{"id":136804,"date":"2026-06-08T04:59:34","date_gmt":"2026-06-08T01:59:34","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/second-wind-mod\/"},"modified":"2026-06-08T04:59:34","modified_gmt":"2026-06-08T01:59:34","slug":"second-wind-mod","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/second-wind-mod\/","title":{"rendered":"Second Wind!"},"content":{"rendered":"<div align=\"center\">\n<h2><strong>You aren&#8217;t dead yet.<\/strong><\/h2>\n<\/div>\n<div align=\"center\">\n<p><img decoding=\"async\" src=\"https:\/\/raw.githubusercontent.com\/intergrav\/devins-badges\/refs\/heads\/v3\/assets\/cozy\/supported\/neoforge_64h.png\" alt=\"Available for NeoForge\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/raw.githubusercontent.com\/intergrav\/devins-badges\/refs\/heads\/v3\/assets\/compact-minimal\/available\/modrinth_46h.png\" alt=\"Available on Modrinth\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/raw.githubusercontent.com\/intergrav\/devins-badges\/refs\/heads\/v3\/assets\/compact-minimal\/available\/curseforge_46h.png\" alt=\"Available on CurseForge\"><br \/>\n<img decoding=\"async\" src=\"https:\/\/raw.githubusercontent.com\/intergrav\/devins-badges\/refs\/heads\/v3\/assets\/compact-minimal\/available\/github_46h.png\" alt=\"Available on GitHub\"><\/p>\n<\/div>\n<p>![second wind banner](https:\/\/cdn.modrinth.com\/data\/cached_images\/5310e53f706adc88f05e634d4debe6e61b6bfcfc.png)<\/p>\n<p>Second Wind! is a Vanilla+ NeoForge mod that replaces instant death with a final chance to survive.<\/p>\n<p>Instead of dying immediately, players enter a downed state where they can crawl to safety, wait for help, or fight their way back up with a clutch kill.<\/p>\n<p>This mod is obviously directly inspired by the Borderlands games&#8217; &#8220;Crippled&#8221;\/&#8221;Fight For Your Life&#8221; states.<\/p>\n<p>&#8211; Survive lethal damage through a final downed state<br \/>\n&#8211; Crawl, wait for help, or secure a kill to revive yourself<br \/>\n&#8211; Revive teammates before they bleed out<br \/>\n&#8211; Punish repeated downs with shorter survival windows<br \/>\n&#8211; Configure cooldowns, penalties, revive rules, and damage behavior<br \/>\n&#8211; Cinematic HUD effects, revive flashes, and screen distortion<br \/>\n&#8211; Fully multiplayer compatible<\/p>\n<div align=\"center\">\n  <img decoding=\"async\"\n    src=\"https:\/\/i.imgur.com\/JFsUSO0.gif\"\n    alt='a player being downed by another player'\n    width=\"49%\"\n  \/><br \/>\n  <img decoding=\"async\"\n    src=\"https:\/\/i.imgur.com\/Y0lkEIV.gif\"\n    alt='a player being revived by another player'\n    width=\"49%\"\n  \/>\n<\/div>\n<p><\/p>\n<p>![features](https:\/\/cdn.modrinth.com\/data\/cached_images\/ec0e4dc78ec1a652eb11b233dd2926f7461fe770.png)<\/p>\n<p>## Main Features<\/p>\n<p>### Last Stand<\/p>\n<p>When Second Wind triggers, players are downed instead of dying instantly.<\/p>\n<p>Downed players are forced into a low-mobility state with a visible countdown timer. They can still look around, crawl, and attempt to survive before their timer expires.<\/p>\n<p>By default:<\/p>\n<p>&#8211; Players enter a forced crawling\/swimming pose<br \/>\n&#8211; Healing and eating are blocked while downed<br \/>\n&#8211; Incoming damage can shorten the remaining timer<br \/>\n&#8211; Repeated downs become increasingly dangerous<\/p>\n<p>The default base downed timer is 10 seconds, but nearly every part of the system is configurable.<\/p>\n<p>### Fight Back Up<\/p>\n<p>A downed player is not helpless.<\/p>\n<p>Players can revive themselves by securing a valid kill before their timer runs out, creating high-risk comeback moments during combat.<\/p>\n<p>By default:<\/p>\n<p>&#8211; Hostile mobs count<br \/>\n&#8211; Player kills count<br \/>\n&#8211; Passive mob kills do not count<br \/>\n&#8211; Pet kills for the owner do not count<\/p>\n<p>Neutral mobs can still count if they are actively targeting the downed player.<\/p>\n<p>Successful revives grant:<\/p>\n<p>&#8211; Restored health<br \/>\n&#8211; Temporary regeneration<br \/>\n&#8211; Brief post-revive invulnerability<\/p>\n<div align=\"center\">\n  <img decoding=\"async\"\n    src=\"https:\/\/i.imgur.com\/O3OMGKl.gif\"\n    alt='a player being finished while down by another player'\n    width=\"49%\"\n  \/><br \/>\n  <img decoding=\"async\"\n    src=\"https:\/\/i.imgur.com\/c8IF0XG.gif\"\n    alt='a downed player reviving themselves by killing a mob'\n    width=\"49%\"\n  \/>\n<\/div>\n<p><\/p>\n<p>### Multiplayer Revives<\/p>\n<p>Teammates can pull each other back from the brink.<\/p>\n<p>Players can revive downed allies by holding interaction nearby, creating tense rescue moments during boss fights, PvP encounters, caves, or large multiplayer battles.<\/p>\n<p>Revives can optionally:<\/p>\n<p>&#8211; Be interrupted by damage<br \/>\n&#8211; Require close range<br \/>\n&#8211; Use configurable channel times<br \/>\n&#8211; Trigger custom visual and sound effects<\/p>\n<p>Default revive settings:<\/p>\n<p>| Setting | Default |<br \/>\n| &#8212; | &#8212; |<br \/>\n| Revive Channel Time | `2.0 seconds` |<br \/>\n| Revive Distance | `2.5 blocks` |<br \/>\n| Damage Interrupts Revive | `true` |<\/p>\n<p>### Repeat Downs<\/p>\n<p>Repeated downs become more dangerous.<\/p>\n<p>Every successful downed state can shorten the next survival window until the penalty resets, discouraging reckless play during extended fights.<\/p>\n<p>Servers can configure:<\/p>\n<p>&#8211; Minimum timer limits<br \/>\n&#8211; Penalty scaling<br \/>\n&#8211; Cooldown reset behavior<br \/>\n&#8211; Sleep\/day-based recovery<br \/>\n&#8211; Damage interaction rules<\/p>\n<p>### Cooldowns<\/p>\n<p>Second Wind does not have to be permanently available.<\/p>\n<p>The mod supports multiple cooldown systems:<\/p>\n<p>| Mode | Description |<br \/>\n| &#8212; | &#8212; |<br \/>\n| `NONE` | No cooldown |<br \/>\n| `TIMED` | Real-time cooldown |<br \/>\n| `MC_DAY` | Resets once per Minecraft day |<br \/>\n| `ON_SLEEP` | Resets after sleeping |<\/p>\n<p>Default behavior uses a 300 second cooldown.<\/p>\n<p>## Client Feedback &#038; Effects<\/p>\n<p>Second Wind! includes dedicated client-side feedback to make downed states feel intense and readable.<\/p>\n<p>Features include:<\/p>\n<p>&#8211; Last-stand HUD timer bar<br \/>\n&#8211; Crosshair revive progress display<br \/>\n&#8211; Revive flash effect<br \/>\n&#8211; Optional vignette and desaturation effects<br \/>\n&#8211; Bloom-style screen effects<br \/>\n&#8211; Optional sound cues<br \/>\n&#8211; Default `R` keybind to give up while downed<\/p>\n<p>Shader-style post-processing effects are powered through Lodestone.<\/p>\n<p>## Commands<\/p>\n<p>Requires operator permission level 2.<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/secondwind revive<br \/>\n\/secondwind revive <player>\n\/secondwind down<br \/>\n\/secondwind down <player>\n&#8220;&#8220;<\/p>\n<p>`\/secondwind revive` revives all currently downed players when no target is supplied.<\/p>\n<p>`\/secondwind down` forcibly downs all eligible players when no target is supplied.<\/p>\n<p>## Advancements<\/p>\n<p>The mod currently ships with a dedicated advancement tab and six follow-up advancements.<\/p>\n<p>| Advancement     | Type        | Criteria                                                       |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212; | &#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; |<br \/>\n| Second Wind     | Task (Root) | Join the world                                                 |<br \/>\n| Fight Back Up   | Goal        | Kill a valid target while downed to revive yourself            |<br \/>\n| Medic!          | Task        | Revive another player                                          |<br \/>\n| Not Today       | Task        | Be revived by another player                                   |<br \/>\n| FINISH HIM!     | Goal        | Kill a player while they are downed                            |<br \/>\n| Change of Heart | Goal        | Down a player, then revive them before their downed state ends |<br \/>\n| Just in Time    | Challenge   | Revive with 0.1 seconds or less remaining                      |<\/p>\n<details>\n<summary><strong>All Advancements (Click to Expand)<\/strong><\/summary>\n<p><\/p>\n<p>| Advancement     | Type        | Criteria                                                       | Hidden |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212; | &#8212;&#8212;&#8212;&#8211; | &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; | &#8212;&#8212; |<br \/>\n| Second Wind     | Task (Root) | Join the world                                                 | No     |<br \/>\n| Fight Back Up   | Goal        | Kill a valid target while downed to revive yourself            | No     |<br \/>\n| Medic!          | Task        | Revive another player                                          | No     |<br \/>\n| Not Today       | Task        | Be revived by another player                                   | No     |<br \/>\n| FINISH HIM!     | Goal        | Kill a player while they are downed                            | No     |<br \/>\n| Change of Heart | Goal        | Down a player, then revive them before their downed state ends | No     |<br \/>\n| Just in Time    | Challenge   | Revive with 0.1 seconds or less remaining                      | No     |<\/p>\n<\/details>\n<p>## Configuration<\/p>\n<p>Main config file:<\/p>\n<p>* Singleplayer\/client: `config\/secondwind-common.toml`<br \/>\n* Dedicated server: `<server root>\/config\/secondwind-common.toml`<\/p>\n<p>Config categories include:<\/p>\n<p>* `secondWind`<br \/>\n* `secondWind.multiplayerRevive`<br \/>\n* `secondWind.killRules`<br \/>\n* `secondWind.clientFeedback`<\/p>\n<p>Notable defaults:<\/p>\n<p>| Setting                     | Default |<br \/>\n| &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; | &#8212;&#8212;- |<br \/>\n| `downedTimerSeconds`        | `10`    |<br \/>\n| `minimumDownedTimerSeconds` | `3`     |<br \/>\n| `timerPenaltyPerDown`       | `2`     |<br \/>\n| `blockHealingWhileDowned`   | `true`  |<br \/>\n| `blockEatingWhileDowned`    | `true`  |<br \/>\n| `cooldownMode`              | `TIMED` |<br \/>\n| `cooldownDurationSeconds`   | `300`   |<br \/>\n| `multiplayerRevive`         | `true`  |<br \/>\n| `allowPlayerKills`          | `true`  |<br \/>\n| `allowPassiveKills`         | `false` |<\/p>\n<p>There is also an in-game NeoForge config screen on the client.<\/p>\n<p>![compatibility](https:\/\/cdn.modrinth.com\/data\/cached_images\/1252c11050b7daf8b8621712b58dd1005e7ba982.png)<\/p>\n<p>## Compatibility<\/p>\n<p>* Built for NeoForge 1.21.1<br \/>\n* Targets Java 21<br \/>\n* Designed for multiplayer and singleplayer<br \/>\n* Highly configurable for servers and modpacks<br \/>\n* Eventually, will skip straight to 26.1\/whatever the newest standard will be for modding.<\/p>\n<p>Second Wind only triggers on supported lethal damage sources. Generic kill commands, invulnerability-bypassing damage, and void damage do not trigger it by default unless explicitly enabled in config.<\/p>\n<p>## Version and Loaders<\/p>\n<p>* NeoForge 1.21.1 &#8211; active development<br \/>\n* Forge &#8211; not planned anytime soon, don&#8217;t ask please \ud83d\ude42<br \/>\n* Fabric &#8211; possible future port, not anytime soon<br \/>\n* Older Minecraft versions &#8211; not planned<\/p>\n<p>![credits &#038; license](https:\/\/cdn.modrinth.com\/data\/cached_images\/5fd3ad80e342e6985dd6ebda1f7afd9c48749fce.png)<\/p>\n<p>## Modpacks<\/p>\n<p>You may use this mod in modpacks, videos, servers, and other projects. A link back to the Modrinth page is appreciated.<\/p>\n<p>## Credits<\/p>\n<p>Created by me \ud83d\ude00<\/p>\n<p>## License<\/p>\n<p>This project is licensed under the **GNU General Public License v3.0**.<\/p>\n<p>Feel free to use this mod in modpacks, videos, etc. Just provide a link back to this page if possible \ud83d\ude42<\/p>\n<p>Looking to port the mod to your favourite loader\/version outside of my scope? Feel free to, and let me know so I can add a sub-section to direct users to it!<\/p>\n<p>For any general queries\/unlisted questions, DM me on Twitter (@prodbyjvn) \/ Discord (ijvn).<\/p>\n<div align=\"center\">\n<p><strong>\u26a0 <em>This mod ONLY exists on Modrinth &#038; CurseForge as of May 2026. Any sites hosting this mod outside of Modrinth\/CurseForge are not official releases.<\/em> \u26a0<\/strong><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Fight for your life, make a last stand!<\/p>\n","protected":false},"featured_media":136805,"template":"","meta":{"_minecraft_slug":"second-wind-mod","_minecraft_project_id":"RQkWfoMK","_minecraft_author":"jvn","_minecraft_license":"GPL-3.0-only","_minecraft_downloads":30,"_minecraft_follows":0,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"second-wind-mod.zip","_minecraft_size_bytes":435039,"_minecraft_version_count":2,"_minecraft_updated_at":"2026-05-16T17:51:12.908173Z","_minecraft_date_created":"2026-05-14T14:21:13.213061Z","_minecraft_date_modified":"2026-05-13T03:39:28.264050Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/second-wind-mod","_minecraft_icon_attachment_id":136805,"_minecraft_imported_at":"2026-06-08T01:59:35+00:00","_minecraft_import_hash":"6a7342564df5c94069ffa9aba6d2b500","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,88,89,158,867,92],"mod_loader":[160],"minecraft_version":[37],"class_list":["post-136804","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-equipment","mod_category-game-mechanics","mod_category-neoforge","mod_category-social","mod_category-utility","mod_loader-neoforge","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Second Wind! 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