{"id":130845,"date":"2026-06-07T20:03:44","date_gmt":"2026-06-07T17:03:44","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/redomesticate\/"},"modified":"2026-06-07T20:03:44","modified_gmt":"2026-06-07T17:03:44","slug":"redomesticate","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/redomesticate\/","title":{"rendered":"Redomesticate"},"content":{"rendered":"<p># Redomesticate<\/p>\n<p><img decoding=\"async\" alt=\"fabric\" height=\"56\" src=\"https:\/\/cdn.jsdelivr.net\/npm\/@intergrav\/devins-badges@3\/assets\/cozy\/supported\/fabric_vector.svg\"><br \/>\n<img decoding=\"async\" alt=\"neoforge\" height=\"56\" src=\"https:\/\/cdn.jsdelivr.net\/npm\/@intergrav\/devins-badges@3\/assets\/cozy\/supported\/neoforge_vector.svg\"><\/p>\n<p>Redomesticate is a multiloader port and partial remake of Domestication Innovation, which makes tamable mobs in<br \/>\nMinecraft more useful and engaging by giving massive improvements to how they behave and interact with the world.<br \/>\nThere are several new items and blocks to improve the tamed mob experience and a new Pet Enchanting system. Aside from<br \/>\nthe new command system, most of these changes are reflected in both vanilla mobs and new tamed mobs introduced in other<br \/>\nmods.<\/p>\n<p>![A wolf with enchanted collar overlays](https:\/\/raw.githubusercontent.com\/evanbones\/Redomesticate\/1.21.1\/images\/wolf_enchanted.png)<\/p>\n<p>&#8212;<\/p>\n<p>## What&#8217;s New?<\/p>\n<p>Redomesticate has been brought into the modern modding era with massive changes:<\/p>\n<p>**Multiloader Support:**<\/p>\n<p>Now officially available on **1.21.1** for both **NeoForge** and **Fabric**!<\/p>\n<p>**No More Citadel!**<\/p>\n<p>Citadel has been completely stripped out for a cleaner experience with no mandatory dependencies.<\/p>\n<p>**Data-Driven Mechanics:**<\/p>\n<p>Conversions (like Horses \u2192 Zombie Horses) and taming are now **fully data-driven**, giving modpack makers and datapack<br \/>\nauthors enormous flexibility. For example, tameable zombies with Rotten Flesh is a single datapack .json file. Supports<br \/>\nany taming item and chance for any mob-to-mob conversion.<\/p>\n<p>**Jade Integration:**<\/p>\n<p>Compatibility with Jade allows for detailed tooltips showing your pet&#8217;s active enchantments and pet bed location at a<br \/>\nglance.<\/p>\n<p>&#8212;<\/p>\n<p>## Feature Breakdown<\/p>\n<p>### Wander, Stay, Follow<\/p>\n<p>Wolves, Cats, Parrots, Axolotls, Rabbits, and Foxes now have 3 possible states when tamed: **Wander**, **Stay**, and<br \/>\n**Follow**. These are cycled through by right-clicking on the mob. Now it&#8217;s finally possible to have your cats and dogs<br \/>\nwander around your house instead of being frozen in place or randomly teleporting to you. This feature is configurable.<\/p>\n<p>### Swing Through Pets<\/p>\n<p>Unless sneaking, the swing of your sword, fist, or any attack will pass right through any of your tamed pets, hitting<br \/>\nany possible mob behind the pet as well. This means you&#8217;re free to get in the battle with your pets without fear of<br \/>\nhurting them! This applies to arrows and other projectiles too. If you do want to hit a tamed mob, hold sneak during the<br \/>\nattack. Configurable.<\/p>\n<p>### Sweeping Edge Changes<\/p>\n<p>Sweeping Edge can no longer hurt any of your tamed pets.<\/p>\n<p>### Tameable Axolotls<\/p>\n<p>Gone are the days of weirdly holding a tropical fish bucket if you want an Axolotl as a companion. These amphibians are<br \/>\nnow fully tameable: simply feed a wild axolotl tropical fish from a bucket to tame them. They can be made to sit,<br \/>\nwander, and follow like all the other tameable mobs. Note that axolotls are by default very slow on land, dry out, and<br \/>\nhave low health \u2014 you&#8217;ve been warned. Configurable.<\/p>\n<p>### Tameable Foxes<\/p>\n<p>Tamed foxes are now actually tamed and can be made to sit, wander and follow like the other pets. To get a tame fox,<br \/>\nbreed two wild foxes with sweet berries and wait for the kit to grow up. No matter how tame foxes are, they&#8217;ll still<br \/>\nwant to kill any chickens and (untamed) rabbits that they see. Configurable.<\/p>\n<p>### Tameable Rabbits<\/p>\n<p>When rabbits were initially added to the game, they were fully tameable just like cats and wolves \u2014 this was eventually<br \/>\nremoved. This change has been undone. To tame a rabbit, feed it several Hay Bales. Rabbits only have 3 health by default<br \/>\nand *usually* cannot attack (see: Sinister Carrot). To make them useful, Redomesticate reintroduces another removed<br \/>\nfeature: **rabbits scare off Ravagers**. Both tamability and the scaring of Ravagers are configurable.<\/p>\n<p>### Tameable Frogs<\/p>\n<p>Now you can tame Frogs in Minecraft with a few spider eyes. Frogs can be made to stay, follow, or wander like the other<br \/>\npets, and will come to their owner&#8217;s defense. They may have low attack and health, but they make up for it in<br \/>\ncuteness.<\/p>\n<p>### Pet Beds<\/p>\n<p>Pet Beds are craftable blocks that come in all 16 dye colours.<\/p>\n<p>![Pet Bed recipe](https:\/\/raw.githubusercontent.com\/evanbones\/Redomesticate\/1.21.1\/images\/pet_bed_recipe.png)<\/p>\n<p>When a tamed mob walks onto a Pet Bed, it will attempt to claim it as its own \u2014 indicated by ZZZ particles appearing<br \/>\nabove the pet&#8217;s head. Each bed can only be claimed by one pet at a time, and nearby pets without a bed will<br \/>\nautomatically seek out and navigate to an unclaimed bed within range.<\/p>\n<p>Once claimed, if the pet dies, it will respawn at its bed at the next dawn. Pet enchants are preserved on respawn. To<br \/>\nrelease a bed, simply break it. Configurable.<\/p>\n<p>### Wayward Lantern<\/p>\n<p>The Wayward Lantern is a decorative block crafted from iron ingots and a lantern, and features a newly reworked model<br \/>\nand texture.<\/p>\n<p>![Wayward Lantern](https:\/\/raw.githubusercontent.com\/evanbones\/Redomesticate\/1.21.1\/images\/wayward_lantern.png)<\/p>\n<p>![Wayward Lantern recipe](https:\/\/raw.githubusercontent.com\/evanbones\/Redomesticate\/1.21.1\/images\/wayward_lantern_recipe.png)<\/p>\n<p>If you are ever so far away from your pets in Follow mode that they unload from the world, they will eventually find<br \/>\ntheir way back to the closest Wayward Lantern to you. This makes it perfectly fine to die far from home without losing<br \/>\nboth your pets and your loot.<\/p>\n<p>### Feather on a Stick<\/p>\n<p>The Feather on a Stick is a simple tool crafted like so:<\/p>\n<p>![Feather on a Stick recipe](https:\/\/raw.githubusercontent.com\/evanbones\/Redomesticate\/1.21.1\/images\/feather_recipe.png)<\/p>\n<p>When used, it sends out a feather on a string in front of you. The closest pet of yours will then try to move onto the<br \/>\nfeather to play with it. This is useful for getting a mob out of places it shouldn&#8217;t be (stuck in a doorway, on top of a<br \/>\nchest).<\/p>\n<p>### Rotten Apple &#038; Sinister Carrot<\/p>\n<p>**Rotten Apples** have a chance to form if an apple item despawns on the ground (configurable). Feeding one to a horse<br \/>\nturns it into a Zombie Horse, preserving its speed and other stats. Zombie horses cannot wear armor.<\/p>\n<p>**Sinister Carrots** are rarely found as loot in Woodland Mansions (configurable). They can be fed to a Zombie Horse to<br \/>\nconvert it into a Skeleton Horse, or fed to a rabbit to transform it into a **Killer Rabbit** \u2014 which can attack and is<br \/>\nmuch stronger than a normal rabbit.<\/p>\n<p>### Animal Tamer Villager<\/p>\n<p>Animal Tamers can be found in villages in their own unique houses (spawn rate configurable) or can be created from an<br \/>\nunemployed villager using a Pet Bed as a workstation. They trade a variety of animal-related items from both vanilla<br \/>\nMinecraft and this mod, including unique pet enchants. Their houses contain untamed mobs and sometimes fish tanks.<\/p>\n<p>The Animal Tamer villager can be disabled via datapacks.<\/p>\n<p>### Deed of Ownership<\/p>\n<p>The Deed of Ownership is an item purchasable from the Animal Tamer villager. Right-clicking on a tamed pet you own binds<br \/>\nit to the deed. Giving the deed to another player and having them use it on the bound animal transfers ownership,<br \/>\nas if they had tamed the animal themselves.<\/p>\n<p>### Command Drum<\/p>\n<p>The Command Drum automates commanding groups of mobs via redstone.<\/p>\n<p>![Command Drum recipe](https:\/\/raw.githubusercontent.com\/evanbones\/Redomesticate\/1.21.1\/images\/drum_recipe.png)<\/p>\n<p>When interacted with, the drum beats and changes command modes, ordering all your tamed mobs to follow, stay, or wander<br \/>\ndepending on the beat. If given a redstone signal, it commands the mobs of the player who originally placed the block.<br \/>\nThe block also makes a funny sound if you jump on it.<\/p>\n<p>### Collar Tags<\/p>\n<p>Collar Tags are the conduit for pet enchantments.<\/p>\n<p>![Collar Tag recipe](https:\/\/raw.githubusercontent.com\/evanbones\/Redomesticate\/1.21.1\/images\/collar_tag_recipe.png)<\/p>\n<p>Like a Name Tag, Collar Tags can be renamed in an anvil and used on a mob to rename it (only for your own pets, unlike<br \/>\nName Tags). Their real power is that they can be enchanted (configurable).<\/p>\n<p>### Enchanting Your Pets<\/p>\n<p>Pets are enchanted by applying enchants to a Collar Tag in either an anvil or an enchanting table, then placing the<br \/>\ncollar on your tamed pet by right-clicking. To retrieve an enchanted collar, swap it with any other collar (even an<br \/>\nunenchanted one). You can view a pet&#8217;s enchants by sneaking and looking at them, or via Jade if it&#8217;s installed.<\/p>\n<p>![Enchanting table with collar tag](https:\/\/raw.githubusercontent.com\/evanbones\/Redomesticate\/1.21.1\/images\/enchanting_table.gif)<\/p>\n<p>&#8212;<\/p>\n<p>## All Pet Enchantments<\/p>\n<p>35 Pet Enchantments are added in total, including 4 curses and 5 loot\/trade-exclusive enchantments:<\/p>\n<p>![Full enchantment list](https:\/\/raw.githubusercontent.com\/evanbones\/Redomesticate\/1.21.1\/images\/list_of_enchantments.png)<\/p>\n<p>&#8220;`<br \/>\nHealth Boost I-III        : Pet gains 10 additional maximum health per level.<br \/>\nFireproof                 : Pet cannot be damaged by fire or lava.<br \/>\nImmunity Frame I-III      : Pet gains immunity frames (1 second per level) after being attacked,<br \/>\n                            shown by an energy barrier overlay. Pet takes no further damage during this window.<br \/>\nDeflecting                : Pet is protected by a ghostly shield which deflects any projectile attacks.<br \/>\nPoison Resistance         : Pet cannot be inflicted with the Poison effect.<br \/>\nChain Lightning I-II      : When attacking, pet shoots lightning that arcs from the target to nearby mobs.<br \/>\n                            Level determines how many mobs the lightning arcs between.<br \/>\nSpeedster I-III           : Increases pet&#8217;s movement speed.<br \/>\nFrost Fang                : Inflicts attack targets with the frozen effect, slowing them and damaging them over time.<br \/>\nMagnetic                  : Pet is aided by a ghostly magnet which pulls attack targets closer to it.<br \/>\nLinked Inventory          : Pet can pick up items and teleport them directly to its owner&#8217;s inventory.<br \/>\nTotal Recall              : When below 2 health, pet enters a recall orb and is protected from all damage<br \/>\n                            until released by its owner.<br \/>\nHealth Siphon             : Transfers any incoming damage from the pet to its owner, if nearby.<br \/>\nBubbling I-II             : Pet attacks trap the target inside a giant bubble which floats upward and pops,<br \/>\n                            sending the target plummeting. Level determines bubble duration.<br \/>\n                            Only found as loot in Buried Treasure.<br \/>\nHerding I-II              : Pet can be followed by untamed animals. Level determines max followers.<br \/>\nAmphibious                : Pet cannot dry out (if aquatic) or drown (if a land animal).<br \/>\n                            Improves underwater movement and allows land animals to properly swim.<br \/>\nVampire&#8217;s Familiar I-II   : Pet regains a portion of health per successful attack.<br \/>\n                            Level I = 50%, Level II = 100%. Only found in Woodland Mansions.<br \/>\nVoid Cloud                : If pet falls off a cliff or into the void, a cloud lifts it back toward its owner.<br \/>\n                            Only found in End Cities.<br \/>\nCharisma I-III            : Lowers villager trade prices when nearby owner.<br \/>\n                            Level determines discount amount. Only given as a villager trade.<br \/>\nShadow Hands I-IV         : Pet gains dark magical shadow hands that deal melee damage at range.<br \/>\n                            Level determines count and speed of hands when attacking.<br \/>\nDisc Jockey               : Pet is followed by a magical jukebox that can play any record on loop.<br \/>\nDefusal I-III             : Pet will nullify nearby explosions (creepers, TNT, etc.).<br \/>\n                            Level determines range of effect.<br \/>\nWarping Bite              : Pet teleports its target away when attacking.<br \/>\nOre Scenting I-III        : Pet occasionally sniffs out local ores and highlights them to nearby players.<br \/>\n                            Level determines frequency, range, and amount highlighted.<br \/>\n                            Only found in Abandoned Mineshafts.<br \/>\nGluttonous                : Pet can eat any food when low on health to heal, ignoring dietary restrictions<br \/>\n                            and negative food effects.<br \/>\nPsychic Wall I-III        : Pet summons a psychic energy wall between its owner and nearby monsters during<br \/>\n                            combat, stopping unfriendly entities from walking through it.<br \/>\n                            Level determines wall size, duration, and frequency.<br \/>\nIntimidation I-II         : Pet occasionally scares all nearby monsters away from it.<br \/>\n                            Level determines frequency and range.<br \/>\nTethered Teleport         : Pet automatically teleports with its owner whenever the owner teleports,<br \/>\n                            including through portals, via commands, ender pearls, and more.<br \/>\nMuffled                   : Pet emits no sound or vibrations. Only found in Ancient Cities.<br \/>\nBlazing Protection I-III  : Pet is surrounded by blaze bars (2 per level) which absorb incoming damage<br \/>\n                            and ignite attackers. Only found in Nether Fortresses.<br \/>\nHealing Aura I-II         : When this pet or its allies are injured, it creates a circle of regeneration<br \/>\n                            around itself, healing nearby mobs.<br \/>\nRejuvenation              : Pet absorbs nearby experience orbs when injured to convert them to health.<br \/>\nCurse of Afterlife        : If the pet is slain, a hostile zombified version appears with all of its<br \/>\n                            enchants and abilities.<br \/>\nCurse of Infamy           : Pet attracts attention from nearby monsters, which will begin targeting it.<br \/>\nCurse of Blight           : Random flowers, crops, and grass blocks occasionally wither and die near this pet.<br \/>\nCurse of Immaturity       : Pet appears as a baby animal and deals less damage when attacking.<br \/>\n&#8220;`<\/p>\n<p>Most enchants are mutually exclusive with certain others and have varying rarity. See the enchantment chart above for<br \/>\nfull compatibility details.<\/p>\n<p>&#8212;<\/p>\n<p>## A Word on Mod Compatibility<\/p>\n<p>The Wander, Stay, and Follow command system works automatically for any mod mob that uses standard goal-based AI.<br \/>\nBrain-based AI mobs (like axolotls and frogs) need to be tagged with `redomesticate:uses_brain_ai`;<br \/>\nvanilla examples are handled automatically, but other mods&#8217; brain-based mobs may have limited trinary command support.<br \/>\nAll other features (pet beds, enchants, deed of ownership, etc.) work with any tameable mob from any mod.<\/p>\n<p>&#8212;<\/p>\n<p>## Special Thanks &#038; Credits<\/p>\n<p>&#8211; **AlexModGuy**, without whom this mod wouldn&#8217;t be possible.<br \/>\n&#8211; **Kobber** for the incredible new Wayward Lantern model and textures.<\/p>\n<p>&#8212;<\/p>\n<p>## License<\/p>\n<p>![Code license (GPL3.0)](https:\/\/github.com\/evanbones\/Redomesticate\/blob\/1.21.1\/LICENSE)<\/p>\n<p>&#8212;<\/p>\n<p>![discord-plural](https:\/\/discord.com\/invite\/JcGRdT6Pbx) ![github-plural](https:\/\/github.com\/evanbones\/Redomesticate)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A multiloader fork of Domestication Innovation: improving upon and complimenting tameable mobs!<\/p>\n","protected":false},"featured_media":130846,"template":"","meta":{"_minecraft_slug":"redomesticate","_minecraft_project_id":"4QTKALKe","_minecraft_author":"evanbones","_minecraft_license":"GPL-3.0-only","_minecraft_downloads":47,"_minecraft_follows":4,"_minecraft_client_side":"required","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"redomesticate.zip","_minecraft_size_bytes":9563508,"_minecraft_version_count":11,"_minecraft_updated_at":"2026-05-16T14:54:08.367852Z","_minecraft_date_created":"2026-05-15T22:55:48.989964Z","_minecraft_date_modified":"2026-05-15T04:56:51.834659Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/redomesticate","_minecraft_icon_attachment_id":130846,"_minecraft_imported_at":"2026-06-07T17:03:45+00:00","_minecraft_import_hash":"326ed62a13705d68558d2509d50dd1c2","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97,137,158,92],"mod_loader":[99,160],"minecraft_version":[37],"class_list":["post-130845","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-fabric","mod_category-mobs","mod_category-neoforge","mod_category-utility","mod_loader-fabric","mod_loader-neoforge","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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