{"id":131669,"date":"2026-06-07T21:20:22","date_gmt":"2026-06-07T18:20:22","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/relicex-directors-cut\/"},"modified":"2026-06-07T21:20:22","modified_gmt":"2026-06-07T18:20:22","slug":"relicex-directors-cut","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/relicex-directors-cut\/","title":{"rendered":"RelicEX: Directors Cut"},"content":{"rendered":"<p>![GitHub license](https:\/\/github.com\/PlayerEXDirectorsCut\/RelicEx\/blob\/1.20.1\/dev\/LICENSE)<br \/>\n![GitHub stars](https:\/\/github.com\/PlayerEXDirectorsCut\/RelicEx\/stargazers)<br \/>\n![GitHub forks](https:\/\/github.com\/PlayerEXDirectorsCut\/RelicEx\/forks)<br \/>\n![GitHub issues](https:\/\/github.com\/PlayerEXDirectorsCut\/RelicEx\/issues)<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udc8e What is RelicEx: Director\u2019s Cut?<\/p>\n<p>**RelicEx: Director\u2019s Cut** is a modern port and expansion of the original RelicEx, rebuilt to integrate cleanly with the **PlayerEx: Director\u2019s Cut** ecosystem and **Trinkets**.<\/p>\n<p>It adds **RPG-style relics, potions, and progression items** that drop from mobs and loot chests, granting **randomized attribute bonuses** powered by PlayerEx. Every relic has a **rarity, weighted stats, and dimension-aware drop settings**, all fully configurable.<\/p>\n<p>If you like:<\/p>\n<p>&#8211; ARPG-style loot (Diablo, Path of Exile vibes)<br \/>\n&#8211; progression tied into PlayerEx stats and skills<br \/>\n&#8211; and configurable, modpack-friendly systems\u2026<\/p>\n<p>\u2026this mod is built for that.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2699\ufe0f Dependencies<\/p>\n<p>> Check the \u201cRelations \/ Dependencies\u201d tab for exact versions \u2013 this is just a quick overview.<\/p>\n<p>**Required:**<\/p>\n<p>&#8211; **PlayerEx: Director\u2019s Cut** \u2013 attribute &#038; progression system this mod hooks into<br \/>\n&#8211; **Data Attributes (Director\u2019s Cut version)** \u2013 used for attribute handling<br \/>\n&#8211; **Trinkets** \u2013 for equipping relics in special slots<br \/>\n&#8211; **Fabric (and\/or Quilt) for 1.20.1**<br \/>\n&#8211; **Mod Menu + Cloth\/Auto Config** \u2013 in-game config screen for drop chances and settings  <\/p>\n<p>&#8212;<\/p>\n<p>## \ud83e\uddff Relics &#038; Items<\/p>\n<p>### Core Relics<\/p>\n<p>Relics roll **1\u20135 random PlayerEx attributes**, with values and rarities weighted by config.<\/p>\n<p>| Item                 | Slot(s)               | Source            | Effect                                                    |<br \/>\n|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;|<br \/>\n| **Helmet Relic**     | Helmet \/ Head Trinket| Chests &#038; Monsters | 1\u20135 randomized attribute bonuses when equipped           |<br \/>\n| **Chestplate Relic** | Chest \/ Body Trinket | Chests &#038; Monsters | 1\u20135 randomized attribute bonuses when equipped           |<br \/>\n| **Amulet Relic**     | Necklace             | Chests &#038; Monsters | 1\u20135 randomized attribute bonuses when equipped           |<br \/>\n| **Ring Relic**       | Ring \/ Offhand Ring  | Chests &#038; Monsters | 1\u20135 randomized attribute bonuses when equipped           |<\/p>\n<p>Relics use a rarity system:<\/p>\n<p>> **Common \u2192 Uncommon \u2192 Rare \u2192 Epic \u2192 Mythical \u2192 Legendary \u2192 Immortal**<\/p>\n<p>Rarity is influenced by:<\/p>\n<p>&#8211; number of rolled attributes<br \/>\n&#8211; strength of each roll<br \/>\n&#8211; attribute-specific weights<\/p>\n<p>Higher rarity \u2259 more and\/or stronger bonuses.<\/p>\n<p>&#8212;<\/p>\n<p>### Progression &#038; Utility Items<\/p>\n<p>| Item                      | Slot | Source           | Effect |<br \/>\n|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|&#8212;&#8212;&#8211;|<br \/>\n| **Relic Shard**           | \u2013    | Smelting relics  | Consume to gain **Experience Orbs**. Great for recycling bad rolls. |<br \/>\n| **Tome**                  | \u2013    | Chests &#038; Mobs    | Consumed on use to grant a **free PlayerEx level**. |<br \/>\n| **Lesser Orb of Regret**  | \u2013    | Chests &#038; Mobs    | Refunds **1 skill point** into your PlayerEx refund pool. |<br \/>\n| **Greater Orb of Regret** | \u2013    | Chests &#038; Mobs    | Refunds **all skill points** into your PlayerEx refund pool. |<br \/>\n| **Dragon Stone**          | \u2013    | Ender Dragon     | **Hard reset** for your character: resets attributes, PlayerEx level, and all skill points. Requires a double right-click to confirm. |<br \/>\n| **Small Health Potion**   | \u2013    | Monsters         | Heals **2 hearts** immediately when picked up. |<br \/>\n| **Medium Health Potion**  | \u2013    | Monsters         | Heals **3 hearts** immediately when picked up. |<br \/>\n| **Large Health Potion**   | \u2013    | Monsters         | Heals **4 hearts** immediately when picked up. |<\/p>\n<p>Health potions **cannot be stored** \u2013 they trigger the moment they\u2019re picked up. No hoarding, just clutch heals.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udce6 Loot, Drops &#038; Rarity<\/p>\n<p>Relics and other items are injected into:<\/p>\n<p>&#8211; Any **mob** that is an instance of `Monster`<br \/>\n&#8211; Any **loot table** of type `chests\/` (dungeons, structures, etc.)<br \/>\n&#8211; The **Ender Dragon** specifically for the Dragon Stone<\/p>\n<p>Drop chances and item selection are managed via **weighted distributions**, with additional logic to:<\/p>\n<p>&#8211; Choose **dimension-appropriate relics** (Overworld \/ Nether \/ End)<br \/>\n&#8211; Apply **dimension-level multipliers** for drop rate and rarity<br \/>\n&#8211; Include or exclude specific relics per dimension via config\/weights<\/p>\n<p>All of this is **fully configurable**.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udee0\ufe0f Configuration<\/p>\n<p>RelicEx: Director\u2019s Cut is built to be **modpack-friendly**:<\/p>\n<p>&#8211; **Global &#038; per-dimension settings**<br \/>\n  &#8211; Control how often relics can drop in each dimension.<br \/>\n  &#8211; Adjust rarity distribution per dimension (e.g., more Epics in the End).<\/p>\n<p>&#8211; **Rarity weights**<br \/>\n  &#8211; Tweak how likely Common vs. Immortal relics are.<br \/>\n  &#8211; Configure attribute weightings (what rolls more often).<\/p>\n<p>&#8211; **Mob &#038; chest drop rates**<br \/>\n  &#8211; Separate sliders for:<br \/>\n    &#8211; \u201cdrop is a relic\u201d<br \/>\n    &#8211; \u201cdrop is an orb\u201d<br \/>\n    &#8211; \u201cdrop is a potion\u201d<br \/>\n    &#8211; etc.<\/p>\n<p>&#8211; **Safety features**<br \/>\n  &#8211; Dragon Stone requires **two uses** (double right-click) to confirm the reset.<br \/>\n  &#8211; Orbs of Regret respect existing PlayerEx refund logic.<\/p>\n<p>Configuration is handled through **AutoConfig** (with Mod Menu integration if present), plus weight JSONs for finer tuning.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83c\udfad Armor Relics &#038; Visuals<\/p>\n<p>&#8211; **Armor Relics** are implemented as actual armor pieces with relic stats baked in.<br \/>\n&#8211; They:<br \/>\n  &#8211; Integrate with armor attribute calculation (armor, toughness, etc.)<br \/>\n  &#8211; Can be visually distinguished (custom model\/renderer)<\/p>\n<p>![relics](https:\/\/media.discordapp.net\/attachments\/1317533812858556529\/1440563281151393872\/Screenshot_2025-11-18_224212.png?ex=691e9c9a&#038;is=691d4b1a&#038;hm=9fe9bef3e9fa11d8dca785a7f1f457fd0cb9308b956bb257cbd9131d9fdbd33a&#038;=&#038;format=webp&#038;quality=lossless)<br \/>\n![enter image description here](https:\/\/cdn.discordapp.com\/attachments\/1317533812858556529\/1440563280736288911\/Screenshot_2025-11-18_224250.png?ex=691e9c9a&#038;is=691d4b1a&#038;hm=c87b4f59cdff904a56a2c6785b5807a60e752d7b79c6b7d52fee8bfd85f696bd&#038;)<br \/>\n&#8212;<\/p>\n<p>## \ud83d\udd04 Integration &#038; Compatibility<\/p>\n<p>&#8211; Built specifically for **PlayerEx: Director\u2019s Cut** and **Data Attributes DC**<br \/>\n&#8211; Uses **Trinkets** for equippable relic slots<br \/>\n&#8211; Plays nicely with:<br \/>\n  &#8211; other attribute-driven mods<br \/>\n  &#8211; most loot-injecting mods (Custom Structures, Dungeons, etc.)<br \/>\n  &#8211; packs that heavily tweak PlayerEx balancing<\/p>\n<p>If you\u2019re making an RPG pack, RelicEx can be used as:<\/p>\n<p>&#8211; a **core loot system**, or<br \/>\n&#8211; a **side progression layer** on top of your existing gear.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2753 FAQ<\/p>\n<p>**Q: Is this the same as the original RelicEx?**<br \/>\n**A:** This is a **port + rework** tailored for **PlayerEx: Director\u2019s Cut** and its attribute system. The core idea is the same (relics with randomized bonuses), but internals and integrations are updated for the DC ecosystem.<\/p>\n<p>&#8212;<\/p>\n<p>**Q: Can I change how strong relics are?**<br \/>\n**A:** Yes. Both the **drop chances** and the **rarity\/attribute weights** are configurable. You can make relics extremely rare and powerful, or common and mild.<\/p>\n<p>&#8212;<\/p>\n<p>**Q: Is this safe for existing worlds?**<br \/>\n**A:** Generally yes, but:<\/p>\n<p>&#8211; Adding it to an existing world will start injecting relics into **future loot** and mob kills.<br \/>\n&#8211; Removing it will invalidate its items\/attributes. For modpacks, plan it as a **long-term system**, not a temporary add-on.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\ude4f Credits<\/p>\n<p>&#8211; **Original Mod:** RelicEx by **clevernucleus**<br \/>\n&#8211; **Art &#038; Textures:**<br \/>\n  &#8211; Bonsaiheldin<br \/>\n  &#8211; Joe Williamson<br \/>\n&#8211; **Translations:**<br \/>\n  &#8211; MoneySoup008 \u2013 Chinese<br \/>\n  &#8211; ChromaPIE \u2013 Chinese<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udd17 Also Check Out<\/p>\n<p>&#8211; **Original RelicEx:** CurseForge link<br \/>\n&#8211; **https:\/\/modrinth.com\/mod\/playerex-directors-cut:** integrates directly<\/p>\n","protected":false},"excerpt":{"rendered":"<p>RelicEx: Directors Cut is a ported Minecraft mod that implements Trinkets compatibility with PlayerEx, along a RPG theme.<\/p>\n","protected":false},"featured_media":131670,"template":"","meta":{"_minecraft_slug":"relicex-directors-cut","_minecraft_project_id":"W33kBqkh","_minecraft_author":"bibireden","_minecraft_license":"MIT","_minecraft_downloads":20185,"_minecraft_follows":23,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"relicex-directors-cut.zip","_minecraft_size_bytes":4318188,"_minecraft_version_count":9,"_minecraft_updated_at":"2026-05-16T23:39:41.024252Z","_minecraft_date_created":"2024-01-15T21:25:00.729403Z","_minecraft_date_modified":"2025-11-19T05:36:08.437863Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/relicex-directors-cut","_minecraft_icon_attachment_id":131670,"_minecraft_imported_at":"2026-06-07T18:20:23+00:00","_minecraft_import_hash":"88a01dd1a3db061a62ce6120599c1f38","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,88,97,98,92],"mod_loader":[99,100],"minecraft_version":[36],"class_list":["post-131669","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-equipment","mod_category-fabric","mod_category-quilt","mod_category-utility","mod_loader-fabric","mod_loader-quilt","minecraft_version-1-20-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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