{"id":123451,"date":"2026-06-07T09:12:54","date_gmt":"2026-06-07T06:12:54","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/pokebuilder-for-cobblemon\/"},"modified":"2026-06-07T09:12:54","modified_gmt":"2026-06-07T06:12:54","slug":"pokebuilder-for-cobblemon","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/pokebuilder-for-cobblemon\/","title":{"rendered":"Pokebuilder for Cobblemon"},"content":{"rendered":"<p># PokeBuilder<\/p>\n<p>**Server-side Cobblemon companion that turns Pok\u00e9mon stat editing into a paid in-game feature** \u2014 your players spend Impactor currency through a fully clickable GUI to polish IVs, lock in natures, swap abilities, change Tera types, raise Dynamax levels, rename their Pok\u00e9mon, top up friendship, cure status conditions, and even edit Pok\u00e9mon stored in their PC. No commands to memorize, no `\/op` to hand out, no half-finished editing tools.<\/p>\n<p>> **PokeBuilder 1.3.3** \u2014 for **Minecraft 1.21.1 \/ Fabric**. Requires **Cobblemon 1.7+** and **Impactor 5.3+**. Mega Showdown is recommended for the Dynamax \/ G-Max \/ Tera display overlay.<\/p>\n<p>&#8212;<\/p>\n<p>## What it does<\/p>\n<p>Run `\/pb` (or `\/pokebuilder`, `\/pokebuild`) to open the party screen \u2014 every slot renders the **actual Cobblemon model of your Pok\u00e9mon**, not a generic icon. Click one to enter the editor and pay your way to the build you want:<\/p>\n<p>**Core stats:**<br \/>\n&#8211; **IVs** \u2014 set any individual stat to 31 or 0, or max all six at once<br \/>\n&#8211; **EVs** \u2014 set any stat to 252 or 0, or wipe the spread entirely<br \/>\n&#8211; **Nature** \u2014 pick any of the 25 natures (priced flat per change)<br \/>\n&#8211; **Ability** \u2014 switch normal abilities or unlock the hidden ability *(separate price + permission)*<br \/>\n&#8211; **Shiny** \u2014 toggle the shiny flag on or off<br \/>\n&#8211; **Gender** \u2014 swap to the opposite gender when the species allows it<br \/>\n&#8211; **Caught Ball** \u2014 change which Pok\u00e9 Ball your Pok\u00e9mon was captured in<\/p>\n<p>**Mega Showdown gimmicks:**<br \/>\n&#8211; **Dynamax Level** \u2014 raise the level from 0 up to the server&#8217;s Cobblemon-configured cap *(price per level)*<br \/>\n&#8211; **G-Max Factor** \u2014 grant or remove Gigantamax access<br \/>\n&#8211; **Tera Type** \u2014 re-type your Pok\u00e9mon to any of the 19 types (18 elemental + Stellar)<\/p>\n<p>**Quality-of-life *(new in 1.3.0)*:**<br \/>\n&#8211; **Nickname** \u2014 chat-input prompt with length &#038; color-code validation; type `reset` to revert to the species name<br \/>\n&#8211; **Friendship** \u2014 stepper GUI (+10 \/ +50 \/ max \/ reset) for evolution gates and Return\/Frustration<br \/>\n&#8211; **Status Cure** \u2014 one-click heal of poison \/ burn \/ paralysis \/ freeze \/ sleep<\/p>\n<p>Every modification is a real Impactor `withdraw()` \u2014 there is no shadow wallet. Big purchases pop a confirmation screen above a configurable threshold so nobody one-clicks away their savings.<\/p>\n<p>## PC storage access *(new in 1.3.0, opt-in)*<\/p>\n<p>Edit Pok\u00e9mon stored in your PC without taking them out of the box. A new &#8220;Switch to PC&#8221; button on the party screen opens a paginated browser of your boxes \u2014 click any Pok\u00e9mon to send it through the same editor flow. Defaults **off**; admins enable it with `features.pc-access = true` in config and the per-player `pokebuilder.use.pc` permission (defaults true once the feature is on, denyable per-group via LuckPerms for VIP-only access).<\/p>\n<p>The same per-transaction safety net protects PC editing: if a Pok\u00e9mon gets traded or moved between &#8220;click to edit&#8221; and &#8220;click to buy&#8221;, the transaction aborts with an automatic refund.<\/p>\n<p>## Themed mod-item icons everywhere<\/p>\n<p>PokeBuilder uses the actual items from Cobblemon and Mega Showdown for every menu \u2014 not vanilla placeholders. Some highlights:<\/p>\n<p>&#8211; The party screen renders **real Pok\u00e9mon models** via Cobblemon&#8217;s `PokemonItem`<br \/>\n&#8211; The IV editor uses **hyper-training candies** for each of the six stats<br \/>\n&#8211; The EV editor uses **vitamins** (HP Up, Protein, Iron, Calcium, Zinc, Carbos)<br \/>\n&#8211; The nature picker shows the matching **nature mint** for every entry<br \/>\n&#8211; The ability picker uses **Ability Capsule** \/ **Ability Patch**<br \/>\n&#8211; The ball picker shows the actual Cobblemon **Pok\u00e9 Ball items**<br \/>\n&#8211; The Dynamax level picker is a **Dynamax Candy** stack scaled to the level<br \/>\n&#8211; The G-Max toggle is a **Dynamax Band** + **Max Mushroom**<br \/>\n&#8211; The Tera type picker is the matching **Mega Showdown Tera Shard**<br \/>\n&#8211; The Nickname icon is a **Name Tag**, Friendship is a **Poppy**, Status Cure is a **Honey Bottle**<br \/>\n&#8211; The current-Pok\u00e9mon header shows the **caught ball** for the species<\/p>\n<p>## Customization<\/p>\n<p>**Permission-based price tiers *(new in 1.3.0)*** \u2014 multiplier per tier in `config.conf`:<br \/>\n&#8220;`<br \/>\ntiers {<br \/>\n  default = 1.0<br \/>\n  vip     = 0.80    # 20 % discount<br \/>\n  mvp     = 0.60<br \/>\n}<br \/>\n&#8220;`<br \/>\nA player gets the first tier they hold `pokebuilder.tier.<id>` for, in declaration order. Tier resolution is per-transaction \u2014 LuckPerms grants\/revokes take effect on the very next purchase. Audit log records both the sticker and the resolved price so VIP receipts aren&#8217;t confusing.<\/p>\n<p>**i18n \/ language files *(new in 1.3.0)*** \u2014 every UI string lives in `assets\/pokebuilder\/lang\/<locale>.json` and can be overridden by dropping `config\/pokebuilder\/lang\/<locale>.json` into the server&#8217;s config dir. The `message-locale` config key picks the language (`&#8221;auto&#8221;` = JVM default with English fallback). Admin GUI message edits stack on top of the locale base and only the actual deltas get persisted to disk \u2014 your `config.conf` stays small.<\/p>\n<p>## In-game admin panel \u2014 every setting is clickable<\/p>\n<p>Run `\/pokebuilder admin` (default OP 4 or `pokebuilder.admin.gui`) to open the control panel. Every section is a clickable GUI, no chat-spam config:<\/p>\n<p>&#8211; **Prices** \u2014 +\/- steppers for every cost, shift-click for \u00d710 jumps<br \/>\n&#8211; **Features** \u2014 toggle individual purchases on or off; disabled features are hidden from `\/pb` and refused server-side. 17 toggles after 1.3.0 (every editor + every shortcut + 4 new ones for Nickname \/ Friendship \/ Status Cure \/ PC Access)<br \/>\n&#8211; **Security** \u2014 click cooldown, max modifications per minute, creative-mode toggle, fainted-Pok\u00e9mon toggle<br \/>\n&#8211; **Restrictions** \u2014 block legendaries \/ mythicals \/ ultra beasts \/ paradox; chat-input managed blocked-species list<br \/>\n&#8211; **Sounds** \u2014 master toggle, volume, pitch<br \/>\n&#8211; **Messages** \u2014 left-click any message to rewrite it in chat with `&#038;` color codes; right-click to reset<br \/>\n&#8211; **Save to Disk** \u2014 atomic `tmp + rename` write, glows when there are unsaved edits<br \/>\n&#8211; **Reload from Disk** \u2014 discards unsaved in-memory edits, re-reads the file; **live-rebinds the Impactor economy** so currency changes take effect without a restart<\/p>\n<p>Edits go live immediately for all players but are only persisted when you click **SAVE TO DISK** (or run `\/pokebuilder save`).<\/p>\n<p>## Built defensively<\/p>\n<p>Because this mod lets players pay currency for irreversible game-state changes, the transaction layer is paranoid by design:<\/p>\n<p>&#8211; **Per-player locks** \u2014 every modification runs inside a synchronized block keyed by player UUID, so two simultaneous clicks can&#8217;t double-spend<br \/>\n&#8211; **Atomic purchases** \u2014 order is *balance check \u2192 withdraw \u2192 mutate \u2192 audit*. If the Cobblemon mutation throws, the currency is automatically refunded<br \/>\n&#8211; **Balance-delta verification** \u2014 every `withdraw` \/ `deposit` checks the player&#8217;s balance before and after, and logs a WARN if Impactor reports SUCCESS but the balance didn&#8217;t actually change (another mod cancelling the event, a virtual account, a cached account, etc.). Catches the &#8220;everything looks like it works but currency isn&#8217;t deducted&#8221; class of bug that&#8217;s otherwise invisible.<br \/>\n&#8211; **Pok\u00e9mon identity check** \u2014 if your target gets traded, released, or boxed mid-edit (whether in party or PC), the transaction aborts with a refund instead of editing a stale reference<br \/>\n&#8211; **Click cooldown + per-minute rate limit** \u2014 block rapid-click and macro exploits<br \/>\n&#8211; **GUI slot interception** \u2014 items shown in menus cannot be dragged, swapped, dropped, cloned, or extracted into your inventory<br \/>\n&#8211; **Permission re-check on every click** \u2014 demoting a player mid-session locks them out immediately<br \/>\n&#8211; **Transaction receipts *(new in 1.3.0)*** \u2014 every successful purchase gets a unique 8-character base36 ID written to the audit log. Players see them in `\/pb history`; admins reference them in support tickets.<br \/>\n&#8211; **Atomic config writes** \u2014 temp file + rename, so a crash mid-save can never corrupt the config<br \/>\n&#8211; **Audit log** \u2014 every transaction (player, Pok\u00e9mon UUID, species, action, cost, balance before\/after, success\/failure, tier and sticker price if discounted) is appended to `logs\/pokebuilder-transactions.log`. Every admin GUI change records its old and new value<br \/>\n&#8211; **Feature gating** \u2014 disabled features are checked at the GUI layer, the submenu layer, AND the transaction layer \u2014 defense in depth, no single bypass<\/p>\n<p>## Permissions (Fabric Permissions API \/ LuckPerms)<\/p>\n<p>| Node | Default | What it does |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| `pokebuilder.use` | true | Open the GUI |<br \/>\n| `pokebuilder.modify.iv` \/ `.ev` \/ `.nature` \/ `.ability` \/ `.shiny` \/ `.gender` \/ `.ball` | true | Per-feature edit access |<br \/>\n| `pokebuilder.modify.ability.hidden` | true | Switch to a hidden ability |<br \/>\n| `pokebuilder.modify.dynamax` \/ `.gmax` \/ `.tera` | true | Dynamax \/ G-Max \/ Tera modifications |<br \/>\n| `pokebuilder.modify.nickname` \/ `.friendship` \/ `.status_cure` | true | New 1.3.0 features |<br \/>\n| `pokebuilder.use.pc` | true *(once `features.pc-access` is on)* | Browse own PC via \/pb |<br \/>\n| `pokebuilder.tier.<id>` | \u2014 | Price-tier membership (e.g. `.vip`, `.mvp`) |<br \/>\n| `pokebuilder.bypass.cooldown` | **false** | Ignore click cooldown |<br \/>\n| `pokebuilder.bypass.cost` | **false** | Free modifications (admins testing) |<br \/>\n| `pokebuilder.admin.gui` | OP 4 | Open the admin panel |<br \/>\n| `pokebuilder.admin.save` | OP 4 | Save config to disk |<br \/>\n| `pokebuilder.admin.reload` | OP 3 | Reload config from disk |<br \/>\n| `pokebuilder.admin.debug` | OP 4 | Run `\/pokebuilder debug` |<br \/>\n| `pokebuilder.admin.history` | OP 3 | View any player&#8217;s `\/pokebuilder history` |<\/p>\n<p>Bypass nodes default to nobody. Granting OP **does not** auto-grant bypass \u2014 use a permission plugin if you need it.<\/p>\n<p>## Commands<\/p>\n<p>&#8220;`<br \/>\n\/pokebuilder                       Open the party selector<br \/>\n\/pokebuild  \/pb                    Aliases<br \/>\n\/pb history [page]                 Player&#8217;s own purchase history with tx ids<br \/>\n\/pokebuilder version               Show installed version<br \/>\n\/pokebuilder admin                 Open the admin panel                     (requires permission)<br \/>\n\/pokebuilder save                  Persist live edits to disk               (requires permission)<br \/>\n\/pokebuilder reload                Re-read config.conf + re-hook economy    (requires permission)<br \/>\n\/pokebuilder debug                 Dump live economy state for diagnostics  (requires permission)<br \/>\n\/pokebuilder history player <name> Any player&#8217;s purchase history            (requires permission)<br \/>\n&#8220;`<\/p>\n<p>## Configuration<\/p>\n<p>`config\/pokebuilder\/config.conf` is a HOCON file. Edit it by hand and run `\/pokebuilder reload`, or use the admin GUI and click **SAVE TO DISK**. The file is generated on first launch with sensible defaults.<\/p>\n<p>Notable subsections:<br \/>\n&#8211; `economy` \u2014 currency-id (blank = server primary), display-name override, format<br \/>\n&#8211; `prices` \u2014 every per-action cost<br \/>\n&#8211; `features` \u2014 17 on\/off toggles<br \/>\n&#8211; `tiers` \u2014 permission-based price multipliers<br \/>\n&#8211; `restrictions` \u2014 block legendaries \/ mythicals \/ ultra beasts \/ paradox + per-species block list<br \/>\n&#8211; `security` \u2014 cooldown, rate limit, creative \/ fainted toggles<br \/>\n&#8211; `message-locale` \u2014 `&#8221;auto&#8221;` or a specific locale like `&#8221;en_us&#8221;` \/ `&#8221;fr_fr&#8221;`<\/p>\n<p>Audit log lives at `logs\/pokebuilder-transactions.log`.<\/p>\n<p>## Requirements<\/p>\n<p>Hard dependencies:<br \/>\n&#8211; **Minecraft 1.21.1**<br \/>\n&#8211; **Fabric Loader \u2265 0.17.2**<br \/>\n&#8211; **Fabric API**<br \/>\n&#8211; **Cobblemon 1.7+**<br \/>\n&#8211; **Impactor (Fabric) 5.3+** \u2014 provides the economy backend<\/p>\n<p>Recommended (needed only if you want the Dynamax \/ G-Max \/ Tera display overlay on Pok\u00e9mon summary screens; PokeBuilder&#8217;s buy flows work without it because the underlying fields are native Cobblemon):<br \/>\n&#8211; **Mega Showdown 1.7.3+**<br \/>\n&#8211; **Architectury API 13.0.8+** *(hard dep of Mega Showdown)*<br \/>\n&#8211; **Accessories 1.1.0+** *(hard dep of Mega Showdown)*<br \/>\n&#8211; **owo-lib 0.12.15+** *(hard dep of Accessories)*<\/p>\n<p>PokeBuilder is **server-side only**. Players need Cobblemon and Fabric API on their client; **they do NOT need PokeBuilder, Impactor, Mega Showdown, accessories, owo-lib, or architectury installed** to use any of its features. Everything is delivered through standard inventory packets.<\/p>\n<p>## What it intentionally is *not*<\/p>\n<p>&#8211; **Not a client mod** \u2014 runs server-side only, no client install required<br \/>\n&#8211; **Not a shop** \u2014 does not sell Pok\u00e9mon, items, or Pok\u00e9 Balls; only modifies Pok\u00e9mon you already own<br \/>\n&#8211; **Not an economy plugin** \u2014 Impactor is the only source of truth for balances; PokeBuilder mints nothing<br \/>\n&#8211; **Not a Pok\u00e9Editor replacement** \u2014 exposes a curated subset of safe edits. Species \/ level \/ moves \/ held items \/ EXP \/ etc. are deliberately out of scope so players can&#8217;t trivialize unearned content<\/p>\n<p>## Target audience<\/p>\n<p>Cobblemon server owners who already run an Impactor economy and want to give their players a **paid, self-service way to finalize competitively-viable Pok\u00e9mon** \u2014 without writing custom commands, without handing out `\/op`, and without trusting moderators to manually honor &#8220;50k for a 6IV&#8221; requests in chat. With 1.3.0&#8217;s PC access and the new bio-edit features (nickname \/ friendship \/ status cure), the mod now covers the full self-service &#8220;polish my collection&#8221; workflow without ever taking a Pok\u00e9mon out of storage.<\/p>\n<p>&#8212;<\/p>\n<p>**License:** MIT<br \/>\n**Author:** souljagger<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This project is a custom plugin for cobblemon that let the players use a special pokebuilder using the Impactor plugin currency.<\/p>\n","protected":false},"featured_media":123452,"template":"","meta":{"_minecraft_slug":"pokebuilder-for-cobblemon","_minecraft_project_id":"hUzEOIQX","_minecraft_author":"souljagger","_minecraft_license":"MIT","_minecraft_downloads":113,"_minecraft_follows":4,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"pokebuilder-for-cobblemon.zip","_minecraft_size_bytes":8299801,"_minecraft_version_count":11,"_minecraft_updated_at":"2026-05-16T14:23:06.832310Z","_minecraft_date_created":"2026-05-01T06:02:15.511034Z","_minecraft_date_modified":"2026-04-18T07:09:36.452265Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/pokebuilder-for-cobblemon","_minecraft_icon_attachment_id":123452,"_minecraft_imported_at":"2026-06-07T06:12:54+00:00","_minecraft_import_hash":"aa6d8fb8ff1463c5dd92ae4aa6166ef7","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[844,97,89,126,92],"mod_loader":[99],"minecraft_version":[37],"class_list":["post-123451","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-economy","mod_category-fabric","mod_category-game-mechanics","mod_category-management","mod_category-utility","mod_loader-fabric","minecraft_version-1-21-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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