{"id":137938,"date":"2026-06-08T06:49:38","date_gmt":"2026-06-08T03:49:38","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/shader-devtools\/"},"modified":"2026-06-08T06:49:38","modified_gmt":"2026-06-08T03:49:38","slug":"shader-devtools","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/shader-devtools\/","title":{"rendered":"Shader DevTools"},"content":{"rendered":"<p># Shader DevTools<\/p>\n<p>Client-side fabric mod for working on Minecraft core shaders, post shaders, post effects, and render pipelines without restarting the game or reloading the resource pack.<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/GQLGS8Wrubs\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>https:\/\/github.com\/seailz\/shader-devtools<\/p>\n<p>## Features<br \/>\n&#8211; Reload shaders, both core and post, on demand without having to fully reload the resource pack<br \/>\n&#8211; Live editing of shader files in-game with syntax highlighting<br \/>\n&#8211; When a shader exists in multiple packs (including vanilla), ability to edit each of those individually (except vanilla shaders, which are read-only) and force load them<br \/>\n&#8211; Ability to quickly visualize what a shader is rendering<br \/>\n&#8211; Parsing of post effect JSON files, and the ability to edit these too<br \/>\n&#8211; Parsing and visualization of all render pipelines<br \/>\n&#8211; Ability to override any value in the `Globals` uniform buffer<\/p>\n<p>### Shader Debug Logging<\/p>\n<p>You can add calls like `dbg(&#8220;time=&#8221; + GameTime);` to supported shader programs and the value will be written to `logs\/latest.log`.<\/p>\n<p>Notes:<br \/>\n&#8211; Works on both OpenGL and Vulkan<br \/>\n&#8211; ASCII string literals are supported<br \/>\n&#8211; Top-level string concatenation is supported, so `&#8221;abc&#8221; + someValue` works<br \/>\n&#8211; Common scalar and vector values are converted to text automatically<\/p>\n<p>Warning:<br \/>\n&#8211; `dbg(&#8230;)` is still expensive in hot shaders, especially fragment shaders<br \/>\n&#8211; Frequently changing values such as `GameTime` can reduce FPS if logged aggressively<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Client-side Fabric mod for working on Minecraft core shaders, post shaders, post effects, and render pipelines without restarting the game or reloading the resource pack.<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"_minecraft_slug":"shader-devtools","_minecraft_project_id":"vRLMGNBB","_minecraft_author":"seailz","_minecraft_license":"MIT","_minecraft_downloads":107,"_minecraft_follows":4,"_minecraft_client_side":"required","_minecraft_server_side":"unsupported","_minecraft_storage_type":"zip","_minecraft_archive_name":"shader-devtools.zip","_minecraft_size_bytes":905478,"_minecraft_version_count":6,"_minecraft_updated_at":"2026-05-16T14:54:01.450807Z","_minecraft_date_created":"2026-04-20T22:49:33.732350Z","_minecraft_date_modified":"2026-05-15T04:58:35.451543Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/shader-devtools","_minecraft_icon_attachment_id":0,"_minecraft_imported_at":"2026-06-08T03:49:40+00:00","_minecraft_import_hash":"d74d16d21908a0ba96e4a773ef751bd9","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97,89,126,92],"mod_loader":[99],"minecraft_version":[835,841,842],"class_list":["post-137938","mod","type-mod","status-publish","hentry","mod_category-fabric","mod_category-game-mechanics","mod_category-management","mod_category-utility","mod_loader-fabric","minecraft_version-26-2-snapshot-1","minecraft_version-26-2-snapshot-6","minecraft_version-26-2-snapshot-7"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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