{"id":125389,"date":"2026-06-07T11:48:21","date_gmt":"2026-06-07T08:48:21","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/progressionwavearena\/"},"modified":"2026-06-07T11:48:21","modified_gmt":"2026-06-07T08:48:21","slug":"progressionwavearena","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/progressionwavearena\/","title":{"rendered":"ProgressionWaveArena"},"content":{"rendered":"<p># \u2694 ProgressionWaveArena<br \/>\nProgressionWaveArena drops each player into their own isolated arena instance and throws increasingly difficult mob waves at them. Every run is unique: the arena is chosen randomly from your schematic pool, mobs scale in count and spawn speed as waves climb, and every 10th wave grants a 30-second anvil break to gear up before the pressure mounts again.<br \/>\nRuns are fully self-contained \u2014 players enter via a pressure plate, fight solo, and are returned to the main world on death or when they quit. All progress is saved automatically.<\/p>\n<p>## \ud83d\udd25 Why You&#8217;ll Love It<\/p>\n<p>&#8211; No downtime filler. Players are in combat almost immediately. Short configurable breaks keep the rhythm tight.<br \/>\n&#8211; Genuinely endless. Waves scale indefinitely \u2014 mob counts and spawn intervals tighten with every wave, so there&#8217;s always a new personal best to chase.<br \/>\n&#8211; Arena variety out of the box. Ship as many schematic arenas as you want (dungeon, colosseum, nether, forest, void, and more). The plugin rotates them randomly with an anti-repeat guard.<br \/>\n&#8211; Gear progression mid-run. Loot chests (Rare \u2192 Epic \u2192 Legendary tiers) and food supply drops spawn between waves at fixed markers inside the arena. Players manage their loadout, not just their health bar.<br \/>\n&#8211; Seasonal identity. Monthly titles (\u2744 Frostlord, \ud83d\udd25 SummerWarlord, \u2026) update automatically \u2014 leaderboard entries always feel current.<\/p>\n<p>## \u2705 Features<\/p>\n<p>&#8211; Instanced arenas \u2014 each player gets their own copy of the arena in a dedicated void world; no interference between concurrent runs<br \/>\n&#8211; Random arena selection from a configurable schematic pool (WorldEdit .schem format), with priority weighting and anti-repeat logic<br \/>\n&#8211; Endless wave scaling \u2014 mob count and spawn interval both scale per wave via configurable base and minimum values<br \/>\n&#8211; Boss waves at defined milestones with server-wide broadcast<br \/>\nAnvil break every 10 waves \u2014 a configurable 30-second pause where a temporary anvil spawns so players can enchant mid-run<br \/>\n&#8211; Tiered loot chests (Rare \/ Epic \/ Legendary) placed on arena markers; random enchanted gear drawn from weighted loot tables defined in loot.yml<br \/>\n&#8211; Food supply drops between waves at dedicated arena markers<br \/>\n&#8211; Coin rewards scaling per milestone wave via economy integration (Vault-compatible through ProgressionAPI)<br \/>\n&#8211; Persistent leaderboard hologram (top 10, configurable update interval) via ProgressionHolographicDisplays<br \/>\n&#8211; Seasonal monthly titles \u2014 automatically cycle through Winter \/ Spring \/ Summer \/ Autumn labels or set a fixed title<br \/>\n&#8211; Personal stats \u2014 **\/wavearena stats** shows your personal best wave<br \/>\n&#8211; Admin tools \u2014 **\/wavearena setwave <n>** to start a run at any wave for testing<br \/>\n&#8211; AFK timeout (configurable, default 180 s) to auto-eject idle players and free up instances<br \/>\n&#8211; Fully configurable via **config.yml** and **loot.yml** \u2014 no hardcoded values<\/p>\n<p>## \ud83d\udee0 Setup<\/p>\n<p>1. Drop ProgressionWaveArena.jar into your plugins\/ folder.<br \/>\n2. Start the server once to generate the default config.<br \/>\n3. Create your arena schematics in WorldEdit (.schem files) and place them in the plugin folder.<br \/>\n4. Register each schematic under arenas.list in config.yml with a name, filename, and priority.<br \/>\n5. Inside each schematic, place marker blocks at the correct positions:<\/p>\n<p>  >- **WAXED_OXIDIZED_COPPER_GRATE** \u2192 player spawn point<br \/>\n  >- **WAXED_OXIDIZED_CHISELED_COPPER** \u2192 mob spawn points<br \/>\n  >- **MAGENTA_WOOL** \u2192 loot chest markers<br \/>\n  >- **BLACK_WOOL** \u2192 anvil markers<br \/>\n  >- **BLUE_WOOL** \u2192 supply drop points<\/p>\n<p>6. Place a pressure plate in your lobby world \u2014 right-click it to register it as the arena entry plate via \/wavearena admin.<br \/>\n7. Adjust break-between-waves, anvil-break-duration, max-concurrent-mobs, and reward values to taste.<br \/>\n8. Reload or restart \u2014 players can now step on the plate and fight.<\/p>\n<p> ## \ud83d\udd0c Compatibility<\/p>\n<p>Requirement Details<br \/>\n____________________________<br \/>\nServer Paper 1.21.x (or forks)<br \/>\n____________________________<br \/>\nJava 21+<br \/>\n____________________________<br \/>\nWorldEdit Required \u2014 used for schematic loading<br \/>\n____________________________<br \/>\nProgressionAPI Soft dependency \u2014 economy and shared player data<br \/>\n____________________________<br \/>\nProgressionHolographicDisplays Soft dependency \u2014 leaderboard holograms<br \/>\n____________________________<br \/>\nProgressionRanks Soft dependency \u2014 monthly title integration<br \/>\n____________________________<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A solo wave-survival arena plugin for Paper servers \u2014 fight through endless, scaling mob waves across randomly selected schematic arenas, earn loot and coins, and compete on a persistent leaderboard.<\/p>\n","protected":false},"featured_media":125390,"template":"","meta":{"_minecraft_slug":"progressionwavearena","_minecraft_project_id":"YkDj4BJl","_minecraft_author":"Thurindir","_minecraft_license":"MIT","_minecraft_downloads":19,"_minecraft_follows":2,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"progressionwavearena.zip","_minecraft_size_bytes":121549,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-15T22:35:43.190988Z","_minecraft_date_created":"2026-03-17T00:42:05.563976Z","_minecraft_date_modified":"2026-03-15T14:55:41.618461Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/progressionwavearena","_minecraft_icon_attachment_id":125390,"_minecraft_imported_at":"2026-06-07T08:48:22+00:00","_minecraft_import_hash":"aa2fa6d364aa190abea797ed0477330a","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[844,89,866,137,127],"mod_loader":[132],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-125389","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-economy","mod_category-game-mechanics","mod_category-minigame","mod_category-mobs","mod_category-paper","mod_loader-paper","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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