&#8211; Access all state\/admin subcommands<\/p>\n<p>&#8212;<\/p>\n<p>### State Department<\/p>\n<p>&#8211; `socialcredit.state.use` \u2014 Allows players to use the State Resource Department<br \/>\n&#8211; `socialcredit.state.manage` \u2014 Allows management of State systems<\/p>\n<p>Grants access to:<br \/>\n&#8211; Using the state terminal (buy\/sell)<br \/>\n&#8211; Setting\/removing the terminal<br \/>\n&#8211; Reloading state config<br \/>\n&#8211; Managing state-related systems<\/p>\n<p>&#8212;<\/p>\n<p>### Audit \/ Heat controls<\/p>\n<p>&#8211; `socialcredit.admin.forceaudit` \u2014 Allows forcing a Ministry audit on a player<br \/>\n&#8211; `socialcredit.admin.setheat` \u2014 Allows manually setting a player\u2019s Heat<\/p>\n<p>> Note: These are defined nodes, but current command access is primarily controlled via `socialcredit.admin`.<\/p>\n<p>&#8212;<\/p>\n<p>### Debug<\/p>\n<p>&#8211; `socialcredit.debug` \u2014 Allows generation of debug reports<\/p>\n<p>Used for:<br \/>\n&#8211; `\/socialcredit debug generate`<\/p>\n<p>&#8212;<\/p>\n<p>## Default values<\/p>\n<p>| Permission                          | Default |<br \/>\n|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8211;|<br \/>\n| `socialcredit.admin`              | OP     |<br \/>\n| `socialcredit.state.use`          | TRUE   |<br \/>\n| `socialcredit.state.manage`       | OP     |<br \/>\n| `socialcredit.admin.forceaudit`   | OP     |<br \/>\n| `socialcredit.admin.setheat`      | OP     |<br \/>\n| `socialcredit.debug`              | OP     |<\/p>\n<p>&#8212;<\/p>\n<p>## Example (LuckPerms)<\/p>\n<p>Grant State access:<br \/>\n&#8220;`<br \/>\n\/lp user <player> permission set socialcredit.state.use true<br \/>\n&#8220;`<\/p>\n<p>Grant State management:<br \/>\n&#8220;`<br \/>\n\/lp user <player> permission set socialcredit.state.manage true<br \/>\n&#8220;`<\/p>\n<p>Grant full admin:<br \/>\n&#8220;`<br \/>\n\/lp user <player> permission set socialcredit.admin true<br \/>\n&#8220;`<\/p>\n<p>Grant debug access:<br \/>\n&#8220;`<br \/>\n\/lp user <player> permission set socialcredit.debug true<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p>## Quick reference<\/p>\n<p>&#8220;`<br \/>\nsocialcredit.admin<br \/>\nsocialcredit.state.use<br \/>\nsocialcredit.state.manage<br \/>\nsocialcredit.admin.forceaudit<br \/>\nsocialcredit.admin.setheat<br \/>\nsocialcredit.debug<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p>## Notes<\/p>\n<p>&#8211; `socialcredit.admin` is the primary admin permission.<br \/>\n&#8211; `socialcredit.state.use` is enabled for all players by default.<br \/>\n&#8211; `socialcredit.state.manage` allows limited system control without full admin.<br \/>\n&#8211; Some granular admin nodes exist but are currently grouped under `socialcredit.admin` in command handling.<br \/>\n<\/details>\n<details>\n<summary>Join the SocialCredit Community Discord<\/summary>\n<p>The SocialCredit Discord isn\u2019t just a support server \u2014 it\u2019s an active development hub, testing ground, and slightly questionable state-controlled environment.<\/p>\n<p>\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501<br \/>\nFor Server Owners<br \/>\n\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501<\/p>\n<p>\u2022 Direct Support &#038; Setup Help<br \/>\nGet help configuring SocialCredit, troubleshooting issues, or designing your server systems properly.<\/p>\n<p>\u2022 Server Spotlight System<br \/>\nPromote your server to the community and discover how others are using SocialCredit in the wild.<\/p>\n<p>\u2022 Update Alerts<br \/>\nGet notified instantly when new versions of SocialCredit or addons release.<\/p>\n<p>\u2022 Real Use Cases<br \/>\nSee how other server owners are implementing:<br \/>\n\u2013 Heat systems<br \/>\n\u2013 BlackMarket economies<br \/>\n\u2013 Inspection mechanics<br \/>\n\u2013 Custom gameplay loops <\/p>\n<p>\u2022 Community Feedback<br \/>\nTest ideas, get opinions, and refine your server before going live.<\/p>\n<p>\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501<br \/>\n\u2699\ufe0f For Developers<br \/>\n\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501<\/p>\n<p>\u2022 API Support &#038; Guidance<br \/>\nAsk questions about the SocialCredit API and get real answers \u2014 not guesswork.<\/p>\n<p>\u2022 Addon Development Hub<br \/>\nBuild your own modules and integrations with support from others doing the same.<\/p>\n<p>\u2022 Code Help (Without the Ego)<br \/>\nPost errors, stack traces, or concepts \u2014 get practical help quickly.<\/p>\n<p>\u2022 Feature Voting System<br \/>\nSuggest and vote on new features, systems, and future updates.<\/p>\n<p>\u2022 Dev-Focused Channels<br \/>\nClear structure for:<br \/>\n\u2013 Uploads<br \/>\n\u2013 Debugging<br \/>\n\u2013 API discussion<br \/>\n\u2013 Addon ideas <\/p>\n<p>\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501<br \/>\nExtra Systems (Because Why Not)<br \/>\n\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501<\/p>\n<p>\u2022 Community Voting Systems<br \/>\nSuggest features, vote on ideas, influence development.<\/p>\n<p>\u2022 Monster Energy Rating Board<br \/>\nYes, this exists. Yes, it\u2019s taken seriously.<\/p>\n<p>\u2022 Role-Based Access<br \/>\nChoose your roles (developer, tester, server owner, etc.) to customise your experience.<\/p>\n<p>\u2022 Light \u201cState\u201d Roleplay Layer<br \/>\nOccasional automated messages, inspections, and general nonsense to keep things interesting.<\/p>\n<p>\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501<br \/>\n\u26a0 Final Note<br \/>\n\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501<\/p>\n<p>This server is not monitoring you.<\/p>\n<p>Any suggestions otherwise are purely coincidental.<\/p>\n<p>\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501<\/p>\n<p>Join here:<br \/>\nhttps:\/\/discord.gg\/Bx2swmENHd<\/p>\n<\/details>\n<p>Core Gameplay Concept<br \/>\nSocialCredit introduces a persistent reputation system that tracks how players behave.<\/p>\n<p>Players quickly begin to:<\/p>\n<p>\u2022 Compete for the highest Social Credit<br \/>\n\u2022 Sabotage rival players<br \/>\n\u2022 Donate resources to the State<br \/>\n\u2022 Attempt to avoid suspicion<br \/>\n\u2022 Build reputations as heroes\u2026 or notorious criminals<\/p>\n<p>Servers often develop unexpected player politics and social dynamics, which is exactly the point.<\/p>\n<p>This plugin intentionally creates emergent gameplay.<\/p>\n<p>Core Features<br \/>\nGlobal Social Credit Score<br \/>\nEvery player on the server has a persistent Social Credit score.<\/p>\n<p>Scores can increase or decrease depending on behaviour, server systems, or administrative decisions.<\/p>\n<p>The entire server begins to react to reputation.<\/p>\n<p>State Resource Department<br \/>\nThe State requires resources.<\/p>\n<p>Players can donate materials to the government and receive State Credits in return.<\/p>\n<p>These credits can then be used for rewards configured by the server owner.<\/p>\n<p>This creates a simple but effective gameplay loop:<\/p>\n<p>\u2022 Donate resources<br \/>\n\u2022 Earn State Credits<br \/>\n\u2022 Buy rewards<br \/>\n\u2022 Compete to become the most valuable citizen<\/p>\n<p>All items, exchange rates, and rewards are fully configurable via YAML.<\/p>\n<p>Daily Join Rewards<br \/>\nPlayers receive a Social Credit reward once every 24 hours when joining the server.<\/p>\n<p>This encourages server activity and gives new players a starting boost.<\/p>\n<p>Administrative Controls<br \/>\nServer operators can directly modify Social Credit using commands.<\/p>\n<p>Examples:<\/p>\n<p>\/socialcredit add <player> <amount><br \/>\n\/socialcredit remove <player> <amount><br \/>\n\/socialcredit check <player>\n<p>Moderators can reward positive behaviour or punish chaos.<\/p>\n<p>Advanced Systems (v1.6)<br \/>\nHeat System<br \/>\nSuspicious behaviour now generates Heat.<\/p>\n<p>Players who accumulate too much Heat may attract the attention of the State.<\/p>\n<p>High Heat can lead to:<\/p>\n<p>\u2022 inspections<br \/>\n\u2022 investigations<br \/>\n\u2022 raids<br \/>\n\u2022 imprisonment<\/p>\n<p>Heat is fully configurable and exposed through the plugin API.<\/p>\n<p>Jail System<br \/>\nUncooperative citizens may enjoy temporary state accommodation.<\/p>\n<p>Server owners can configure:<\/p>\n<p>\u2022 jail duration<br \/>\n\u2022 penalties<br \/>\n\u2022 enforcement behaviour<\/p>\n<p>Inspection &#038; Raid Infrastructure<br \/>\nThe Ministry now has the ability to investigate suspicious activity.<\/p>\n<p>These systems are designed as framework hooks that server owners and addons can expand.<\/p>\n<p>PlaceholderAPI Support<br \/>\nSocialCredit integrates with PlaceholderAPI so scores and status can be used in:<\/p>\n<p>\u2022 scoreboards<br \/>\n\u2022 chat formatting<br \/>\n\u2022 holograms<br \/>\n\u2022 GUIs<br \/>\n\u2022 tab lists<\/p>\n<p>Example placeholders:<\/p>\n<p>%socialcredit_score%<br \/>\n%socialcredit_rank%<br \/>\n%socialcredit_state_credits%<br \/>\n%socialcredit_status%<\/p>\n<p>Configurable Feature System<br \/>\nMost gameplay systems can be toggled in config.yml.<\/p>\n<p>Server owners can make SocialCredit:<\/p>\n<p>\u2022 a light reputation system<br \/>\n\u2022 or a full chaotic political simulation<\/p>\n<p>Built for Expansion<br \/>\nSocialCredit is designed as a framework plugin.<\/p>\n<p>The core system intentionally stays lightweight while allowing the ecosystem to grow through addons.<\/p>\n<p>Example addon:<\/p>\n<p>SocialCredit: BlackMarket<\/p>\n<p>Adds:<\/p>\n<p>\u2022 illegal player shops<br \/>\n\u2022 contraband trading<br \/>\n\u2022 inspections and informants<br \/>\n\u2022 underground economies<br \/>\n\u2022 propaganda announcements<br \/>\n\u2022 Discord broadcasts<\/p>\n<p>This creates a dynamic political economy layered on top of the SocialCredit system.<\/p>\n<p>Performance<br \/>\n\u2022 asynchronous operations where possible<br \/>\n\u2022 lightweight core framework<br \/>\n\u2022 modular systems<br \/>\n\u2022 safe config handling<\/p>\n<p>Designed for Paper \/ Spigot 1.20+ servers.<\/p>\n<p>Support &#038; Community<br \/>\nJoin the official SocialCredit Discord:<\/p>\n<p>https:\/\/discord.gg\/jaMGPKfGx7<\/p>\n<p>Share server stories, suggest features, and report bugs.<\/p>\n<p>The Ministry appreciates your cooperation.<\/p>\n<p>Final Message from the State<br \/>\nRemember:<\/p>\n<p>Compliance is voluntary.<br \/>\nParticipation is mandatory.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Turn your minecraft server into a Communist eutopia &#8211; API access, Support, 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