{"id":12793,"date":"2026-05-31T20:09:38","date_gmt":"2026-05-31T17:09:38","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/always-drop-loot-update\/"},"modified":"2026-05-31T20:09:38","modified_gmt":"2026-05-31T17:09:38","slug":"always-drop-loot-update","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/always-drop-loot-update\/","title":{"rendered":"Always Drop Loot (update)"},"content":{"rendered":"<p># Always Drop Loot<\/p>\n<p>An unofficial Fabric update of **Always Drop Loot** for the full Minecraft `1.21.x` line, including `1.21` through `1.21.11`.<\/p>\n<p>In vanilla Minecraft, many mobs only drop experience and some loot-table results when they are considered to have been killed by a player. That means falls, lava, suffocation, campfires, drowning, entity cramming, and other environmental deaths often reduce or remove rewards.<\/p>\n<p>This mod changes that behavior so passive farms and automation setups can still receive the drops you would normally expect from a player kill.<\/p>\n<p>## What the mod does<\/p>\n<p>&#8211; Makes mobs able to drop XP even when they die without a direct player kill.<br \/>\n&#8211; Lets you control how much XP non-player kills should give.<br \/>\n&#8211; Lets you control how the `killed_by_player` loot condition behaves.<br \/>\n&#8211; Works in singleplayer and on Fabric servers.<br \/>\n&#8211; Stores configuration per world through gamerules instead of a config screen.<\/p>\n<p>In practice, this means farms based on fall damage, lava blades, environmental traps, or other automatic kill methods can still drop XP and loot depending on the rules you choose.<\/p>\n<p>## Requirements<\/p>\n<p>&#8211; Minecraft Java Edition `1.21` to `1.21.11`<br \/>\n&#8211; Fabric Loader<br \/>\n&#8211; Fabric API<br \/>\n&#8211; Java 21<\/p>\n<p>## Installation<\/p>\n<p>1. Install Fabric Loader for your Minecraft version.<br \/>\n2. Install Fabric API for the same version.<br \/>\n3. Put the mod jar in your `mods` folder.<br \/>\n4. Start the game or server.<\/p>\n<p>This mod is server-side in practice, so it is useful both in singleplayer and on dedicated servers.<\/p>\n<p>## Configuration<\/p>\n<p>The mod is configured with gamerules. Because they are world-specific, each save or server can have different behavior.<\/p>\n<p>If cheats are disabled in a singleplayer world, you can temporarily enable access to gamerules by opening the world to LAN with cheats enabled.<\/p>\n<p>### `always-drop-loot:always_drop_xp`<\/p>\n<p>Controls whether mobs may drop XP when they die without being killed by a player.<\/p>\n<p>Default:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/gamerule always-drop-loot:always_drop_xp true<br \/>\n&#8220;`<\/p>\n<p>Behavior:<\/p>\n<p>&#8211; `true`: mobs can still drop XP when death happens by environment or automation.<br \/>\n&#8211; `false`: vanilla-style XP behavior.<\/p>\n<p>### `always-drop-loot:passive_xp_modifier`<\/p>\n<p>Controls the XP multiplier for mobs that die **without** a player kill.<\/p>\n<p>Default:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/gamerule always-drop-loot:passive_xp_modifier 1.0<br \/>\n&#8220;`<\/p>\n<p>Behavior:<\/p>\n<p>&#8211; `1.0`: non-player kills drop the mob&#8217;s normal XP amount.<br \/>\n&#8211; `0.5`: non-player kills drop half XP.<br \/>\n&#8211; `0.0`: non-player kills drop no XP.<br \/>\n&#8211; `2.0`: non-player kills drop double XP.<\/p>\n<p>This value only affects deaths that were not credited to a player. It does not change normal player-kill XP.<\/p>\n<p>### `always-drop-loot:loot_drop_mode`<\/p>\n<p>Controls how loot tables interpret the `killed_by_player` condition.<\/p>\n<p>Default:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/gamerule always-drop-loot:loot_drop_mode ALWAYS_AS_PLAYER<br \/>\n&#8220;`<\/p>\n<p>Available values:<\/p>\n<p>&#8211; `ALWAYS_AS_PLAYER`: always treat the mob as if a player killed it.<br \/>\n&#8211; `NEVER_AS_PLAYER`: never treat the mob as a player kill.<br \/>\n&#8211; `VANILLA`: use normal vanilla behavior.<br \/>\n&#8211; `VANILLA_INVERSE`: invert vanilla behavior.<\/p>\n<p>This rule is what affects loot-table based drops that depend on `killed_by_player`.<\/p>\n<p>## Example setups<\/p>\n<p>Always drop normal XP and loot from automated farms:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/gamerule always-drop-loot:always_drop_xp true<br \/>\n\/gamerule always-drop-loot:passive_xp_modifier 1.0<br \/>\n\/gamerule always-drop-loot:loot_drop_mode ALWAYS_AS_PLAYER<br \/>\n&#8220;`<\/p>\n<p>Allow loot from farms, but reduce XP from automated kills:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/gamerule always-drop-loot:always_drop_xp true<br \/>\n\/gamerule always-drop-loot:passive_xp_modifier 0.5<br \/>\n\/gamerule always-drop-loot:loot_drop_mode ALWAYS_AS_PLAYER<br \/>\n&#8220;`<\/p>\n<p>Keep vanilla loot logic, but still allow some XP from passive farms:<\/p>\n<p>&#8220;`mcfunction<br \/>\n\/gamerule always-drop-loot:always_drop_xp true<br \/>\n\/gamerule always-drop-loot:passive_xp_modifier 0.5<br \/>\n\/gamerule always-drop-loot:loot_drop_mode VANILLA<br \/>\n&#8220;`<\/p>\n<p>## Compatibility<\/p>\n<p>This fork was updated specifically for the Minecraft `1.21.x` series and tested against the compatibility range from `1.21` through `1.21.11`.<\/p>\n<p>Because Mojang and Fabric changed internal APIs several times within that version line, this fork includes compatibility work so the same mod jar can run across the full range.<\/p>\n<p>## Credits<\/p>\n<p>Full credit for the original mod concept, implementation, and open-source release goes to **sargunv**.<\/p>\n<p>&#8211; Original author profile: https:\/\/modrinth.com\/user\/sargunv<br \/>\n&#8211; Original mod page: https:\/\/modrinth.com\/mod\/always-drop-loot<\/p>\n<p>This updated fork exists to keep the mod usable on newer Fabric `1.21.x` versions while preserving the original idea and behavior as closely as possible.<\/p>\n<p>## License<\/p>\n<p>This fork continues to respect the original project&#8217;s `Apache-2.0` license.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Make mobs always drop exp and loot, regardless of cause of death.<\/p>\n","protected":false},"featured_media":12794,"template":"","meta":{"_minecraft_slug":"always-drop-loot-(update)","_minecraft_project_id":"c5wMBvgN","_minecraft_author":"OneDefauter","_minecraft_license":"Apache-2.0","_minecraft_downloads":330,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"always-drop-loot-(update).zip","_minecraft_size_bytes":55262,"_minecraft_version_count":3,"_minecraft_updated_at":"2026-05-15T16:43:10.376518Z","_minecraft_date_created":"2026-03-22T23:58:15.446214Z","_minecraft_date_modified":"2026-03-26T00:44:15.899146Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/always-drop-loot-(update)","_minecraft_icon_attachment_id":12794,"_minecraft_imported_at":"2026-05-31T17:09:39+00:00","_minecraft_import_hash":"d0ac2b1080d4a189eb6aa3dcf0fb9242","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97,89,137,92],"mod_loader":[99],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82,83,167,163],"class_list":["post-12793","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-fabric","mod_category-game-mechanics","mod_category-mobs","mod_category-utility","mod_loader-fabric","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9","minecraft_version-26-1","minecraft_version-26-1-1","minecraft_version-26-1-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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