{"id":127478,"date":"2026-06-07T14:58:29","date_gmt":"2026-06-07T11:58:29","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/quality-food\/"},"modified":"2026-06-07T14:58:29","modified_gmt":"2026-06-07T11:58:29","slug":"quality-food","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/quality-food\/","title":{"rendered":"Quality Food"},"content":{"rendered":"<p># General<br \/>\nThis mod adds quality to food and certain food-related material (e.g. crops) through NBT data (meaning no new items)<\/p>\n<p>1.21 documentation is currently located here<\/p>\n<p>Quality can:<br \/>\n&#8211; Increase nutrition and saturation<br \/>\n&#8211; Improve positive effects and diminish (or outright remove) negative effects gained from eating food<br \/>\n&#8211; Impact the result of crafted (quality applicable) items (the `minecraft:generic.luck` attribute increases the chance as well)<\/p>\n<p>&#8212;<\/p>\n<p>You can give yourself a quality item like this: `\/give @s farmersdelight:roast_chicken_block{quality_food:{quality:2}}`<br \/>\n&#8211; `quality` is a value between `0` (`NONE`) and `3` (`DIAMOND`)<br \/>\n&#8211; Setting `NONE` does not make sense since it will not affect anything and just makes the item unstackable with non-quality items<\/p>\n<p>You can also use the following commands<br \/>\n&#8211; `\/quality_food give`<br \/>\n&#8211; `\/quality_food apply`<br \/>\n&#8211; `\/quality_food remove`<\/p>\n<p># Configuration<br \/>\nThere is a configuration per quality &#8211; aside from some normal things you can also specify which item should gain which effects<br \/>\n&#8211; Example: `effect_list = [&#8220;minecraft:apple;minecraft:regeneration;0.5;120;3;0.45&#8221;]`<br \/>\n  &#8211; `minecraft:apple` is the item this effect should apply to (can also be a tag, e.g. `#minecraft:cat_food`)<br \/>\n  &#8211; `minecraft:regeneration` is the effect<br \/>\n  &#8211; `0.5` is the chance for a food item to gain this effect (`1` means 100%)<br \/>\n  &#8211; `120` is the duration in ticks (`20` ticks means 1 second)<br \/>\n  &#8211; `3` is the amplifier (`0` results in an effect level of 1 (i.e. no level shown))<br \/>\n  &#8211; `0.45` is the probability to gain this effect when eating the item (`1` means 100%)<\/p>\n<p>The tag of an item with effects applied to it looks like this:<br \/>\n&#8220;`json<br \/>\n{<br \/>\n  quality_food: {<br \/>\n    effects: [<br \/>\n      {<br \/>\n        &#8220;forge:id&#8221;: &#8220;minecraft:regeneration&#8221;,<br \/>\n        chance: 0.45d,<br \/>\n        Ambient: 0b,<br \/>\n        CurativeItems: [<br \/>\n          {<br \/>\n            id: &#8220;minecraft:milk_bucket&#8221;,<br \/>\n            Count: 1b<br \/>\n          }<br \/>\n        ],<br \/>\n        ShowIcon: 1b,<br \/>\n        ShowParticles: 1b,<br \/>\n        Duration: 120,<br \/>\n        Id: 10,<br \/>\n        Amplifier: 3b<br \/>\n      }<br \/>\n    ],<br \/>\n    quality: 1<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>I don&#8217;t recommend manually creating such items &#8211; the `quality_food` commands will apply the configured effects<\/p>\n<p>&#8212;<\/p>\n<p>There is a farmland configuration which allows you to define a bonus (can also be negative, i.e. 0.5) based on the farm block the crop is planted on<br \/>\n&#8211; Example: `farmland_config = [&#8220;3;#minecraft:crops;farmersdelight:rich_soil_farmland;1.25&#8221;]`<br \/>\n  &#8211; `3` is the index (configurations are tested with the lowest one first &#8211; the first matching one will be applied) (needs to be positive)<br \/>\n  &#8211; `#minecraft:crops` is the crop block (can be a tag or a single block)<br \/>\n  &#8211; `farmersdelight:rich_soil_farmland` is the farmland block (can be a tag or a single block)<br \/>\n  &#8211; `1.25` is the multiplier to be applied (needs to be positive &#8211; values below `1` will reduce the chance)<\/p>\n<p>&#8212;<\/p>\n<p>Non-food items can be made applicable to quality by adding them to the `quality_food:material_whitelist` item tag<\/p>\n<p>&#8212;<\/p>\n<p>Only blocks within the block tag `quality_food:quality_blocks` will support (i.e. retain) quality<br \/>\n&#8211; If a block is applicable to quality the item for said block will be too<\/p>\n<p>&#8212;<\/p>\n<p>For crafting (crafting table) there are three configs:<br \/>\n&#8211; `retain_quality_recipes`: The result will retain the quality of the ingredients, examples:<br \/>\n  &#8211; If all items are `diamond` quality the result will be `diamond`<br \/>\n  &#8211; If three items are `gold` quality and two are `diamond` the result will be `gold`<br \/>\n  &#8211; If two items are `iron` quality and the rest have none then the result will also have none<br \/>\n&#8211; `no_quality_recipes`: Entries will not roll for quality (useful in case items can be crated back and forth)<br \/>\n&#8211; `handle_compacting`: If enabled then (de)compacting results should retain quality automatically without having to specify the relevant recipes<\/p>\n<p>The bonus quality a quality ingredient provides is configurable for the crafting table (`crafting_bonus`)<\/p>\n<p>Cooking quality items will store a quality bonus within the furnace \/ cooking pot \/ &#8230;<br \/>\n&#8211; Higher quality will store a higher bonus per cooked item<br \/>\n&#8211; Once enough bonus is stored particles will start to show<br \/>\n  &#8211; A higher bonus results in more particles<br \/>\n  &#8211; This can be disabled through the client config<br \/>\n&#8211; Once you take out the result the stored bonus will be used up and grant a higher chance to a quality result<\/p>\n<p>&#8212;<\/p>\n<p>For compatibility\u2019s sake certain blocks (and their item variant) are supported in a broader way than needed <\/p>\n<p>If you find some items having quality where it doesn&#8217;t make much sense you can blacklist them using the item tag `quality_food:blacklist`<\/p>\n<p># Compatibility<br \/>\n&#8211; Farmer&#8217;s Delight<br \/>\n  &#8211; Apply quality when crafting<br \/>\n  &#8211; Handle quality block state for growing plants (rice and tomato)<br \/>\n  &#8211; Apply quality to served items (feast blocks)<br \/>\n  &#8211; Storage blocks are part of the default config<br \/>\n&#8211; Fast Entity Transfer<br \/>\n  &#8211; Use stored quality bonus of the furnace<br \/>\n&#8211; Tom&#8217;s Simple Storage Mod<br \/>\n  &#8211; Apply quality when crafting<br \/>\n&#8211; Sophisticated Core<br \/>\n  &#8211; Properly handle compacting<br \/>\n  &#8211; Apply quality when crafting<br \/>\n&#8211; Create<br \/>\n  &#8211; Milling and Mechanical Mixer should apply the quality of the ingredients<br \/>\n  &#8211; Mechanical Harvester and cooking with fan apply quality<br \/>\n  &#8211; Quality item attribute (for filters)<br \/>\n&#8211; Harvest with ease<br \/>\n  &#8211; Properly roll quality when auto harvesting<br \/>\n&#8211; Quark<br \/>\n  &#8211; Quality gets properly rolled<br \/>\n  &#8211; Storage blocks are part of the default config<br \/>\n&#8211; Right-Click-Harvest<br \/>\n  &#8211; Quality gets properly rolled<br \/>\n&#8211; [[Let&#8217;s Do] Vinery](https:\/\/modrinth.com\/mod\/lets-do-vinery)<br \/>\n  &#8211; Storage blocks are part of the default config<br \/>\n&#8211; FastWorkbench<br \/>\n  &#8211; Quality gets properly handled when using the crafting bench<br \/>\n&#8211; Crate Delight<br \/>\n  &#8211; Storage blocks are part of the default config<br \/>\n&#8211; Fruitful Fun \ud83c\udf4a<br \/>\n  &#8211; Roll quality for dropped items from fruit trees<br \/>\n  &#8211; Apply quality to served items<br \/>\n&#8211; Collector&#8217;s Reap<br \/>\n  &#8211; Quality effect cake blocks grant improved effects<br \/>\n  &#8211; Apply quality to growing fruit bushes<br \/>\n  &#8211; Roll quality for dropped items from fruit bushes<br \/>\n  &#8211; Storage blocks are part of the default config<\/p>\n<p>This is mostly about block interaction \/ quality application through crafting<br \/>\n&#8211; If a mod adds a new crafting block then quality may not apply correctly<br \/>\n&#8211; Items should generally be fine<\/p>\n<p># Misc<\/p>\n<p>![Example](https:\/\/i.imgur.com\/hUnpNUh.png)<\/p>\n<p>Credits for the quality icons go to https:\/\/twitter.com\/concernedape<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This mod adds quality to food and certain food-related material (e.g. 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