{"id":129257,"date":"2026-06-07T17:40:16","date_gmt":"2026-06-07T14:40:16","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/ravenclaws-ping-equalizer\/"},"modified":"2026-06-07T17:40:16","modified_gmt":"2026-06-07T14:40:16","slug":"ravenclaws-ping-equalizer","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/ravenclaws-ping-equalizer\/","title":{"rendered":"Ravenclaw&#8217;s Ping Equalizer"},"content":{"rendered":"<p># Ravenclaw&#8217;s Ping Equalizer<br \/>\n### Summary<br \/>\n**Ravenclaw&#8217;s Ping Equalizer** is a client-side Fabric mod designed to create a fairer PvP environment by allowing players to artificially increase their network latency. Unlike visual-only mods, this tool introduces real packet delay at the network layer.<\/p>\n<p>* **Real-time Effect:** The delay happens in the Netty event loop; the server and other opponents perceive your higher ping as genuine.<br \/>\n* **Purpose:** To normalize latency in competitive play (e.g., leveling the field between a 10ms player and a 100ms player).<\/p>\n<p>&#8212;<\/p>\n<p>### Commands<\/p>\n<p>| Command | Usage | Description |<br \/>\n| :&#8212; | :&#8212; | :&#8212; |<br \/>\n| **Add Delay** | `\/pe add <ms>` | Adds a fixed amount of latency to your connection.<br \/>_Example: `\/pe add 50` adds 50ms to your native ping._ |<br \/>\n| **Total Target** | `\/pe total <ms>` | Automatically adjusts delay to stabilize your ping at a specific target.<br \/>_Example: `\/pe total 100` attempts to keep you at 100ms._ |<br \/>\n| **Validate** | `\/pe validate <user>` | Queries the validation server to check if a specific player is running a verified, integrity-checked instance of the mod. |<br \/>\n| **Status** | `\/pe status` | Displays your current settings and validation status (Client-side only). |<br \/>\n| **Disable** | `\/pe off` | Disables the equalizer and returns connection to native speed. |<\/p>\n<p>&#8212;<\/p>\n<p>### Technical Architecture<br \/>\n**Packet Manipulation**<\/p>\n<p>The mod hooks into the Minecraft client&#8217;s Netty pipeline. Outgoing packets are intercepted and held in a scheduled task queue for the duration of the configured delay before being flushed to the network. This ensures the latency is &#8220;real&#8221; regarding server-side hit registration and movement processing.<\/p>\n<p>**Obfuscation &#038; Integrity**<\/p>\n<p>To prevent abuse (such as players modifying the code to report high ping while actually having low ping), the distributed JAR file is heavily obfuscated. This makes reverse-engineering difficult and ensures that the logic reporting the delay to the validation server remains secure.<\/p>\n<p>&#8212;<\/p>\n<p>### Cryptographic Validation<br \/>\nTo ensure fair play in competitive environments, the mod utilizes a centralized validation system. This allows staff and other players to verify that players are actually using the mod as intended and not spoofing their latency.<\/p>\n<p>#### 1. Integrity Handshake<br \/>\nUpon initialization, the client calculates a cryptographic hash of its own JAR file. It sends this hash to the API endpoint (`\/api\/hash\/{modHash}`).<\/p>\n<p>* **Response:** The server verifies the hash against a whitelist of known, official versions.<br \/>\n* **Result:** Returns a signed validity token, version number, and deprecation status. If the mod has been tampered with, validation fails.<\/p>\n<p>#### 2. Secure Heartbeat<br \/>\nEvery few seconds, the client sends a &#8220;heartbeat&#8221; payload to the central server containing:<\/p>\n<p>* **Identity:** Player UUID and Username, as well as signed Mojang proof of ownership of that account (this does not reveal any private information).<br \/>\n* **State:** Mod Version, and active Ping Settings (Mode\/Delay).<br \/>\n* **Signatures:** A digital signature validating the packet content.<\/p>\n<p>&#8212;<\/p>\n<p>### Privacy &#038; Security<\/p>\n<p>A balance is maintained between user privacy and the prevention of cheating.<\/p>\n<p>**How IPs are handled**<\/p>\n<p>As with any website or online game, the validation server is able to see an IP address at the moment a connection is made. The IP address is **not stored**.<\/p>\n<p>* **Protection:** The IP address is immediately hashed, converting it into an irreversible identifier that allows recognition for security purposes without retaining the original address.<\/p>\n<p>* **No Logs:** Logs of real IP addresses are not kept.<\/p>\n<p>I acknowledged that IP hashes are theoretically brute-forceable. However, a private salt is applied during hashing, and that salt is known only to me. The salt is never shared, logged, or used for any purpose other than preventing abuse, and I will never attempt to brute force the hash.<\/p>\n<p>**What is NOT collected**<\/p>\n<p>Only the minimum information required to verify fair play is transmitted, such as UUIDs and ping configuration data. The following data is **never** accessed, transmitted, or stored:<\/p>\n<p>* Passwords or authentication tokens.<br \/>\n* Chat messages or private communications.<br \/>\n* Gameplay inputs, keystrokes, or client interaction data.<\/p>\n<p>&#8212;<\/p>\n<p>### Ethics &#038; Usage<br \/>\n* **Rule Compliance:** While this mod is intended for fairness, some public servers may flag artificial latency manipulation as suspicious behavior. Always check server rules before using.<br \/>\n* **MCTiers Usage:** This mod is explicitly allowed on MCTiers for the sole purpose of equalizing ping in high-tier testing. It must not be used to gain an unfair advantage.<br \/>\n* **Transparency:** All status changes (enabling\/disabling delay) post a public chat message. This prevents &#8220;closet usage&#8221; where a player might secretly toggle lag to gain an advantage.<\/p>\n<p>### License **All Rights Reserved.**<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A mod dedicated to equalizing ping for PvP, doing this by adding arbitrary delays before packets are processed and sent out by the client.<\/p>\n","protected":false},"featured_media":129258,"template":"","meta":{"_minecraft_slug":"ravenclaws-ping-equalizer","_minecraft_project_id":"pWxTsF2R","_minecraft_author":"ravineclaw","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":105377,"_minecraft_follows":26,"_minecraft_client_side":"required","_minecraft_server_side":"unsupported","_minecraft_storage_type":"zip","_minecraft_archive_name":"ravenclaws-ping-equalizer.zip","_minecraft_size_bytes":716679,"_minecraft_version_count":8,"_minecraft_updated_at":"2026-05-17T00:05:28.185346Z","_minecraft_date_created":"2025-11-25T08:46:37.525098Z","_minecraft_date_modified":"2026-02-15T02:43:53.684513Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/ravenclaws-ping-equalizer","_minecraft_icon_attachment_id":129258,"_minecraft_imported_at":"2026-06-07T14:40:17+00:00","_minecraft_import_hash":"fd310bfa9c5e5f1e514594dc1bd2c62b","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97,89,90,92],"mod_loader":[99],"minecraft_version":[59,36,60,93,94,101,102,62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-129257","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-fabric","mod_category-game-mechanics","mod_category-optimization","mod_category-utility","mod_loader-fabric","minecraft_version-1-20","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-3","minecraft_version-1-20-4","minecraft_version-1-20-5","minecraft_version-1-20-6","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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