{"id":142558,"date":"2026-06-08T14:37:16","date_gmt":"2026-06-08T11:37:16","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/skyblock-creator\/"},"modified":"2026-06-08T14:37:16","modified_gmt":"2026-06-08T11:37:16","slug":"skyblock-creator","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/skyblock-creator\/","title":{"rendered":"Skyblock Creator"},"content":{"rendered":"<p><center><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/NiqXaW2.png\" alt=\"Resource Pack: Bare Bones\" width=\"300\"\/><\/p>\n<h3>Skyblock Creator<\/h3>\n<p>A fabric mod that lets you add skyblock-like world type(s).<\/p>\n<p><img decoding=\"async\"\n        src=\"https:\/\/cdn.discordapp.com\/attachments\/705864145169416313\/969720133998239794\/fabric_supported.png\"\n        alt=\"Supported on Fabric\"\n        width=\"150\"\n    \/><\/p>\n<p>    <img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Ol1Tcf8.png\" alt=\"Requires Fabric API\" width=\"130\"\/><\/p>\n<p><\/center><\/p>\n<p>> **NOTE**<br \/>\n><br \/>\n> This mod development is on halt due to personal reasons, this mod requires much more time to maintain compared to my other mods.<\/p>\n<p>## About<\/p>\n<p>**Skyblock Creator** is a fork of Structure World, a fabric mod that lets you add skyblock-like world type(s).<\/p>\n<p>### Features<br \/>\n&#8211; Add multiple skyblock-like world types<br \/>\n&#8211; Configurable island using structure (`.nbt` file)<br \/>\n&#8211; Void Nether and void The End<br \/>\n&#8211; Multiplayer\/server support<br \/>\n&#8211; Customizable command name<\/p>\n<p>## Usage<\/p>\n<p>If you downloaded the mod and properly installed it, you&#8217;ll find 2 new world types on the create world screen.<\/p>\n<p><center><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/7TzWPLR.png\" alt=\"type: Simple Tree\"><br \/>\n<br \/>\n<img decoding=\"async\" src=\"https:\/\/i.imgur.com\/sRI75NH.png\" alt=\"preview: Simple Tree\" width=\"300px\" height=\"300px\"><br \/>\n<br \/>\n<img decoding=\"async\" src=\"https:\/\/i.imgur.com\/F1H2tVa.png\" alt=\"type: Classic Skyblock\"><br \/>\n<br \/>\n<img decoding=\"async\" src=\"https:\/\/i.imgur.com\/IhYZPac.png\" alt=\"preview: Classic Skyblock\" width=\"300px\" height=\"300px\"><\/p>\n<p><\/center><\/p>\n<p>When creating a world using any of these presets, you&#8217;ll get no terrain at all except for the generated structure in the spawn.<\/p>\n<p>### Server<\/p>\n<p>> **NOTE**<br \/>\n><br \/>\n> You may need to reset your world after changing `level-type`.<\/p>\n<p>If you want to use this mod in a server-side environment you need to set the `level-type` in the `server.properties` file to `skyblockcreator:[your_structure_identifier]`.<\/p>\n<p>(For example: `skyblockcreator:simple_tree` or `skyblockcreator:classic_skyblock`)<\/p>\n<p>Or you can also just set one of the world type&#8217;s `overridingDefault` in the mod&#8217;s config file to `true` (See Configuration section below for more information) and leave `level-type` as `default`.<\/p>\n<p>#### Useful commands<\/p>\n<p>&#8211; `\/skyblock create`: Create your own island (or for other players)<br \/>\n&#8211; `\/skyblock teleport`: Teleport to a player&#8217;s (or your own) island<br \/>\n&#8211; `\/skyblock delete`: Delete a player&#8217;s (or your own) island<br \/>\n   (**NOTE**: The blocks will stay there, but the user will not be able to teleport to their island using the teleport command, and you&#8217;ll be able to create a new island for them. This is not reversible)<\/p>\n<p>## Configuration<\/p>\n<p>### Add a new world type<\/p>\n<p>**\u2139\ufe0f New in 1.19.x**: Since 1.19 you can now add custom world type through datapack, you can check out the [official wiki] for more information.<\/p>\n<p>If you have a custom structure and you want to create a custom world type using it, you can do so by creating your structure file using Minecraft&#8217;s structure block, placing its nbt file in the structures folder (Located at: `.minecraft\/config\/skyblockcreator\/structures`), and then editing the mod&#8217;s config file (Located at `.minecraft\/config\/skyblockcreator\/skyblockcreator.json`).<\/p>\n<p>Here is how the default config file should look like:<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;structureWorldConfigs&#8221;: [<br \/>\n    {<br \/>\n      &#8220;structureIdentifier&#8221;: &#8220;simple_tree&#8221;,<br \/>\n      &#8220;biomeIdentifier&#8221;: &#8220;minecraft:forest&#8221;,<br \/>\n      &#8220;structureOffset&#8221;: [<br \/>\n        -2,<br \/>\n        0,<br \/>\n        -2<br \/>\n      ],<br \/>\n      &#8220;playerSpawnOffset&#8221;: [<br \/>\n        0,<br \/>\n        8,<br \/>\n        0<br \/>\n      ],<br \/>\n      &#8220;overridingDefault&#8221;: false,<br \/>\n      &#8220;fillmentBlockIdentifier&#8221;: &#8220;minecraft:air&#8221;,<br \/>\n      &#8220;topBedrockEnabled&#8221;: false,<br \/>\n      &#8220;bottomBedrockEnabled&#8221;: false,<br \/>\n      &#8220;isBedrockFlat&#8221;: false,<br \/>\n      &#8220;theEnd&#8221;: {<br \/>\n        &#8220;voidMode&#8221;: false<br \/>\n      },<br \/>\n      &#8220;theNether&#8221;: {<br \/>\n        &#8220;voidMode&#8221;: false<br \/>\n      }<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;structureIdentifier&#8221;: &#8220;classic_skyblock&#8221;,<br \/>\n      &#8220;biomeIdentifier&#8221;: &#8220;minecraft:plains&#8221;,<br \/>\n      &#8220;structureOffset&#8221;: [<br \/>\n        -3,<br \/>\n        0,<br \/>\n        -1<br \/>\n      ],<br \/>\n      &#8220;playerSpawnOffset&#8221;: [<br \/>\n        0,<br \/>\n        3,<br \/>\n        0<br \/>\n      ],<br \/>\n      &#8220;overridingDefault&#8221;: false,<br \/>\n      &#8220;fillmentBlockIdentifier&#8221;: &#8220;minecraft:air&#8221;,<br \/>\n      &#8220;topBedrockEnabled&#8221;: false,<br \/>\n      &#8220;bottomBedrockEnabled&#8221;: false,<br \/>\n      &#8220;isBedrockFlat&#8221;: false,<br \/>\n      &#8220;theEnd&#8221;: {<br \/>\n        &#8220;voidMode&#8221;: false<br \/>\n      },<br \/>\n      &#8220;theNether&#8221;: {<br \/>\n        &#8220;voidMode&#8221;: false<br \/>\n      }<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;structureIdentifier&#8221;: &#8220;stoneblock&#8221;,<br \/>\n      &#8220;biomeIdentifier&#8221;: &#8220;minecraft:plains&#8221;,<br \/>\n      &#8220;structureOffset&#8221;: [<br \/>\n        -5,<br \/>\n        -2,<br \/>\n        -5<br \/>\n      ],<br \/>\n      &#8220;playerSpawnOffset&#8221;: [<br \/>\n        0,<br \/>\n        0,<br \/>\n        0<br \/>\n      ],<br \/>\n      &#8220;overridingDefault&#8221;: false,<br \/>\n      &#8220;fillmentBlockIdentifier&#8221;: &#8220;minecraft:stone&#8221;,<br \/>\n      &#8220;topBedrockEnabled&#8221;: true,<br \/>\n      &#8220;bottomBedrockEnabled&#8221;: true,<br \/>\n      &#8220;isBedrockFlat&#8221;: false,<br \/>\n      &#8220;theEnd&#8221;: {<br \/>\n        &#8220;voidMode&#8221;: false<br \/>\n      },<br \/>\n      &#8220;theNether&#8221;: {<br \/>\n        &#8220;voidMode&#8221;: false<br \/>\n      }<br \/>\n    }<br \/>\n  ],<br \/>\n  &#8220;createPlatformPermissionLevel&#8221;: 0,<br \/>\n  &#8220;teleportToPlatformPermissionLevel&#8221;: 0,<br \/>\n  &#8220;platformDistanceRadius&#8221;: 1000,<br \/>\n  &#8220;commandName&#8221;: &#8220;skyblock&#8221;,<br \/>\n  &#8220;commandAlias&#8221;: &#8220;sb&#8221;<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>[**1.19.x Only**] Here is what a world type (called `world_preset` internally) file looks like:<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;dimensions&#8221;: {<br \/>\n    &#8220;minecraft:overworld&#8221;: {<br \/>\n      &#8220;type&#8221;: &#8220;minecraft:overworld&#8221;,<br \/>\n      &#8220;generator&#8221;: {<br \/>\n        &#8220;type&#8221;: &#8220;skyblockcreator:structure_chunk_generator&#8221;,<br \/>\n        &#8220;biome_source&#8221;: {<br \/>\n          &#8220;type&#8221;: &#8220;minecraft:fixed&#8221;,<br \/>\n          &#8220;biome&#8221;: &#8220;minecraft:plains&#8221;<br \/>\n        },<br \/>\n        &#8220;dimension&#8221;: &#8220;overworld&#8221;,<br \/>\n        &#8220;playerSpawnOffset&#8221;: [0, 3, 0],<br \/>\n        &#8220;structureOffset&#8221;: [-3, 0, -1],<br \/>\n        &#8220;structure&#8221;: &#8220;classic_skyblock&#8221;,<br \/>\n        &#8220;fillmentBlock&#8221;: &#8220;minecraft:air&#8221;,<br \/>\n        &#8220;enableTopBedrock&#8221;: false,<br \/>\n        &#8220;enableBottomBedrock&#8221;: false,<br \/>\n        &#8220;isBedrockFlat&#8221;: false<br \/>\n      }<br \/>\n    },<br \/>\n    &#8220;minecraft:the_end&#8221;: {<br \/>\n      &#8220;type&#8221;: &#8220;minecraft:the_end&#8221;,<br \/>\n      &#8220;generator&#8221;: {<br \/>\n        &#8220;type&#8221;: &#8220;minecraft:noise&#8221;,<br \/>\n        &#8220;biome_source&#8221;: {<br \/>\n          &#8220;type&#8221;: &#8220;minecraft:the_end&#8221;<br \/>\n        },<br \/>\n        &#8220;settings&#8221;: &#8220;minecraft:end&#8221;,<br \/>\n        &#8220;dimension&#8221;: &#8220;the_end&#8221;<br \/>\n      }<br \/>\n    },<br \/>\n    &#8220;minecraft:the_nether&#8221;: {<br \/>\n      &#8220;type&#8221;: &#8220;minecraft:the_nether&#8221;,<br \/>\n      &#8220;generator&#8221;: {<br \/>\n        &#8220;type&#8221;: &#8220;minecraft:noise&#8221;,<br \/>\n        &#8220;biome_source&#8221;: {<br \/>\n          &#8220;type&#8221;: &#8220;minecraft:multi_noise&#8221;,<br \/>\n          &#8220;preset&#8221;: &#8220;minecraft:nether&#8221;<br \/>\n        },<br \/>\n        &#8220;settings&#8221;: &#8220;minecraft:nether&#8221;,<br \/>\n        &#8220;dimension&#8221;: &#8220;the_nether&#8221;<br \/>\n      }<br \/>\n    }<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>### Create new dimension<\/p>\n<p>In Minecraft version 1.16 or newer, anyone can create a new dimension via datapacks.<\/p>\n<p>When using this mod, you can make your custom dimensions work as structure worlds and even have multiple structure worlds in the same server.<\/p>\n<p>Here is what a dimension file should look like:<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;generator&#8221;: {<br \/>\n    &#8220;type&#8221;: &#8220;skyblockcreator:structure_chunk_generator&#8221;,<br \/>\n    &#8220;structure&#8221;: &#8220;simple_tree&#8221;,<br \/>\n    &#8220;structureOffset&#8221;: [-2, 0, -2],<br \/>\n    &#8220;playerSpawnOffset&#8221;: [0, 8, 0],<br \/>\n    &#8220;biome_source&#8221;: {<br \/>\n      &#8220;type&#8221;: &#8220;minecraft:fixed&#8221;,<br \/>\n      &#8220;biome&#8221;: &#8220;minecraft:plains&#8221;<br \/>\n    }<br \/>\n  },<br \/>\n  &#8220;type&#8221;: &#8220;skyblockcreator:test_dimension_type&#8221;<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>More information about custom dimensions in 1.16+ can be found in the official wiki.<\/p>\n<p>### Override default dimension<br \/>\nIf you want the structure world generator to always be the main generator in the modpack, you can set the overridingDefault property to true in the mod&#8217;s config file.<\/p>\n<p>By doing that, all the worlds created by the client will default to the configured world type, and creating a new server will also set the level-type to it.<\/p>\n<p>## Contact<\/p>\n<p>For bug reporting please proceed to the mod&#8217;s GitHub repository: https:\/\/github.com\/null2264\/SkyblockCreator<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A fabric mod that lets 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