{"id":124387,"date":"2026-06-07T10:29:06","date_gmt":"2026-06-07T07:29:06","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/power-networks\/"},"modified":"2026-06-07T10:29:06","modified_gmt":"2026-06-07T07:29:06","slug":"power-networks","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/power-networks\/","title":{"rendered":"Power Networks"},"content":{"rendered":"<p># Power Networks<br \/>\n![Badge showing the amount of downloads on modrinth](https:\/\/modrinth.com\/mod\/power-networks)<br \/>\n![Badge showing the amount of downloads on curseforge](https:\/\/www.curseforge.com\/minecraft\/mc-mods\/power-networks)<br \/>\n![Badge linking to issues on github](https:\/\/github.com\/MattiDragon\/PowerNetworks\/issues)<br \/>\n![Badge linking to support on discord](https:\/\/discord.gg\/26T5KK2PBv)<\/p>\n<p>This mod adds coils and wires that you can use to build energy transfer networks.<br \/>\nThere are four tiers of coils: basic, improved, advanced and ultimate.<br \/>\nYou can configure coils to input or output exclusively, or do both. <\/p>\n<p>## Getting Started<br \/>\nTo get started with the mod you should craft some wire and coils.<br \/>\nI recommend that you use a recipe viewer like REI, JEI or EMI to view the recipes as modpacks often change them.<br \/>\nIf in doubt, you should use REI as it has the best mod compatibility on fabric.<\/p>\n<p>Once you have your coils you can place them on your energy sources and consumers.<br \/>\nThen use the wire to connect the coils by first clicking on one and then the other.<br \/>\nYou can configure nodes to only transfer in one direction by clicking on them.<br \/>\nDifferent tiers of coils have different capacities. See the next section for more details.<\/p>\n<p>## How It Works<br \/>\nWhen building optimized power delivery systems it&#8217;s useful to know how ones mods work.<br \/>\nThis section documents how coils behave to avoid unnecessary confusion.<\/p>\n<p>Coils internally have two energy buffers, both with the size of the transfer rate of the tier, one for input and one for output.<br \/>\nWhenever another mod pushes energy into a coil it goes into the energy buffer and whenever other mods pull energy it comes from the output buffer.<br \/>\nCoils also push the energy from the output buffer once per tick. <\/p>\n<p>Because of the dual buffers you often see coils that appear to only be half full of energy, when their output buffer is full.<\/p>\n<p>When the first coil on a network ticks, after having pushed its energy, it ticks the network.<br \/>\nDuring a network tick all the energy that can be is moved from the input buffers to the output buffers.<br \/>\nThe energy is evenly distributed to all output buffers, but the removal from the input buffers is in an arbitrary order.<\/p>\n<p>## Modpacks<br \/>\nYou may use this mod in any modpacks you create. I&#8217;d prefer if you don&#8217;t distribute the jar directly, but instead link to it.<br \/>\nFor curseforge and modrinth packs you should use the mod on the respective platform.<br \/>\nIf you create a modpack outside of that you can get a direct download link from modrinth.<\/p>\n<p>I recommend that modpack developers change the recipes of coils to better integrate with the progression of tech mods in the pack.<br \/>\nYou can also change the textures if you want to have them match changed recipes.<\/p>\n<p>## Configuration<br \/>\nThe mods config can be edited in the json file at `config\/power_networks.json` or in game with a YACL based gui from modmenu.<br \/>\nTo reload changes from file use `\/power_networks reload`.<\/p>\n<p>If your config at any point becomes invalid you can attempt a repair by setting `&#8221;repair&#8221;` to `true` on the root of the file.<br \/>\nThis will try to keep as much as possible of your config while ensuring that it becomes valid.<br \/>\nIt can not repair json syntax errors, but a good text editor like vscode will allow you to easily do it yourself.<\/p>\n<p>### Transfer Rates<br \/>\nThe transfer rates section allows you to change the capacity of the energy buffers of coils.<br \/>\nThe size of the buffer directly translates to the maximum transfer rate of a coil.<\/p>\n<p>### Textures<br \/>\nThe textures section allows you to change the textures of all player heads used in the mod.<br \/>\nThe textures are in the base64 encoded json form seen in player head items.<br \/>\nYou can decode it if you want to understand the format. <\/p>\n<p>Due to how the client loads textures the url in the texture almost always has to point to Mojangs skin servers.<br \/>\nYou can look up online how to upload the textures for player heads by setting your skin.<\/p>\n<p>For texture changes to fully apply you have to leave and rejoin the game.<br \/>\nOn servers each client has to leave to get the new textures to fully apply.<\/p>\n<p>### Misc<br \/>\nThe misc section of the config currently has one option to enable double lead rendering.<br \/>\nDouble leads can help if you are having issues with connections not rendering, but causes some z-fighting.<\/p>\n<p>## Porting and Forking<br \/>\nYou can read my policy on forking and porting mods.<br \/>\nThis mod will not be ported to anything older than 1.19.4 due to that version adding necessary client features.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adds the ability to create networks of wires and coils for a more interesting and slightly more realistic power transfer<\/p>\n","protected":false},"featured_media":124388,"template":"","meta":{"_minecraft_slug":"power-networks","_minecraft_project_id":"8cCfmdw2","_minecraft_author":"MattiDragon","_minecraft_license":"MIT","_minecraft_downloads":10375,"_minecraft_follows":41,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"power-networks.zip","_minecraft_size_bytes":22757062,"_minecraft_version_count":18,"_minecraft_updated_at":"2026-05-16T05:31:32.786147Z","_minecraft_date_created":"2023-03-27T01:19:59.716342Z","_minecraft_date_modified":"2024-05-23T13:02:29.529954Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/power-networks","_minecraft_icon_attachment_id":124388,"_minecraft_imported_at":"2026-06-07T07:29:07+00:00","_minecraft_import_hash":"1d28197d2ff3aeae30911155efa7258f","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97,98,123,869,92],"mod_loader":[99,100],"minecraft_version":[58,36,60,94,102],"class_list":["post-124387","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-fabric","mod_category-quilt","mod_category-technology","mod_category-transportation","mod_category-utility","mod_loader-fabric","mod_loader-quilt","minecraft_version-1-19-4","minecraft_version-1-20-1","minecraft_version-1-20-2","minecraft_version-1-20-4","minecraft_version-1-20-6"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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