{"id":131372,"date":"2026-06-07T20:52:34","date_gmt":"2026-06-07T17:52:34","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/region-soundlooper\/"},"modified":"2026-06-07T20:52:34","modified_gmt":"2026-06-07T17:52:34","slug":"region-soundlooper","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/region-soundlooper\/","title":{"rendered":"SoundPlayer"},"content":{"rendered":"<p>&#8212;<\/p>\n<p># **SoundPlayer**<\/p>\n<p>*Version: 1.1*<br \/>\n*Author: XCaNiNeX*<\/p>\n<p># See it in action on caninecraft.reviverealm.net<\/p>\n<p>## **Overview**<\/p>\n<p>SoundPlayer is a plugin that lets you create custom sound regions on your server. Play immersive sounds when players enter specific areas like hubs, spawn points, or mini-games. Regions can now be configured with different playback modes, loop timing, volume, and pitch for more control over how sounds behave.<\/p>\n<p>## **Commands**<\/p>\n<p>> **Primary command:** `\/player`<br \/>\n> **Aliases:** `\/looper`, `\/spl`<\/p>\n<p>### **Set Region Corners**<\/p>\n<p>* **`\/player pos1`**<br \/>\n  Set the first corner of the region at your location.<\/p>\n<p>  * **Example:** `\/player pos1`<\/p>\n<p>* **`\/player pos2`**<br \/>\n  Set the second corner of the region at your location.<\/p>\n<p>  * **Example:** `\/player pos2`<\/p>\n<p>## **Sound Formats**<\/p>\n<p>* **Minecraft sound example:** `entity.player.levelup`<br \/>\n* **Minecraft Sound List:** Minecraft Sound List<br \/>\n* **Sounds and Music Discs now added to tab completion!**<br \/>\n* **Custom sound example:** `iamusic:music_disc.mozart`<br \/>\n  *(Example of a custom sound provided by ItemsAdder or a resource pack)*<\/p>\n<p>### **Create and Manage Regions**<\/p>\n<p>* **`\/player set <name> <sound> [message]`**<br \/>\n  Create a region with a name, sound, and an optional enter message.<\/p>\n<p>  * **Example:**<br \/>\n    `\/player set spawn_area entity.player.levelup &#038;6Welcome to spawn!`<\/p>\n<p>* **`\/player setmode <region> <mode> <loop-delay>`**<br \/>\n  Change how a region plays its sound.<br \/>\n* **Long sounds or music discs need delay to match duration**<\/p>\n<p>  * **Modes:** `ON_ENTER`, `LOOP`, `INTERVAL`<br \/>\n  * **Example:**<br \/>\n    `\/player setmode spawn_area LOOP <ticks>`<\/p>\n<p>* **`\/player play <name>`**<br \/>\n  Activate the region.<\/p>\n<p>  * **Example:** `\/player play spawn_area`<\/p>\n<p>* **`\/player stop <name>`**<br \/>\n  Deactivate the region.<\/p>\n<p>  * **Example:** `\/player stop spawn_area`<\/p>\n<p>* **`\/player remove <name>`**<br \/>\n  Delete the region permanently.<\/p>\n<p>  * **Example:** `\/player remove spawn_area`<\/p>\n<p>### **Player Controls**<\/p>\n<p>* **`\/player toggle`**<br \/>\n  Enable or disable region sounds for yourself.<\/p>\n<p>  * Useful for players who prefer silence in hubs or busy areas.<\/p>\n<p>### **Plugin Management**<\/p>\n<p>* **`\/player reload`**<br \/>\n  Reloads the plugin\u2019s configuration and region data.<\/p>\n<p>  * **Example:** `\/player reload`<\/p>\n<p>## **How It Works**<\/p>\n<p>1. **Define a region:** Use `\/player pos1` and `\/player pos2` to set corners.<br \/>\n2. **Create a region:** Use `\/player set <name> <sound> [message]` to save it.<br \/>\n3. **Choose playback behavior:** Use `\/player setmode` to control how the sound plays.<br \/>\n4. **Activate:** Use `\/player play <name>` to enable the region.<br \/>\n5. **Manage:** Use `\/player stop` to deactivate or `\/player remove` to delete.<\/p>\n<p>## **Configuration**<\/p>\n<p>* **`regions.yml`**<br \/>\n  Stores region bounds, sounds, messages, playback mode, volume, pitch, and loop timing.<\/p>\n<p>* **`active_regions.yml`**<br \/>\n  Tracks which regions are active across restarts.<\/p>\n<p>## **Compatibility**<\/p>\n<p>* **Minecraft Version:** 1.21+<br \/>\n* **Dependencies:** None<\/p>\n<p>Enjoy creating immersive soundscapes on your server with **SoundPlayer**.<\/p>\n<p>&#8212;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Set a region to play a vanilla sound on enter or a custom made sound\/music using items adder or other methods. 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