{"id":130901,"date":"2026-06-07T20:07:51","date_gmt":"2026-06-07T17:07:51","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/redstone-antilag-and-blocker\/"},"modified":"2026-06-07T20:07:51","modified_gmt":"2026-06-07T17:07:51","slug":"redstone-antilag-and-blocker","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/redstone-antilag-and-blocker\/","title":{"rendered":"RedStone AntiLag and Blocker"},"content":{"rendered":"<div align=\"center\">\n<p># \u2728 RedstoneAntiLag \u2728<\/p>\n<p>![Paper 1.21+](https:\/\/papermc.io\/)<br \/>\n![Paper 1.20+](https:\/\/papermc.io\/)<br \/>\n![Java 21+](https:\/\/www.oracle.com\/java\/)<\/p>\n<p>> **The most complete redstone lag prevention toolkit for Paper servers.**<br \/>\n> Stop server meltdowns before they happen \u2014 with zero compromise on player experience.<\/p>\n<\/div>\n<p>&#8212;<\/p>\n<p>## Why RedstoneAntiLag?<\/p>\n<p>Most &#8220;anti-lag&#8221; plugins are reactive: they kick in *after* your TPS is already destroyed. **RedstoneAntiLag** is proactive. It monitors your server&#8217;s redstone activity at the chunk level in real time, giving you surgical precision to restrict exactly what&#8217;s causing lag \u2014 without a blanket ban on all redstone.<\/p>\n<p>Got a mega-farm that&#8217;s totally fine? **Whitelist that chunk.** Got a grief machine spinning up in a hidden basement? **Auto-detect it, teleport there, and shut it down \u2014 all from chat.**<\/p>\n<p>&#8212;<\/p>\n<p>## Features<\/p>\n<p>### Global Redstone Toggle<br \/>\n&#8211; Enable\/disable all redstone server-wide via command<br \/>\n&#8211; Instant effect, no restart required<br \/>\n&#8211; Optional broadcast to all players<\/p>\n<p>### TPS-Based Auto Disable<br \/>\n&#8211; Monitors server TPS every few seconds<br \/>\n&#8211; Auto-disables redstone when TPS drops below your threshold<br \/>\n&#8211; Auto-re-enables when TPS recovers<br \/>\n&#8211; Hysteresis thresholds prevent on\/off flapping<br \/>\n&#8211; Fully configurable broadcasts<\/p>\n<p>### Per-Chunk Piston Limiter<br \/>\n&#8211; Cap piston activations per chunk per second<br \/>\n&#8211; Silently cancels excess activations \u2014 no explosions, no errors<\/p>\n<p>### Redstone Signal Rate Limiter<br \/>\n&#8211; Cap redstone updates per chunk per second<br \/>\n&#8211; If exceeded: chunk redstone is **frozen** for a configurable time<br \/>\n&#8211; Players inside frozen chunks are informed why their redstone stopped<\/p>\n<p>### Entity Limits Per Chunk<br \/>\n&#8211; Max armor stands per chunk<br \/>\n&#8211; Max minecarts per chunk \u2014 counting **all 6 types**:<br \/>\n  &#8211; Normal, Chest, Hopper, TNT, Furnace, Command Block<\/p>\n<p>### Manual Chunk Block<br \/>\n&#8211; Block redstone in any chunk with one command<br \/>\n&#8211; Supports temporary blocks (e.g., `\/ra block 3600` = 1 hour)<br \/>\n&#8211; Or permanent blocks<\/p>\n<p>### Suspicious Chunk Detection<br \/>\n&#8211; Automatically flags chunks that exceed activity thresholds<br \/>\n&#8211; Two notification modes: **instant** or **interval** (e.g., every 800 seconds)<br \/>\n&#8211; Each detection is numbered and actionable from chat:<br \/>\n  &#8211; Clickable **[TP]** button to teleport safely to chunk surface<br \/>\n  &#8211; Clickable **[BLOCK]** to block redstone immediately<br \/>\n  &#8211; Clickable **[IGNORE]** to dismiss the detection<br \/>\n&#8211; Auto-expires after a configured time if no action is taken<\/p>\n<p>### Permanent Chunk Ignore<br \/>\n&#8211; Mark important chunks as permanently exempt from **all** restrictions<br \/>\n&#8211; These chunks work normally even when global redstone is disabled<br \/>\n&#8211; Perfect for vital farms you never want restricted<\/p>\n<p>### Restricted Chunk List<br \/>\n&#8211; One command to see all blocked, frozen, and ignored chunks<br \/>\n&#8211; Shows world, coordinates, type, and expiry timestamp<\/p>\n<p>### Player Status Command<br \/>\n&#8211; `\/ra status` \u2014 any player can check the redstone status of their chunk<br \/>\n&#8211; Shows current TPS, freeze state, block state, or global disable state<\/p>\n<p>&#8212;<\/p>\n<p>## Configuration Preview<\/p>\n<p>&#8220;`yaml<br \/>\ntps-auto-disable:<br \/>\n  enabled: true<br \/>\n  threshold: 15.0<br \/>\n  restore-threshold: 18.0<br \/>\n  broadcast: true<\/p>\n<p>signal-limit:<br \/>\n  enabled: true<br \/>\n  max-updates-per-second: 150<br \/>\n  freeze-duration: 15<\/p>\n<p>suspicious-detection:<br \/>\n  enabled: true<br \/>\n  updates-threshold: 200<br \/>\n  notification-mode: &#8220;instant&#8221;<br \/>\n  auto-expire: 3600<br \/>\n&#8220;`<\/p>\n<p>&#8212;<\/p>\n<p>## Commands<\/p>\n<p>| Command | Description |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| `\/ra status` | Check redstone status in your current chunk |<br \/>\n| `\/ra toggle` | Toggle global redstone on\/off |<br \/>\n| `\/ra block [seconds]` | Block redstone in current chunk |<br \/>\n| `\/ra unblock` | Unblock current chunk |<br \/>\n| `\/ra ignore` | Permanently ignore current chunk |<br \/>\n| `\/ra list` | List all restricted chunks |<br \/>\n| `\/ra suspicious` | View suspicious chunk detections |<br \/>\n| `\/ras block <id>` | Block a suspicious chunk |<br \/>\n| `\/ras ignore <id>` | Ignore a suspicious detection |<br \/>\n| `\/ras tp <id>` | Teleport to suspicious chunk |<br \/>\n| `\/ra reload` | Reload configuration |<br \/>\n| `\/ra help` | Show all commands |<\/p>\n<p>&#8212;<\/p>\n<p>## Permissions<\/p>\n<p>| Permission | Description |<br \/>\n|&#8212;&#8212;&#8212;&#8211;|&#8212;&#8212;&#8212;&#8212;-|<br \/>\n| `redstonelag.use` | Use `\/ra status` (default: everyone) |<br \/>\n| `redstonelag.admin` | All admin commands |<br \/>\n| `redstonelag.bypass` | Bypass all restrictions |<\/p>\n<p>&#8212;<\/p>\n<p>## Performance<\/p>\n<p>RedstoneAntiLag is engineered for minimal footprint:<\/p>\n<p>&#8211; **No per-tick loops** \u2014 all processing is event-driven or uses scheduled tasks at long intervals<br \/>\n&#8211; **O(1) chunk lookups** using ConcurrentHashMap<br \/>\n&#8211; **Lazy expiry** \u2014 expired entries are cleaned on access, with a periodic sweep every 5 minutes<br \/>\n&#8211; **No database** \u2014 everything lives in memory, instant response<br \/>\n&#8211; **No reflection** \u2014 uses stable Paper API only<\/p>\n<p>&#8212;<\/p>\n<p>## Compatibility<\/p>\n<p>| Version | Status |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8211;|<br \/>\n| Paper 1.21.x | Fully Supported |<br \/>\n| Paper 1.20.x | Compatible |<br \/>\n| Spigot | Not Supported |<br \/>\n| Folia | Not Supported |<\/p>\n<p>**Java 21+ required.**<\/p>\n<p>&#8212;<\/p>\n<p>## Support<\/p>\n<p>&#8211;  contact me on discord nickname: **we_rt**, only with important bug related things<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcdc License<\/p>\n<p>&#8211; The source code is not publicly available, contact me on discord nickname: we_rt if you want something<\/p>\n<p>&#8212;<\/p>\n<div align=\"center\">\n<p>**Made with \u2764\ufe0f for the Minecraft community**<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Redstone AntiLag is a powerful Paper plugin designed to prevent redstone-based lag by intelligently monitoring and limiting redstone activity per chunk. 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