{"id":136775,"date":"2026-06-08T04:57:57","date_gmt":"2026-06-08T01:57:57","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/seasons\/"},"modified":"2026-06-08T04:57:57","modified_gmt":"2026-06-08T01:57:57","slug":"seasons","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/seasons\/","title":{"rendered":"Seasons Data Pack"},"content":{"rendered":"<p># Minecraft Seasons datapack<\/p>\n<p>This is a datapack that adds seasonal shifts to vanilla Minecraft, made by slicedlime.<\/p>\n<p>## Features<\/p>\n<p>&#8211; Trees turn golden and red in the fall<br \/>\n&#8211; Rain turns to snow in the winter<br \/>\n&#8211; Snow covering trees turns leaves white<br \/>\n&#8211; Snow can cover small plants and flowers<br \/>\n&#8211; Rivers and some oceans freeze in the winter<br \/>\n&#8211; Snow and ice melts when winter has passed<br \/>\n&#8211; Leaves turn green with patches of pink flowering leaves in spring<br \/>\n&#8211; Sky colors shift slightly with seasons<br \/>\n&#8211; Wet and dry seasons in the savanna &#8211; when the summer rain season hits, the savanna comes alive<br \/>\n  in vibrant green<br \/>\n&#8211; Fully server-side &#8211; Multiplayer compatible and does not require a resource pack<\/p>\n<p>## Compatibility<\/p>\n<p>This datapack uses experimental world generation features to create seasonal variations of the<br \/>\nvanilla biomes. Because those features are experimental, the pack is expected to break with every<br \/>\nnew version of Minecraft. It currently works with Minecraft 1.21.5 (and no other known version).<\/p>\n<p>This also means that levels with the pack on will show a warning screen for of it using<br \/>\nexperimental features.<\/p>\n<p>Never try to upgrade a world using this pack without first checking for a new, compatible version<br \/>\nof the pack. This pack is currently in beta stage of development. Using it on worlds you care<br \/>\nabout happens on your own risk.<\/p>\n<p>**There is also no way to safely remove the pack**, so be sure you want to keep it when you install<br \/>\nit (or do so on a copy of the world). Removing the pack will replace all biomes where it has been<br \/>\nactive with Plains.<\/p>\n<p>### Performance<\/p>\n<p>To keep track of some things like plants buried in snow, the pack uses marker entities. This means<br \/>\nit currently requires a reasonably capable computer to run.<\/p>\n<p>The pack runs fully on the server side, so if you want to use it in Multiplayer, it will require a<br \/>\nstrong server rather than a strong client computer. In multiplayer it also adds some network traffic,<br \/>\nso if you&#8217;re playing in Multiplayer it will require a better network connection than the<br \/>\ncorresponding world would without it.<\/p>\n<p>Note that current versions of the pack are much more efficient than early versions were, both in<br \/>\nterms of CPU usage and network traffic.<\/p>\n<p>### Mods and Other Packs<\/p>\n<p>The pack should work with mods like shaders and optimization mods, but is unlikely to work together<br \/>\nwith any mods that change world generation or any other datapacks that use experimental world<br \/>\ngeneration features.<\/p>\n<p>### Commands<\/p>\n<p>Because the pack replaces biomes, it will also mess with commands like `locate biome`. It also uses<br \/>\nthe world time as the key for the season, so using commands like `time set <time>` will likely<br \/>\nreset the current season to Summer. Use `time add` instead to modify current time. As a special<br \/>\ncase, `time add 20d` will fast-forward one season (using the default season length).<\/p>\n<p>## Settings<\/p>\n<p>You can modify the length of a a season, measured in in-game days (default: 20) with the following<br \/>\ncommand:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/scoreboard players set SeasonLength _seasons <days><br \/>\n&#8220;`<\/p>\n<p>To set the simulation distance used by the pack (default 12 chunks), run the following command:<br \/>\n&#8220;`mcfunction<br \/>\n\/scoreboard players set Range _seasons <chunks><br \/>\n&#8220;`<\/p>\n<p>The number of season updates (full block column changing seasons &#8211; default: 1) and block updates<br \/>\n(things like plants snowing in, snow melting, etc &#8211; default: 8) done per tick can be configured<br \/>\nwith the following:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/scoreboard players set SpreadSpeed _seasons <count><br \/>\n\/scoreboard players set BlockSpeed _seasons <count><br \/>\n&#8220;`<\/p>\n<p>## Design Notes<\/p>\n<p>Each season is 20 in-game days as a compromise between the speed of seasons shifting and wanting<br \/>\nto be able to experience each season for a while before it shifts again.<\/p>\n<p>Worlds always start in the summer, matching a normal Minecraft experience as much as possible &#8211;<br \/>\nalthough this does mean snowy vanilla biomes will melt and turn to summer when encountered.<\/p>\n<p>The pack relies on snowy weather to get snow onto the ground, so if you skip the night every time<br \/>\nthere is downfall, you&#8217;ll see less snow in the winters.<\/p>\n<p>Like vanilla Minecraft, this pack stays true to the world changing only around players. That means<br \/>\nseasons will slowly shift in the area around players. If you stay in the same place a long time and<br \/>\nthen move, the place you move to will slowly start shifting directly to the current season.<\/p>\n<p>Also like vanilla Minecraft, the pack stays true to the design idea that permanent changes to the<br \/>\nworld should be player-driven. This means it attempts to avoid destructive changes &#8211; snow covers<br \/>\nflowers, but if that snow is broken, the flower drops. When the season changes, the flower<br \/>\nre-appears.<\/p>\n<p>For the same reason, leaf blocks aren&#8217;t replaced &#8211; their biome tint shifts. This means the leaves<br \/>\nthat for some reason do not tint (like birch) do not show seasonal effects, and it also means there<br \/>\nis no way to obtain a &#8220;permanently winter-colored leaf block&#8221;.<\/p>\n<p>## Installing<\/p>\n<p>This pack uses custom world generation features, so you&#8217;ll get the &#8220;Experimental Features&#8221; warning<br \/>\nwhen you load a world with it. However, it doesn&#8217;t actually change any world generation &#8211; biomes<br \/>\nare replaced as seasons shift. That means it can also be added to an already existing world.<\/p>\n<p>Install on a new world by clicking the Data Packs button on the Create New World screen, then<br \/>\ndrag and drop the zip file for the Seasons pack onto the Minecraft Window. This should make it show<br \/>\nup in the Available column.<\/p>\n<p>Click the icon for the pack to move it to the Selected column, then hit Done. You will be warned<br \/>\nabout the pack being experimental as you create the world.<\/p>\n<p>### Installing on a pre-existing world<\/p>\n<p>To install the pack on a pre-existing world, you&#8217;ll need to copy the zip file for the pack to the<br \/>\ndatapacks folder of the world folder. If you don&#8217;t know where this is, click to Edit the world in<br \/>\nthe Singleplayer Worlds list, then click the Open World Folder button.<\/p>\n<p>Once the pack has been copied, you will need to close the world if you have it open, and it should<br \/>\nactivate the next time the world is opened. On a server, you&#8217;ll need to restart the server.<\/p>\n<p>Note: `reload` is not sufficient to activate the pack, since it will not reload experimental<br \/>\nworldgen features.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adds Seasons functionality to vanilla Minecraft<\/p>\n","protected":false},"featured_media":136776,"template":"","meta":{"_minecraft_slug":"seasons","_minecraft_project_id":"sTnFU4hH","_minecraft_author":"slicedlime","_minecraft_license":"BSD-3-Clause","_minecraft_downloads":18429,"_minecraft_follows":441,"_minecraft_client_side":"optional","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"seasons.zip","_minecraft_size_bytes":429891,"_minecraft_version_count":5,"_minecraft_updated_at":"2026-05-15T21:52:34.856144Z","_minecraft_date_created":"2023-02-26T18:05:04.292590Z","_minecraft_date_modified":"2025-05-14T17:09:45.703471Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/seasons","_minecraft_icon_attachment_id":136776,"_minecraft_imported_at":"2026-06-08T01:57:58+00:00","_minecraft_import_hash":"a46fe2ee0f528c9307d65c909c53716c","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[84,89,159],"mod_loader":[86],"minecraft_version":[57,38,78],"class_list":["post-136775","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-datapack","mod_category-game-mechanics","mod_category-worldgen","mod_loader-datapack","minecraft_version-1-19-3","minecraft_version-1-21-4","minecraft_version-1-21-5"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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