{"id":138954,"date":"2026-06-08T08:29:54","date_gmt":"2026-06-08T05:29:54","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/shoulder-surfing-iron-spells-integration\/"},"modified":"2026-06-08T08:29:54","modified_gmt":"2026-06-08T05:29:54","slug":"shoulder-surfing-iron-spells-integration","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/shoulder-surfing-iron-spells-integration\/","title":{"rendered":"Shoulder Surfing: Iron&#8217;s Spells Integration"},"content":{"rendered":"<p># Shoulder Surfing: Iron&#8217;s Spells Integration<\/p>\n<p>A simple client-side mod that integrates Shoulder Surfing Reloaded<br \/>\nand Iron&#8217;s Spells &#8216;n Spellbooks, making the camera automatically<br \/>\nfollow your crosshair whenever you cast a spell\u2014via spellbooks, normal spells, or quick cast. Compatible with controller<br \/>\nmods.<\/p>\n<p>[\/\/]: # (Hosted in: https:\/\/github.com\/EchoEllet\/shoulder-surfing-iron-spells-integration\/discussions\/1)<br \/>\n![Shoulder Surfing Camera Decoupled](https:\/\/github.com\/user-attachments\/assets\/92e3af27-b409-4beb-ade4-cabb70325115)<\/p>\n<p>![Shoulder Surfing Camera Coupled](https:\/\/github.com\/user-attachments\/assets\/1aed31a7-2348-4c43-828f-6ff6042b731e)<\/p>\n<p>## Compatibility<\/p>\n<p>Tested with the following mods and works as expected:<\/p>\n<p>* Epic Fight<br \/>\n* Controlify<br \/>\n* Controllable<\/p>\n<p>## Bug reports<\/p>\n<p>This isn&#8217;t an official Shoulder Surfing Reloaded addon, so any issues should be reported<br \/>\nto this mod issue tracker<br \/>\nrather than to the Shoulder Surfing Reloaded team.<\/p>\n<p>## Technical Implementation<\/p>\n<p>**This mod fixes issues you may encounter when using the Shoulder Surfing Perspective.**<br \/>\nThe fixes are universal and apply **regardless of whether the camera is decoupled or not**.<\/p>\n<p>Here are the issues that this mod fix:<\/p>\n<p>### Continuous Spell Casting<\/p>\n<p>This mod uses the `IAdaptiveItemCallback`<br \/>\ncallback provided by the Shoulder Surfing Reloaded mod so that it **identifies as if we&#8217;re aiming at the crosshair target**,<br \/>\nensuring the **player looks at the crosshair target** regardless of the spell cast source (e.g., spell book, scroll item)<br \/>\nand whether the camera is decoupled or not.<\/p>\n<p>This fix is effective even when the camera is coupled, because without it, casting a continuous spell in Shoulder Surfing<br \/>\ncauses the player to look straight ahead instead of at the crosshair.<\/p>\n<p>### Look at Crosshair Target When Casting via Spell Book<\/p>\n<p>When casting a spell using a scroll item by right-clicking with the mouse, the Shoulder Surfing mod will automatically<br \/>\nlook at the crosshair target **if the camera is decoupled**.<br \/>\nThis is not the case when casting spells via spell books, which is a common method.<\/p>\n<p>Mixins into the constructors of<br \/>\n`CastPacket`<br \/>\nand<br \/>\n`QuickCastPacket`,<br \/>\nsince these are only constructed from the client side and only when the player is casting a spell from a keybind. This<br \/>\nensures that the mod stays compatible with any controller mod and remains client-side without sending packets to the<br \/>\nnetwork.<\/p>\n<p>The official API provided by the Iron Spells mod is<br \/>\ncurrently a bit limited, and all events are called on the server side only. This makes it difficult to keep this mod<br \/>\nclient-side only while still supporting controller mods and avoiding dependency on their internal APIs.<\/p>\n<p>### Always Look at Crosshair Target When Using a Scroll Item<\/p>\n<p>We call `ShoulderSurfingImpl.lookAtCrosshairTarget` before<br \/>\n`Scroll.use`<br \/>\nis called to fix two issues:<\/p>\n<p>* The Shoulder Surfing mod automatically calls<br \/>\n  `ShoulderSurfingImpl.lookAtCrosshairTarget`<br \/>\n  when you use any item **if the camera is decoupled**. However, when using a scroll item via controller,<br \/>\n  Shoulder Surfing does not recognize it.<br \/>\n* This fix is useful **even if you don&#8217;t use a controller**, because when the camera is coupled,<br \/>\n`ShoulderSurfingImpl.lookAtCrosshairTarget` is not called automatically. Without this fix,<br \/>\nspells will be cast straight ahead of the player instead of aiming at the crosshair target.<\/p>\n<p>The player will **always** look at the crosshair target, **regardless of whether the camera is coupled or decoupled**,<br \/>\nand regardless of the input method\u2014controller or keyboard.<\/p>\n<p>## Disclaimer<\/p>\n<p>> **This mod is NOT AN OFFICIAL MINECRAFT PRODUCT.<br \/>\n> It is NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.**<br \/>\n><br \/>\n> **This mod is not affiliated with the Shoulder Surfing Reloaded Team<br \/>\nor Iron&#8217;s Spells &#8216;n Spellbooks.**<\/p>\n<p>## License<\/p>\n<p>MIT<\/p>\n<p>You can also find the source code on GitHub.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A simple client-side mod that integrates Shoulder Surfing Reloaded and Iron&#8217;s Spells &#8216;n Spellbooks, making the camera automatically follow your crosshair whenever you cast a spell\u2014via spellbooks, normal spells, or quick cast.<\/p>\n","protected":false},"featured_media":138955,"template":"","meta":{"_minecraft_slug":"shoulder-surfing-iron-spells-integration","_minecraft_project_id":"d6lYuivc","_minecraft_author":"Ellet","_minecraft_license":"MIT","_minecraft_downloads":10110,"_minecraft_follows":21,"_minecraft_client_side":"required","_minecraft_server_side":"unsupported","_minecraft_storage_type":"zip","_minecraft_archive_name":"shoulder-surfing-iron-spells-integration.zip","_minecraft_size_bytes":18844696,"_minecraft_version_count":20,"_minecraft_updated_at":"2026-05-16T05:55:20.831483Z","_minecraft_date_created":"2025-10-16T02:39:22.391721Z","_minecraft_date_modified":"2026-01-07T23:15:58.354337Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/shoulder-surfing-iron-spells-integration","_minecraft_icon_attachment_id":138955,"_minecraft_imported_at":"2026-06-08T05:29:55+00:00","_minecraft_import_hash":"6714669c3439d8a042da630f38183bf9","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[104,89,122,158,90,92],"mod_loader":[106,160],"minecraft_version":[36,37],"class_list":["post-138954","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-forge","mod_category-game-mechanics","mod_category-magic","mod_category-neoforge","mod_category-optimization","mod_category-utility","mod_loader-forge","mod_loader-neoforge","minecraft_version-1-20-1","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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