{"id":142856,"date":"2026-06-08T15:09:02","date_gmt":"2026-06-08T12:09:02","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/skywars-2\/"},"modified":"2026-06-08T15:09:02","modified_gmt":"2026-06-08T12:09:02","slug":"skywars-2","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/skywars-2\/","title":{"rendered":"SkyWars+"},"content":{"rendered":"<p>![skywars+](https:\/\/cdn.modrinth.com\/data\/cached_images\/0a82d5598337b294e0f92339d0ad7ba74393ec1a.png)<\/p>\n<p align=\"center\">\n<p>    Report an issue<\/p>\n<p>## ![features](https:\/\/cdn.modrinth.com\/data\/cached_images\/e09d765bd682c03628713435253da407d385f80d.png)<\/p>\n<p>&#8211;   Map System \u2013 Just drop world folders into \/plugins\/SkyWarsPlus\/maps and configure them easily<\/p>\n<p>&#8211;   Custom Game Configs \u2013 Set up different modes (Solos, Duos, etc.)<\/p>\n<p>&#8211;   Loot Editor \u2013 Add and customize loot in-game<\/p>\n<p>&#8211;   Auto Chest Detection \u2013 No need to manually add island chests (need to manually add op chest locations)<\/p>\n<p>&#8211;   Chest Refills &#8211; Add custom chest refill time for each game config<\/p>\n<p>&#8211;   Map IDs &#8211; Choose which maps you need, just provide the map id for the config<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/HCKJxPXfGwY\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>## ![setup guide](https:\/\/cdn.modrinth.com\/data\/cached_images\/238fc50b5b6e423aff48276c4afa13b21b3d4aaa.png)<br \/>\n### Step 1: Adding Maps<br \/>\n><br \/>\n> Place your world folders inside:<br \/>\n> plugins\/SkyWarsPlus\/maps\/<br \/>\n><br \/>\n> The folder name of each world will be treated as the map name.<br \/>\n><br \/>\n> Next, define the map data in map_data.yml like this:<br \/>\n><br \/>\n><br \/>\n> &#8220;`<br \/>\n> Map Name:<br \/>\n>   spectator-teleport-location: [564.5, 55.5, 70.5]<br \/>\n>   team-spawn-locations:<br \/>\n>     &#8211; [525.5, 58.0, 67.5]<br \/>\n>     &#8211; [559.5, 58.0, 108.5]<br \/>\n>     &#8211; [559.5, 58.0, 108.5]<br \/>\n>     &#8211; [559.5, 58.0, 108.5]<br \/>\n>   op-chest-locations:<br \/>\n>     &#8211; [561, 58, 65]<br \/>\n>     &#8211; [567, 58, 75]<br \/>\n>   id: mapid<br \/>\n> &#8220;`<br \/>\n><br \/>\n> Explanation:<br \/>\n><br \/>\n> waiting-area-location: Location where players wait before the game starts.<br \/>\n><br \/>\n> team-spawn-locations: Locations where each team will spawn at the start of the match.<br \/>\n><br \/>\n> chest-locations: Middle island chests only. These chests contain better loot.<br \/>\n> Must be integers (no decimal points).<br \/>\n><br \/>\n> Normal chest locations are detected automatically \u2014 you don&#8217;t need to add them.<\/p>\n<p>### Step 2: Creating Game Configurations<br \/>\n><br \/>\n> Use this command to create a game configuration:<br \/>\n><br \/>\n> &#8220;`<br \/>\n> \/swp create_config <name> <min_teams> <max_teams> <team_size> <max_armor_normal_chest> <max_armor_op_chest> <refill_cooldown> <map_ids>\n> &#8220;`<br \/>\n><br \/>\n> name: Name of the game setting (e.g., &#8220;Solos&#8221;, &#8220;Duos&#8221;).<br \/>\n><br \/>\n> min_teams: Minimum number of teams required to start.<br \/>\n><br \/>\n> max_teams: Maximum number of teams allowed.<br \/>\n><br \/>\n> team_size: Number of players per team.<br \/>\n><br \/>\n> refill_cooldown: Time in seconds between chest refills.<br \/>\n><br \/>\n> map_ids: IDs of maps to be used with this setting (e.g., waterfallSolos).<\/p>\n<p>### Step 3: Configuring Loot<br \/>\n><br \/>\n> Place items into any chest (for normal) or middle chest.<br \/>\n><br \/>\n> Look directly at the chest.<br \/>\n><br \/>\n> Run either:<br \/>\n><br \/>\n> &#8220;`<br \/>\n> \/swp setloot <normal\/op><br \/>\n> &#8220;`<br \/>\n><br \/>\n> or<br \/>\n><br \/>\n> &#8220;`<br \/>\n> \/swp addloot <normal\/op><br \/>\n> &#8220;`<br \/>\n><br \/>\n> You can customize the loot further in loot-items.yml:<br \/>\n><br \/>\n> chance: The probability of an item appearing.<br \/>\n><br \/>\n> min-amount \/ max-amount<br \/>\n><br \/>\n> custom name, etc.<\/p>\n<p>### Step 4: Joining a Game<br \/>\n><br \/>\n> To join a game:<br \/>\n><br \/>\n> &#8220;`<br \/>\n> \/swp join <id | config name><br \/>\n> &#8220;`<\/p>\n<p>## ![customizing menus](https:\/\/cdn.modrinth.com\/data\/cached_images\/64d73bfa67ebe6978e9231bd1e6e8df7f88064d1.png)<br \/>\n><br \/>\n**SkyWars+ lets you fully customize its menus for a unique server experience.**<\/p>\n<p>### IMPORTANT:<br \/>\n**Menu customization requires correct YAML formatting. Incorrect spacing or syntax will break the menu.**<\/p>\n<p>## Menu Files<br \/>\n><br \/>\n>     skywars_menu.yml \u2013 Main SkyWars menu players can open<br \/>\n><br \/>\n>     join_menu.yml \u2013 Game join selector menu for different modes\/configs<\/p>\n<p># skywars_menu.yml Guide<br \/>\n### Layout<br \/>\n><br \/>\n> Example:<br \/>\n><br \/>\n> &#8220;`<br \/>\n> # ONE, TWO, THREE&#8230;, SIX<br \/>\n> rows: FIVE<br \/>\n><br \/>\n> buttons:<br \/>\n>   0:<br \/>\n>     name: &#8220;&#038;b&#038;lSkyWars+&#8221;<br \/>\n>     material: BOOK<br \/>\n>     glint: true<br \/>\n>     lore:<br \/>\n>       &#8211; &#8220;&#038;7Welcome to &#038;bSkyWars+&#038;7!&#8221;<br \/>\n>       &#8211; &#8220;&#038;7Fast-paced PvP minigame with&#8221;<br \/>\n>       &#8211; &#8220;&#038;7custom maps and modes.&#8221;<br \/>\n>       &#8211; &#8220;&#8221;<br \/>\n>       &#8211; &#8220;&#038;eFight, loot &#038; &#038;ebe the last one standing!&#8221;<br \/>\n>     actions: []<br \/>\n> &#8220;`<br \/>\n><br \/>\n> **rows**: How many rows the menu has (values: ONE, TWO, THREE, FOUR, FIVE, SIX).<br \/>\n><br \/>\n> **buttons**: Each numbered key represents a slot in the menu.<br \/>\n><br \/>\n> **name**: The display name of the button (supports color codes).<br \/>\n><br \/>\n> **material**: The Minecraft item used for the button.<br \/>\n><br \/>\n> **glint**: true\/false \u2013 whether the button should have an enchantment glow.<br \/>\n><br \/>\n> **lore**: List of text lines shown when hovering over the button.<br \/>\n><br \/>\n> **actions**: What happens when the player clicks the button.<\/p>\n<p>### Actions<br \/>\n><br \/>\n> Actions are added in **[TYPE] <value>** format:<br \/>\n><br \/>\n>     [CONSOLE] <command> \u2013 Runs a command as the console<br \/>\n><br \/>\n>     [COMMAND] <command> \u2013 Runs a command as the player<br \/>\n><br \/>\n>     [MESSAGE] <message> \u2013 Sends a chat message to the player<br \/>\n><br \/>\n> Example:<br \/>\n><br \/>\n> &#8220;`<br \/>\n> actions:<br \/>\n>   &#8211; &#8220;[MESSAGE] &#038;aYou opened the SkyWars menu!&#8221;<br \/>\n>   &#8211; &#8220;[COMMAND] swp join solos&#8221;<br \/>\n>   &#8211; &#8220;[CONSOLE] say You joined SkyWars!&#8221;<br \/>\n> &#8220;`<\/p>\n<p># join_menu.yml Guide<br \/>\n### Layout<br \/>\n><br \/>\n> Example:<br \/>\n><br \/>\n> &#8220;`<br \/>\n> # ONE, TWO, THREE&#8230;, SIX<br \/>\n> rows: THREE<br \/>\n><br \/>\n> buttons:<br \/>\n>   10:<br \/>\n>     name: &#8220;&#038;7&#038;lSkywars Solos&#8221;<br \/>\n>     material: IRON_SWORD<br \/>\n>     glint: false<br \/>\n>     join-on-click: false<br \/>\n>     config: null<br \/>\n>     lore:<br \/>\n>       &#8211; &#8220;&#038;7Coming Soon!&#8221;<br \/>\n>       &#8211; &#8220;&#038;aGet ready for epic battles.&#8221;<br \/>\n>     actions:<br \/>\n>       &#8211; &#8220;[MESSAGE] &#038;cThis mode is coming soon!&#8221;<br \/>\n> &#8220;`<br \/>\n><br \/>\n> **rows**: Number of rows in the menu(same values used in skywars-menu.yml)<br \/>\n><br \/>\n> **join-on-click**: true\/false \u2013 Whether clicking the button should instantly join the game.<br \/>\n><br \/>\n> **config**: The game configuration name (used if join-on-click is true or when %config_player_count% is used).<br \/>\n><br \/>\n> **lore**: Lines of description text for the button.<br \/>\n><br \/>\n> **actions**: Optional extra actions to run when the button is clicked.<\/p>\n<p>### Using %config_player_count%<br \/>\n><br \/>\n> In **join_menu.yml**, you can use `%config_player_count%` in the lore or name to show the number of players in that config\u2019s games.<br \/>\n><br \/>\n> Example:<br \/>\n><br \/>\n> &#8220;`<br \/>\n> lore:<br \/>\n>   &#8211; &#8220;&#038;7Players: %config_player_count%&#8221;<br \/>\n> &#8220;`<br \/>\n><br \/>\n> If `join-on-click` is **true** or want to use `%config_player_count%`, you must provide a valid config name.<br \/>\n> If you don\u2019t want to set a config, you can leave `config: null` or empty and instead add a command action to join.<\/p>\n<p>&#8212;<br \/>\n# stats-menu.yml Guide<br \/>\n### Layout<br \/>\n><br \/>\n> Example:<br \/>\n><br \/>\n> &#8220;`yaml<br \/>\n> # ONE, TWO, THREE&#8230;, SIX<br \/>\n> rows: THREE<br \/>\n><br \/>\n> buttons:<br \/>\n>   11:<br \/>\n>     name: &#8220;&#038;b&#038;lMini Stats&#8221;<br \/>\n>     material: DIAMOND_SWORD<br \/>\n>     glint: true<br \/>\n>     config: Mini<br \/>\n>     lore:<br \/>\n>       &#8211; &#8220;&#038;7Kills: &#038;f[KILLS]&#8221;<br \/>\n>       &#8211; &#8220;&#038;7Wins: &#038;f[WINS]&#8221;<br \/>\n>       &#8211; &#8220;&#038;7Losses: &#038;f[LOSSES]&#8221;<br \/>\n>       &#8211; &#8220;&#038;7Deaths: &#038;f[DEATHS]&#8221;<br \/>\n>       &#8211; &#8220;&#038;7Winstreak: &#038;f[WINSTREAK]&#8221;<br \/>\n>     actions:<br \/>\n>       &#8211; &#8220;[MESSAGE] &#038;aYou opened Mini stats!&#8221;<br \/>\n>       &#8211; &#8220;[COMMAND] stats mini&#8221;<br \/>\n><br \/>\n>   15:<br \/>\n>     name: &#8220;&#038;a&#038;l1v1 Stats&#8221;<br \/>\n>     material: IRON_SWORD<br \/>\n>     glint: false<br \/>\n>     config: 1v1<br \/>\n>     lore:<br \/>\n>       &#8211; &#8220;&#038;7Kills: &#038;f[KILLS]&#8221;<br \/>\n>       &#8211; &#8220;&#038;7Wins: &#038;f[WINS]&#8221;<br \/>\n>       &#8211; &#8220;&#038;7Losses: &#038;f[LOSSES]&#8221;<br \/>\n>       &#8211; &#8220;&#038;7Deaths: &#038;f[DEATHS]&#8221;<br \/>\n>       &#8211; &#8220;&#038;7Winstreak: &#038;f[WINSTREAK]&#8221;<br \/>\n>     actions:<br \/>\n>       &#8211; &#8220;[MESSAGE] &#038;aYou opened 1v1 stats!&#8221;<br \/>\n>       &#8211; &#8220;[COMMAND] stats 1v1&#8221;<br \/>\n> &#8220;`<br \/>\n><br \/>\n> **rows**: How many rows the menu has (values: ONE, TWO, THREE, FOUR, FIVE, SIX).<br \/>\n><br \/>\n> **buttons**: Each numbered key represents a slot in the menu.<br \/>\n><br \/>\n> **name**: The display name of the button (supports color codes).<br \/>\n><br \/>\n> **material**: The Minecraft item used for the button.<br \/>\n><br \/>\n> **glint**: true\/false \u2013 whether the button should have an enchantment glow.<br \/>\n><br \/>\n> **config**: The game configuration name (e.g., `Mini`, `1v1`).<br \/>\n> Used to pull the player\u2019s stats for that game mode.<br \/>\n><br \/>\n> **lore**: List of text lines shown when hovering over the button.<br \/>\n> You can use placeholders:<br \/>\n> &#8211; `[KILLS]` \u2192 Player\u2019s total kills in this config<br \/>\n> &#8211; `[WINS]` \u2192 Player\u2019s total wins in this config<br \/>\n> &#8211; `[LOSSES]` \u2192 Player\u2019s total losses in this config<br \/>\n> &#8211; `[DEATHS]` \u2192 Player\u2019s total deaths in this config<br \/>\n> &#8211; `[WINSTREAK]` \u2192 Player\u2019s current winstreak in this config<br \/>\n><br \/>\n> **actions**: What happens when the player clicks the button.<\/p>\n<p>&#8212;<\/p>\n<p>### Actions<br \/>\n><br \/>\n> Actions follow the same `[TYPE] <value>` format shown in earlier menu customization tutorials in this description.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A highly customizable skywars plugin for newer minecraft 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