{"id":132599,"date":"2026-06-07T22:43:46","date_gmt":"2026-06-07T19:43:46","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/resourcestrees\/"},"modified":"2026-06-07T22:43:46","modified_gmt":"2026-06-07T19:43:46","slug":"resourcestrees","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/resourcestrees\/","title":{"rendered":"ResourcesTrees"},"content":{"rendered":"<p># \ud83c\udf33 ResourcesTrees<\/p>\n<p>**Grow your resources \u2014 no mining required.**<\/p>\n<p>ResourcesTrees adds resource-producing trees to Minecraft. Plant specialized saplings, tend your farm, and harvest valuable materials \u2014 from iron and diamonds to mob drops, essences, and more. Every combination of a **resource type** and a **tree shape** generates its own unique sapling, leaves, and leaf fragments.<\/p>\n<p>## \u26a1 Features<\/p>\n<p>&#8211; \ud83c\udf31 **47+ Resource Types** \u2014 Iron, diamond, netherite, coal, gold, sculk, mob essences, dyes, and many more.<br \/>\n&#8211; \ud83c\udf32 **8 Tree Shapes** \u2014 Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Cherry, and Pale Oak. Each resource type grows as every tree shape.<br \/>\n&#8211; \ud83d\udee0 **Fully Config-Driven** \u2014 Add your own custom resource types and tree types by dropping JSON files into the config folder. No datapacks or coding required.<br \/>\n&#8211; \ud83e\ude93 **Tree Simulator** \u2014 Automate resource production without planting trees in the world. Insert a sapling and an axe, and let it run.<br \/>\n&#8211; \ud83e\udde9 **Plugin API** \u2014 Mod developers can register custom resource types and tree types in code via the `IResourcesTreesPlugin` interface.<br \/>\n&#8211; \ud83c\udf0d **Seamless Integration** \u2014 Works in vanilla survival, modpacks, and skyblock-style worlds.<\/p>\n<p>## \ud83d\udcd6 How It Works<\/p>\n<p>1. **Craft a resource sapling** \u2014 surround a vanilla sapling with the resource material in a `+` pattern at a crafting table.<br \/>\n2. **Plant it** on grass or dirt, just like a normal sapling.<br \/>\n3. **Let it grow** \u2014 it uses the vanilla tree structure for its tree type.<br \/>\n4. **Break the leaves** to collect **Leaf Fragments** and occasionally a new sapling.<br \/>\n5. **Craft leaf fragments** back into raw resources using shaped recipes.<br \/>\n6. **(Optional) Use the Tree Simulator** to automate the whole process with no trees needed.<\/p>\n<p>## \ud83e\ude93 Tree Simulator<\/p>\n<p>The **Tree Simulator** block automates resource production. Place a resource sapling in the input slot and an axe in the axe slot \u2014 it will produce resources on a timer. The axe type determines the speed multiplier:<\/p>\n<p>| Axe | Speed Multiplier |<br \/>\n|&#8212;|&#8212;|<br \/>\n| Wooden | 1\u00d7 |<br \/>\n| Stone | 2\u00d7 |<br \/>\n| Iron | 3\u00d7 |<br \/>\n| Diamond | 4\u00d7 |<br \/>\n| Netherite | 5\u00d7 |<br \/>\n| Golden | 6\u00d7 |<\/p>\n<p>Axe speed values are fully configurable in `config\/resourcestrees\/axe.json`.<\/p>\n<p>## \ud83e\udde9 For Modpack Makers \u2014 Custom Types<\/p>\n<p>Drop JSON files into your config folder to register new resource types or tree types \u2014 no code required.<\/p>\n<p>**`config\/resourcestrees\/resources_type\/ruby.json`**<br \/>\n&#8220;`json<br \/>\n{<br \/>\n  &#8220;name&#8221;: &#8220;ruby&#8221;,<br \/>\n  &#8220;material&#8221;: &#8220;minecraft:redstone&#8221;,<br \/>\n  &#8220;color&#8221;: -3342336,<br \/>\n  &#8220;saplingDropChance&#8221;: 0.1,<br \/>\n  &#8220;leafDropChance&#8221;: 0.2,<br \/>\n  &#8220;treeSimulatorTicks&#8221;: 1400<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>**`config\/resourcestrees\/tree_type\/oak.json`**<br \/>\n&#8220;`json<br \/>\n{<br \/>\n  &#8220;name&#8221;: &#8220;oak&#8221;,<br \/>\n  &#8220;treeGrowerName&#8221;: &#8220;oak&#8221;,<br \/>\n  &#8220;saplingTexture&#8221;: &#8220;minecraft:block\/oak_sapling&#8221;,<br \/>\n  &#8220;leavesTexture&#8221;: &#8220;minecraft:block\/oak_leaves&#8221;,<br \/>\n  &#8220;originalSapling&#8221;: &#8220;minecraft:oak_sapling&#8221;,<br \/>\n  &#8220;originalLeaves&#8221;: &#8220;minecraft:oak_leaves&#8221;,<br \/>\n  &#8220;log&#8221;: &#8220;minecraft:oak_log&#8221;<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>## \ud83d\udd27 For Mod Developers \u2014 Plugin API<\/p>\n<p>Implement `IResourcesTreesPlugin` and register it via `ServiceLoader` to add resource types and tree types in code.<\/p>\n<p>&#8220;`java<br \/>\npublic class MyPlugin implements IResourcesTreesPlugin {<br \/>\n    @Override<br \/>\n    public void registerResourcesType(IResourcesTypeRegistry registry) {<br \/>\n        registry.register(new ResourcesType.Builder(&#8220;ruby&#8221;, Items.REDSTONE, 0xFFCC0000)<br \/>\n                .saplingDropChance(0.1f)<br \/>\n                .leafDropChance(0.2f)<br \/>\n                .treeSimulatorTicks(1400));<br \/>\n    }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>> \u26a0\ufe0f The Plugin API is experimental. Use config files for stability.<\/p>\n<p>## \ud83d\udd17 Links<\/p>\n<p>&#8211; \ud83d\udcda **Wiki:** resourcestrees.coolerpromc.com<br \/>\n&#8211; \ud83d\udc1b **Issues &#038; Suggestions:** GitHub Issues<br \/>\n&#8211; \ud83d\udcbb **Source Code:** GitHub Repository<br \/>\n&#8211; \ud83d\udcac **Community &#038; Support:** Discord<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Resources Trees provide you a new way to generate resources such as iron, gold, and diamond.<\/p>\n","protected":false},"featured_media":132600,"template":"","meta":{"_minecraft_slug":"resourcestrees","_minecraft_project_id":"K5BPYFo9","_minecraft_author":"CoolerProYT","_minecraft_license":"MIT","_minecraft_downloads":12508,"_minecraft_follows":14,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"resourcestrees.zip","_minecraft_size_bytes":52438774,"_minecraft_version_count":107,"_minecraft_updated_at":"2026-05-16T01:52:27.919145Z","_minecraft_date_created":"2025-09-28T02:52:49.913891Z","_minecraft_date_modified":"2026-05-15T14:40:51.223094Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/resourcestrees","_minecraft_icon_attachment_id":132600,"_minecraft_imported_at":"2026-06-07T19:43:47+00:00","_minecraft_import_hash":"08d7c57bffe5277025c7950b99abc02e","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[844,97,104,89,158],"mod_loader":[99,106,160],"minecraft_version":[36,37,40,41,82,83,818,819,822,167,163],"class_list":["post-132599","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-economy","mod_category-fabric","mod_category-forge","mod_category-game-mechanics","mod_category-neoforge","mod_loader-fabric","mod_loader-forge","mod_loader-neoforge","minecraft_version-1-20-1","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-9","minecraft_version-26-1","minecraft_version-26-1-snapshot-3","minecraft_version-26-1-snapshot-4","minecraft_version-26-1-snapshot-7","minecraft_version-26-1-1","minecraft_version-26-1-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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