{"id":127994,"date":"2026-06-07T15:49:34","date_gmt":"2026-06-07T12:49:34","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/quill-script\/"},"modified":"2026-06-07T15:49:34","modified_gmt":"2026-06-07T12:49:34","slug":"quill-script","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/quill-script\/","title":{"rendered":"Quill"},"content":{"rendered":"<p>## \ud83e\udeb6Quill &#8211; Player-Powered Events Without Admin Babysitting<\/p>\n<p>**Tired of players bugging admins for every custom event?** Quill lets your community run their own mini-games, arenas, and automated events &#8211; safely sandboxed, fully controlled, zero admin intervention needed.<\/p>\n<p>### \ud83d\ude80 The Problem Quill Solves<\/p>\n<p>Your players want to run a PvP tournament. A parkour race. A custom boss fight. Maybe a city-wide scavenger hunt.<\/p>\n<p>**Traditional approach:**<br \/>\n&#8211; Player asks admin for command blocks \u274c<br \/>\n&#8211; Admin sets everything up manually \u274c<br \/>\n&#8211; Admin has to supervise so nothing breaks \u274c<br \/>\n&#8211; Event ends, cleanup is a nightmare \u274c<\/p>\n<p>**With Quill:**<br \/>\n&#8211; Admin creates a scope, hands it to the player \u2705<br \/>\n&#8211; Player writes their event script in minutes \u2705<br \/>\n&#8211; Script runs safely in its boundaries \u2705<br \/>\n&#8211; Auto-cleanup, state persists, nothing breaks \u2705<\/p>\n<p>&#8212;<\/p>\n<p>### \u2728 Key Features<\/p>\n<p>\ud83d\udd12 **Sandboxed Execution**<br \/>\nScripts run in physical boundaries. A player&#8217;s arena script can&#8217;t accidentally fill your spawn with TNT or teleport everyone to the void. What happens in the scope, stays in the scope.<\/p>\n<p>\ud83c\udfaf **Event-Driven Programming**<br \/>\nReact to player actions, block interactions, mob deaths, chat messages, and more. No command blocks, no redstone contraptions &#8211; just clean, readable code.<\/p>\n<p>\ud83d\udee1\ufe0f **Granular Permissions**<br \/>\nWhitelist or blacklist functions per scope. Arena scripts get `teleport` and `give` but not `set_block`. Build zones get `set_block` but not `kill`. You control exactly what each scope can do.<\/p>\n<p>\u270d\ufe0f **Web-Based Editor**<br \/>\nNo port forwarding. No server file access. Players get a session ID, open the web editor, write their script, and it&#8217;s instantly on the server. Works behind proxies, NAT, everything.<\/p>\n<p>\ud83d\udcbe **Persistent State**<br \/>\nScript variables survive server restarts. Player scores, game states, team assignments &#8211; all automatically saved and restored.<\/p>\n<p>\ud83c\udfae **Player-Friendly Syntax**<br \/>\nDesigned for non-programmers. If your players can write command block logic, they can write Quill scripts.<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udcdd Quick Example<\/p>\n<p>&#8220;`javascript<br \/>\n\/\/ A simple PvP arena that starts on command<br \/>\nlet arena = new Scope(-50, 60, -50, 50, 100, 50);<br \/>\narena.game_active = false;<\/p>\n<p>OnEvent(PlayerChat) {<br \/>\n    if chat.message == &#8220;!start&#8221; &#038;&#038; in_region(player, arena) {<br \/>\n        arena.game_active = true;<br \/>\n        broadcast(&#8220;Arena starting in 3&#8230; 2&#8230; 1&#8230;&#8221;);<\/p>\n<p>        for p in arena.players {<br \/>\n            set_gamemode(p, &#8220;survival&#8221;);<br \/>\n            give(p, &#8220;diamond_sword&#8221;, 1);<br \/>\n            heal(p);<br \/>\n        }<br \/>\n    }<br \/>\n}<\/p>\n<p>OnEvent(PlayerDeath) {<br \/>\n    if arena.game_active &#038;&#038; in_region(player, arena) {<br \/>\n        broadcast(&#8220;{player.name} was eliminated!&#8221;);<br \/>\n        set_gamemode(player, &#8220;spectator&#8221;);<br \/>\n    }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>That&#8217;s it. No command blocks, no plugins for every feature, no admin intervention.<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83c\udfaf Perfect For<\/p>\n<p>&#8211; **Community Servers** &#8211; Let trusted players run events<br \/>\n&#8211; **Creative\/Build Servers** &#8211; Automated build competitions<br \/>\n&#8211; **Minigame Networks** &#8211; Rapid prototyping without touching code<br \/>\n&#8211; **RPG Servers** &#8211; Quest systems, boss fights, custom mechanics<br \/>\n&#8211; **Prison\/Skyblock** &#8211; Player-run shops, automated systems<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udd27 How It Works<\/p>\n<p>**For Admins:**<br \/>\n1. Install Quill (drag-drop JAR, restart server)<br \/>\n2. Create scopes for players: `\/quill scope create arena PlayerName -50 60 -50 50 100 50 whitelist`<br \/>\n3. Set permissions: `\/quill permission grant arena teleport`<br \/>\n4. Done. Player handles the rest.<\/p>\n<p>**For Players:**<br \/>\n1. Run `\/quill edit` to get editor link<br \/>\n2. Write your script in the web editor<br \/>\n3. Save, and it&#8217;s live on the server<br \/>\n4. Test, iterate, publish your event<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udee1\ufe0f Security Model<\/p>\n<p>**Quill is built on zero-trust principles:**<\/p>\n<p>&#8211; \u2705 Scripts can ONLY affect their defined physical boundaries<br \/>\n&#8211; \u2705 Function permissions are opt-in (whitelist) or opt-out (blacklist)<br \/>\n&#8211; \u2705 No filesystem access, no system commands, no plugin conflicts<br \/>\n&#8211; \u2705 Infinite loop detection prevents server crashes<br \/>\n&#8211; \u2705 Scripts run in isolated contexts &#8211; no variable collisions<\/p>\n<p>**Your players get creative freedom. You keep total control.**<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udccb Requirements<\/p>\n<p>&#8211; **Minecraft Server:** Paper (Bukkit and Spigot compatibility coming soon)<br \/>\n&#8211; **Java Version:** 21 or higher<br \/>\n&#8211; **Recommended:** Paper 1.20+ for best performance<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\ude80 Installation<\/p>\n<p>1. Download `Quill-x.x.x.jar`<br \/>\n2. Drop it in your `plugins\/` folder<br \/>\n3. Restart your server<br \/>\n4. Configure editor URL in `plugins\/Quill\/config.yml` (optional)<br \/>\n5. Create your first scope!<\/p>\n<p>**First-time setup takes under 5 minutes.**<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udcda Resources<\/p>\n<p>&#8211; **Documentation:** Full API Reference<br \/>\n&#8211; **Support:** Discord Community<br \/>\n&#8211; **Source Code:** GitHub Repository<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83c\udfa8 Why Quill Instead of Skript?<\/p>\n<p>**(Yes, I hear this a lot)**<\/p>\n<p>**Skript is great** &#8211; if you&#8217;re an admin writing global server logic. **Quill is different** &#8211; it&#8217;s designed for players writing localized, sandboxed events.<\/p>\n<p>| Feature | Skript | Quill |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8211;|&#8212;&#8212;-|<br \/>\n| **Sandboxed execution** | \u274c Global scope | \u2705 Physical boundaries |<br \/>\n| **Player-run events** | \u274c Admin only | \u2705 Delegated safely |<br \/>\n| **Permission control** | \u274c All or nothing | \u2705 Per-scope granular |<br \/>\n| **Web editor** | \u274c File-based | \u2705 Zero setup |<br \/>\n| **Persistence** | \u26a0\ufe0f Manual | \u2705 Automatic |<\/p>\n<p>**Different tools for different server models.** If you need player empowerment, Quill is built for that.<\/p>\n<p>&#8212;<\/p>\n<p>### \ud83d\udcdc License<\/p>\n<p>MIT License &#8211; Free and open source forever.<\/p>\n<p>&#8212;<\/p>\n<p>### \u2764\ufe0f Credits<\/p>\n<p>Created by **Kohan Mathers** with love for the Minecraft community.<\/p>\n<p>Inspired by Skript, but designed for a fundamentally different trust model.<\/p>\n<p>&#8212;<\/p>\n<p>**\ud83c\udf1f If Quill helps your server, leave a review and star the GitHub repo!**<\/p>\n<p>&#8212;<\/p>\n<p>**Questions? Join the Discord or open a GitHub Issue.**<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A sandboxed scripting language for Minecraft event automation<\/p>\n","protected":false},"featured_media":127995,"template":"","meta":{"_minecraft_slug":"quill-script","_minecraft_project_id":"OaiRnars","_minecraft_author":"KohanMathers","_minecraft_license":"MIT","_minecraft_downloads":22,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"quill-script.zip","_minecraft_size_bytes":237190,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-15T22:26:42.014462Z","_minecraft_date_created":"2025-11-18T01:10:26.157008Z","_minecraft_date_modified":"2025-11-17T01:02:02.350304Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/quill-script","_minecraft_icon_attachment_id":127995,"_minecraft_imported_at":"2026-06-07T12:49:35+00:00","_minecraft_import_hash":"534160f04752b9c21439e014dbd02c2b","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[127,92],"mod_loader":[132],"minecraft_version":[62,37,40,73,74,38,78,79,80,81,82],"class_list":["post-127994","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-paper","mod_category-utility","mod_loader-paper","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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