{"id":143695,"date":"2026-06-08T16:49:44","date_gmt":"2026-06-08T13:49:44","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/smart-key-prompts\/"},"modified":"2026-06-08T16:49:44","modified_gmt":"2026-06-08T13:49:44","slug":"smart-key-prompts","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/smart-key-prompts\/","title":{"rendered":"Smart Key Prompts"},"content":{"rendered":"<p>## Smart Key Prompts<\/p>\n<p>#### ***Need OneEngoughLib from 1.1.2 on!***<\/p>\n<p>This mod provides a **flexible and dynamic key prompt system**, along with extended features for **customizable key modification**.<br \/>\nIt improves the overall player experience and helps streamline key management.<\/p>\n<p>&#8212;<\/p>\n<p>### How to Use<\/p>\n<p>For **regular players**, simply install and play\u2014no setup required.<\/p>\n<p>For **developers**, there are four ways to add new key prompts in-game:<\/p>\n<p>* The target mod actively integrates with Smart Key Prompts.<br \/>\n* Use **KubeJS** to call the API provided by this mod.<br \/>\n* Add support via **datapacks** (with certain limitations; see the Datapack Extension Guide).<br \/>\n* Added directly through **built-in adaptation** within this mod.<\/p>\n<p>&#8212;<\/p>\n<p>### Main Features<\/p>\n<p>This mod selectively displays relevant key prompts at appropriate times.<br \/>\nIt provides flexible APIs for mod or modpack developers to show context-based key hints.<\/p>\n<p>&#8220;`java<br \/>\n\/\/ Display an existing registered keybinding.<br \/>\nshow(String group, String desc);<\/p>\n<p>\/\/ Display a fully custom key prompt.<br \/>\ncustom(String group, String key, String desc);<\/p>\n<p>\/\/ Display an existing registered keybinding under an alias.<br \/>\nalias(String group, String desc, String alias);<br \/>\n&#8220;`<\/p>\n<p>Simply call these methods under certain conditions (e.g., during the client tick event) to display contextual key prompts.<br \/>\nFor detailed implementation examples, see below.<\/p>\n<p>Datapack-based prompts are also supported, though with limited condition logic and syntax\u2014best suited for simpler use cases.<br \/>\nSee Datapack Extension Guide for more information.<\/p>\n<p>Example output:<\/p>\n<p>![img](https:\/\/resource-api.xyeidc.com\/client\/pics\/aba3356e)<\/p>\n<p>Each method\u2019s `group` parameter represents a key prompt group ID.<br \/>\nFor example, this mod uses `&#8221;jei_skp&#8221;` as the group ID when integrating with JEI, which is disabled by default.<br \/>\nYou can freely enable or disable any group in the configuration file using its group ID.<\/p>\n<p>When key prompts are visible on screen, pressing **Control Key (default: K) + Left Click** will open the corresponding keybinding menu directly\u2014no need to search through the full list.<\/p>\n<p>Example:<\/p>\n<p>![img](https:\/\/resource-api.xyeidc.com\/\/client\/pics\/f016a6c2)<\/p>\n<p>Note that this shortcut only works for prompts linked to registered keybindings (`show`, `alias`),<br \/>\nand **not** for fully custom prompts (`custom`).<\/p>\n<p>Additionally, you can programmatically trigger the configuration interface for specific keybindings:<\/p>\n<p>&#8220;`java<br \/>\nConfigAction.modifyKey(List<String> keyDescList);<br \/>\n&#8220;`<\/p>\n<p>Holding the control key locks the current key prompts, making them persist temporarily.<\/p>\n<p>Lastly, **Control Key + Right Click** toggles HUD visibility and position.<br \/>\nWhile holding Control, you can use the mouse wheel to adjust the HUD size.<\/p>\n<p>&#8212;<\/p>\n<p>### Flexible Prompting System<\/p>\n<p>The `&#8221;key&#8221;` and `&#8221;desc&#8221;` fields refer to entries in the language files.<\/p>\n<p>For example, in Minecraft\u2019s default language file `assetsminecraftlangen_us.json`:<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;key.keyboard.f11&#8221;: &#8220;F11&#8221;,<br \/>\n  &#8220;key.keyboard.left.shift&#8221;: &#8220;Left Shift&#8221;,<br \/>\n  &#8220;key.mouse.left&#8221;: &#8220;Left Button&#8221;<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>And in TaCZ\u2019s language file `assetstaczlangzh_cn.json`:<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;key.tacz.fire_select.desc&#8221;: &#8220;Fire Mode&#8221;,<br \/>\n  &#8220;key.tacz.inspect.desc&#8221;: &#8220;Inspect&#8221;,<br \/>\n  &#8220;key.tacz.interact.desc&#8221;: &#8220;Interact while armed&#8221;<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>Example usage in a mod:<\/p>\n<p>&#8220;`java<br \/>\n@SubscribeEvent<br \/>\npublic static void tick(TickEvent.ClientTickEvent event) {<br \/>\n    if (!ModList.get().isLoaded(&#8220;immersive_aircraft&#8221;)) return;<br \/>\n    Player player = Minecraft.getInstance().player;<br \/>\n    if (player == null || Minecraft.getInstance().screen != null) return;<br \/>\n    String vehicle = Utils.getVehicleType(player);<br \/>\n    if (vehicle != null &#038;&#038; vehicle.startsWith(&#8220;immersive_aircraft:&#8221;)) {<br \/>\n        SmartKeyPrompts.custom(modid, Utils.getKeyByDesc(&#8220;key.inventory&#8221;), &#8220;immersive_aircraft.slot.upgrade&#8221;);<br \/>\n        SmartKeyPrompts.show(modid, &#8220;key.immersive_aircraft.dismount&#8221;);<br \/>\n        String keyUse = Utils.getKeyByDesc(&#8220;key.immersive_aircraft.fallback_use&#8221;);<br \/>\n        SmartKeyPrompts.custom(modid, Objects.equals(keyUse, &#8220;key.keyboard.unknown&#8221;) ? &#8220;key.mouse.right&#8221; : keyUse, &#8220;item.immersive_aircraft.item.weapon&#8221;);<br \/>\n        if (vehicle.equals(&#8220;immersive_aircraft:biplane&#8221;)) {<br \/>\n            SmartKeyPrompts.custom(modid, Utils.getKeyByDesc(&#8220;key.jump&#8221;), &#8220;item.immersive_aircraft.engine&#8221;);<br \/>\n        }<br \/>\n    }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>Usage in **KubeJS**:<\/p>\n<p>&#8220;`javascript<br \/>\nClientEvents.tick(event => {<br \/>\n    let player = event.player;<br \/>\n    if ([&#8220;key.left&#8221;, &#8220;key.right&#8221;, &#8220;key.forward&#8221;, &#8220;key.back&#8221;].map(desc => SKP$KeyUtils.isKeyPressedOfDesc(desc)).includes(true)) {<br \/>\n        SKP$PromptUtils.show(&#8220;parcool&#8221;, &#8220;key.parcool.Dodge&#8221;);<br \/>\n    }<br \/>\n    if (!player.onGround() &#038;&#038; !player.isInWater()) {<br \/>\n        SKP$PromptUtils.show(&#8220;parcool&#8221;, &#8220;key.parcool.Breakfall&#8221;);<br \/>\n        SKP$PromptUtils.show(&#8220;parcool&#8221;, &#8220;key.parcool.ClingToCliff&#8221;);<br \/>\n    }<br \/>\n    if (player.isSprinting()) {<br \/>\n        SKP$PromptUtils.show(&#8220;parcool&#8221;, &#8220;key.parcool.FastRun&#8221;);<br \/>\n    }<br \/>\n    if (SKP$KeyUtils.isKeyPressedOfDesc(&#8220;key.parcool.FastRun&#8221;)) {<br \/>\n        SKP$PromptUtils.show(&#8220;parcool&#8221;, SKP$KeyUtils.getKeyByDesc(&#8220;key.parcool.Dodge&#8221;));<br \/>\n        SKP$PromptUtils.custom(&#8220;parcool&#8221;, SKP$KeyUtils.getKeyByDesc(&#8220;key.sneak&#8221;), &#8220;parcool.action.CatLeap&#8221;);<br \/>\n    }<br \/>\n});<br \/>\n&#8220;`<\/p>\n<p>For **combination keys**, you can use:<\/p>\n<p>&#8220;`java<br \/>\nSmartKeyPrompts.custom(modid, &#8220;key.keyboard.left.shift+key.mouse.left&#8221;, &#8220;Transfer items in bulk&#8221;);<br \/>\n&#8220;`<\/p>\n<p>Datapack-based configuration example (see the guide):<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;modid&#8221;: &#8220;tacz_skp&#8221;,<br \/>\n  &#8220;vars&#8221;: {<br \/>\n    &#8220;modLoaded&#8221;: &#8220;isModLoaded(&#8216;tacz&#8217;)&#8221;,<br \/>\n    &#8220;hasTaczGun&#8221;: &#8220;mainHandItem == &#8216;tacz:modern_kinetic_gun'&#8221;,<br \/>\n    &#8220;isNotInVehicle&#8221;: &#8220;!isInVehicle()&#8221;<br \/>\n  },<br \/>\n  &#8220;entries&#8221;: [<br \/>\n    {<br \/>\n      &#8220;when&#8221;: {<br \/>\n        &#8220;modLoaded&#8221;: &#8220;true&#8221;,<br \/>\n        &#8220;hasTaczGun&#8221;: &#8220;true&#8221;,<br \/>\n        &#8220;isNotInVehicle&#8221;: &#8220;true&#8221;<br \/>\n      },<br \/>\n      &#8220;then&#8221;: [<br \/>\n        &#8220;show(&#8216;tacz_skp&#8217;, &#8216;key.tacz.shoot.desc&#8217;)&#8221;,<br \/>\n        &#8220;show(&#8216;tacz_skp&#8217;, &#8216;key.tacz.zoom.desc&#8217;)&#8221;,<br \/>\n        &#8220;show(&#8216;tacz_skp&#8217;, &#8216;key.tacz.reload.desc&#8217;)&#8221;<br \/>\n      ]<br \/>\n    }<br \/>\n  ]<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>Extended example: show interaction prompts below the crosshair when targeting an entity.<\/p>\n<p>&#8220;`java<br \/>\n@SubscribeEvent<br \/>\npublic static void tick(TickEvent.ClientTickEvent event) {<br \/>\n    if (!ModList.get().isLoaded(modid)) return;<br \/>\n    if (PlayerUtils.getTargetedEntityType() == &#8220;minecraft:pig&#8221;) {<br \/>\n        PromptUtils.addDesc(&#8220;key.pig.feed&#8221;).forKey(&#8220;key.mouse.right&#8221;).withCustom(true).atPosition(&#8220;crosshair&#8221;).toGroup(modid);<br \/>\n    }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>Both `&#8221;custom&#8221;` and `&#8221;position&#8221;` can be customized.<br \/>\nThe `&#8221;custom&#8221;` flag determines whether the prompt appears in the filtered keybinding menu,<br \/>\nand `&#8221;position&#8221;` controls where the prompt is displayed (fixed, unaffected by HUD repositioning).<\/p>\n<p>Smart Key Prompts also provides various utility methods\u2014such as key detection and entity targeting\u2014to simplify mod development.<\/p>\n<p>&#8212;<\/p>\n<p>### Flexible Disabling<\/p>\n<p>When holding the control key (default: K), prompts become **locked**, and their full identifiers (`group:desc`) are displayed.<\/p>\n<p>In KubeJS, you can enable or disable prompts dynamically:<\/p>\n<p>&#8220;`javascript<br \/>\nSKP$PromptUtils.disablePromptByGroup(String group)<br \/>\nSKP$PromptUtils.enablePromptByGroup(String group)<br \/>\nSKP$PromptUtils.disablePromptByDesc(String desc)<br \/>\nSKP$PromptUtils.enablePromptByDesc(String desc)<br \/>\nSKP$PromptUtils.disablePrompt(String group, String desc)<br \/>\nSKP$PromptUtils.enablePrompt(String group, String desc)<br \/>\n&#8220;`<\/p>\n<p>You can also disable or re-enable specific keybindings:<\/p>\n<p>&#8220;`javascript<br \/>\nSKP$KeyUtils.isKeyDisabled(String desc)<br \/>\nSKP$KeyUtils.getDisabledKeyMappingList()<br \/>\nSKP$KeyUtils.disableKeyMapping(String desc)<br \/>\nSKP$KeyUtils.disableKeyMapping(List<String> list)<br \/>\nSKP$KeyUtils.disableAllKeyMapping()<br \/>\nSKP$KeyUtils.enableKeyMapping(String desc)<br \/>\nSKP$KeyUtils.enableKeyMapping(List<String> list)<br \/>\nSKP$KeyUtils.enableAllKeyMapping()<br \/>\n&#8220;`<\/p>\n<p>For example, calling `disableKeyMapping(&#8220;key.jump&#8221;)` prevents the player from jumping.<\/p>\n<p>&#8212;<\/p>\n<p>### Other Information<\/p>\n<p>If you\u2019d like this mod to support another mod, feel free to reach out.<br \/>\nYou can also submit new key prompt groups directly to the repository.<\/p>\n<p>**Recommended companion mod:** KeyBindJS<\/p>\n<p>**Planned features:**<\/p>\n<p>* More prompt positions (e.g., follow mouse).<br \/>\n* Support for double-tap and long-press keys.<br \/>\n* HUD visual improvements.<br \/>\n* Potential backports to more Minecraft versions.<\/p>\n<p>See the full list of supported mods in the official documentation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Flexible on-screen key prompts and convenient key remapping 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