{"id":125480,"date":"2026-06-07T11:56:36","date_gmt":"2026-06-07T08:56:36","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/project-force\/"},"modified":"2026-06-07T11:56:36","modified_gmt":"2026-06-07T08:56:36","slug":"project-force","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/project-force\/","title":{"rendered":"Project Force"},"content":{"rendered":"<p>![[Title Card]](https:\/\/cdn.modrinth.com\/data\/cached_images\/cf0e37785afe8104c9389e4dc8c4b04d37db629e.png)<\/p>\n<p>### Welcome to Project Power<\/p>\n<p>Project Power is a small,light datapack that adds **Viltrumites** into the game<\/p>\n<p>## Powers<\/p>\n<p>Viltrumites have a plethora of abilities that aid them on their quests as conquerors and rulers,such as:<\/p>\n<p>&#8211; Enhanced Strength,Endurance &#038; Durability<br \/>\n&#8211; Unlimited Flight<br \/>\n&#8211; Projectile &#038; Explosive resistance<br \/>\n&#8211; **The ability to harm creative players**<\/p>\n<p>and many other things<\/p>\n<p>## Weaknesses<\/p>\n<p>As mighty as viltrumites may seem,they also have weaknesses that can be exploited<br \/>\nwhich include<\/p>\n<p>&#8211; # Poison<br \/>\n    Poison is one of the **4** main weaknesess of a viltrumite,poison causes a viltrumite<br \/>\n  to lose their otherwise characteristic trait,**Durability**, making them susceptible to<br \/>\n  most attacks that were previously ignored..<\/p>\n<p>&#8211; # Wither<br \/>\n  Wither is a viltrumites biggest fear,as Wither effectively acts as the **Scourge Virus** for them,specifically,viltrumites lose both their **Durability** &#038; **Strength** effectively making them just beffier flying players<\/p>\n<p>&#8211; # The Void<br \/>\n  A Viltrumite&#8217;s body can survive alot of enviroments for extended periods of time,but the void proves to be the only enviroment that could theoretically kill them,it&#8217;s a matter of getting them there though..<\/p>\n<p>&#8211; # Wardens<br \/>\n  The Last and the most violent weakness of a viltrumite,is a Warden.<br \/>\nWardens are extremely strong creatures that,by their damage output alone,could kill even elite viltrumites in **seconds**,Although in extreme cases, they still prove as viable distraction,as they can blind viltrumites for some seconds,making flight tedious.<\/p>\n<p>## Abilities<\/p>\n<p>To go more in-depth of the viltrumite moveset,Viltrumites have **2** stats that they can upgrade **seperately** that synergize together.<\/p>\n<p>### Physiology<\/p>\n<p>The physiology of a viltrumite directly determines their durability,endurance &#038; flight speed<br \/>\nallowing viltrumites to become absolute tanks and practically unkillable via normal vanilla methods.<\/p>\n<p>the only way that Viltrumites level up their physiology is only though the following 3 methods:<\/p>\n<p>&#8211; Surviving<br \/>\n  Every 10 seconds a viltrumite is alive,they gain **1 XP Point** to their physiology<\/p>\n<p>&#8211; Damage<br \/>\n  Viltrumites that take **ANY** form of damage (even killing blows) **gain XP based on the amount of damage they take divided by 2.5**,so if they take 7.5 damage, they get 3 XP Points<\/p>\n<p>&#8211; Killing<br \/>\n  Viltrumites also get XP For Killing Mobs,players &#038; other viltrumites,specifics will be talked about in the **Technical** Section,but most mobs offer **1 XP Point**<\/p>\n<p>with that said lets move on to <\/p>\n<p>### Strength<\/p>\n<p>  Strength is a vary important part of a viltrumite,it effectively determines the amount of destruction and damage they can output to the world..or their foes.<\/p>\n<p>There are only **2 ways of leveling their strength**,which are the same as in their Physiology,<\/p>\n<p>&#8211; Killing<br \/>\n&#8211; &#038; Surviving<\/p>\n<p>there&#8217;s nothing different other than strength is 50% harder to level-up (in terms of amount of xp needed)<\/p>\n<p># Technical Stuff<br \/>\n  Enough with the cool talk,let&#8217;s get to the nerd talk<\/p>\n<p>## Controls<\/p>\n<p>  Controls are pretty much listed on the items that are given to you,but:<\/p>\n<p>  &#8211; LMB\/Attack : Punch (pretty self-explanatory)<br \/>\n  &#8211; RMB\/Place Block: Grab (Grabs the nearest entity infront of the user)<br \/>\n  > this ability also blocks the Grab ability of another viltrumites<br \/>\n  &#8211; LMB + Jump: Slam Attack (Throws the target downwards)<br \/>\n  &#8211; LMB + Crouch: Thunderclap (Explodes everything infront of the user,due to compressing air inbetween their hands)<\/p>\n<p>  That&#8217;s for the attacks using the designated item.<br \/>\n  For flight:<\/p>\n<p>  &#8211; Sprint + on air: Levitation<br \/>\n  &#8211; Sprint + Crouch: Launch or can be used as a Continious Dash on the Ground<br \/>\n  &#8211; Forward + Flying: Acceleration + Destroy everything that&#8217;s infront of the user<br \/>\n  > Note: Extreme speeds through extremely dense objects may prove annoying due to latency limitations<br \/>\n &#8211; Backwards + Flying: Decelerate\/Reverse<\/p>\n<p>## Progression<\/p>\n<p>Progression is intentionally tedious in this datapack,this is inorder to give normal players,or creative players and edge over baby viltrumites,altough,progression gets exponentially easier due to viltrumites -> level up -> easier to kill stuff -> level up -> kill stuff easier &#8211;> repeat<\/p>\n<p>Still,even supreme-level viltrumites are **defeatable** with correct strategies,at last,<br \/>\nthe XP rewards of the current release of the datapack:<br \/>\n> NOTE: Physiology will have the PHY shorthand,whilst Strength will have STR<\/p>\n<p>&#8211; ### Bosses (Ender Dragon,Wither,Elden Guardian &#038; Warden)<br \/>\n  **100 XP PHY &#038; STR**<\/p>\n<p>&#8211; ### Minibosses (Ravagers,Iron Golems, illusioners &#038; Evokers)<br \/>\n  **15 STR XP** | **5 PHY XP**<\/p>\n<p>&#8211; ### Fodder (All hostile mobs)<br \/>\n  **1 XP PHY &#038; STR**<\/p>\n<p>&#8211; ### Other Viltrumites<br \/>\n  **500 STR XP** | **200 PHY XP**<\/p>\n<p>&#8211; ### Other Non-Viltrumite Players<br \/>\n  **20 XP PHY &#038; STR**<\/p>\n<p>As you can see,viltrumite on viltrumite is the most productive way of progressing through levels,although it&#8217;s very violent and destructive (as you can imagine)<\/p>\n<p>so let&#8217;s see the details<\/p>\n<p>### XP and Levels<\/p>\n<p>In-order to level up a stat,you have to reach the designated threshold,which requires time,effort and alot of death<\/p>\n<p>for PHY it&#8217;s 1000 XP to gain 1 level (no exponential growth for requirements)<br \/>\nand for STR it&#8217;s 1500 XP<\/p>\n<p>Although strength is longer to upgrade,PHY is slowed through lower XP rewards,because,to be honest,AFK-ing and generally getting kicked around isnt something to reward<\/p>\n<p>## Gameplay<\/p>\n<p>The overall gameplay of the game remains the same,progress through the game,do what you want,etc etc..<\/p>\n<p>Getting viltrumite abilities,requires \/op to do so,by using the \/function pf:misc\/getpowers<br \/>\nBUT,if demand is proven enough,i&#8217;ll update the datapack to add a sligthly vanilla-friendly way of getting viltrumite powers<\/p>\n<p>Anyway,the commands that players can use are the following:<\/p>\n<p>\/trigger PF.CheckLevel <- Shows the current viltrumite XP,levels &#038; etc\n\n\/trigger PF.Give_up_powers <- Have the fists on your mainhand nad your PHY on your Chest and run this to clear yourself of the viltrumite powers\n\n### Misc\n\nIF you want to skip some progression,\ndo NOT change the score of the levels,only the xp,as the levels scoreboard is only for utility reasons,not functionality.\n\n> _**If you use this datapack with your friends in a server, HAVE A BACKUP, unless you dont care.<br \/>\nthis datapack can get destructive as flight and fights cause alot of explosions and WILL grief your world,use at your own risk**_<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Destruction Incarnate,a datapack that adds the destructive nature of viltrumites into the 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