{"id":132583,"date":"2026-06-07T22:42:18","date_gmt":"2026-06-07T19:42:18","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/resourcepacknoupload\/"},"modified":"2026-06-07T22:42:18","modified_gmt":"2026-06-07T19:42:18","slug":"resourcepacknoupload","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/resourcepacknoupload\/","title":{"rendered":"ResourcePackNoUpload"},"content":{"rendered":"<p>![CI](https:\/\/github.com\/Robsutar\/resource-pack-no-upload\/actions\/workflows\/ci.yml)<\/p>\n<p># ResourcePackNoUpload Plugin<\/p>\n<p>A Minecraft server tool that allows server administrators to manage and distribute resource packs efficiently without<br \/>\nrequiring external hosting.<\/p>\n<p>## Getting Started<\/p>\n<p>The RNU will generate the configuration templates if they do not<br \/>\nexist, but will not work without additional changes.<br \/>\nTwo things are important: defining the port for the resource pack provider, and the loader to load the resource pack.<\/p>\n<p>### Defining port<\/p>\n<p>The server config:<\/p>\n<p>&#8211; For RNU plugin: `plugins\/ResourcePackNoUpload\/server.yml`<br \/>\n&#8211; For RNU mod: `config\/resourcepacknoupload\/server.yml`<\/p>\n<p>&#8220;`yaml<br \/>\n# This server port needs to be open to the players<br \/>\nport: 25008 # Chose an open server port for the players.<\/p>\n<p># Provide the root address that will be sent to players, usually<br \/>\n# `http:\/\/` + server&#8217;s public IP + `:` + port defined above.<br \/>\n# Example:<br \/>\n# publicLinkRoot: &#8220;http:\/\/192.0.2.1:25008&#8221;<br \/>\n#<br \/>\n# For the most common cases, this field does not need to be set, but for Pterodactyl-based<br \/>\n# servers this field is mandatory.<br \/>\npublicLinkRoot:<\/p>\n<p># The approach of sending the resource pack for the players.<br \/>\nsender:<br \/>\n  type: # Here is your sender type.<br \/>\n  # Additional sender fields, each type has their own fields.<br \/>\n  # See the end of this document for more information.<br \/>\n&#8220;`<\/p>\n<p>### Creating resource pack loader<\/p>\n<p>The plugin config (reloadable with `\/rnu reload`):<\/p>\n<p>&#8211; For RNU plugin: `plugins\/ResourcePackNoUpload\/config.yml`<br \/>\n&#8211; For RNU mod: `config\/resourcepacknoupload\/config.yml`<\/p>\n<p>&#8220;`yaml<br \/>\n# The texture pack loader, called every time that the resource pack is loaded by the RNU.<br \/>\nloader:<br \/>\n  type: # Here is your loader type.<br \/>\n  # Additional loader fields, each type has their own fields.<br \/>\n&#8220;`<\/p>\n<p>**Available types:**<\/p>\n<details>\n<summary><strong>ReadFolder<\/strong> <i>simple loading from folder<\/i><\/summary>\n<p>  Uses an existing folder of any provided path.<\/p>\n<p>&#8220;`yaml<br \/>\n  type: ReadFolder<\/p>\n<p>  # Relative to the server root folder.<br \/>\n  # Is inside `Cool Folder` (for this example) the resource pack files should be.<br \/>\n  # Cool Folder\/pack.mcmeta<br \/>\n  # Cool Folder\/assets\/minecraft&#8230;<br \/>\n  folder: &#8220;rnu resource pack\/Cool Folder\/&#8221;<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary><strong>ReadZip<\/strong> <i>simple loading from zipped resource pack<\/i><\/summary>\n<p>  Uses an existing .zip of any provided path.<\/p>\n<p>&#8220;`yaml<br \/>\n  type: ReadZip<\/p>\n<p>  # Relative to the server root folder.<br \/>\n  # Is inside `Cool Resource Pack.zip` (for this example) the resource pack files should be.<br \/>\n  # Cool Resource Pack.zip\/pack.mcmeta<br \/>\n  # Cool Resource Pack.zip\/assets\/minecraft&#8230;<br \/>\n  zip: &#8220;rnu resource pack\/Cool Resource Pack.zip&#8221;<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary><strong>Download<\/strong> <i>downloads from web, with http headers<\/i><\/summary>\n<p>  Downloads the resource pack from a link.<br \/>\n  At first, it would be somewhat against the RNU purpose, but this loader also<br \/>\n  supports http headers for the download request, allowing you to download the<br \/>\n  resource,  pack with private keys, which is not supported directly by the minecraft client.<\/p>\n<p>&#8220;`yaml<br \/>\n  type: Download<\/p>\n<p>  # Optional field, this will cache the download, making sure the download is not<br \/>\n  # done again as long as this cache file can be found in the tempFolder.<br \/>\n  cacheName: drive_private_pack # Arbitrary name, will be used to save the file.<\/p>\n<p>  # The link for the download.<br \/>\n  url: https:\/\/www.googleapis.com\/drive\/v3\/files\/FILE_ID?alt=media<\/p>\n<p>  # Optional field, this is a list of headers, with their keys and values, Here we<br \/>\n  # are calling the Google API, and passing a required token to download the file.<br \/>\n  headers:<br \/>\n    &#8211; key: &#8220;Authorization&#8221;<br \/>\n      value: &#8220;Bearer drive_api3213xih32i9DASKxE83hd9203f1930c0ll-d1v3-t0k3n2389&#8221;<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary><strong>WithMovedFiles<\/strong> <i>modify the files from another loader<\/i><\/summary>\n<p>  Move loader provided resource pack files from a directory, to another.<\/p>\n<p>&#8220;`yaml<br \/>\n  type: WithMovedFiles<\/p>\n<p>  # The folder contents to be moved. Supports unknown paths, for they use `?`.<br \/>\n  # For this example, the download (see more loader information below) result for<br \/>\n  # the loader link would be something like:<br \/>\n  # `Robsutar-super-cool-pack78HN3278gj32d\/assets\/minecraft&#8230;`<br \/>\n  # We will use this first folder as origin, ignoring their name.<br \/>\n  folder: &#8220;?\/&#8221;<\/p>\n<p>  # The folder destination, here we are using the resource pack root.<br \/>\n  destination: &#8220;&#8221;<\/p>\n<p>  # This can be any loader, For this loader example we are using a release in GitHub,<br \/>\n  # with Fine-grained personal  access token, with reading permissions. Depending on<br \/>\n  # the release, the content of the resource pack can be inside another download file,<br \/>\n  # we use WithMovedFiles to adjust this.<br \/>\n  loader:<br \/>\n    type: Download<br \/>\n    url: https:\/\/api.github.com\/repos\/Robsutar\/super-cool-pack\/zipball<br \/>\n    headers:<br \/>\n      &#8211; key: &#8220;Authorization&#8221;<br \/>\n        value: &#8220;Bearer github_pat_uS78ih32i9DASKxE83hd9203f1930c0ll-g1t-t0k3n2389&#8221;<br \/>\n      &#8211; key: &#8220;Accept&#8221;<br \/>\n        value: &#8220;application\/vnd.github.v3+json&#8221;<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary><strong>WithDeletedFiles<\/strong> <i>modify the files from another loader<\/i><\/summary>\n<p>  Ignore the files of the loader if they match with a provided path.<\/p>\n<p>&#8220;`yaml<br \/>\n  type: WithDeletedFiles<\/p>\n<p>  # The path to ignored, supports glob file matching. In this example, we delete all<br \/>\n  # files that ends with `.md`.<br \/>\n  toDelete: &#8220;**.md&#8221;<br \/>\n  # To ignore all the files of a directory:<br \/>\n  # toDelete: &#8220;assets\/all_inside_me_will_be_deleted\/**\/*&#8221;<br \/>\n  # To ignore a file a file:<br \/>\n  # toDelete: &#8220;assets\/minecraft\/i_will_be_deleted.txt&#8221;<\/p>\n<p>  # This can be any loader, For this loader example we are using simple ReadFolder loader.<br \/>\n  loader:<br \/>\n    type: ReadFolder<br \/>\n    folder: &#8220;rnu resource pack\/Cool Folder\/&#8221;<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary><strong>Merged<\/strong> <i>loads and merges resource packs from a list of loaders<\/i><\/summary>\n<p>  Combines multiple loaders, prioritizing the first ones in the list.<\/p>\n<p>&#8220;`yaml<br \/>\n  type: Merged<\/p>\n<p>  # Optional field, this is a list of paths to merge json files list entries, particularly<br \/>\n  # useful to merge custom model data automatically.<br \/>\n  mergedJsonLists:<br \/>\n    &#8211; files: &#8220;assets\/minecraft\/models\/item\/**.json&#8221;<br \/>\n      # The numeric field used to order the json entries, in the case of custom model data,<br \/>\n      # entries must necessarily be ordered.<br \/>\n      orderBy: &#8220;predicate.custom_model_data&#8221;<\/p>\n<p>  # This is a list, for each entry you need to specify the values of the desired loader.<br \/>\n  # See their how to configure each type in the examples above.<br \/>\n  # For overriding cases, loaders on the top of the list have major priority, this is,<br \/>\n  # their files will replace the other files.<br \/>\n  loaders:<br \/>\n    &#8211; type: ReadFolder<br \/>\n      folder: &#8220;rnu resource pack\/Cool Folder\/&#8221;<br \/>\n    &#8211; type: ReadZip<br \/>\n      zip: &#8220;plugins\/ModelEngine\/resource pack.zip&#8221;<br \/>\n&#8220;`<\/p>\n<\/details>\n<p>## Auto reloading<\/p>\n<p>It is possible to make the RNU (**only the plugin**) reload automatically on event call.<\/p>\n<details>\n<summary><strong>How to configure it<\/strong><\/summary>\n<p>  The auto reloading config: `plugins\/ResourcePackNoUpload\/autoReloading.yml`<\/p>\n<p>&#8220;`yaml<br \/>\ninvokers:<br \/>\n  # The event class, this is very specific to each case.<br \/>\n  # Here we will use a ModelEngine event.<br \/>\n  &#8211; eventClass: &#8220;com.ticxo.modelengine.api.events.ModelRegistrationEvent&#8221;<\/p>\n<p>    # The delay in ticks after the event being called.<br \/>\n    delay: 10 # Default is 1.<\/p>\n<p>    # The cooldown before this event can call the reload again.<br \/>\n    # Here we add a cooldown because in the case of ModelEngine, the<br \/>\n    # `ModelRegistrationEvent` event is called a few times in `\/meg reload`, this<br \/>\n    # cooldown will make the reload be executed only once.<br \/>\n    repeatCooldown: 10 # Default is 0.<br \/>\n&#8220;`<\/p>\n<\/details>\n<p>## Different sender<\/p>\n<p>By default, the `Delayed` sender is used, and it works for most cases.<\/p>\n<details>\n<summary><strong>Using the injector on the PaperMC server<\/strong><\/summary>\n<p>  NOTE: Experimental feature<\/p>\n<p>The server config: `plugins\/ResourcePackNoUpload\/server.yml`<\/p>\n<p>&#8220;`yaml<br \/>\nsender:<br \/>\n  # This sender will override in runtime the server resource pack properties,<br \/>\n  # leaving the pack sending handling for the PaperMC.<br \/>\n  type: PaperPropertyInjector<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary><strong>No automatic url sending, and fixed link server<\/strong><\/summary>\n<p>  The server config: `plugins\/ResourcePackNoUpload\/server.yml`<\/p>\n<p>&#8220;`yaml<br \/>\nsender:<br \/>\n  # This sender will not send the resource pack url to the players automatically,<br \/>\n  # and will have a fixed link.<br \/>\n  # Useful if you want to send the resource pack through the vanilla behavior,<br \/>\n  # setting the resource-pack server.properties to 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