{"id":135615,"date":"2026-06-08T03:10:27","date_gmt":"2026-06-08T00:10:27","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/sapphics-enchantments\/"},"modified":"2026-06-08T03:10:27","modified_gmt":"2026-06-08T00:10:27","slug":"sapphics-enchantments","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/sapphics-enchantments\/","title":{"rendered":"Sapphics Enchantments"},"content":{"rendered":"<p># Sapphic&#8217;s Enchantments<\/p>\n<p>A content mod for **Minecraft 1.21.1** (Fabric &#038; NeoForge) that adds **35 new enchantments** spanning combat, utility, movement, and defense \u2014 all fully data-driven and tweakable through server-side config files.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2694\ufe0f Weapon Enchantments<\/p>\n<p>| Enchantment | Max Level | Effect |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| **Berserker** | V | Deals bonus melee damage scaling with your missing health. Each missing heart adds `level \u00d7 4%` extra damage. No bonus at full health. |<br \/>\n| **Behead** | I | Guarantees a head drop when killing players or supported mobs. Player heads include the victim&#8217;s skin. |<br \/>\n| **Blight** | III | Melee hits apply Wither I to the target for `level \u00d7 3` seconds. Wither damage bypasses armor. |<br \/>\n| **Earthshatter** | III | On melee hit, nearby mobs within `2 + level` blocks receive 30% of the final damage as splash. Re-entrancy guard prevents cascade chains. |<br \/>\n| **Executioner** | III | When the target is at or below 25% max health, applies a large damage multiplier of `1 + level \u00d7 0.5`. |<br \/>\n| **Fatal Blow** | III | Each level adds a flat 20% chance to score a critical hit independent of vanilla crit conditions (level 1 = 20%, level 3 = 60%). |<br \/>\n| **Frostbite** | III | Melee hits apply Slowness I and Mining Fatigue I to the target for `level \u00d7 3` seconds. |<br \/>\n| **Heavy Weapon** | I | While held, grants the player Strength V and Slowness I. Effects expire ~1 second after swapping away. |<br \/>\n| **Lifesteal** | V | Each successful melee hit heals you for `level \u00d7 0.5` hearts (max 2.5 hearts\/hit at level V). |<br \/>\n| **Plague** | III | Hits apply Poison (duration and strength scale with level). When a Poisoned mob dies, the infection spreads to all living mobs within 5 blocks. |<br \/>\n| **Thunderstrike** | III | Killing a mob summons a lightning bolt at the kill site. Level 2 chains to the nearest mob within 6 blocks; level 3 chains to the two nearest within 8 blocks. |<br \/>\n| **Vengeance** | III | Stores damage received and converts it to bonus melee damage on your next counter-attack within 5 seconds. |<br \/>\n| **Void Strike** | III | Deals bonus damage equal to `level \u00d7 3%` of the target&#8217;s maximum health. Naturally scales against high-health bosses. |<br \/>\n| **Volatile** | III | Grants a chance on hit to deal AoE burst damage to nearby enemies. |<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83c\udff9 Ranged Enchantments<\/p>\n<p>| Enchantment | Max Level | Effect |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| **Poison Tip** | III | Arrows inflict Wither I on the struck entity for `level \u00d7 3` seconds. Wither bypasses armor. |<br \/>\n| **Ricochet** | III | When an arrow hits a mob it chains to the nearest `level` other mobs within 8 blocks. |<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udee1\ufe0f Armor Enchantments<\/p>\n<p>| Enchantment | Max Level | Effect |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| **Battle Hardened** | III | Reduces incoming knockback strength by `level \u00d7 25%`. |<br \/>\n| **Deflection** | III | Grants a per-level chance (`10% \u00d7 level`) to completely negate an incoming hit. Only the highest worn level counts. |<br \/>\n| **Iron Will** | IV | Reduces final damage taken by a flat `level \u00d7 0.5` per hit. |<br \/>\n| **Magic Protection** | V | Reduces magic-type damage (magic, wither, dragon breath, etc.) by 10% per level (max 50% at level V). Goes on any armor piece. |<br \/>\n| **Second Wind** | III | Once per life, a killing blow is negated and you survive on `level \u00d7 2` HP with Regeneration II and Absorption I. Resets on respawn. |<br \/>\n| **Soulbound** | I | Prevents the enchanted item from being dropped on death. Incompatible with Curse of Binding. |<br \/>\n| **Tempered** | III | Reduces armor-bypassing damage (magic, wither, fire, fall, void, etc.) by `level \u00d7 10%`. |<br \/>\n| **Warding** | III | Passively grants Resistance while worn. Amplifier scales with enchantment level. |<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udc5f Boot Enchantments<\/p>\n<p>| Enchantment | Max Level | Effect |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| **Gale Force** | III | Sprint-jumping launches a forward dash. Landing after a dash grants Speed (duration and level scale with enchantment level). 2 second cooldown. |<br \/>\n| **Phantom Step** | III | After sprinting for 3 continuous seconds, you turn invisible for a level-scaled duration (3 \/ 6 \/ 10 s). Cooldown equals the invisibility duration. |<br \/>\n| **Swiftness** | III | Passively applies Speed (amplifier = level \u2212 1) while worn. Expires ~1 second after removal. |<\/p>\n<p>&#8212;<\/p>\n<p>## \u26cf\ufe0f Tool Enchantments<\/p>\n<p>| Enchantment | Max Level | Effect |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| **Haste** | III | Passively applies Haste (amplifier = level \u2212 1) while the tool is held. Expires ~1 second after swapping away. |<br \/>\n| **Magnetic** | I | Item drops from broken blocks are instantly pulled into your inventory. Excess items remain as entities if your inventory is full. |<br \/>\n| **Midas Touch** | VII | When mining an ore block there is a `level \u00d7 10%` chance to also drop a bonus gold ingot (level 1 = 10%, level 7 = 70%). |<br \/>\n| **Smelting** | I | Auto-smelts block drops when mining with a pickaxe. Compatible with Fortune (Fortune multiplies first, then Smelting converts). Also works with VeinMiner. |<br \/>\n| **VeinMiner** | I | Mines all connected ore blocks of the same type in one swing. The block list is auto-populated from the registry and is fully configurable. |<br \/>\n| **Wisdom** | V | Multiplies all incoming XP by `1 + level \u00d7 0.3` (level I = \u00d71.30, level V = \u00d72.50). Applies to ore XP and mob kill XP alike. |<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udc3a Wolf Armor Enchantments<\/p>\n<p>| Enchantment | Max Level | Effect |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| **Sentry** | I | While worn by a wolf, grants the wolf Strength II and Health Boost V. Effects are refreshed every second. |<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udc80 Curses<\/p>\n<p>| Enchantment | Max Level | Effect |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| **Brittle** | III | Each level adds +1 extra durability damage per use, accelerating item wear (level I = 2\u00d7 wear, level III = 4\u00d7 wear). Goes on any durable item. |<br \/>\n| **Curse of Dullness** | V | Reduces melee damage by `1.0 + 0.5 \u00d7 (level \u2212 1)` per level (level I = \u22121.0 dmg, level V = \u22123.0 dmg). Incompatible with Sharpness, Smite, Bane of Arthropods, and Impaling. |<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udd27 Utility Enchantments<\/p>\n<p>| Enchantment | Max Level | Effect |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| **Runes of Repair** | I | Repairs the held item using XP gain \u2014 identical mechanic to Mending. See the note below. |<\/p>\n<p>> **Why does Runes of Repair exist?**<br \/>\n> Some mods break vanilla Mending \u2014 either through patches, overrides, or incompatible event hooks. Runes of Repair is our standalone reimplementation of the same repair mechanic, giving you a reliable fallback that works regardless of what other mods do to Mending. If Mending works fine in your pack, the two are interchangeable.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2699\ufe0f Configuration<\/p>\n<p>Sapphic&#8217;s Enchantments ships **two JSON config files** placed in your platform&#8217;s config folder on first launch. Both are auto-generated with sensible defaults and updated automatically if new entries are added in a future version.<\/p>\n<p>### `se_enchantment_levels.json`<\/p>\n<p>Controls the **maximum level** of every SE enchantment. Server operators can raise or lower any cap freely.<\/p>\n<p>&#8220;`jsonc<br \/>\n{<br \/>\n  &#8220;max_levels&#8221;: {<br \/>\n    &#8220;se:berserker&#8221;:        5,<br \/>\n    &#8220;se:brittle&#8221;:          3,<br \/>\n    &#8220;se:fatal_blow&#8221;:       3,<br \/>\n    &#8220;se:curse_of_dullness&#8221;: 5,<br \/>\n    &#8220;se:earthshatter&#8221;:     3,<br \/>\n    &#8220;se:frostbite&#8221;:        3,<br \/>\n    &#8220;se:gale_force&#8221;:       3,<br \/>\n    &#8220;se:lifesteal&#8221;:        5,<br \/>\n    &#8220;se:magic_protection&#8221;: 5,<br \/>\n    &#8220;se:midas_touch&#8221;:      7,<br \/>\n    &#8220;se:phantom_step&#8221;:     3,<br \/>\n    &#8220;se:plague&#8221;:           3,<br \/>\n    &#8220;se:rebound&#8221;:          3,<br \/>\n    &#8220;se:ricochet&#8221;:         3,<br \/>\n    &#8220;se:second_wind&#8221;:      3,<br \/>\n    &#8220;se:thunderstrike&#8221;:    3,<br \/>\n    &#8220;se:wisdom&#8221;:           5,<br \/>\n    &#8220;se:blight&#8221;:           3,<br \/>\n    &#8220;se:deflection&#8221;:       3,<br \/>\n    &#8220;se:executioner&#8221;:      3,<br \/>\n    &#8220;se:haste&#8221;:            3,<br \/>\n    &#8220;se:swiftness&#8221;:        3,<br \/>\n    &#8220;se:void_strike&#8221;:      3,<br \/>\n    &#8220;se:poison_tip&#8221;:       3,<br \/>\n    &#8220;se:iron_will&#8221;:        4,<br \/>\n    &#8220;se:battle_hardened&#8221;:  3,<br \/>\n    &#8220;se:warding&#8221;:          3,<br \/>\n    &#8220;se:vengeance&#8221;:        3,<br \/>\n    &#8220;se:volatile&#8221;:         3,<br \/>\n    &#8220;se:tempered&#8221;:         3,<br \/>\n    &#8220;se:behead&#8221;:           1<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>&#8211; Raise a value to allow higher enchantment levels via the enchanting table, anvil, or `\/enchant`.<br \/>\n&#8211; Lower a value to restrict players below the default.<br \/>\n&#8211; Set a value to `0` or remove the entry to fall back to the built-in default.<br \/>\n&#8211; Changes are **synced to clients** on join so the creative tab reflects the server&#8217;s settings.<\/p>\n<p>&#8212;<\/p>\n<p>### `se_veinminer.json`<\/p>\n<p>Controls the behaviour of the **VeinMiner** enchantment.<\/p>\n<p>| Key | Default | Description |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| `enabled` | `true` | Globally enables or disables VeinMiner. |<br \/>\n| `max_blocks` | `64` | Maximum number of blocks mined in a single trigger. |<br \/>\n| `cancel_on_sneak` | `false` | If `true`, VeinMiner does nothing while the player is sneaking. |<br \/>\n| `ores` | *(auto-populated)* | List of block IDs eligible for vein mining. On first launch (and whenever `auto_add_new_ores` is enabled), every block whose registry path contains `_ore` is added automatically \u2014 including blocks from other mods. |<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udce6 Requirements<\/p>\n<p>&#8211; **Minecraft** 1.21.1<br \/>\n&#8211; **Fabric Loader** 0.19.2+ **or** **NeoForge** 21.1.215+<br \/>\n&#8211; **Architectury API** 13.0.8+<br \/>\n&#8211; **Fabric API** (Fabric only)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>a ton of new enchantments<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"_minecraft_slug":"sapphics-enchantments","_minecraft_project_id":"65YER40P","_minecraft_author":"SaphicDeveloper","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":20,"_minecraft_follows":1,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"sapphics-enchantments.zip","_minecraft_size_bytes":238419,"_minecraft_version_count":2,"_minecraft_updated_at":"2026-05-16T13:57:00.881991Z","_minecraft_date_created":"2026-05-03T00:55:10.840037Z","_minecraft_date_modified":"2026-04-28T21:15:22.998970Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/sapphics-enchantments","_minecraft_icon_attachment_id":0,"_minecraft_imported_at":"2026-06-08T00:10:28+00:00","_minecraft_import_hash":"5e9650aca29f18fabd662e06213d51ab","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[88,89,122,137,158],"mod_loader":[160],"minecraft_version":[37],"class_list":["post-135615","mod","type-mod","status-publish","hentry","mod_category-equipment","mod_category-game-mechanics","mod_category-magic","mod_category-mobs","mod_category-neoforge","mod_loader-neoforge","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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