{"id":139745,"date":"2026-06-08T09:50:24","date_gmt":"2026-06-08T06:50:24","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/silvers_effects-library\/"},"modified":"2026-06-08T09:50:24","modified_gmt":"2026-06-08T06:50:24","slug":"silvers_effects-library","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/silvers_effects-library\/","title":{"rendered":"Silver&#8217;s Effects Library | EL"},"content":{"rendered":"<p># \u26a0\ufe0fWarning:<br \/>\nThis pack is very experimental, bugs may exist in this pack, so if you find any make sure to make a bug report in the forums of my Discord Server!<\/p>\n<p># Description:<br \/>\nThe Effects Library is a library made to add custom effects that is used by my other projects in passives, abilities or global events.<\/p>\n<p>### Personally:<br \/>\nIt took way longer than it should&#8217;ve to finally release this pack. this pack was made way before this account joined and it is finally able to be used in my other projects.<\/p>\n<p># Effects:<br \/>\nThis is a wiki or a guide to these effects powers.<\/p>\n<p>| Name: | Effects: | Type: |<br \/>\n|-|-|-|<br \/>\n| \ud83e\ude78Bleed | Constantly damages you and will be even more fatal when the target is moving and even sprinting. | Negative |<br \/>\n| \u2744\ufe0fFrostbite | Constantly damages you and damage will be increased when the entity is in a snowy biome and if the biome also starts snowing. | Negative |<br \/>\n| \u26a1Electrify | Constantly damages you and will be more fatal when it is raining and thunder storming. | Negative |<br \/>\n| \ud83d\udcabStun | Inhibit you to: move, look at a different direction, or use items (_Can be Changed._). | Negative |<br \/>\n| \ud83d\udd25Eternal Flame | Get permanently set on fire and the damage will be increased when in hot biomes and will go through fire resistance. | Negative |<\/p>\n<p>### Planned Features:   (_Not Implemented Yet_)<\/p>\n<details>\n<summary>Click to Open!<\/summary>\n<p>| Name: | Effects: | Type: |<br \/>\n|-|-|-|<br \/>\n| \ud83e\ude78Fatal Bleed | Same as \ud83e\ude78Bleed effect. | Negative |<br \/>\n| \u2744\ufe0fLethal Frostbite | Same as the \u2744\ufe0fFrostbite effect. | Negative |<br \/>\n| \u2694\ufe0f Rage | When damaged the entity has a 20% chance to get +1 attack damage will stop after reaching +5 attack damage<br \/> if the target is still being hurt, they have a 15% chance to get +0.5 attack damage maxing out at +15 attack damage | Positive |<br \/>\n| Invulnerability | When hurt you have a 15% to get a resistance I effect with a random duration from 5 to 8 seconds | Negative |<br \/>\n| Vulnerability | When hurt you have a 35% chance for the resistance effect\u2019s (_If you have it._) amplifier to be reduced by 1.| Negative |<br \/>\n| Infection | Entities with the effect have a 35% chance when hurt to summon zombies in a 3 block radius of the player. | Negative |<br \/>\n| Batrachotoxin | Entities having this effect will experience a stronger dose of the normal poison effect, this effect will bypass all enchantments and armor but will still leave you on 1 heart. | Negative |<br \/>\n| Fatal Poison | This effect is similar to poison with the only difference being it doesn&#8217;t stop at half a heart. | Negative |<br \/>\n| Stealth | All nearby sculk sensors will be temporarily removed. | Positive |<br \/>\n| \ud83e\ude9eTrue Invisibility | Armor will not be displayed but items held will still be shown. | Positive |<br \/>\n| \ud83d\udca6Wet | Having this effect will give all of the perks of being inside a water block. | Positive |<br \/>\n| \u26abNyctophobia | When in areas with a light level below 10 will give you darkness and visions of attacking ghosts. | Negative |<\/p>\n<\/details>\n<p>## Technical Handbook:<\/p>\n<p>For Developers or people who would like to understand the pack.<\/p>\n<details>\n<summary>Guide<\/summary>\n<p>For people using my pack who wants to mess around or is a developer wanting to use it for their project, here are the commands and details:<\/p>\n<p>This is basically the command.<br \/>\n&#8220;`<br \/>\n\/function s_effects_lib:cmd\/effect\/<effect>\/<modifier> {duration:<count>}<br \/>\n&#8220;`<\/p>\n<p>&#8220;`<effect>&#8220;` is for what effect is being used in the command, here are the availables:<br \/>\n&#8211; &#8220;`bleed&#8220;`<br \/>\n&#8211; &#8220;`fatal_bleed&#8220;`<br \/>\n&#8211; &#8220;`frostbite&#8220;`<br \/>\n&#8211; &#8220;`lethal_frostbite&#8220;`<br \/>\n&#8211; &#8220;`electrify&#8220;`<br \/>\n&#8211; &#8220;`stun&#8220;`<br \/>\n&#8211; &#8220;`eternal_flame&#8220;`<br \/>\n&#8211; &#8220;`rage&#8220;`<br \/>\n&#8211; &#8220;`infetion&#8220;`<br \/>\n&#8211; &#8220;`invulnerability&#8220;`<br \/>\n&#8211; &#8220;`batrachotoxin&#8220;`<br \/>\n&#8211; &#8220;`fatal_poison&#8220;`<br \/>\n&#8211; &#8220;`stealth&#8220;`<br \/>\n&#8211; &#8220;`true_invis&#8220;`<br \/>\n&#8211; &#8220;`wet&#8220;`<\/p>\n<p>&#8220;`<modifier>&#8220;` is for what modifier is used for command, here are the availables:<br \/>\n&#8211; &#8220;`apply&#8220;` (to increase the duration of the effect)<br \/>\n&#8211; &#8220;`set&#8220;` (to set the effect to a specific duration)<br \/>\n&#8211; &#8220;`reduce&#8220;` (to remove some of the duration)<\/p>\n<p>&#8220;`<count>&#8220;` so the count in duration is basically the duration of the effect.<\/p>\n<p>## Examples:<br \/>\nif you are still confuse here are some commands and what they will do:<br \/>\n#### #1<br \/>\n&#8220;`<br \/>\n\/function s_effects_lib:cmd\/effect\/bleed\/apply {duration:10}<br \/>\n&#8220;`<br \/>\nThis command will give the player the add 10 seconds to the bleed effect.<\/p>\n<p>#### #2<br \/>\n&#8220;`<br \/>\n\/function s_effects_lib:cmd\/effect\/frostbite\/set {duration:4}<br \/>\n&#8220;`<br \/>\nThis command will set the player&#8217;s Frostbite effect to 4 seconds.<\/p>\n<p>#### #3<br \/>\n&#8220;`<br \/>\n\/function s_effects_lib:cmd\/effect\/electrify\/reduce {duration:15}<br \/>\n&#8220;`<br \/>\nThis command will remove 15 seconds from the electrify effect.<\/p>\n<details>\n<summary>Manual:<\/summary>\n<p>| Name: | Identifier: | Default Damage Interval: | Damage Amount (_Per Second_) | Default Damage Output: | Damage Type: | Affected Radius: |<br \/>\n|-|-|-|-|-|-|-|<br \/>\n| \ud83e\ude78Bleed | &#8220;`bleed&#8220;` | &#8220;`10 Ticks&#8220;` | &#8220;`3&#8220;` | 2 (When Standing Still.)<\/p>\n<p>  5 (If moving.)<\/p>\n<p>  8 (If moving and Sprinting.) | &#8220;`s_effects_lib:bleed&#8220;` | Yourself |<br \/>\n| \ud83e\ude78Fatal Bleed | &#8220;`fatal_bleed&#8220;` | &#8220;`10 Ticks&#8220;` | &#8220;`3&#8220;` | 2 (When Standing Still.)<\/p>\n<p>  5 (If moving.)<\/p>\n<p>  8 (If moving and Sprinting.) | &#8220;`s_effects_lib:fatal_bleed&#8220;` | Yourself |<br \/>\n| \u2744\ufe0fFrostbite | &#8220;`frostbite&#8220;` | &#8220;`1 Second&#8220;` | &#8220;`2&#8220;` | 2.5 (When not in biomes in the &#8220;`#s_effects_lib:frostbite_dangerous_biomes&#8220;` tag.)<\/p>\n<p>  6 (When in biomes in the &#8220;`#s_effects_lib:frostbite_dangerous_biomes&#8220;` tag.) | &#8220;`s_effects_lib:frostbite&#8220;` | Yourself |<br \/>\n| \u2744\ufe0fLethal Frostbite | &#8220;`lethal_frostbite&#8220;` | &#8220;`1 Second&#8220;` | &#8220;`2&#8220;` | 4 (When not in biomes in the &#8220;`#s_effects_lib:frostbite_dangerous_biomes&#8220;` tag.)<\/p>\n<p>  9 (When in biomes in the &#8220;`#s_effects_lib:frostbite_dangerous_biomes&#8220;` tag.) | &#8220;`s_effects_lib:lethal_frostbite&#8220;` | Yourself |<br \/>\n| \u26a1Electrify | &#8220;`electrify&#8220;` | &#8220;`1 Second&#8220;` | &#8220;`3&#8220;` | 3 (When not rainning or thundering.)<\/p>\n<p>  6 (When rainning.)<\/p>\n<p>  9 (When thundering.) | &#8220;`s_effects_lib:electrify&#8220;` | Yourself |<br \/>\n| \ud83d\udcabStun | &#8220;`stun&#8220;` | &#8220;`None!&#8220;` | &#8220;`0&#8220;` | 0 | &#8220;`None!&#8220;` | Yourself |<br \/>\n| \ud83d\udd25Eternal Flame | &#8220;`eternal_flame&#8220;` | &#8220;`1 Second&#8220;` | &#8220;`1&#8220;` | 5 (When not in a biome that&#8217;s in the &#8220;`#s_effects_lib:eternal_flame_dangerous_biomes&#8220;`tag and Doesn&#8217;t have Fire resistance)<\/p>\n<p>  8 (When not in a biome that&#8217;s in the &#8220;`#s_effects_lib:eternal_flame_dangerous_biomes&#8220;`tag and has Fire resistance)<\/p>\n<p>  12 (When in a biome that&#8217;s in the &#8220;`#s_effects_lib:eternal_flame_dangerous_biomes&#8220;`tag and Doesn&#8217;t have Fire resistance)<\/p>\n<p>  15 (When in a biome that&#8217;s in the &#8220;`#s_effects_lib:eternal_flame_dangerous_biomes&#8220;`tag and has Fire resistance) | &#8220;`s_effects_lib:eternal_flame&#8220;` | Yourself |<br \/>\n| \u2694\ufe0f Rage | &#8220;`rage&#8220;`  | &#8220;`None!&#8220;` | &#8220;`0&#8220;` | None! | &#8220;`None!&#8220;` | Yourself |<br \/>\n| Infection | &#8220;`infection&#8220;` | &#8220;`None!&#8220;` | &#8220;`0&#8220;` | None! | &#8220;`None!&#8220;` | 3 Block Radius |<br \/>\n| Invulnerability | &#8220;`invulnerability&#8220;` | &#8220;`None!&#8220;` | &#8220;`0&#8220;` | None! | &#8220;`None!&#8220;` | Yourself |<br \/>\n| Batrachotoxin | &#8220;`batrachotoxin&#8220;` | &#8220;`1 Second&#8220;` | &#8220;`0&#8220;` | 3 | &#8220;`s_effects_lib:batrachotoxin&#8220;` | Yourself |<br \/>\n| Fatal Poison | &#8220;`fatal_poison&#8220;` | &#8220;`Constant&#8220;` | &#8220;`3&#8220;` | 999 (When the user reaches 1 heart or below.) | &#8220;`s_effects_lib:fatal_poison&#8220;` | Yourself |<br \/>\n| Stealth | &#8220;`stealth&#8220;` | &#8220;`None!&#8220;` | &#8220;`0&#8220;` | None! | &#8220;`None!&#8220;` | 16 Block Radius |<br \/>\n| \ud83e\ude9eTrue Invisibility | &#8220;`true_invis&#8220;` | &#8220;`None!&#8220;` | &#8220;`0&#8220;` | None! | &#8220;`None!&#8220;` | Yourself |<br \/>\n| \ud83d\udca6Wet | &#8220;`wet&#8220;`  | &#8220;`None!&#8220;` | &#8220;`0&#8220;` | None! | &#8220;`None!&#8220;` | Yourself |<br \/>\n| \u26abNyctophobia | &#8220;`nyctophobia&#8220;` | &#8220;`1 Second&#8220;` | &#8220;`2&#8220;` | 3 | &#8220;`s_effects_lib:nyctophobia&#8220;` | Yourself |<\/p>\n<\/details>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>Just a small library of some custom effects used by my 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