{"id":133726,"date":"2026-06-08T00:23:40","date_gmt":"2026-06-07T21:23:40","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/"},"modified":"2026-06-08T00:23:40","modified_gmt":"2026-06-07T21:23:40","slug":"roadarchitect","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/","title":{"rendered":"RoadArchitect"},"content":{"rendered":"<p align=\"center\">\n  <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.modrinth.com\/data\/cached_images\/5e3cf4526c4f1ff191f1c98debe19db5e23161de_0.webp\" width=\"128\" height=\"128\" alt=\"RoadArchitect icon\">\n<\/p>\n<p align=\"center\" style=\"display:flex;justify-content:center;gap:8px;margin:6px 0;\">\n<p>    <img decoding=\"async\" alt=\"Modrinth\" height=\"48\" src=\"https:\/\/cdn.jsdelivr.net\/npm\/@intergrav\/devins-badges@3\/assets\/cozy-minimal\/available\/modrinth_vector.svg\"><br \/>\n  &nbsp;<\/p>\n<p>    <img decoding=\"async\" alt=\"CurseForge\" height=\"48\" src=\"https:\/\/cdn.jsdelivr.net\/npm\/@intergrav\/devins-badges@3\/assets\/cozy-minimal\/available\/curseforge_vector.svg\"><br \/>\n  &nbsp;<\/p>\n<p>    <img decoding=\"async\" alt=\"Discord\" height=\"48\" src=\"https:\/\/cdn.jsdelivr.net\/npm\/@intergrav\/devins-badges@3\/assets\/cozy-minimal\/social\/discord-plural_vector.svg\"><br \/>\n  &nbsp;<\/p>\n<p>    <img decoding=\"async\" alt=\"GitHub\" height=\"48\" src=\"https:\/\/cdn.jsdelivr.net\/npm\/@intergrav\/devins-badges@3\/assets\/cozy-minimal\/available\/github_vector.svg\"><\/p>\n<p align=\"center\">\n <img decoding=\"async\" alt=\"Latest release\" src=\"https:\/\/img.shields.io\/github\/v\/release\/Shadscure\/RoadArchitect?display_name=release&#038;sort=semver&#038;style=flat-square&#038;color=00ae5d\">\n<\/p>\n<p># RoadArchitect<\/p>\n<p>**RoadArchitect** is a mod that automatically scans the world for villages and other structures and connects them with roads to form a persistent travel network.<br \/>\nRoads adapt their style to the biome, and the network is saved between game sessions.<\/p>\n<p>> **Wiki:** RoadArchitect Wiki<\/p>\n<p>## \u2728 Features<\/p>\n<p>&#8211; \ud83c\udfd8 **Automatic detection** of villages and other structures<br \/>\n&#8211; \ud83c\udfa8 **Biome-aware road styles** for better immersion<br \/>\n&#8211; \ud83e\udded **Smart pathfinding** using A* with terrain caching<br \/>\n&#8211; \ud83d\udcbe **Persistent network** \u2014 roads remain between sessions<br \/>\n&#8211; \ud83d\udd04 **Fully automated**, minimal setup<br \/>\n&#8211; \ud83e\uddf0 **Configurable** via **Cloth Config** *(required on Fabric \/ Quilt \/ NeoForge)*<br \/>\n&#8211; \ud83c\udf10 **Localization** included: English, Russian, Ukrainian, Spanish, French, German, Chinese<br \/>\n&#8211; \ud83d\udef0 **Visual road-graph debugger** with pan\/zoom, tooltips, and a color legend; in singleplayer, clicking a node teleports to it (default hotkey **H**)<br \/>\n&#8211; \ud83d\uddfa **Terralith-ready** \u2014 works out of the box with the Terralith world-generation datapack<\/p>\n<p>## \ud83e\udde9 Add-ons<br \/>\n &#8211; **RoadArchitect Encounters**:  Modrinth \/ Curseforge \/ Github<\/p>\n<p>## \ud83d\udcf7 Screenshots<\/p>\n<p>### Plains (with lamp decorations)<\/p>\n<p align=\"left\">\n  <img decoding=\"async\" src=\"https:\/\/cdn.modrinth.com\/data\/dLRvLyY3\/images\/6396ec0041c37f3a716514a5622a438c7d5aa838.webp\" height=\"512\">\n<\/p>\n<p>### Plains<\/p>\n<p align=\"left\">\n  <img decoding=\"async\" src=\"https:\/\/cdn.modrinth.com\/data\/dLRvLyY3\/images\/36c5f56757f8d448dc00cffddbd3ac129cb2bb91.webp\" height=\"512\">\n<\/p>\n<p>### Savanna<\/p>\n<p align=\"left\">\n  <img decoding=\"async\" src=\"https:\/\/cdn.modrinth.com\/data\/dLRvLyY3\/images\/4b3da6120c5ff2e47f76a8c30fc501b09f19fdff.webp\" height=\"512\">\n<\/p>\n<p>### Desert<\/p>\n<p align=\"left\">\n  <img decoding=\"async\" src=\"https:\/\/cdn.modrinth.com\/data\/dLRvLyY3\/images\/295ab7327a26e0178f709c9ea4ea4e884607b5fe.webp\" height=\"512\">\n<\/p>\n<p>### Forest<\/p>\n<p align=\"left\">\n  <img decoding=\"async\" src=\"https:\/\/cdn.modrinth.com\/data\/dLRvLyY3\/images\/827177b77f8dfdbdd7d066a0d5f810645b51f172.webp\" height=\"512\">\n<\/p>\n<p>### Cherry grove<\/p>\n<p align=\"left\">\n  <img decoding=\"async\" src=\"https:\/\/cdn.modrinth.com\/data\/dLRvLyY3\/images\/45a4421507316e4a5c8a945f7689804dd054821a.webp\" height=\"512\">\n<\/p>\n<p>### Cherry grove (with lamp decorations)<\/p>\n<p align=\"left\">\n  <img decoding=\"async\" src=\"https:\/\/cdn.modrinth.com\/data\/dLRvLyY3\/images\/ad851b4b32f62f165b6e37b3c26fffaf36129ff8.webp\" height=\"512\">\n<\/p>\n<p>### Taiga<\/p>\n<p align=\"left\">\n  <img decoding=\"async\" src=\"https:\/\/cdn.modrinth.com\/data\/dLRvLyY3\/images\/138dc531317fc291c44471533066d6d997d53af8.webp\" height=\"512\">\n<\/p>\n<p>### Swamp<\/p>\n<p align=\"left\">\n  <img decoding=\"async\" src=\"https:\/\/cdn.modrinth.com\/data\/dLRvLyY3\/images\/d794b96b28bf84884902ca2e05504617ee1f9800.webp\" height=\"512\">\n<\/p>\n<p>### Old growth spruce taiga<\/p>\n<p align=\"left\">\n  <img decoding=\"async\" src=\"https:\/\/cdn.modrinth.com\/data\/dLRvLyY3\/images\/a228fa4f9649aea42ae66d9269442686df6521a9.webp\" height=\"512\">\n<\/p>\n<p>### River<\/p>\n<p align=\"left\">\n  <img decoding=\"async\" src=\"https:\/\/cdn.modrinth.com\/data\/dLRvLyY3\/images\/c99e8d83bce571228c71efa6a3f6522551af16d9.webp\" height=\"512\">\n<\/p>\n<p>## \ud83d\uddd2\ufe0f Recent changes<\/p>\n<details>\n<summary><strong>v1.6.0<\/strong> \u2014 <em>performance improvements, biome styles, more flexible configuration<\/em><\/summary>\n<p>### Highlights<\/p>\n<p>&#8211; \u26a1 **Performance**: significant speedup (up to ~2\u00d7) in structure scanning and pathfinding;<br \/>\n&#8211; \ud83c\udf32 **Route clearing**: automatic removal of trees from the road corridor;<br \/>\n&#8211; \ud83c\udfa8 **Biome styles**: more default presets for vanilla biomes; broad coverage for <code>Biomes O' Plenty<\/code>;<br \/>\n&#8211; \ud83e\uddf0 **Configuration**:<br \/>\n  &#8211; works across dimensions;<br \/>\n  &#8211; road style customization;<br \/>\n  &#8211; lamppost customization;<br \/>\n  &#8211; road width customization;<br \/>\n&#8211; \ud83d\udd27 **Debugging**: new \u201cDebug &#038; Diagnostics (Advanced)\u201d tab in the config; outputs debug messages and pipeline profiler results;<br \/>\n&#8211; \ud83d\udc1e **Fixes**: corrected translation keys for NeoForge.<\/p>\n<p>**Compatibility:** no world reset required. Save format unchanged. Existing settings are preserved. <code>Biomes O' Plenty<\/code> support is optional and activates when the mod is present. The \u201cDetailed debug logging\u201d flag is off by default.<br \/>\n<\/details>\n<details>\n<summary><strong>v1.5.0<\/strong> \u2014 <em>Smarter pathfinding, Terrain Analyzer (beta)<\/em><\/summary>\n<p>### Highlights<\/p>\n<p>&#8211; \ud83e\udded **Terrain Analyzer (beta)**: clearer recognition of mountainous terrain, with new config options and full translations<br \/>\n&#8211; \ud83e\udde0 **Pathfinding controls**: configurable land preference and water behavior (acceptable water level, coastal buffer, max coastal speed)<br \/>\n&#8211; \ud83d\udee3\ufe0f **Partial paths**: when a full route can\u2019t be completed, high-progress searches can return the best partial path instead<br \/>\n&#8211; \ud83c\udf0a **Safer defaults**: oceans are no longer hard-blocked; default \u201cprohibited biomes\u201d now include <code>#minecraft:is_ocean<\/code> and <code>#minecraft:is_deep_ocean<\/code><br \/>\n&#8211; \ud83d\udd12  **Stability**: thread-safe biome selector cache (eliminates race conditions in concurrent scans)<br \/>\n&#8211; \ud83d\udd27 **Fixes**: correct player direction on the debug map and reliable point teleportation packet handling; RA config tweaks<br \/>\n&#8211; \ud83e\udde9 **Compatibility**: improved boot behavior when Distant Horizons is installed<br \/>\n&#8211; \ud83c\udf10 **Localization &#038; data**: updated category labels, new keys for fresh options, translations split and refreshed (EN\/RU\/ES\/FR\/DE\/ZH\/UK)<\/p>\n<p>**Compatibility:** No world resets needed. Defaults for water\/ocean behavior changed \u2014 review new pathfinding options if you rely on custom configs.<br \/>\n<\/details>\n<details>\n<summary><strong>v1.4.0<\/strong> \u2014 <em>Add-ons support<\/em><\/summary>\n<p>### Highlights<\/p>\n<p>&#8211; \ud83e\udde9 **Add-ons support**: official API so other mods can extend Road Architect (events, read-only core views, and per-world storage).<br \/>\n&#8211; \ud83d\udcf4 **No changes out of the box**: there are no built-in add-ons; gameplay stays the same unless you install one.<\/p>\n<p>**Compatibility:** No visible gameplay changes by default; add-ons are optional.<br \/>\n<\/details>\n<details>\n<summary><strong>v1.3.0<\/strong> \u2014 <em>Smarter scans &#038; deterministic decorations<\/em><\/summary>\n<p>### Highlights<br \/>\n&#8211; \ud83e\udde0 **Smarter scanning**: major performance boost for large-area scans and many structure types\u2014smoother gameplay, cleaner road graphs, and more reliable structure detection.<br \/>\n&#8211; \ud83c\udf32 **Deterministic decorations**: consistent, per-path placement of decorations (lamps, buoys, side pieces) across chunk loads\u2014less pop-in and cleaner chunk borders. Also fixes common issues like floating fence posts or off-grid buoys.<br \/>\n&#8211; \ud83d\udca1 **New Lamp decorations**: fresh styles and better fence integration where appropriate.<br \/>\n&#8211; \ud83e\udded **Debug map**: shows your position and direction (red dot + arrow).<br \/>\n&#8211; \u2699\ufe0f **New settings (*all loaders*)**:<br \/>\n    &#8211; Lamp interval<br \/>\n    &#8211; Side decoration interval<br \/>\n    &#8211; Buoy interval<br \/>\n    &#8211; Mask erosion near land\/water transitions<br \/>\n    &#8211; Toggle for deterministic decorations<br \/>\n&#8211; \ud83d\udee4\ufe0f **Smoother road profiles**: post-processing reduces spikes and clamps extreme slopes for cleaner elevation transitions.<br \/>\n&#8211; \ud83c\udf10 **Localization &#038; UI**: updated strings (EN\/RU\/ES\/FR\/DE\/ZH) and a small progress-stage label fix (\u201cinitialisation\u201d).<\/p>\n<p>**Compatibility:** No breaking changes; existing worlds remain compatible.<br \/>\n<\/details>\n<details>\n<summary><strong>v1.2.0<\/strong> \u2014 <em>Vanilla loading, convenient settings, visual debug<\/em><\/summary>\n<p>### Highlights<br \/>\n&#8211; \ud83e\ude84 **Progress screen**: dropped `owo-lib` and switched to vanilla rendering (Fabric\/Quilt and NeoForge), showing the current pipeline stage.<br \/>\n&#8211; \ud83e\udded **Road-graph debug screen**: pan\/zoom, tooltips, and a color legend; in singleplayer, clicking a node teleports to it. Opens with **H**.<br \/>\n&#8211; \ud83e\uddf0 **Settings**: **Cloth Config** on all loaders; **Mod Menu** support (Fabric\/Quilt); **Catalogue** support (NeoForge).<br \/>\n&#8211; \ud83c\udf10 **Localizations**: English, Russian, Spanish, French, German, Chinese.<\/p>\n<p>**Compatibility:** No breaking changes; existing worlds remain compatible.<br \/>\n<\/details>\n<details>\n<summary><strong>v1.1.0<\/strong> \u2014 <em>Smoother paths, smarter junctions, cleaner buoys<\/em><\/summary>\n<p>### Highlights<br \/>\n&#8211; \u2699\ufe0f Pathfinding (A* \/ ARA*): adjusted heuristic, removed early termination, expanded profiling.<br \/>\n&#8211; \ud83c\udfd7\ufe0f Post-processing: trimming roads near nodes, improved junction merging and stabilization.<br \/>\n&#8211; \ud83c\udf0a Buoys: placed only on \u201cclean\u201d water, spaced by real distance, interval increased **12 \u2192 18**.<br \/>\n&#8211; \ud83d\udd27 Fixed client \u2194 server sync when registering command arguments.<br \/>\n&#8211; \ud83d\udc1b Fixed swamp style: uses `MOSSY_COBBLESTONE_WALL` instead of `MOSSY_COBBLESTONE`.<br \/>\n&#8211; \ud83d\udce6 Reduced mod size.<\/p>\n<p>**Compatibility:** No breaking changes; worlds from `1.0.1` remain fully compatible.<br \/>\n<\/details>\n<p>## \u2753 FAQ<\/p>\n<details>\n<summary>Is this mod server side? or is it both server-client sided?<\/summary>\n<p>  The mod is both server and client sided.<\/p>\n<p>  To join a server, the mod must be installed on both the server and the client.<br \/>\n<\/details>\n<details>\n<summary>Does it work with the Terralith world-generation datapack?<\/summary>\n<p>  Yes \u2014 RoadArchitect is fully compatible with Terralith. Roads scan and connect structures in Terralith biomes out of the box.<br \/>\n<\/details>\n<details>\n<summary>Only villages are being connected?<\/summary>\n<p>  Not only! RoadArchitect can connect any structure discoverable via `\/locate structure`. Add the structure IDs or a `#tag` in the config, then reload\/restart the world to rescan.<br \/>\n<\/details>\n<p>## \ud83c\udf09 Related mods &#038; inspiration<\/p>\n<p>&#8211; **Countered\u2019s Settlement Roads** \u2014 generates roads between villages with curving paths and smart A* pathfinding.<br \/>\n&#8211; **All Roads** \u2014 automatically generates roads between villages and other structures; includes waypoints over water.<\/p>\n<p>*Thanks to the authors and the community for pushing this idea forward.*<\/p>\n<p>## \ud83d\udcdc License<\/p>\n<p>This project is licensed under the **Apache License 2.0** \u2014 see the [LICENSE](LICENSE) file for details.<br \/>\nFull license text: Apache 2.0<\/p>\n<p align=\"center\">\n  <sub>Crafted with \u2764\ufe0f for the Minecraft community<\/sub><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Travel around the world without barriers: RoadArchitect automatically scans your world, finds villages, and other structures, and then lays a network of roads between them.<\/p>\n","protected":false},"featured_media":133727,"template":"","meta":{"_minecraft_slug":"roadarchitect","_minecraft_project_id":"dLRvLyY3","_minecraft_author":"0xCoDSnet","_minecraft_license":"Apache-2.0","_minecraft_downloads":63676,"_minecraft_follows":355,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"roadarchitect.zip","_minecraft_size_bytes":92621133,"_minecraft_version_count":188,"_minecraft_updated_at":"2026-05-16T04:13:53.891733Z","_minecraft_date_created":"2025-08-13T05:06:14.315802Z","_minecraft_date_modified":"2026-05-03T11:07:25.083965Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/roadarchitect","_minecraft_icon_attachment_id":133727,"_minecraft_imported_at":"2026-06-07T21:23:41+00:00","_minecraft_import_hash":"4d4f58887dbdbc5ecc9be3c9c60e73a9","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,97,104,89,158,98,869,159],"mod_loader":[99,106,160,100],"minecraft_version":[36,62,37,40,73,74,38,78,79,80,81,82],"class_list":["post-133726","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-fabric","mod_category-forge","mod_category-game-mechanics","mod_category-neoforge","mod_category-quilt","mod_category-transportation","mod_category-worldgen","mod_loader-fabric","mod_loader-forge","mod_loader-neoforge","mod_loader-quilt","minecraft_version-1-20-1","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>RoadArchitect - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"RoadArchitect - Minecraft\" \/>\n<meta property=\"og:description\" content=\"Travel around the world without barriers: RoadArchitect automatically scans your world, finds villages, and other structures, and then lays a network of roads between them.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/\" \/>\n<meta property=\"og:site_name\" content=\"Minecraft\" \/>\n<meta property=\"og:image\" content=\"https:\/\/cdn.modrinth.com\/data\/cached_images\/5e3cf4526c4f1ff191f1c98debe19db5e23161de_0.webp\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/mods\\\/roadarchitect\\\/\",\"url\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/mods\\\/roadarchitect\\\/\",\"name\":\"RoadArchitect - Minecraft\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/mods\\\/roadarchitect\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/mods\\\/roadarchitect\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/wp-content\\\/uploads\\\/2026\\\/06\\\/roadarchitect-icon-5e3cf4526c4f1ff191f1c98debe19db5e23161de_96.webp\",\"datePublished\":\"2026-06-07T21:23:40+00:00\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/mods\\\/roadarchitect\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/mods\\\/roadarchitect\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/mods\\\/roadarchitect\\\/#primaryimage\",\"url\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/wp-content\\\/uploads\\\/2026\\\/06\\\/roadarchitect-icon-5e3cf4526c4f1ff191f1c98debe19db5e23161de_96.webp\",\"contentUrl\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/wp-content\\\/uploads\\\/2026\\\/06\\\/roadarchitect-icon-5e3cf4526c4f1ff191f1c98debe19db5e23161de_96.webp\",\"width\":96,\"height\":96},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/mods\\\/roadarchitect\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Mods\",\"item\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/mods\\\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"RoadArchitect\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/#website\",\"url\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/\",\"name\":\"Minecraft\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/vpesports.com\\\/minecraft\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"RoadArchitect - Minecraft","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/","og_locale":"en_US","og_type":"article","og_title":"RoadArchitect - Minecraft","og_description":"Travel around the world without barriers: RoadArchitect automatically scans your world, finds villages, and other structures, and then lays a network of roads between them.","og_url":"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/","og_site_name":"Minecraft","og_image":[{"url":"https:\/\/cdn.modrinth.com\/data\/cached_images\/5e3cf4526c4f1ff191f1c98debe19db5e23161de_0.webp","type":"","width":"","height":""}],"twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/","url":"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/","name":"RoadArchitect - Minecraft","isPartOf":{"@id":"https:\/\/vpesports.com\/minecraft\/#website"},"primaryImageOfPage":{"@id":"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/#primaryimage"},"image":{"@id":"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/#primaryimage"},"thumbnailUrl":"https:\/\/vpesports.com\/minecraft\/wp-content\/uploads\/2026\/06\/roadarchitect-icon-5e3cf4526c4f1ff191f1c98debe19db5e23161de_96.webp","datePublished":"2026-06-07T21:23:40+00:00","breadcrumb":{"@id":"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/#primaryimage","url":"https:\/\/vpesports.com\/minecraft\/wp-content\/uploads\/2026\/06\/roadarchitect-icon-5e3cf4526c4f1ff191f1c98debe19db5e23161de_96.webp","contentUrl":"https:\/\/vpesports.com\/minecraft\/wp-content\/uploads\/2026\/06\/roadarchitect-icon-5e3cf4526c4f1ff191f1c98debe19db5e23161de_96.webp","width":96,"height":96},{"@type":"BreadcrumbList","@id":"https:\/\/vpesports.com\/minecraft\/mods\/roadarchitect\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/vpesports.com\/minecraft\/"},{"@type":"ListItem","position":2,"name":"Mods","item":"https:\/\/vpesports.com\/minecraft\/mods\/"},{"@type":"ListItem","position":3,"name":"RoadArchitect"}]},{"@type":"WebSite","@id":"https:\/\/vpesports.com\/minecraft\/#website","url":"https:\/\/vpesports.com\/minecraft\/","name":"Minecraft","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/vpesports.com\/minecraft\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"}]}},"_links":{"self":[{"href":"https:\/\/vpesports.com\/minecraft\/wp-json\/wp\/v2\/mod\/133726","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/vpesports.com\/minecraft\/wp-json\/wp\/v2\/mod"}],"about":[{"href":"https:\/\/vpesports.com\/minecraft\/wp-json\/wp\/v2\/types\/mod"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/vpesports.com\/minecraft\/wp-json\/wp\/v2\/media\/133727"}],"wp:attachment":[{"href":"https:\/\/vpesports.com\/minecraft\/wp-json\/wp\/v2\/media?parent=133726"}],"wp:term":[{"taxonomy":"mod_category","embeddable":true,"href":"https:\/\/vpesports.com\/minecraft\/wp-json\/wp\/v2\/mod_category?post=133726"},{"taxonomy":"mod_loader","embeddable":true,"href":"https:\/\/vpesports.com\/minecraft\/wp-json\/wp\/v2\/mod_loader?post=133726"},{"taxonomy":"minecraft_version","embeddable":true,"href":"https:\/\/vpesports.com\/minecraft\/wp-json\/wp\/v2\/minecraft_version?post=133726"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}