{"id":141815,"date":"2026-06-08T13:21:17","date_gmt":"2026-06-08T10:21:17","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/sincedungeon\/"},"modified":"2026-06-08T13:21:17","modified_gmt":"2026-06-08T10:21:17","slug":"sincedungeon","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/sincedungeon\/","title":{"rendered":"SinceDungeon"},"content":{"rendered":"<p># \ud83d\udee1\ufe0f SinceDungeon &#8211; The Ultimate Instanced Dungeon System<\/p>\n<p>**SinceDungeon** is a high-performance, premium-grade instanced dungeon plugin designed natively for modern Minecraft servers (Paper 1.21+). It empowers server owners to create seamless, isolated adventure experiences with zero-trust security, advanced RPG mechanics, and professional-tier optimization.<\/p>\n<p>Unlike traditional dungeon plugins, SinceDungeon is built for **stability, absolute customizability, and extreme replayability**. From dynamic rogue-like generation and PAPI-conditional command executions to a fully interactive In-Game GUI Editor\u2014SinceDungeon is the only framework you need to build epic mob arenas, intricate storylines, or competitive speedrun challenges.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2728 Key Features<\/p>\n<p>### \ud83c\udf0c Professional Instancing &#038; Zero-Trust Security<br \/>\n* **Isolated Async Worlds:** Every dungeon run is a fresh clone of your template, generated on a separate thread to ensure **zero TPS drops**, then automatically deleted after completion to keep your server clean.<br \/>\n* **Deep-Clone Inventory Protection:** Players&#8217; inventories, armor, and EXP are securely deep-cloned into RAM upon entry, then completely wiped. This guarantees no one can smuggle OP items into the dungeon or bring dungeon-exclusive quest items out.<br \/>\n* **Exploit Prevention:** Natively blocks teleportation (Ender Pearls, Chorus Fruit), item dropping, and unauthorized command usage while inside an instance.<\/p>\n<p>### \u26a1 Conditional Lifecycle Automation (NEW)<br \/>\nAutomate your dungeon&#8217;s flow without messy Command Blocks. Execute console commands automatically at specific lifecycle triggers:<br \/>\n* **On-Start \/ On-Finish \/ On-Stage-Complete:** Trigger commands dynamically as players progress.<br \/>\n* **First-Time Clear Hook:** Define commands that strictly execute *only* when a player beats a dungeon for the very first time (Perfect for granting exclusive Titles, Milestone Ranks, or unique Lore items).<br \/>\n* **PAPI Conditional Logic:** Format your commands as `[condition] command_here`. The plugin evaluates PlaceholderAPI logic before running it! Example: `[%vault_eco_balance%;>=;500] eco give %player% 100`<\/p>\n<p>### \u23f1\ufe0f Persistent Cooldowns &#038; Gacha Tickets (NEW)<br \/>\n* **Per-Player, Per-Map Cooldowns:** Prevent endless grinding by forcing players to wait a configurable amount of time before re-entering a cleared map.<br \/>\n* **Interactive Cooldown Tickets:** Monetize your server or reward active players with NBT-protected Gacha items:<br \/>\n  * **Cooldown Reset Ticket:** Instantly wipes ALL active dungeon cooldowns.<br \/>\n  * **Time Skip Ticket:** Reduces all active cooldowns by a specific amount of time.<br \/>\n* **PlaceholderAPI Tracking:** Display remaining cooldown times live on scoreboards via `%sincedungeon_cooldown_<\/p>\n<map>%`.<\/p>\n<p>### \ud83d\udee0\ufe0f Revolutionary In-Game Editor<br \/>\n* **No YAML Hassle:** Create stages, spawn waves, set conditions, and configure rewards entirely through a beautiful, paginated In-Game GUI.<br \/>\n* **Dynamic Actions:**<br \/>\n  * **Spawn Waves &#038; Mythic Bosses:** Vanilla or MythicMobs integration (Supports scaling with party size and mixed random mob pools!).<br \/>\n  * **Control The Zone:** Hold a specific area as the radius shrinks over time, fighting off interference mobs.<br \/>\n  * **Unlock Door &#038; Find Key:** Give players a tracking compass to hunt down a physical key and unlock a sealed path.<br \/>\n  * **Breakable Barriers:** Magical walls that crumble asynchronously when a trigger block is destroyed.<br \/>\n  * **Loot Chests:** Reward players mid-run with randomized loot.<\/p>\n<p>### \ud83c\udfb2 Rogue-like Progression &#038; High Stakes<br \/>\n* **Randomize Stages:** Shuffle the middle stages of your dungeon on every run to make speedrunning dynamic and unpredictable.<br \/>\n* **Percent Chance Stages:** Create rare, hidden treasure rooms or traps that only spawn a certain percentage of the time.<br \/>\n* **Action Time Limits:** Add high-stakes pressure by forcing players to complete objectives within a strict time limit, or face heavy life penalties.<\/p>\n<p>### \u2764\ufe0f Lives &#038; Immortality System<br \/>\n* **RPG Mechanics:** Limit how many times players can enter a dungeon. Players lose lives when dying or failing action time-limits.<br \/>\n* **Passive Regeneration:** Lives regenerate over time based on custom or global intervals, even when offline.<br \/>\n* **Soul Crystals:** Distribute special consumable items that restore lives, complete with modern 1.21+ item components, sounds, and particles.<\/p>\n<p>### \ud83c\udfc6 Interactive Leaderboards &#038; Statistics<br \/>\n* **Fully Automated Tracking:** Natively tracks **Fastest Clears**, **Most Kills**, and **Most Clears** for every single dungeon.<br \/>\n* **In-Game GUI (`\/dungeon top`):** Players can view rankings through an interactive, paginated GUI. Admins can wipe specific maps using `\/sd top reset <\/p>\n<map>`.<br \/>\n* **Optimized Database:** Powered by HikariCP, supporting both SQLite (Local) and MySQL (Network).<\/p>\n<p>### \ud83d\udc65 Advanced Party &#038; Dynamic Commands<br \/>\n* **Conflict-Free Dynamic Commands:** Core commands (`\/party`, `\/dungeon`, `\/sincedungeon`) are no longer hardcoded! Fully rename them or assign custom aliases in `config.yml` to prevent conflicts with plugins like MMOCore.<br \/>\n* **Smart Entry Checks:** Automatically verifies every member for level, money, lives, and proximity before pulling the party in.<br \/>\n* **Cross-Server (Experimental):** Built-in Redis and BungeeCord\/Velocity support to route players from a Lobby server to dedicated Dungeon Node servers.<\/p>\n<p>### \ud83c\udf81 Gacha Reward System<br \/>\n* **Time-Based Tiers:** Reward faster completions with more loot chests.<br \/>\n* **Randomized Pool:** Support for Vanilla items, MMOItems, and Console Commands.<br \/>\n* **Instanced Looting &#038; Auto-Claim:** Each player gets their own personal reward GUI. If they disconnect or their inventory is full, rewards are auto-claimed and dropped safely at their feet.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\ude80 Compatibility<br \/>\n* **Paper\/Purpur:** 1.21 &#038; 1.21.x (Native support) \/ 1.20.x (Legacy NMS fallback)<br \/>\n* **MythicMobs:** Create epic boss fights.<br \/>\n* **MMOItems:** Reward players with custom tier equipment.<br \/>\n* **PlaceholderAPI:** Custom entry conditions, lifecycle command logic, and stat tracking.<br \/>\n* **Vault:** Economy-based entry fees.<br \/>\n* **MySQL &#038; Redis:** For large networks and cross-server setups.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcd6 Useful Links<br \/>\n* **\ud83d\udcda Documentation (Wiki):** Explore the Wiki<br \/>\n* **\ud83d\udcac Support &#038; Community:** Join our Discord<br \/>\n* **\ud83c\udfae Showcase:** Watch on YouTube<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcc4 Permissions<br \/>\n* `SinceDungeon.admin` &#8211; Access to the editor, reload, spectate, cooldown resets, and all admin commands.<br \/>\n* *Player commands (`\/party`, `\/dungeon join`, `\/dungeon top`, `\/dungeon lives`) are enabled for everyone by default.*<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Advanced instanced dungeon plugin for Paper 1.21+. In-game GUI editor, party system, and randomized gacha loot.<\/p>\n","protected":false},"featured_media":141816,"template":"","meta":{"_minecraft_slug":"sincedungeon","_minecraft_project_id":"uxQcMYwk","_minecraft_author":"vochidanh","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":119,"_minecraft_follows":5,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"sincedungeon.zip","_minecraft_size_bytes":15274566,"_minecraft_version_count":19,"_minecraft_updated_at":"2026-05-15T19:13:05.455841Z","_minecraft_date_created":"2026-03-28T01:38:40.108900Z","_minecraft_date_modified":"2026-05-08T09:06:05.439708Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/sincedungeon","_minecraft_icon_attachment_id":141816,"_minecraft_imported_at":"2026-06-08T10:21:17+00:00","_minecraft_import_hash":"2a6a373a38aa66aa68cfbed56314c977","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[89,127,92],"mod_loader":[132],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82,83,167,163],"class_list":["post-141815","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-game-mechanics","mod_category-paper","mod_category-utility","mod_loader-paper","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9","minecraft_version-26-1","minecraft_version-26-1-1","minecraft_version-26-1-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>SinceDungeon - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/sincedungeon\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"SinceDungeon - Minecraft\" \/>\n<meta property=\"og:description\" content=\"Advanced instanced dungeon plugin for Paper 1.21+. 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